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Update empty method guards to new style with regex (see PR). Used clang-format 18.1.8. New actions to validate code formatting is added. Update .clang-format with disabling of include sorting. It is temporary changes, then include will be sorted. Apply formatting for /src and /tools folder. The files with .hxx,.cxx,.lxx,.h,.pxx,.hpp,*.cpp extensions.
121 lines
3.7 KiB
C++
121 lines
3.7 KiB
C++
// Created on: 2007-04-17
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// Created by: Michael Sazonov
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// Copyright (c) 2007-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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// The original implementation Copyright: (C) RINA S.p.A
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#include <TObj_CheckModel.hxx>
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#include <TObj_ObjectIterator.hxx>
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#include <Message_Status.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(TObj_CheckModel, Message_Algorithm)
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//=================================================================================================
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Standard_Boolean TObj_CheckModel::Perform()
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{
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ClearStatus();
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if (myModel.IsNull() || myModel->GetLabel().IsNull())
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{
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SetStatus(Message_Fail1);
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return Standard_False;
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}
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return checkReferences();
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}
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//=================================================================================================
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Standard_Boolean TObj_CheckModel::checkReferences()
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{
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// iterate by all objects in the model
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Handle(TObj_ObjectIterator) anIt;
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for (anIt = myModel->GetObjects(); anIt->More(); anIt->Next())
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{
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Handle(TObj_Object) anObj = anIt->Value();
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if (anObj.IsNull())
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{
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SetStatus(Message_Alarm1, anIt->DynamicType()->Name());
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continue;
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}
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// Check references
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Handle(TObj_ObjectIterator) aRefIter;
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for (aRefIter = anObj->GetReferences(); aRefIter->More(); aRefIter->Next())
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{
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Handle(TObj_Object) aReferred = aRefIter->Value();
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if (aReferred.IsNull() || !aReferred->IsAlive())
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{
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SetStatus(Message_Alarm2, anObj->GetName());
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continue;
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}
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// check availability of corresponding back reference
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Handle(TObj_ObjectIterator) aBackIter = aReferred->GetBackReferences();
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if (aBackIter.IsNull())
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continue; // object does not support back references
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for (; aBackIter->More(); aBackIter->Next())
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if (aBackIter->Value() == anObj)
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break;
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if (aBackIter->More())
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continue; // ok, back reference found
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if (IsToFix())
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{
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SetStatus(Message_Warn1, anObj->GetName());
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aReferred->AddBackReference(anObj);
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}
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else
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SetStatus(Message_Alarm4, anObj->GetName());
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}
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// Checking back references
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aRefIter = anObj->GetBackReferences();
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if (aRefIter.IsNull())
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continue; // object does not support back references
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TObj_SequenceOfObject aBadBackRefs;
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for (; aRefIter->More(); aRefIter->Next())
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{
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Handle(TObj_Object) aReferring = aRefIter->Value();
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if (aReferring.IsNull() || !aReferring->IsAlive())
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{
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SetStatus(Message_Alarm3, anObj->GetName());
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continue;
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}
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Handle(TObj_ObjectIterator) aForwIter = aReferring->GetReferences();
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for (; aForwIter->More(); aForwIter->Next())
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if (aForwIter->Value() == anObj)
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break;
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if (aForwIter->More())
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continue; // ok, reference found
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if (IsToFix())
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{
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SetStatus(Message_Warn2, anObj->GetName());
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aBadBackRefs.Append(aReferring);
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}
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else
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SetStatus(Message_Alarm5, anObj->GetName());
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}
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// remove back references to objects that are not referenced actually
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for (int i = 1; i <= aBadBackRefs.Length(); i++)
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anObj->RemoveBackReference(aBadBackRefs(i));
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}
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return !GetStatus().IsAlarm() && !GetStatus().IsFail();
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}
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