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50 lines
2.5 KiB
C++
Executable File
50 lines
2.5 KiB
C++
Executable File
// Created on: 2002-04-23
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2002-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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// Automatically created from NCollection_Vector.hxx by GAWK
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#ifndef NCollection_DefineVector_HeaderFile
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#define NCollection_DefineVector_HeaderFile
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#include <NCollection_DefineBaseCollection.hxx>
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#include <NCollection_Vector.hxx>
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// Class NCollection_Vector (dynamic array of objects)
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// This class is similar to NCollection_Array1 though the indices always start
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// at 0 (in Array1 the first index must be specified)
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// The Vector is always created with 0 length. It can be enlarged by two means:
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// 1. Calling the method Append (val) - then "val" is added to the end of the
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// vector (the vector length is incremented)
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// 2. Calling the method SetValue (i, val) - if "i" is greater than or equal
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// to the current length of the vector, the vector is enlarged to accomo-
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// The methods Append and SetValue return a non-const reference to the copied
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// object inside the vector. This reference is guaranteed to be valid until
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// the vector is destroyed. It can be used to access the vector member directly
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// or to pass its address to other data structures.
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// The vector iterator remembers the length of the vector at the moment of the
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// creation or initialisation of the iterator. Therefore the iteration begins
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// at index 0 and stops at the index equal to (remembered_length-1). It is OK
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// to enlarge the vector during the iteration.
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#define DEFINE_VECTOR(_ClassName_, _BaseCollection_, TheItemType) \
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typedef NCollection_Vector<TheItemType > _ClassName_;
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#endif
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