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OCCT/src/BRepPrim/BRepPrim_Sphere.cxx
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dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

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C++

// Created on: 1992-11-06
// Created by: Remi LEQUETTE
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepPrim_Sphere.hxx>
#include <Geom2d_Circle.hxx>
#include <Geom_Circle.hxx>
#include <Geom_SphericalSurface.hxx>
#include <gp.hxx>
#include <gp_Ax2.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Pnt.hxx>
#include <Precision.hxx>
#include <TopoDS_Face.hxx>
// parameters on the meridian
#define PMIN (-0.5 * M_PI)
#define PMAX (0.5 * M_PI)
//=================================================================================================
BRepPrim_Sphere::BRepPrim_Sphere(const Standard_Real Radius)
: BRepPrim_Revolution(gp::XOY(), PMIN, PMAX),
myRadius(Radius)
{
SetMeridian();
}
//=================================================================================================
BRepPrim_Sphere::BRepPrim_Sphere(const gp_Pnt& Center, const Standard_Real Radius)
: BRepPrim_Revolution(gp_Ax2(Center, gp_Dir(0, 0, 1), gp_Dir(1, 0, 0)), PMIN, PMAX),
myRadius(Radius)
{
SetMeridian();
}
//=================================================================================================
BRepPrim_Sphere::BRepPrim_Sphere(const gp_Ax2& Axes, const Standard_Real Radius)
: BRepPrim_Revolution(Axes, PMIN, PMAX),
myRadius(Radius)
{
SetMeridian();
}
//=================================================================================================
TopoDS_Face BRepPrim_Sphere::MakeEmptyLateralFace() const
{
Handle(Geom_SphericalSurface) S = new Geom_SphericalSurface(Axes(), myRadius);
TopoDS_Face F;
myBuilder.Builder().MakeFace(F, S, Precision::Confusion());
return F;
}
//=================================================================================================
void BRepPrim_Sphere::SetMeridian()
{
// Offset the parameters on the meridian
// to trim the edge in 3pi/2, 5pi/2
SetMeridianOffset(2 * M_PI);
gp_Dir D = Axes().YDirection();
D.Reverse();
gp_Ax2 A(Axes().Location(), D, Axes().XDirection());
Handle(Geom_Circle) C = new Geom_Circle(A, myRadius);
Handle(Geom2d_Circle) C2d = new Geom2d_Circle(gp_Ax2d(gp_Pnt2d(0, 0), gp_Dir2d(1, 0)), myRadius);
Meridian(C, C2d);
}