Files
OCCT/src/Select3D/Select3D_SensitiveGroup.cxx
abv 92efcf78a6 0026936: Drawbacks of inlining in new type system in OCCT 7.0 -- automatic
Automatic restore of IMPLEMENT_STANDARD_RTTIEXT macro (upgrade -rtti)
2015-12-04 14:15:06 +03:00

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// Created on: 1998-04-16
// Created by: Robert COUBLANC
// Copyright (c) 1998-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Precision.hxx>
#include <Select3D_SensitiveGroup.hxx>
#include <TopLoc_Location.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Select3D_SensitiveGroup,Select3D_SensitiveSet)
//=======================================================================
//function : Creation
//purpose :
//=======================================================================
Select3D_SensitiveGroup::Select3D_SensitiveGroup (const Handle(SelectBasics_EntityOwner)& theOwnerId,
const Standard_Boolean theIsMustMatchAll)
: Select3D_SensitiveSet (theOwnerId),
myMustMatchAll (theIsMustMatchAll),
myCenter (0.0, 0.0, 0.0) {}
//=======================================================================
//function : Creation
//purpose :
//=======================================================================
Select3D_SensitiveGroup::Select3D_SensitiveGroup (const Handle(SelectBasics_EntityOwner)& theOwnerId,
Select3D_EntitySequence& theEntities,
const Standard_Boolean theIsMustMatchAll)
: Select3D_SensitiveSet (theOwnerId),
myMustMatchAll (theIsMustMatchAll)
{
myCenter = gp_Pnt (0.0, 0.0, 0.0);
for (Select3D_EntitySequenceIter anIter (theEntities); anIter.More(); anIter.Next())
{
const Handle(Select3D_SensitiveEntity)& anEntity = anIter.Value();
myEntities.Append (anEntity);
myBndBox.Combine (anEntity->BoundingBox());
myBVHPrimIndexes.Append (myEntities.Size());
myCenter.ChangeCoord() += anEntity->CenterOfGeometry().XYZ();
}
myCenter.ChangeCoord().Divide (static_cast<Standard_Real> (myEntities.Size()));
MarkDirty();
}
//=======================================================================
//function : Add
//purpose : No control of entities inside
//=======================================================================
void Select3D_SensitiveGroup::Add (Select3D_EntitySequence& theEntities)
{
gp_Pnt aCent (0.0, 0.0, 0.0);
for (Select3D_EntitySequenceIter anIter (theEntities); anIter.More(); anIter.Next())
{
myEntities.Append (anIter.Value());
myBndBox.Combine (anIter.Value()->BoundingBox());
myBVHPrimIndexes.Append (myEntities.Size());
aCent.ChangeCoord() += anIter.Value()->CenterOfGeometry().XYZ();
}
aCent.ChangeCoord().Divide (myEntities.Length());
myCenter = (myCenter.XYZ() + aCent.XYZ()).Multiplied (0.5);
}
//=======================================================================
//function : Add
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Add (const Handle(Select3D_SensitiveEntity)& theSensitive)
{
for (Select3D_EntitySequenceIter anIter (myEntities); anIter.More(); anIter.Next())
{
if (anIter.Value() == theSensitive)
return;
}
myEntities.Append (theSensitive);
myBVHPrimIndexes.Append (myEntities.Size());
myBndBox.Combine (theSensitive->BoundingBox());
myCenter.ChangeCoord() += theSensitive->CenterOfGeometry().XYZ();
if (myEntities.First() != myEntities.Last())
{
myCenter.ChangeCoord().Multiply (0.5);
}
}
//=======================================================================
//function : Remove
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Remove (const Handle(Select3D_SensitiveEntity)& theSensitive)
{
Standard_Boolean isSensitiveRemoved = Standard_False;
for (Select3D_EntitySequenceIter anIter (myEntities); anIter.More(); anIter.Next())
{
if (anIter.Value() == theSensitive)
{
myEntities.Remove (anIter);
isSensitiveRemoved = Standard_True;
break;
}
}
if (isSensitiveRemoved)
{
myBndBox.Clear();
myCenter = gp_Pnt (0.0, 0.0, 0.0);
myBVHPrimIndexes.Clear();
for (Standard_Integer anIdx = 1; anIdx <= myEntities.Size(); ++anIdx)
{
myBndBox.Combine (myEntities.Value (anIdx)->BoundingBox());
