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281 lines
9.9 KiB
C++
281 lines
9.9 KiB
C++
// Created on: 1997-04-22
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// Created by: Guest Design
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <AIS_MultipleConnectedInteractive.hxx>
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#include <AIS_ConnectedInteractive.hxx>
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#include <AIS_InteractiveContext.hxx>
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#include <AIS_InteractiveObject.hxx>
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#include <Prs3d_Projector.hxx>
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#include <PrsMgr_ModedPresentation.hxx>
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#include <Select3D_SensitiveEntity.hxx>
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#include <SelectMgr_EntityOwner.hxx>
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#include <Standard_NotImplemented.hxx>
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#include <TopLoc_Location.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(AIS_MultipleConnectedInteractive,AIS_InteractiveObject)
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//=======================================================================
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//function : AIS_MultipleConnectedInteractive
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//purpose :
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//=======================================================================
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AIS_MultipleConnectedInteractive::AIS_MultipleConnectedInteractive()
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: AIS_InteractiveObject (PrsMgr_TOP_AllView)
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{
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myHasOwnPresentations = Standard_False;
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myAssemblyOwner = NULL;
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}
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//=======================================================================
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//function : Type
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//purpose :
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//=======================================================================
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AIS_KindOfInteractive AIS_MultipleConnectedInteractive::Type() const
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{
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return AIS_KOI_Object;
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}
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//=======================================================================
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//function : Signature
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//purpose :
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//=======================================================================
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Standard_Integer AIS_MultipleConnectedInteractive::Signature() const
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{
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return 1;
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}
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//=======================================================================
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//function : connect
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//purpose :
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//=======================================================================
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Handle(AIS_InteractiveObject) AIS_MultipleConnectedInteractive::connect (const Handle(AIS_InteractiveObject)& theAnotherObj,
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const Handle(Geom_Transformation)& theTrsf,
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const Handle(Graphic3d_TransformPers)& theTrsfPers)
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{
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if (myAssemblyOwner.IsNull())
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myAssemblyOwner = new SelectMgr_EntityOwner (this);
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Handle(AIS_InteractiveObject) anObjectToAdd;
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Handle(AIS_MultipleConnectedInteractive) aMultiConnected = Handle(AIS_MultipleConnectedInteractive)::DownCast (theAnotherObj);
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if (!aMultiConnected.IsNull())
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{
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Handle(AIS_MultipleConnectedInteractive) aNewMultiConnected = new AIS_MultipleConnectedInteractive();
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aNewMultiConnected->myAssemblyOwner = myAssemblyOwner;
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aNewMultiConnected->SetLocalTransformation (aMultiConnected->LocalTransformationGeom());
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// Perform deep copy of instance tree
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for (PrsMgr_ListOfPresentableObjectsIter anIter (aMultiConnected->Children()); anIter.More(); anIter.Next())
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{
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Handle(AIS_InteractiveObject) anInteractive = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
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if (anInteractive.IsNull())
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{
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continue;
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}
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aNewMultiConnected->Connect (anInteractive);
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}
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anObjectToAdd = aNewMultiConnected;
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}
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else
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{
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Handle(AIS_ConnectedInteractive) aNewConnected = new AIS_ConnectedInteractive();
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aNewConnected->Connect (theAnotherObj, theAnotherObj->LocalTransformationGeom());
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anObjectToAdd = aNewConnected;
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}
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anObjectToAdd->SetLocalTransformation (theTrsf);
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if (!theTrsfPers.IsNull())
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{
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anObjectToAdd->SetTransformPersistence (theTrsfPers);
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}
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AddChild (anObjectToAdd);
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return anObjectToAdd;
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}
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//=======================================================================
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//function : HasConnection
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//purpose :
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//=======================================================================
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Standard_Boolean AIS_MultipleConnectedInteractive::HasConnection() const
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{
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return (Children().Size() != 0);
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}
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//=======================================================================
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//function : Disconnect
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Disconnect(const Handle(AIS_InteractiveObject)& anotherIObj)
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{
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RemoveChild (anotherIObj);
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}
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//=======================================================================
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//function : DisconnectAll
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::DisconnectAll()
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{
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Standard_Integer aNbItemsToRemove = Children().Size();
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for (Standard_Integer anIter = 0; anIter < aNbItemsToRemove; ++anIter)
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{
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RemoveChild (Children().First());
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}
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Compute (const Handle(PrsMgr_PresentationManager3d)& /*thePrsMgr*/,
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const Handle(Prs3d_Presentation)& /*thePrs*/,
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const Standard_Integer /*theMode*/)
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{
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Handle(AIS_InteractiveContext) aCtx = GetContext();
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for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
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{
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Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
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if (!aChild.IsNull())
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{
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aChild->SetContext (aCtx);
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}
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}
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Compute(const Handle(Prs3d_Projector)& aProjector,
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const Handle(Prs3d_Presentation)& aPresentation)
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{
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PrsMgr_PresentableObject::Compute( aProjector , aPresentation ) ;
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::Compute(const Handle(Prs3d_Projector)& aProjector,
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const Handle(Geom_Transformation)& aTransformation,
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const Handle(Prs3d_Presentation)& aPresentation)
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{
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PrsMgr_PresentableObject::Compute( aProjector , aTransformation , aPresentation ) ;
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}
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//=======================================================================
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//function : AcceptShapeDecomposition
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//purpose :
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//=======================================================================
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Standard_Boolean AIS_MultipleConnectedInteractive::AcceptShapeDecomposition() const
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{
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for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
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{
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Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
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if (aChild.IsNull())
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{
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continue;
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}
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if (aChild->AcceptShapeDecomposition())
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{
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return Standard_True;
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}
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}
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return Standard_False;
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}
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//=======================================================================
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//function : ComputeSelection
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::ComputeSelection (const Handle(SelectMgr_Selection)& /*theSelection*/,
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const Standard_Integer theMode)
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{
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if (theMode != 0)
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{
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for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
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{
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Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
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if (aChild.IsNull())
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{
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continue;
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}
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if (!aChild->HasSelection (theMode))
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{
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aChild->RecomputePrimitives (theMode);
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}
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Handle(SelectMgr_Selection) aSelection = new SelectMgr_Selection (theMode);
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aChild->ComputeSelection (aSelection, theMode);
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}
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}
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}
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//=======================================================================
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//function : GlobalSelOwner
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//purpose :
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//=======================================================================
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Handle(SelectMgr_EntityOwner) AIS_MultipleConnectedInteractive::GlobalSelOwner() const
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{
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return myAssemblyOwner;
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}
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//=======================================================================
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//function : HasSelection
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//purpose :
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//=======================================================================
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Standard_Boolean AIS_MultipleConnectedInteractive::HasSelection (const Standard_Integer theMode) const
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{
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for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
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{
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Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
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if (aChild.IsNull())
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continue;
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if (!aChild->HasSelection (theMode))
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return Standard_False;
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}
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return Standard_True;
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}
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//=======================================================================
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//function : SetContext
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//purpose :
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//=======================================================================
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void AIS_MultipleConnectedInteractive::SetContext (const Handle(AIS_InteractiveContext)& theCtx)
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{
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AIS_InteractiveObject::SetContext (theCtx);
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for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
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{
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Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
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if (!aChild.IsNull())
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{
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aChild->SetContext (theCtx);
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}
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}
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}
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