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OCCT/src/NCollection/NCollection_BaseSequence.hxx
2012-03-05 19:23:40 +04:00

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// File: NCollection_BaseSequence.hxx
// Created: Wed Apr 10 12:19:14 2002
// Author: Alexander KARTOMIN (akm)
// <a-kartomin@opencascade.com>
#ifndef NCollection_BaseSequence_HeaderFile
#define NCollection_BaseSequence_HeaderFile
#include <Standard.hxx>
#include <NCollection_BaseAllocator.hxx>
// **************************************** Class SeqNode ********************
class NCollection_SeqNode
{
public:
// Methods PUBLIC
//
NCollection_SeqNode (void)
: myNext (NULL), myPrevious (NULL) {}
const NCollection_SeqNode * Next () const { return myNext; }
const NCollection_SeqNode * Previous () const { return myPrevious; }
void SetNext (const NCollection_SeqNode * theNext)
{ myNext = theNext; }
void SetPrevious (const NCollection_SeqNode * thePrev)
{ myPrevious = thePrev; }
//~NCollection_SeqNode() {
// if (myNext) myNext -> myPrevious = myPrevious;
// if (myPrevious) myPrevious -> myNext = myNext;
//}
private:
// Fields PRIVATE
//
const NCollection_SeqNode * myNext;
const NCollection_SeqNode * myPrevious;
};
typedef void (* NCollection_DelSeqNode)
(NCollection_SeqNode*, Handle(NCollection_BaseAllocator)& theAl);
/**
* Purpose: This is a base class for the Sequence. It deals with
* an indexed bidirectional list of NCollection_SeqNode's.
*/
class NCollection_BaseSequence
{
public:
class Iterator
{
public:
//! Empty constructor
Iterator (void) : myCurrent (NULL) {}
//! Constructor with initialisation
Iterator (const NCollection_BaseSequence& theSeq,
const Standard_Boolean isStart)
: myCurrent(isStart ? (NCollection_SeqNode *)theSeq.myFirstItem
: (NCollection_SeqNode *)theSeq.myLastItem) {}
//! Initialisation
void Init (const NCollection_BaseSequence& theSeq,
const Standard_Boolean isStart
= Standard_True)
{ myCurrent = isStart ? (NCollection_SeqNode *)theSeq.myFirstItem
: (NCollection_SeqNode *)theSeq.myLastItem; }
//! Assignment
Iterator& operator = (const Iterator& theOther)
{ myCurrent = theOther.myCurrent; return *this; }
//! Previous
void Previous ()
{ if (myCurrent)
myCurrent = (NCollection_SeqNode *)myCurrent -> Previous(); }
protected:
NCollection_SeqNode * myCurrent; //!< Pointer to the current node
friend class NCollection_BaseSequence;
};
public:
// Methods PUBLIC
//
Standard_Boolean IsEmpty () const {return (mySize == 0);}
Standard_Integer Length () const {return mySize;}
protected:
// Methods PROTECTED
//
inline NCollection_BaseSequence ();
Standard_EXPORT void ClearSeq (NCollection_DelSeqNode fDel,
Handle(NCollection_BaseAllocator)& theAl);
Standard_EXPORT void PAppend (NCollection_SeqNode *);
Standard_EXPORT void PAppend (NCollection_BaseSequence& S);
Standard_EXPORT void PPrepend (NCollection_SeqNode *);
Standard_EXPORT void PPrepend (NCollection_BaseSequence& S);
Standard_EXPORT void PInsertAfter(Iterator& thePosition,
NCollection_SeqNode *);
Standard_EXPORT void PInsertAfter(const Standard_Integer Index,
NCollection_SeqNode *);
Standard_EXPORT void PInsertAfter(const Standard_Integer Index,
NCollection_BaseSequence& S);
Standard_EXPORT void PSplit (const Standard_Integer Index,
NCollection_BaseSequence& Sub);
Standard_EXPORT void RemoveSeq (Iterator& thePosition,
NCollection_DelSeqNode fDel,
Handle(NCollection_BaseAllocator)& theAl);
Standard_EXPORT void RemoveSeq (const Standard_Integer Index,
NCollection_DelSeqNode fDel,
Handle(NCollection_BaseAllocator)& theAl);
Standard_EXPORT void RemoveSeq (const Standard_Integer From,
const Standard_Integer To,
NCollection_DelSeqNode fDel,
Handle(NCollection_BaseAllocator)& theAl);
Standard_EXPORT void PReverse ();
Standard_EXPORT void PExchange (const Standard_Integer I,
const Standard_Integer J) ;
Standard_EXPORT const NCollection_SeqNode *
Find (const Standard_Integer) const;
protected:
// Fields PROTECTED
//
const NCollection_SeqNode * myFirstItem;
const NCollection_SeqNode * myLastItem;
const NCollection_SeqNode * myCurrentItem;
Standard_Integer myCurrentIndex;
Standard_Integer mySize;
private:
// Methods PRIVATE
//
Standard_EXPORT NCollection_BaseSequence
(const NCollection_BaseSequence& Other);
inline void Nullify ();
friend class Iterator;
};
inline NCollection_BaseSequence::NCollection_BaseSequence ()
: myFirstItem (NULL),
myLastItem (NULL),
myCurrentItem (NULL),
myCurrentIndex (0),
mySize (0) {}
inline void NCollection_BaseSequence::Nullify ()
{
myFirstItem = myLastItem = myCurrentItem = NULL;
myCurrentIndex = mySize = 0;
}
#endif