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OCCT/src/Geom2d/Geom2d_VectorWithMagnitude.cxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
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Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
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The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

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// Created on: 1993-03-24
// Created by: JCV
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Geom2d_Geometry.hxx>
#include <Geom2d_Vector.hxx>
#include <Geom2d_VectorWithMagnitude.hxx>
#include <gp_Pnt2d.hxx>
#include <gp_Trsf2d.hxx>
#include <gp_Vec2d.hxx>
#include <Standard_Type.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Geom2d_VectorWithMagnitude, Geom2d_Vector)
typedef Geom2d_Vector Vector;
typedef Geom2d_VectorWithMagnitude VectorWithMagnitude;
typedef gp_Ax2d Ax2d;
typedef gp_Pnt2d Pnt2d;
typedef gp_Trsf2d Trsf2d;
Geom2d_VectorWithMagnitude::Geom2d_VectorWithMagnitude(const gp_Vec2d& V)
{
gpVec2d = V;
}
Geom2d_VectorWithMagnitude::Geom2d_VectorWithMagnitude(const Standard_Real X, const Standard_Real Y)
{
gpVec2d = gp_Vec2d(X, Y);
}
Geom2d_VectorWithMagnitude::Geom2d_VectorWithMagnitude(const Pnt2d& P1, const Pnt2d& P2)
{
gpVec2d = gp_Vec2d(P1, P2);
}
Handle(Geom2d_Geometry) Geom2d_VectorWithMagnitude::Copy() const
{
Handle(Geom2d_VectorWithMagnitude) V;
V = new VectorWithMagnitude(gpVec2d);
return V;
}
void Geom2d_VectorWithMagnitude::SetCoord(const Standard_Real X, const Standard_Real Y)
{
gpVec2d = gp_Vec2d(X, Y);
}
void Geom2d_VectorWithMagnitude::SetVec2d(const gp_Vec2d& V)
{
gpVec2d = V;
}
void Geom2d_VectorWithMagnitude::SetX(const Standard_Real X)
{
gpVec2d.SetX(X);
}
void Geom2d_VectorWithMagnitude::SetY(const Standard_Real Y)
{
gpVec2d.SetY(Y);
}
Standard_Real Geom2d_VectorWithMagnitude::Magnitude() const
{
return gpVec2d.Magnitude();
}
Standard_Real Geom2d_VectorWithMagnitude::SquareMagnitude() const
{
return gpVec2d.SquareMagnitude();
}
void Geom2d_VectorWithMagnitude::Add(const Handle(Geom2d_Vector)& Other)
{
gpVec2d.Add(Other->Vec2d());
}
Handle(Geom2d_VectorWithMagnitude) Geom2d_VectorWithMagnitude::Added(
const Handle(Geom2d_Vector)& Other) const
{
gp_Vec2d Temp = Other->Vec2d();
Temp.Add(gpVec2d);
return new VectorWithMagnitude(Temp);
}
Standard_Real Geom2d_VectorWithMagnitude::Crossed(const Handle(Geom2d_Vector)& Other) const
{
return gpVec2d.Crossed(Other->Vec2d());
}
void Geom2d_VectorWithMagnitude::Divide(const Standard_Real Scalar)
{
gpVec2d.Divide(Scalar);
}
Handle(Geom2d_VectorWithMagnitude) Geom2d_VectorWithMagnitude::Divided(
const Standard_Real Scalar) const
{
gp_Vec2d V(gpVec2d);
V.Divide(Scalar);
return new VectorWithMagnitude(V);
}
Handle(Geom2d_VectorWithMagnitude) Geom2d_VectorWithMagnitude::Multiplied(
const Standard_Real Scalar) const
{
gp_Vec2d V(gpVec2d);
V.Multiply(Scalar);
return new VectorWithMagnitude(V);
}
void Geom2d_VectorWithMagnitude::Multiply(const Standard_Real Scalar)
{
gpVec2d.Multiply(Scalar);
}
void Geom2d_VectorWithMagnitude::Normalize()
{
gpVec2d.Normalize();
}
Handle(Geom2d_VectorWithMagnitude) Geom2d_VectorWithMagnitude::Normalized() const
{
gp_Vec2d V = gpVec2d.Normalized();
return new VectorWithMagnitude(V);
}
void Geom2d_VectorWithMagnitude::Subtract(const Handle(Geom2d_Vector)& Other)
{
gpVec2d.Subtract(Other->Vec2d());
}
Handle(Geom2d_VectorWithMagnitude) Geom2d_VectorWithMagnitude::Subtracted(
const Handle(Geom2d_Vector)& Other) const
{
gp_Vec2d V = gpVec2d;
V.Subtract(Other->Vec2d());
return new VectorWithMagnitude(V);
}
void Geom2d_VectorWithMagnitude::Transform(const Trsf2d& T)
{
gpVec2d.Transform(T);
}