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https://github.com/Open-Cascade-SAS/OCCT.git
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a5a7b3185b
Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
85 lines
2.8 KiB
C++
85 lines
2.8 KiB
C++
// Created on: 1992-11-06
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// Created by: Remi LEQUETTE
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// Copyright (c) 1992-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepPrim_Sphere.hxx>
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#include <Geom2d_Circle.hxx>
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#include <Geom_Circle.hxx>
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#include <Geom_SphericalSurface.hxx>
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#include <gp.hxx>
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#include <gp_Ax2.hxx>
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#include <gp_Ax2d.hxx>
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#include <gp_Pnt.hxx>
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#include <Precision.hxx>
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#include <TopoDS_Face.hxx>
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// parameters on the meridian
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#define PMIN (-0.5 * M_PI)
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#define PMAX (0.5 * M_PI)
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//=================================================================================================
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BRepPrim_Sphere::BRepPrim_Sphere(const Standard_Real Radius)
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: BRepPrim_Revolution(gp::XOY(), PMIN, PMAX),
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myRadius(Radius)
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{
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SetMeridian();
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}
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//=================================================================================================
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BRepPrim_Sphere::BRepPrim_Sphere(const gp_Pnt& Center, const Standard_Real Radius)
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: BRepPrim_Revolution(gp_Ax2(Center, gp_Dir(0, 0, 1), gp_Dir(1, 0, 0)), PMIN, PMAX),
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myRadius(Radius)
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{
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SetMeridian();
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}
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//=================================================================================================
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BRepPrim_Sphere::BRepPrim_Sphere(const gp_Ax2& Axes, const Standard_Real Radius)
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: BRepPrim_Revolution(Axes, PMIN, PMAX),
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myRadius(Radius)
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{
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SetMeridian();
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}
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//=================================================================================================
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TopoDS_Face BRepPrim_Sphere::MakeEmptyLateralFace() const
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{
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Handle(Geom_SphericalSurface) S = new Geom_SphericalSurface(Axes(), myRadius);
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TopoDS_Face F;
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myBuilder.Builder().MakeFace(F, S, Precision::Confusion());
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return F;
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}
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//=================================================================================================
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void BRepPrim_Sphere::SetMeridian()
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{
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// Offset the parameters on the meridian
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// to trim the edge in 3pi/2, 5pi/2
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SetMeridianOffset(2 * M_PI);
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gp_Dir D = Axes().YDirection();
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D.Reverse();
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gp_Ax2 A(Axes().Location(), D, Axes().XDirection());
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Handle(Geom_Circle) C = new Geom_Circle(A, myRadius);
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Handle(Geom2d_Circle) C2d = new Geom2d_Circle(gp_Ax2d(gp_Pnt2d(0, 0), gp_Dir2d(1, 0)), myRadius);
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Meridian(C, C2d);
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}
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