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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
110 lines
3.7 KiB
C++
110 lines
3.7 KiB
C++
// Created on: 2009-01-30
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// Created by: Andrey BETENEV (abv)
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// Copyright (c) 2009-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef NCollection_Handle_HeaderFile
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#define NCollection_Handle_HeaderFile
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#include <MMgt_TShared.hxx>
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//! Standard type function allowing to check that contained object is Handle
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Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(NCollection_Handle);
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//! Purpose: This template class is used to define Handle adaptor
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//! for allocated dynamically objects of arbitrary type.
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//!
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//! The advantage is that this handle will automatically destroy
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//! the object when last referred Handle is destroyed (i.e. it is a
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//! typical smart pointer), and that it can be handled as
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//! Handle(Standard_Transient) in OCCT components.
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//!
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//! Use it as follows:
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//!
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//! NCollection_Handle<T> aPtr = new T (...);
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//!
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//! aPtr->Method(...);
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//!
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//! Handle(Standard_Transient) aBase = aPtr;
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//! if ( aBase->IsKind(STANDARD_TYPE(NCollection_Handle)) )
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//! {
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//! NCollection_Handle<T> aPtr2 = NCollection_Handle<T>::DownCast (aBase);
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//! if ( ! aPtr2.IsNull() )
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//! aPtr2->Method2();
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//! }
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template <class T>
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class NCollection_Handle : public Handle_Standard_Transient
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{
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private:
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//! Internal adaptor class wrapping actual type
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//! and enhancing it by reference counter inherited from
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//! Standard_Transient
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class Ptr : public Standard_Transient
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{
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public:
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//! Constructor: stores pointer to the object
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Ptr (T* theObj) { myPtr = theObj; }
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//! Destructor deletes the object
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~Ptr () { if ( myPtr ) delete myPtr; myPtr = 0; }
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//! Implementation of DynamicType() method
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const Handle(Standard_Type)& DynamicType() const
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{ return STANDARD_TYPE(NCollection_Handle); }
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public:
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T* myPtr; //!< Pointer to the object
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};
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//! Constructor of handle from pointer on newly allocated object.
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//! Note that additional argument is used to avoid ambiguity with
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//! public constructor from pointer when Handle is intilialized by 0.
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NCollection_Handle (Ptr* thePtr, int)
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: Handle_Standard_Transient (thePtr) {}
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public:
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typedef T element_type;
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//! Default constructor; creates null handle
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NCollection_Handle () {}
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//! Constructor of handle from pointer on newly allocated object
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NCollection_Handle (T* theObject)
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: Handle_Standard_Transient (theObject ? new Ptr (theObject) : 0) {}
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//! Cast handle to contained type
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T* operator -> () { return ((Ptr*)ControlAccess())->myPtr; }
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//! Cast handle to contained type
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const T* operator -> () const { return ((Ptr*)ControlAccess())->myPtr; }
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//! Cast handle to contained type
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T& operator * () { return *((Ptr*)ControlAccess())->myPtr; }
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//! Cast handle to contained type
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const T& operator * () const { return *((Ptr*)ControlAccess())->myPtr; }
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//! Downcast arbitrary Handle to the argument type if contained
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//! object is Handle for this type; returns null otherwise
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static NCollection_Handle<T> DownCast (const Handle(Standard_Transient)& theOther)
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{
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return NCollection_Handle<T> (theOther.IsNull() ? 0 : dynamic_cast<Ptr*> (theOther.operator->()), 0);
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}
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};
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#endif
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