Files
OCCT/src/TObj/TObj_CheckModel.cxx
dpasukhi a5a7b3185b Coding - Apply .clang-format formatting #286
Update empty method guards to new style with regex (see PR).
Used clang-format 18.1.8.
New actions to validate code formatting is added.
Update .clang-format with disabling of include sorting.
  It is temporary changes, then include will be sorted.
Apply formatting for /src and /tools folder.
The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
2025-01-26 00:43:57 +00:00

121 lines
3.7 KiB
C++

// Created on: 2007-04-17
// Created by: Michael Sazonov
// Copyright (c) 2007-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// The original implementation Copyright: (C) RINA S.p.A
#include <TObj_CheckModel.hxx>
#include <TObj_ObjectIterator.hxx>
#include <Message_Status.hxx>
IMPLEMENT_STANDARD_RTTIEXT(TObj_CheckModel, Message_Algorithm)
//=================================================================================================
Standard_Boolean TObj_CheckModel::Perform()
{
ClearStatus();
if (myModel.IsNull() || myModel->GetLabel().IsNull())
{
SetStatus(Message_Fail1);
return Standard_False;
}
return checkReferences();
}
//=================================================================================================
Standard_Boolean TObj_CheckModel::checkReferences()
{
// iterate by all objects in the model
Handle(TObj_ObjectIterator) anIt;
for (anIt = myModel->GetObjects(); anIt->More(); anIt->Next())
{
Handle(TObj_Object) anObj = anIt->Value();
if (anObj.IsNull())
{
SetStatus(Message_Alarm1, anIt->DynamicType()->Name());
continue;
}
// Check references
Handle(TObj_ObjectIterator) aRefIter;
for (aRefIter = anObj->GetReferences(); aRefIter->More(); aRefIter->Next())
{
Handle(TObj_Object) aReferred = aRefIter->Value();
if (aReferred.IsNull() || !aReferred->IsAlive())
{
SetStatus(Message_Alarm2, anObj->GetName());
continue;
}
// check availability of corresponding back reference
Handle(TObj_ObjectIterator) aBackIter = aReferred->GetBackReferences();
if (aBackIter.IsNull())
continue; // object does not support back references
for (; aBackIter->More(); aBackIter->Next())
if (aBackIter->Value() == anObj)
break;
if (aBackIter->More())
continue; // ok, back reference found
if (IsToFix())
{
SetStatus(Message_Warn1, anObj->GetName());
aReferred->AddBackReference(anObj);
}
else
SetStatus(Message_Alarm4, anObj->GetName());
}
// Checking back references
aRefIter = anObj->GetBackReferences();
if (aRefIter.IsNull())
continue; // object does not support back references
TObj_SequenceOfObject aBadBackRefs;
for (; aRefIter->More(); aRefIter->Next())
{
Handle(TObj_Object) aReferring = aRefIter->Value();
if (aReferring.IsNull() || !aReferring->IsAlive())
{
SetStatus(Message_Alarm3, anObj->GetName());
continue;
}
Handle(TObj_ObjectIterator) aForwIter = aReferring->GetReferences();
for (; aForwIter->More(); aForwIter->Next())
if (aForwIter->Value() == anObj)
break;
if (aForwIter->More())
continue; // ok, reference found
if (IsToFix())
{
SetStatus(Message_Warn2, anObj->GetName());
aBadBackRefs.Append(aReferring);
}
else
SetStatus(Message_Alarm5, anObj->GetName());
}
// remove back references to objects that are not referenced actually
for (int i = 1; i <= aBadBackRefs.Length(); i++)
anObj->RemoveBackReference(aBadBackRefs(i));
}
return !GetStatus().IsAlarm() && !GetStatus().IsFail();
}