Files
OCCT/src/TopClass/TopClass_Classifier2d.gxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

227 lines
7.2 KiB
Plaintext

// Created on: 1992-11-17
// Created by: Laurent BUCHARD
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Modified: Mon May 13 15:20:43 1996
//-- Reinitialisation des transitions complexes
// Modified by skv - Wed Jul 12 15:20:58 2006 OCC12627
#include <IntRes2d_IntersectionSegment.hxx>
#include <IntRes2d_IntersectionPoint.hxx>
#include <gp_Vec2d.hxx>
//=======================================================================
//function : TopClass_Classifier2d
//purpose :
//=======================================================================
TopClass_Classifier2d::TopClass_Classifier2d() :
myIsSet(Standard_False),
myFirstCompare(Standard_True),
myState(TopAbs_UNKNOWN), // skv OCC12627
myIsHeadOrEnd(Standard_False) // skv OCC12627
{
}
//=======================================================================
//function : Reset
//purpose :
//=======================================================================
void TopClass_Classifier2d::Reset(const gp_Lin2d& L,
const Standard_Real P,
const Standard_Real Tol)
{
myLin = L;
myParam = P;
myTolerance = Tol;
myState = TopAbs_UNKNOWN;
myFirstCompare = Standard_True;
myFirstTrans = Standard_True;
myClosest = 0;
myIsSet = Standard_True;
// Modified by skv - Wed Jul 12 15:20:58 2006 OCC12627 Begin
myIsHeadOrEnd = Standard_False;
// Modified by skv - Wed Jul 12 15:20:58 2006 OCC12627 End
}
//=======================================================================
//function : Compare
//purpose :
//=======================================================================
void TopClass_Classifier2d::Compare(const TheEdge& E,
const TopAbs_Orientation Or)
{
// intersect the edge and the segment
myClosest = 0;
myIntersector.Perform(myLin,myParam,myTolerance,E);
if (!myIntersector.IsDone()) return;
if ((myIntersector.NbPoints() == 0)&&
(myIntersector.NbSegments() == 0)) return;
// find the closest point
Standard_Integer iPoint, iSegment, nbPoints, nbSegments;
const IntRes2d_IntersectionPoint *PClosest = NULL;
Standard_Real dMin = RealLast();
nbPoints = myIntersector.NbPoints();
for (iPoint = 1; iPoint <= nbPoints; iPoint++) {
const IntRes2d_IntersectionPoint& PInter = myIntersector.Point(iPoint);
// test for ON
if (PInter.TransitionOfFirst().PositionOnCurve() == IntRes2d_Head) {
myClosest = iPoint;
myState = TopAbs_ON;
return;
}
Standard_Real paramfirst = PInter.ParamOnFirst();
if (paramfirst < dMin) {
myClosest = iPoint;
PClosest = &PInter;
dMin = paramfirst;
}
}
// for the segments we only test the first point
nbSegments = myIntersector.NbSegments();
for (iSegment = 1; iSegment <= nbSegments; iSegment++) {
const IntRes2d_IntersectionSegment& SegInter =
myIntersector.Segment(iSegment);
const IntRes2d_IntersectionPoint& PInter = SegInter.FirstPoint();
if (PInter.TransitionOfFirst().PositionOnCurve() == IntRes2d_Head) {
myClosest = nbPoints + iSegment+ iSegment - 1;
myState = TopAbs_ON;
return;
}
Standard_Real paramfirst = PInter.ParamOnFirst();
if (paramfirst < dMin) {
myClosest = nbPoints + iSegment+iSegment - 1;
PClosest = &PInter;
dMin = paramfirst;
}
}
// if no point was found return
if (myClosest == 0) return;
// if the Edge is INTERNAL or EXTERNAL, no problem
if (Or == TopAbs_INTERNAL) {
myState = TopAbs_IN;
return;
}
else if (Or == TopAbs_EXTERNAL) {
myState = TopAbs_OUT;
return;
}
if ( ! myFirstCompare ) {
Standard_Boolean b = (dMin > myParam);
if (b) {
// dMin > myParam : le point le plus proche (dMin) trouve dans CETTE
// intersection ligne,arete n'est pas le plus proche
// de TOUS les points d'intersection avec les autres aretes (myParam).
return;
}
}
// process the closest point PClosest, found at dMin on line.
myFirstCompare = Standard_False;
if(myParam > dMin) { //-- lbr le 13 mai 96
myFirstTrans = Standard_True;
}
myParam = dMin;
const IntRes2d_Transition& T2 = PClosest->TransitionOfSecond();
// Modified by skv - Wed Jul 12 15:20:58 2006 OCC12627 Begin
// Standard_Boolean isHeadorEnd = (T2.PositionOnCurve() == IntRes2d_Head) ||
// (T2.PositionOnCurve() == IntRes2d_End);
myIsHeadOrEnd = (T2.PositionOnCurve() == IntRes2d_Head) ||
(T2.PositionOnCurve() == IntRes2d_End);
// Modified by skv - Wed Jul 12 15:20:58 2006 OCC12627 End
// transition on the segment
TopAbs_Orientation SegTrans = TopAbs_FORWARD;
const IntRes2d_Transition& T1 = PClosest->TransitionOfFirst();
switch (T1.TransitionType()) {
case IntRes2d_In :
if (Or == TopAbs_REVERSED) SegTrans = TopAbs_REVERSED;
else SegTrans = TopAbs_FORWARD;
break;
case IntRes2d_Out :
if (Or == TopAbs_REVERSED) SegTrans = TopAbs_FORWARD;
else SegTrans = TopAbs_REVERSED;
break;
case IntRes2d_Touch :
switch (T1.Situation()) {
case IntRes2d_Inside :
if (Or == TopAbs_REVERSED) SegTrans = TopAbs_EXTERNAL;
else SegTrans = TopAbs_INTERNAL;
break;
case IntRes2d_Outside :
if (Or == TopAbs_REVERSED) SegTrans = TopAbs_INTERNAL;
else SegTrans = TopAbs_EXTERNAL;
break;
case IntRes2d_Unknown : return;
}
break;
case IntRes2d_Undecided : return;
}
// are we inside the Edge ?
// const IntRes2d_Transition& T2 = PClosest->TransitionOfSecond();
if ( ! myIsHeadOrEnd ) {
// PClosest is inside the edge
switch (SegTrans) {
case TopAbs_FORWARD :
case TopAbs_EXTERNAL :
myState = TopAbs_OUT;
break;
case TopAbs_REVERSED :
case TopAbs_INTERNAL :
myState = TopAbs_IN;
break;
}
}
else {
// PClosest is Head or End of the edge : update the complex transition
gp_Dir2d Tang2d,Norm2d;
Standard_Real Curv;
myIntersector.LocalGeometry
(E,PClosest->ParamOnSecond(),Tang2d,Norm2d,Curv);
gp_Dir Tang(Tang2d.X(),Tang2d.Y(),0.);
gp_Dir Norm(Norm2d.X(),Norm2d.Y(),0.);
if (myFirstTrans) {
gp_Dir D(myLin.Direction().X(),myLin.Direction().Y(),0.);
myTrans.Reset(D);
myFirstTrans = Standard_False;
}
TopAbs_Orientation Ort;
if (T2.PositionOnCurve() == IntRes2d_Head) Ort = TopAbs_FORWARD;
else Ort = TopAbs_REVERSED;
myTrans.Compare(RealEpsilon(), Tang, Norm, Curv, SegTrans, Ort);
myState = myTrans.StateBefore();
}
}