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OCCT/src/AIS/AIS_MultipleConnectedInteractive.cxx

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// Created on: 1997-04-22
// Created by: Guest Design
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <AIS_MultipleConnectedInteractive.hxx>
#include <AIS_ConnectedInteractive.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_InteractiveObject.hxx>
#include <Prs3d_Projector.hxx>
#include <PrsMgr_ModedPresentation.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <Standard_NotImplemented.hxx>
#include <TopLoc_Location.hxx>
IMPLEMENT_STANDARD_RTTIEXT(AIS_MultipleConnectedInteractive,AIS_InteractiveObject)
//=======================================================================
//function : AIS_MultipleConnectedInteractive
//purpose :
//=======================================================================
AIS_MultipleConnectedInteractive::AIS_MultipleConnectedInteractive()
: AIS_InteractiveObject (PrsMgr_TOP_AllView)
{
myHasOwnPresentations = Standard_False;
myAssemblyOwner = NULL;
}
//=======================================================================
//function : Type
//purpose :
//=======================================================================
AIS_KindOfInteractive AIS_MultipleConnectedInteractive::Type() const
{
return AIS_KOI_Object;
}
//=======================================================================
//function : Signature
//purpose :
//=======================================================================
Standard_Integer AIS_MultipleConnectedInteractive::Signature() const
{
return 1;
}
//=======================================================================
//function : connect
//purpose :
//=======================================================================
Handle(AIS_InteractiveObject) AIS_MultipleConnectedInteractive::connect (const Handle(AIS_InteractiveObject)& theAnotherObj,
const Handle(Geom_Transformation)& theTrsf,
const Handle(Graphic3d_TransformPers)& theTrsfPers)
{
if (myAssemblyOwner.IsNull())
myAssemblyOwner = new SelectMgr_EntityOwner (this);
Handle(AIS_InteractiveObject) anObjectToAdd;
Handle(AIS_MultipleConnectedInteractive) aMultiConnected = Handle(AIS_MultipleConnectedInteractive)::DownCast (theAnotherObj);
if (!aMultiConnected.IsNull())
{
Handle(AIS_MultipleConnectedInteractive) aNewMultiConnected = new AIS_MultipleConnectedInteractive();
aNewMultiConnected->myAssemblyOwner = myAssemblyOwner;
aNewMultiConnected->SetLocalTransformation (aMultiConnected->LocalTransformationGeom());
// Perform deep copy of instance tree
for (PrsMgr_ListOfPresentableObjectsIter anIter (aMultiConnected->Children()); anIter.More(); anIter.Next())
{
Handle(AIS_InteractiveObject) anInteractive = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
if (anInteractive.IsNull())
{
continue;
}
aNewMultiConnected->Connect (anInteractive);
}
anObjectToAdd = aNewMultiConnected;
}
else
{
Handle(AIS_ConnectedInteractive) aNewConnected = new AIS_ConnectedInteractive();
aNewConnected->Connect (theAnotherObj, theAnotherObj->LocalTransformationGeom());
anObjectToAdd = aNewConnected;
}
anObjectToAdd->SetLocalTransformation (theTrsf);
if (!theTrsfPers.IsNull())
{
anObjectToAdd->SetTransformPersistence (theTrsfPers);
}
AddChild (anObjectToAdd);
return anObjectToAdd;
}
//=======================================================================
//function : HasConnection
//purpose :
//=======================================================================
Standard_Boolean AIS_MultipleConnectedInteractive::HasConnection() const
{
return (Children().Size() != 0);
}
//=======================================================================
//function : Disconnect
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::Disconnect(const Handle(AIS_InteractiveObject)& anotherIObj)
{
RemoveChild (anotherIObj);
}
//=======================================================================
//function : DisconnectAll
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::DisconnectAll()
{
Standard_Integer aNbItemsToRemove = Children().Size();
for (Standard_Integer anIter = 0; anIter < aNbItemsToRemove; ++anIter)
{
RemoveChild (Children().First());
}
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::Compute (const Handle(PrsMgr_PresentationManager3d)& /*thePrsMgr*/,
const Handle(Prs3d_Presentation)& /*thePrs*/,
const Standard_Integer /*theMode*/)
{
Handle(AIS_InteractiveContext) aCtx = GetContext();
for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
{
Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
if (!aChild.IsNull())
{
aChild->SetContext (aCtx);
}
}
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::Compute(const Handle(Prs3d_Projector)& aProjector,
const Handle(Prs3d_Presentation)& aPresentation)
{
PrsMgr_PresentableObject::Compute( aProjector , aPresentation ) ;
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::Compute(const Handle(Prs3d_Projector)& aProjector,
const Handle(Geom_Transformation)& aTransformation,
const Handle(Prs3d_Presentation)& aPresentation)
{
PrsMgr_PresentableObject::Compute( aProjector , aTransformation , aPresentation ) ;
}
//=======================================================================
//function : AcceptShapeDecomposition
//purpose :
//=======================================================================
Standard_Boolean AIS_MultipleConnectedInteractive::AcceptShapeDecomposition() const
{
for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
{
Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
if (aChild.IsNull())
{
continue;
}
if (aChild->AcceptShapeDecomposition())
{
return Standard_True;
}
}
return Standard_False;
}
//=======================================================================
//function : ComputeSelection
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::ComputeSelection (const Handle(SelectMgr_Selection)& /*theSelection*/,
const Standard_Integer theMode)
{
if (theMode != 0)
{
for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
{
Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
if (aChild.IsNull())
{
continue;
}
if (!aChild->HasSelection (theMode))
{
aChild->RecomputePrimitives (theMode);
}
Handle(SelectMgr_Selection) aSelection = new SelectMgr_Selection (theMode);
aChild->ComputeSelection (aSelection, theMode);
}
}
}
//=======================================================================
//function : GlobalSelOwner
//purpose :
//=======================================================================
Handle(SelectMgr_EntityOwner) AIS_MultipleConnectedInteractive::GlobalSelOwner() const
{
return myAssemblyOwner;
}
//=======================================================================
//function : HasSelection
//purpose :
//=======================================================================
Standard_Boolean AIS_MultipleConnectedInteractive::HasSelection (const Standard_Integer theMode) const
{
for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
{
Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
if (aChild.IsNull())
continue;
if (!aChild->HasSelection (theMode))
return Standard_False;
}
return Standard_True;
}
//=======================================================================
//function : SetContext
//purpose :
//=======================================================================
void AIS_MultipleConnectedInteractive::SetContext (const Handle(AIS_InteractiveContext)& theCtx)
{
AIS_InteractiveObject::SetContext (theCtx);
for (PrsMgr_ListOfPresentableObjectsIter anIter (Children()); anIter.More(); anIter.Next())
{
Handle(AIS_InteractiveObject) aChild = Handle(AIS_InteractiveObject)::DownCast (anIter.Value());
if (!aChild.IsNull())
{
aChild->SetContext (theCtx);
}
}
}