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1. Bug fix in reading old persistent data using FSD_File storage driver 2. Persistence compatible with legacy format was restored for shapes a. Implemented a storage read / write wrapper for legacy persistence b. Added DRAW commands to read / write files in legacy format c. Added test cases for reading / writing operations with checking number of sub-shapes and physical properties d. Updated related sections of the development guide
43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
// Copyright (c) 2015 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <StdObject_Shape.hxx>
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#include <StdObjMgt_ReadData.hxx>
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//=======================================================================
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//function : Import
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//purpose : Import transient object from the persistent data
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//=======================================================================
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TopoDS_Shape StdObject_Shape::Import() const
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{
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TopoDS_Shape aShape;
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if (myTShape)
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aShape.TShape (myTShape->Import());
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aShape.Location (myLocation.Import());
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aShape.Orientation (static_cast<TopAbs_Orientation> (myOrient));
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return aShape;
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}
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//=======================================================================
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//function : PChildren
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//purpose :
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//=======================================================================
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void StdObject_Shape::PChildren(StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const
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{
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theChildren.Append(myTShape);
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myLocation.PChildren(theChildren);
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} |