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OCCT/src/IntPatch/IntPatch_ImpPrmIntersection.hxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

95 lines
3.8 KiB
C++

// Created on: 1992-05-07
// Created by: Jacques GOUSSARD
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _IntPatch_ImpPrmIntersection_HeaderFile
#define _IntPatch_ImpPrmIntersection_HeaderFile
#include <Adaptor3d_Surface.hxx>
#include <IntPatch_SequenceOfPoint.hxx>
#include <IntPatch_SequenceOfLine.hxx>
#include <IntPatch_TheSOnBounds.hxx>
#include <IntPatch_TheSearchInside.hxx>
class Adaptor3d_TopolTool;
//! Implementation of the intersection between a natural
//! quadric patch : Plane, Cone, Cylinder or Sphere and
//! a bi-parametrised surface.
class IntPatch_ImpPrmIntersection
{
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT IntPatch_ImpPrmIntersection();
Standard_EXPORT IntPatch_ImpPrmIntersection(const Handle(Adaptor3d_Surface)& Surf1,
const Handle(Adaptor3d_TopolTool)& D1,
const Handle(Adaptor3d_Surface)& Surf2,
const Handle(Adaptor3d_TopolTool)& D2,
const Standard_Real TolArc,
const Standard_Real TolTang,
const Standard_Real Fleche,
const Standard_Real Pas);
//! to search for solution from the given point
Standard_EXPORT void SetStartPoint(const Standard_Real U, const Standard_Real V);
Standard_EXPORT void Perform(const Handle(Adaptor3d_Surface)& Surf1,
const Handle(Adaptor3d_TopolTool)& D1,
const Handle(Adaptor3d_Surface)& Surf2,
const Handle(Adaptor3d_TopolTool)& D2,
const Standard_Real TolArc,
const Standard_Real TolTang,
const Standard_Real Fleche,
const Standard_Real Pas);
//! Returns true if the calculus was successful.
Standard_Boolean IsDone() const;
//! Returns true if the is no intersection.
Standard_Boolean IsEmpty() const;
//! Returns the number of "single" points.
Standard_Integer NbPnts() const;
//! Returns the point of range Index.
//! An exception is raised if Index<=0 or Index>NbPnt.
const IntPatch_Point& Point(const Standard_Integer Index) const;
//! Returns the number of intersection lines.
Standard_Integer NbLines() const;
//! Returns the line of range Index.
//! An exception is raised if Index<=0 or Index>NbLine.
const Handle(IntPatch_Line)& Line(const Standard_Integer Index) const;
protected:
private:
Standard_Boolean done;
Standard_Boolean empt;
IntPatch_SequenceOfPoint spnt;
IntPatch_SequenceOfLine slin;
IntPatch_TheSOnBounds solrst;
IntPatch_TheSearchInside solins;
Standard_Boolean myIsStartPnt;
Standard_Real myUStart;
Standard_Real myVStart;
};
#include <IntPatch_ImpPrmIntersection.lxx>
#endif // _IntPatch_ImpPrmIntersection_HeaderFile