Files
OCCT/src/StdObject/StdObject_Shape.cxx
snn ec96437207 0028564: Support of applications using old persistence (ShapeSchema)
1. Bug fix in reading old persistent data using FSD_File storage driver
2. Persistence compatible with legacy format was restored for shapes
   a. Implemented a storage read / write wrapper for legacy persistence
   b. Added DRAW commands to read / write files in legacy format
   c. Added test cases for reading / writing operations with checking number of sub-shapes and physical properties
   d. Updated related sections of the development guide
2017-04-28 12:44:50 +03:00

43 lines
1.5 KiB
C++

// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <StdObject_Shape.hxx>
#include <StdObjMgt_ReadData.hxx>
//=======================================================================
//function : Import
//purpose : Import transient object from the persistent data
//=======================================================================
TopoDS_Shape StdObject_Shape::Import() const
{
TopoDS_Shape aShape;
if (myTShape)
aShape.TShape (myTShape->Import());
aShape.Location (myLocation.Import());
aShape.Orientation (static_cast<TopAbs_Orientation> (myOrient));
return aShape;
}
//=======================================================================
//function : PChildren
//purpose :
//=======================================================================
void StdObject_Shape::PChildren(StdObjMgt_Persistent::SequenceOfPersistent& theChildren) const
{
theChildren.Append(myTShape);
myLocation.PChildren(theChildren);
}