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Fixed -Wdeprecated-copy warning by removing trivial operator=. Fixed formatting issues in places producing -Wmisleading-indentation warning.
151 lines
4.9 KiB
C++
Executable File
151 lines
4.9 KiB
C++
Executable File
// Created on: 2002-04-24
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2002-2013 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <NCollection_BaseVector.hxx>
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#include <Standard_RangeError.hxx>
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#include <cstdlib>
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//=======================================================================
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//function : initV
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//purpose : Initialisation of iterator by a vector
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//=======================================================================
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void NCollection_BaseVector::Iterator::initV (const NCollection_BaseVector& theVector, Standard_Boolean theToEnd)
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{
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myVector = &theVector;
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if (theVector.myNBlocks == 0)
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{
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myCurIndex = 0;
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myEndIndex = 0;
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myICurBlock = 0;
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myIEndBlock = 0;
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}
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else
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{
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myIEndBlock = theVector.myNBlocks - 1;
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myEndIndex = theVector.myData[myIEndBlock].Length;
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myICurBlock = !theToEnd ? 0 : myIEndBlock;
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myCurIndex = !theToEnd ? 0 : myEndIndex;
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}
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}
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//=======================================================================
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//function : allocMemBlocks
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//purpose :
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//=======================================================================
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NCollection_BaseVector::MemBlock* NCollection_BaseVector
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::allocMemBlocks (const Standard_Integer theCapacity,
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MemBlock* theSource,
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const Standard_Integer theSourceSize)
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{
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MemBlock* aData = (MemBlock* )myAllocator->Allocate (theCapacity * sizeof(MemBlock));
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// copy content from source array
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Standard_Integer aCapacity = 0;
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if (theSource != NULL)
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{
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memcpy (aData, theSource, theSourceSize * sizeof(MemBlock));
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aCapacity = theSourceSize;
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myAllocator->Free (theSource);
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}
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// Nullify newly allocated blocks
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if (aCapacity < theCapacity)
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{
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memset (&aData[aCapacity], 0, (theCapacity - aCapacity) * sizeof(MemBlock));
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}
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return aData;
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}
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//=======================================================================
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//function : Clear
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//purpose :
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//=======================================================================
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void NCollection_BaseVector::Clear()
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{
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if (myLength > 0)
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{
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for (Standard_Integer anItemIter = 0; anItemIter < myCapacity; ++anItemIter)
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{
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myInitBlocks (*this, myData[anItemIter], 0, 0);
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}
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myLength = 0;
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myNBlocks = 0;
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}
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}
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//=======================================================================
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//function : expandV
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//purpose : returns the pointer where the new data item is supposed to be put
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//=======================================================================
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void* NCollection_BaseVector::expandV (const Standard_Integer theIndex)
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{
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const Standard_Integer aNewLength = theIndex + 1;
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if (myNBlocks > 0)
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{
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// Take the last array in the vector of arrays
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MemBlock& aLastBlock = myData[myNBlocks - 1];
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Standard_RangeError_Raise_if (theIndex < aLastBlock.FirstIndex,
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"NColelction_BaseVector::expandV");
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Standard_Integer anIndLastBlock = theIndex - aLastBlock.FirstIndex;
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// Is there still room for 1 item in the last array?
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if (anIndLastBlock < aLastBlock.Size)
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{
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myLength = aNewLength;
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aLastBlock.Length = anIndLastBlock + 1;
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return aLastBlock.findV (anIndLastBlock, myItemSize);
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}
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myLength = aLastBlock.FirstIndex + aLastBlock.Size;
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}
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// There is no room in the last array
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// or the whole vector is not yet initialised.
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// Initialise a new array, but before that check whether it is available within myCapacity.
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const Standard_Integer nNewBlock = myNBlocks + 1 + (theIndex - myLength) / myIncrement;
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if (myCapacity < nNewBlock)
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{
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// Reallocate the array myData
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do myCapacity += GetCapacity(myIncrement); while (myCapacity <= nNewBlock);
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myData = allocMemBlocks (myCapacity, myData, myNBlocks);
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}
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if (myNBlocks > 0)
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{
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// Change length of old last block to myIncrement
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MemBlock& aLastBlock = myData[myNBlocks - 1];
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aLastBlock.Length = myIncrement;
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}
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// Initialise new blocks
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MemBlock* aNewBlock = &myData[myNBlocks++];
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myInitBlocks (*this, *aNewBlock, myLength, myIncrement);
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while (myNBlocks < nNewBlock)
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{
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aNewBlock->Length = myIncrement;
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myLength += myIncrement;
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aNewBlock = &myData[myNBlocks++];
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myInitBlocks (*this, *aNewBlock, myLength, myIncrement);
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}
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aNewBlock->Length = aNewLength - myLength;
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myLength = aNewLength;
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return aNewBlock->findV (theIndex - aNewBlock->FirstIndex, myItemSize);
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}
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