Files
OCCT/src/FoundationClasses/TKernel/NCollection/NCollection_SparseArrayBase.hxx
T
Pasukhin Dmitry 5647b46a34 Configuration - Reorganize repository structure #450
Reorganizing structure to have Module/TK/Package/FILES structure.
New structure reflect the structure inside IDE.
Migrate FILES, PACKAGES, EXTRLIB to CMake version to handle changes on updates.
No changes were done to installation layout, all installation result keep as before.
The migration was done using python script, see PR, which refactor automatically the structure.
Updated doc generation to have valid path to modules, toolkits and packages.
In case of PR into new version, IR-790 can be used as a target for the previous version.
2025-03-20 00:39:26 +00:00

277 lines
8.8 KiB
C++

// Created on: 2007-01-23
// Created by: Andrey BETENEV
// Copyright (c) 2007-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef NCollection_SparseArrayBase_HeaderFile
#define NCollection_SparseArrayBase_HeaderFile
#include <Standard.hxx>
#include <Standard_OutOfRange.hxx>
typedef size_t Standard_Size;
/**
* Base class for NCollection_SparseArray;
* provides non-template implementation of general mechanics
* of block allocation, items creation / deletion etc.
*/
class NCollection_SparseArrayBase
{
public:
//!@name Type-independent public interface
//!@{
//! Clears all the data
Standard_EXPORT void Clear();
//! Returns number of currently contained items
Standard_Size Size() const { return mySize; }
//! Check whether the value at given index is set
Standard_EXPORT Standard_Boolean HasValue(const Standard_Size theIndex) const;
//! Deletes the item from the array;
//! returns True if that item was defined
Standard_EXPORT Standard_Boolean UnsetValue(const Standard_Size theIndex);
//!@}
#if defined(__SUNPRO_CC) && (__SUNPRO_CC <= 0x530)
public: // work-around against obsolete SUN WorkShop 5.3 compiler
#else
private:
#endif
/**
* The block of data contains array of items, counter
* and bit field, allocated as single piece of memory addressed
* from the blocks array (myData).
*
* The Block structure provides a logical view on the block,
* and provides methods to work with bit map.
*
* Note that NCollection_SparseArrayBase class takes responsibility
* for correct allocation/deallocation of all the data.
*/
class Block
{
public:
typedef unsigned char Cell; //!< type of items used to hold bits
//! Number of bits in each cell
static Standard_Size BitsPerCell() { return sizeof(Cell) * 8; }
public:
//! Initializes the block by pointer to block data
Block(const Standard_Address theAddr,
const Standard_Size theNbItems,
const Standard_Size theItemSize)
: Count((Standard_Size*)theAddr),
Array((char*)theAddr + sizeof(Standard_Size)),
Bits((Cell*)((char*)theAddr + sizeof(Standard_Size) + theNbItems * theItemSize))
{
}
//! Compute required size for block data, in bytes
static Standard_Size Size(const Standard_Size theNbItems, const Standard_Size theItemSize)
{
return sizeof(Standard_Size)
+ sizeof(Cell) * ((theNbItems + BitsPerCell() - 1) / BitsPerCell())
+ theNbItems * theItemSize;
}
//! Returns address of array from address of block
static char* ToArray(const Standard_Address theAddress,
const Standard_Size /*theNbItems*/,
const Standard_Size /*theItemSize*/)
{
return (char*)theAddress + sizeof(Standard_Size);
}
public:
//! Set bit for i-th item; returns non-null if that bit has
//! not been set previously
Cell Set(Standard_Size i)
{
Cell* abyte = Bits + i / BitsPerCell();
Cell amask = (Cell)('\1' << (i % BitsPerCell()));
Cell anold = (Cell)(*abyte & amask);
*abyte = (Cell)(*abyte | amask);
return !anold;
}
//! Check bit for i-th item; returns non-null if that bit is set
Cell IsSet(Standard_Size i)
{
Cell* abyte = Bits + i / BitsPerCell();
Cell amask = (Cell)('\1' << (i % BitsPerCell()));
return (Cell)(*abyte & amask);
}
//! Unset bit for i-th item; returns non-null if that bit
//! has been set previously
Cell Unset(Standard_Size i)
{
Cell* abyte = Bits + i / BitsPerCell();
Cell amask = (Cell)('\1' << (i % BitsPerCell()));
Cell anold = (Cell)(*abyte & amask);