myCenter.ChangeCoord() += myEntities.Value (anIdx)->CenterOfGeometry().XYZ();
myBVHPrimIndexes.Append (anIdx);
}
myCenter.ChangeCoord().Divide (static_cast<Standard_Real> (myEntities.Size()));
}
}
//=======================================================================
//function : IsIn
//purpose :
//=======================================================================
Standard_Boolean Select3D_SensitiveGroup::IsIn (const Handle(Select3D_SensitiveEntity)& theSensitive) const
{
for(Select3D_EntitySequenceIter anIter (myEntities); anIter.More(); anIter.Next())
{
if (anIter.Value() == theSensitive)
return Standard_True;
}
return Standard_False;
}
//=======================================================================
//function : Clear
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Clear()
{
myEntities.Clear();
myBndBox.Clear();
myCenter = gp_Pnt (0.0, 0.0, 0.0);
myEntities.Clear();
}
//=======================================================================
// function : NbSubElements
// purpose : Returns the amount of sub-entities
//=======================================================================
Standard_Integer Select3D_SensitiveGroup::NbSubElements()
{
return myEntities.Size();
}
//=======================================================================
//function : GetConnected
//purpose :
//=======================================================================
Handle(Select3D_SensitiveEntity) Select3D_SensitiveGroup::GetConnected()
{
Handle(Select3D_SensitiveGroup) aNewEntity = new Select3D_SensitiveGroup (myOwnerId, myMustMatchAll);
Select3D_EntitySequence aConnectedEnt;
for (Select3D_EntitySequenceIter It (myEntities); It.More(); It.Next())
{
aConnectedEnt.Append (It.Value()->GetConnected());
}
aNewEntity->Add (aConnectedEnt);
return aNewEntity;
}
//=======================================================================
//function : Matches
//purpose :
//=======================================================================
Standard_Boolean Select3D_SensitiveGroup::Matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult)
{
if (!myMustMatchAll
|| theMgr.GetActiveSelectionType() == SelectBasics_SelectingVolumeManager::Point)
return Select3D_SensitiveSet::Matches (theMgr, thePickResult);
Standard_Real aDepth = RealLast();
Standard_Real aDistToCOG = RealLast();
for (Select3D_EntitySequenceIter anIt (myEntities); anIt.More(); anIt.Next())
{
SelectBasics_PickResult aMatchResult;
Handle(SelectBasics_SensitiveEntity)& aChild = anIt.ChangeValue();
if (!aChild->Matches (theMgr, aMatchResult))
{
aMatchResult = SelectBasics_PickResult (RealLast(), RealLast());
return Standard_False;
}
aDepth = Min (aMatchResult.Depth(), aDepth);
}
aDistToCOG = theMgr.DistToGeometryCenter (CenterOfGeometry());
thePickResult = SelectBasics_PickResult (aDepth, aDistToCOG);
return Standard_True;
}
//=======================================================================
//function : Set
//purpose :
//=======================================================================
void Select3D_SensitiveGroup::Set (const Handle(SelectBasics_EntityOwner)& theOwnerId)
{
Select3D_SensitiveEntity::Set (theOwnerId);
// set TheOwnerId for each element of sensitive group
for (Select3D_EntitySequenceIter anIter (myEntities); anIter.More(); anIter.Next())
anIter.Value()->Set (theOwnerId);
}
//=======================================================================
// function : BoundingBox
// purpose : Returns bounding box of the group. If location
// transformation is set, it will be applied
//=======================================================================
Select3D_BndBox3d Select3D_SensitiveGroup::BoundingBox()
{
if (myBndBox.IsValid())
return myBndBox;
// do not apply the transformation because sensitives AABBs
// are already transformed
for (Select3D_EntitySequenceIter anIter (myEntities); anIter.More(); anIter.Next())
{
myBndBox.Combine (anIter.Value()->BoundingBox());
