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https://github.com/Open-Cascade-SAS/OCCT.git
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b311480ed5
Added appropriate copyright and license information in source files
69 lines
2.6 KiB
C++
Executable File
69 lines
2.6 KiB
C++
Executable File
// Created on: 2002-04-23
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// Created by: Alexander KARTOMIN
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// Copyright (c) 2002-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef NCollection_TListIterator_HeaderFile
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#define NCollection_TListIterator_HeaderFile
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#include <NCollection_BaseCollection.hxx>
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#include <NCollection_BaseList.hxx>
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#include <NCollection_TListNode.hxx>
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/**
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* Purpose: This Iterator class iterates on BaseList of TListNode and is
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* instantiated in List/Set/Queue/Stack
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* Remark: TListIterator is internal class
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*/
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template <class TheItemType> class NCollection_TListIterator
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: public NCollection_BaseCollection<TheItemType>::Iterator,
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public NCollection_BaseList::Iterator
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{
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public:
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//! Empty constructor - for later Init
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NCollection_TListIterator (void) :
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NCollection_BaseList::Iterator () {}
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//! Constructor with initialisation
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NCollection_TListIterator (const NCollection_BaseList& theList) :
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NCollection_BaseList::Iterator (theList) {}
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//! Assignment
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NCollection_TListIterator& operator= (const NCollection_TListIterator& theIt)
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{
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NCollection_BaseList::Iterator& me = * this;
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me.operator= (theIt);
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return * this;
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}
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//! Check end
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virtual Standard_Boolean More (void) const
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{ return (myCurrent!=NULL); }
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//! Make step
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virtual void Next (void)
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{
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myPrevious = myCurrent;
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myCurrent = myCurrent->Next();
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}
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//! Constant Value access
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virtual const TheItemType& Value (void) const
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{ return ((const NCollection_TListNode<TheItemType>*) myCurrent)->Value(); }
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//! Variable Value access
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virtual TheItemType& ChangeValue (void) const
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{ return ((NCollection_TListNode<TheItemType> *)myCurrent)->ChangeValue(); }
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};
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#endif
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