*abyte = (Cell)(*abyte & ~amask);
return anold;
}
public:
Standard_Size* Count; //!< items counter
Standard_Address Array; //!< pointer to the data items array
Cell* Bits; //!< bit map for defined/undefined flags
};
public:
/**
* Iterator
*/
class Iterator
{
public:
// Public interface
//! Restart iterations on the same array
void Restart() { init(myArr); }
//! Returns True if current item is available
Standard_Boolean More() const { return myHasMore; }
//! Advances to the next item
Standard_EXPORT void Next();
//! Returns current index
Standard_Size Index() const { return myIBlock * myArr->myBlockSize + myInd; }
protected:
// Methods for descendant
//! Empty constructor
Standard_EXPORT Iterator(const NCollection_SparseArrayBase* theArray = 0);
//! Initialize by the specified array
Standard_EXPORT void init(const NCollection_SparseArrayBase* theArray);
//! Returns address of the current item
Standard_Address value() const { return myArr->getItem(myBlock, myInd); }
private:
const NCollection_SparseArrayBase* myArr;
Standard_Boolean myHasMore;
Standard_Size myIBlock;
Standard_Size myInd;
Block myBlock;
};
friend class Iterator;
private:
// Copy constructor and assignment operator are private thus not accessible
NCollection_SparseArrayBase(const NCollection_SparseArrayBase&);
void operator=(const NCollection_SparseArrayBase&);
protected:
// Object life
//! Constructor; initialized by size of item and of block (in items)
NCollection_SparseArrayBase(Standard_Size theItemSize, Standard_Size theBlockSize)
: myItemSize(theItemSize),
myBlockSize(theBlockSize),
myNbBlocks(0),
mySize(0),
myData(0)
{
}
//! Destructor
virtual ~NCollection_SparseArrayBase() { Clear(); }
protected:
// Data access interface for descendants
//! Creates Block structure for block pointed by theAddr
Block getBlock(const Standard_Address theAddr) const
{
return Block(theAddr, myBlockSize, myItemSize);
}
//! Find address of the item in the block by index (in the block)
Standard_Address getItem(const Block& theBlock, Standard_Size theInd) const
{
return ((char*)theBlock.Array) + myItemSize * theInd;
}
//! Direct const access to the item
Standard_Address getValue(const Standard_Size theIndex) const
{
Standard_OutOfRange_Raise_if(
!HasValue(theIndex),
"NCollection_SparseArray::Value()") return Block::ToArray(myData[theIndex / myBlockSize],
myBlockSize,
myItemSize)
+ myItemSize * (theIndex % myBlockSize);
}
//! Set a value to the specified item; returns address of the set item
Standard_EXPORT Standard_Address setValue(const Standard_Size theIndex,
const Standard_Address theValue);
//! Copy contents of theOther to this;
//! assumes that this and theOther have exactly the same type of arguments
Standard_EXPORT void assign(const NCollection_SparseArrayBase& theOther);
//! Exchange contents of theOther and this;
//! assumes that this and theOther have exactly the same type of arguments
Standard_EXPORT void exchange(NCollection_SparseArrayBase& theOther);
protected:
// Methods to be provided by descendant
//! Create new item at the specified address with default constructor
// virtual void createItem (Standard_Address theAddress) = 0;
//! Create new item at the specified address with copy constructor
//! from existing item
virtual void createItem(Standard_Address theAddress, Standard_Address theOther) = 0;
//! Call destructor to the item
virtual void destroyItem(Standard_Address theAddress) = 0;
//! Call assignment operator to the item
virtual void copyItem(Standard_Address theAddress, Standard_Address theOther) = 0;
private:
// Implementation of memory allocation/deallocation and access mechanics
//! Allocate space for at least iBlock+1 blocks
void allocData(const Standard_Size iBlock);
//! Free specified block
void freeBlock(const Standard_Size iBlock);
protected:
Standard_Size myItemSize; //!< size of item
Standard_Size myBlockSize; //!< block size (in items)
Standard_Size myNbBlocks; //!< allocated size of blocks table
Standard_Size mySize; //!< number of currently defined items
Standard_Address* myData; //!< array of pointers to data blocks
};
#endif