}
return myBndBox;
}
//=======================================================================
// function : CenterOfGeometry
// purpose : Returns center of group. If location transformation
// is set, it will be applied
//=======================================================================
gp_Pnt Select3D_SensitiveGroup::CenterOfGeometry() const
{
return myCenter;
}
//=======================================================================
// function : Box
// purpose : Returns bounding box of sensitive entity with index theIdx
//=======================================================================
Select3D_BndBox3d Select3D_SensitiveGroup::Box (const Standard_Integer theIdx) const
{
const Standard_Integer anElemIdx = myBVHPrimIndexes.Value (theIdx);
return myEntities.Value (anElemIdx)->BoundingBox();
}
//=======================================================================
// function : Center
// purpose : Returns geometry center of sensitive entity with index
// theIdx in the vector along the given axis theAxis
//=======================================================================
Standard_Real Select3D_SensitiveGroup::Center (const Standard_Integer theIdx,
const Standard_Integer theAxis) const
{
const Standard_Integer anElemIdx = myBVHPrimIndexes.Value (theIdx);
const gp_Pnt aCenter = myEntities.Value (anElemIdx)->CenterOfGeometry();
return theAxis == 0 ? aCenter.X() : (theAxis == 1 ? aCenter.Y() : aCenter.Z());
}
//=======================================================================
// function : Swap
// purpose : Swaps items with indexes theIdx1 and theIdx2 in the vector
//=======================================================================
void Select3D_SensitiveGroup::Swap (const Standard_Integer theIdx1,
const Standard_Integer theIdx2)
{
const Standard_Integer anEntIdx1 = myBVHPrimIndexes.Value (theIdx1);
const Standard_Integer anEntIdx2 = myBVHPrimIndexes.Value (theIdx2);
myBVHPrimIndexes.ChangeValue (theIdx1) = anEntIdx2;
myBVHPrimIndexes.ChangeValue (theIdx2) = anEntIdx1;
}
//=======================================================================
// function : Size
// purpose : Returns the length of vector of sensitive entities
//=======================================================================
Standard_Integer Select3D_SensitiveGroup::Size() const
{
return myBVHPrimIndexes.Size();
}
// =======================================================================
// function : overlapsElement
// purpose : Checks whether the entity with index theIdx overlaps the
// current selecting volume
// =======================================================================
Standard_Boolean Select3D_SensitiveGroup::overlapsElement (SelectBasics_SelectingVolumeManager& theMgr,
Standard_Integer theElemIdx,
Standard_Real& theMatchDepth)
{
theMatchDepth = RealLast();
const Standard_Integer aSensitiveIdx = myBVHPrimIndexes.Value (theElemIdx);
SelectBasics_PickResult aResult;
if (myEntities.Value (aSensitiveIdx)->Matches (theMgr, aResult))
{
theMatchDepth = aResult.Depth();
return Standard_True;
}
return Standard_False;
}
// =======================================================================
// function : elementIsInside
// purpose :
// =======================================================================
Standard_Boolean Select3D_SensitiveGroup::elementIsInside (SelectBasics_SelectingVolumeManager& theMgr,
const Standard_Integer theElemIdx)
{
Standard_Real aDummy;
return overlapsElement(theMgr, theElemIdx, aDummy);
}
// =======================================================================
// function : distanceToCOG
// purpose : Calculates distance from the 3d projection of used-picked
// screen point to center of the geometry
// =======================================================================
Standard_Real Select3D_SensitiveGroup::distanceToCOG (SelectBasics_SelectingVolumeManager& theMgr)
{
return theMgr.DistToGeometryCenter (CenterOfGeometry());
}