mirror of
https://github.com/Open-Cascade-SAS/OCCT.git
synced 2026-05-11 01:58:22 +08:00
NCollection containers update:
- NCollection_Array1 - updated functionality
- NCollection_Array2 - NCollection_Array1 as a wrapper for 2array
- NCollection_Vector -> NCollection_DynamicArray was renamed and reworked.
TCollection:
- Use static empty string to avoid allocations on empty string
NCollection allocators update:
- NCollection_Allocator - allocator that used Standard::Allocate
- NCollection_OccAllocator - allocator-wrapper that used OCC BaseAllocator objects
- NCollection_IncAllocator - rework to increase performance
Standard:
- Rework functionality to use different allocation libs
- Implement basic of new way to wrap allocations tools
- Define 4 ways to allocation (defines in configure stage)
Additional changes:
- Hash function uses std::hash functionality
- size_t as a hash value
- New HashUtils with Murmur and FVN hash algo for x32 and x64
- Deprecated _0.cxx and .gxx DE classes reorganized
- Create own utility for std memory
- Update Standard_Transient to be more platform-independent
Math TK changes:
- math_Vector -> match_BaseVector<>
- Buffer decreased to cash 32 elements instead of 512
70 lines
2.5 KiB
C++
70 lines
2.5 KiB
C++
// Created on: 2017-06-16
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// Created by: Natalia ERMOLAEVA
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// Copyright (c) 2017 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <inspector/View_Viewer.hxx>
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#include <OpenGl_GraphicDriver.hxx>
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// =======================================================================
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// function : CreateView
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// purpose :
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// =======================================================================
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void View_Viewer::CreateView()
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{
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if (myView.IsNull())
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myView = myContext->CurrentViewer()->CreateView();
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}
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// =======================================================================
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// function : CreateView
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// purpose :
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// =======================================================================
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void View_Viewer::SetWindow(const Handle(Aspect_Window)& theWindow)
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{
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myView->SetWindow (theWindow);
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if (!theWindow->IsMapped())
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theWindow->Map();
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}
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// =======================================================================
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// function : InitViewer
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// purpose :
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// =======================================================================
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void View_Viewer::InitViewer (const Handle(AIS_InteractiveContext)& theContext)
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{
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myContext = theContext;
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myViewer = myContext->CurrentViewer();
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}
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// =======================================================================
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// function : CreateStandardViewer
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// purpose :
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// =======================================================================
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Handle(AIS_InteractiveContext) View_Viewer::CreateStandardViewer()
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{
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Handle(Aspect_DisplayConnection) aDisplayConnection = new Aspect_DisplayConnection();
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static Handle(OpenGl_GraphicDriver) aGraphicDriver = new OpenGl_GraphicDriver (aDisplayConnection);
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Handle(V3d_Viewer) aViewer = new V3d_Viewer (aGraphicDriver);
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aViewer->SetDefaultLights();
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aViewer->SetLightOn();
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aViewer->SetDefaultBackgroundColor (Quantity_NOC_GRAY30);
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Handle(AIS_InteractiveContext) aContext = new AIS_InteractiveContext (aViewer);
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aContext->UpdateCurrentViewer();
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return aContext;
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}
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