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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
74 lines
3.2 KiB
Plaintext
74 lines
3.2 KiB
Plaintext
-- Created on: 2001-01-04
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-- Copyright (c) 2001-2014 OPEN CASCADE SAS
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--
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-- This file is part of Open CASCADE Technology software library.
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--
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-- This library is free software; you can redistribute it and/or modify it under
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-- the terms of the GNU Lesser General Public License version 2.1 as published
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-- by the Free Software Foundation, with special exception defined in the file
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-- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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-- distribution for complete text of the license and disclaimer of any warranty.
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--
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-- Alternatively, this file may be used under the terms of Open CASCADE
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-- commercial license or contractual agreement.
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class ArrayOfTriangleStrips from Graphic3d inherits ArrayOfPrimitives from Graphic3d
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is
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-- constructor
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Create (
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maxVertexs: Integer from Standard;
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maxStrips: Integer from Standard = 0;
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hasVNormals: Boolean from Standard = Standard_False;
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hasVColors: Boolean from Standard = Standard_False;
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hasSColors: Boolean from Standard = Standard_False;
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hasTexels: Boolean from Standard = Standard_False)
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returns mutable ArrayOfTriangleStrips from Graphic3d;
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---Purpose: Creates an array of triangle strips,
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-- a polygon can be filled as:
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-- 1) creating a single strip defined with his vertexs.
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-- i.e:
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-- myArray = Graphic3d_ArrayOfTriangleStrips(7)
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-- myArray->AddVertex(x1,y1,z1)
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-- ....
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-- myArray->AddVertex(x7,y7,z7)
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-- 2) creating separate strips defined with a predefined
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-- number of strips and the number of vertex per strip.
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-- i.e:
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-- myArray = Graphic3d_ArrayOfTriangleStrips(8,2)
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-- myArray->AddBound(4)
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-- myArray->AddVertex(x1,y1,z1)
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-- ....
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-- myArray->AddVertex(x4,y4,z4)
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-- myArray->AddBound(4)
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-- myArray->AddVertex(x5,y5,z5)
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-- ....
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-- myArray->AddVertex(x8,y8,z8)
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--
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-- <maxVertexs> defined the maximun allowed vertex number in the array.
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-- <maxStrips> defined the maximun allowed strip number in the array.
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-- The number of triangle really drawn is :
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-- VertexNumber()-2*Min(1,BoundNumber())
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-- Warning:
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-- When <hasVNormals> is TRUE , you must use one of
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-- AddVertex(Point,Normal)
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-- or AddVertex(Point,Normal,Color)
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-- or AddVertex(Point,Normal,Texel) methods.
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-- When <hasVColors> is TRUE , you must use one of
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-- AddVertex(Point,Color)
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-- or AddVertex(Point,Normal,Color) methods.
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-- When <hasTexels> is TRUE , you must use one of
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-- AddVertex(Point,Texel)
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-- or AddVertex(Point,Normal,Texel) methods.
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-- When <hasBColors> is TRUE , <maxBounds> must be > 0 and
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-- you must use the
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-- AddBound(number,Color) method.
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-- Warning:
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-- the user is responsible about the orientation of the strip
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-- depending of the order of the created vertex and this
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-- orientation must be coherent with the vertex normal optionnaly
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-- given at each vertex (See the Orientate() methods).
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end;
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