Files
OCCT/src/BOPTools/BOPTools_BoxTree.hxx
emv 9324aa2d0d 0030656: Modeling Algorithms - Change Boolean Operations algorithm to use BVH tree instead of UBTree
Switching the Boolean Operations algorithm to use the BVH tree instead of UB tree as selection of the elements from BVH tree is usually faster.
2019-06-04 17:36:43 +03:00

48 lines
1.9 KiB
C++

// Created by: Eugeny MALTCHIKOV
// Copyright (c) 2017 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef BOPTools_BoxTree_HeaderFile
#define BOPTools_BoxTree_HeaderFile
#include <BVH_BoxSet.hxx>
#include <BOPTools_BoxSelector.hxx>
#include <BOPTools_PairSelector.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Real.hxx>
#include <BVH_LinearBuilder.hxx>
//! Redefines BoxSet to use the Linear builder by default
template <class NumType, int Dimension, class DataType>
class BOPTools_BoxSet : public BVH_BoxSet <NumType, Dimension, DataType>
{
public: //! @name Constructors
//! Empty constructor for use the default BVH_Builder
BOPTools_BoxSet (const opencascade::handle <BVH_Builder <NumType, Dimension> >& theBuilder = NULL)
: BVH_BoxSet <NumType, Dimension, DataType> (theBuilder.IsNull() ? new BVH_LinearBuilder<NumType, Dimension>() : theBuilder)
{}
};
//! 2D definitions
typedef BOPTools_BoxSet <Standard_Real, 2, Standard_Integer> BOPTools_Box2dTree;
typedef BOPTools_BoxSelector<2> BOPTools_Box2dTreeSelector;
typedef BOPTools_PairSelector<2> BOPTools_Box2dPairSelector;
//! 3D definitions
typedef BOPTools_BoxSet <Standard_Real, 3, Standard_Integer> BOPTools_BoxTree;
typedef BOPTools_BoxSelector<3> BOPTools_BoxTreeSelector;
typedef BOPTools_PairSelector<3> BOPTools_BoxPairSelector;
#endif