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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
173 lines
4.0 KiB
C++
173 lines
4.0 KiB
C++
// Created on: 1993-03-24
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// Created by: JCV
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// Copyright (c) 1993-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Geom2d_Geometry.hxx>
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#include <Geom2d_Vector.hxx>
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#include <Geom2d_VectorWithMagnitude.hxx>
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#include <gp_Pnt2d.hxx>
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#include <gp_Trsf2d.hxx>
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#include <gp_Vec2d.hxx>
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#include <Standard_Type.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(Geom2d_VectorWithMagnitude, Geom2d_Vector)
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typedef Geom2d_Vector Vector;
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typedef Geom2d_VectorWithMagnitude VectorWithMagnitude;
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typedef gp_Ax2d Ax2d;
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typedef gp_Pnt2d Pnt2d;
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typedef gp_Trsf2d Trsf2d;
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Geom2d_VectorWithMagnitude::Geom2d_VectorWithMagnitude(const gp_Vec2d& V)
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{
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gpVec2d = V;
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}
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Geom2d_VectorWithMagnitude::Geom2d_VectorWithMagnitude(const Standard_Real X, const Standard_Real Y)
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{
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gpVec2d = gp_Vec2d(X, Y);
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}
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Geom2d_VectorWithMagnitude::Geom2d_VectorWithMagnitude(const Pnt2d& P1, const Pnt2d& P2)
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{
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gpVec2d = gp_Vec2d(P1, P2);
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}
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Handle(Geom2d_Geometry) Geom2d_VectorWithMagnitude::Copy() const
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{
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Handle(Geom2d_VectorWithMagnitude) V;
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V = new VectorWithMagnitude(gpVec2d);
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return V;
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}
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void Geom2d_VectorWithMagnitude::SetCoord(const Standard_Real X, const Standard_Real Y)
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{
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gpVec2d = gp_Vec2d(X, Y);
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}
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void Geom2d_VectorWithMagnitude::SetVec2d(const gp_Vec2d& V)
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{
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gpVec2d = V;
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}
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void Geom2d_VectorWithMagnitude::SetX(const Standard_Real X)
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{
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gpVec2d.SetX(X);
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}
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void Geom2d_VectorWithMagnitude::SetY(const Standard_Real Y)
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{
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gpVec2d.SetY(Y);
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}
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Standard_Real Geom2d_VectorWithMagnitude::Magnitude() const
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{
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return gpVec2d.Magnitude();
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}
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Standard_Real Geom2d_VectorWithMagnitude::SquareMagnitude() const
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{
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return gpVec2d.SquareMagnitude();
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}
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void Geom2d_VectorWithMagnitude::Add(const Handle(Geom2d_Vector)& Other)
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{
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gpVec2d.Add(Other->Vec2d());
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}
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Handle(Geom2d_VectorWithMagnitude) Geom2d_VectorWithMagnitude::Added(
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const Handle(Geom2d_Vector)& Other) const
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{
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gp_Vec2d Temp = Other->Vec2d();
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Temp.Add(gpVec2d);
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return new VectorWithMagnitude(Temp);
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}
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Standard_Real Geom2d_VectorWithMagnitude::Crossed(const Handle(Geom2d_Vector)& Other) const
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{
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return gpVec2d.Crossed(Other->Vec2d());
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}
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void Geom2d_VectorWithMagnitude::Divide(const Standard_Real Scalar)
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{
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gpVec2d.Divide(Scalar);
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}
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Handle(Geom2d_VectorWithMagnitude) Geom2d_VectorWithMagnitude::Divided(
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const Standard_Real Scalar) const
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{
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gp_Vec2d V(gpVec2d);
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V.Divide(Scalar);
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return new VectorWithMagnitude(V);
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}
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Handle(Geom2d_VectorWithMagnitude) Geom2d_VectorWithMagnitude::Multiplied(
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const Standard_Real Scalar) const
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{
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gp_Vec2d V(gpVec2d);
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V.Multiply(Scalar);
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return new VectorWithMagnitude(V);
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}
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void Geom2d_VectorWithMagnitude::Multiply(const Standard_Real Scalar)
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{
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gpVec2d.Multiply(Scalar);
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}
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void Geom2d_VectorWithMagnitude::Normalize()
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{
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gpVec2d.Normalize();
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}
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Handle(Geom2d_VectorWithMagnitude) Geom2d_VectorWithMagnitude::Normalized() const
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{
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gp_Vec2d V = gpVec2d.Normalized();
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return new VectorWithMagnitude(V);
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}
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void Geom2d_VectorWithMagnitude::Subtract(const Handle(Geom2d_Vector)& Other)
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{
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gpVec2d.Subtract(Other->Vec2d());
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}
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Handle(Geom2d_VectorWithMagnitude) Geom2d_VectorWithMagnitude::Subtracted(
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const Handle(Geom2d_Vector)& Other) const
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{
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gp_Vec2d V = gpVec2d;
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V.Subtract(Other->Vec2d());
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return new VectorWithMagnitude(V);
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}
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void Geom2d_VectorWithMagnitude::Transform(const Trsf2d& T)
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{
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gpVec2d.Transform(T);
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}
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