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275 lines
7.3 KiB
C++
275 lines
7.3 KiB
C++
// Created on: 2006-11-23
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// Created by: Andrey BETENEV
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// Copyright (c) 2006-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef NCollection_SparseArray_HeaderFile
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#define NCollection_SparseArray_HeaderFile
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#include <NCollection_SparseArrayBase.hxx>
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/**
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* Dynamically resizable sparse array of objects
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*
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* This class is similar to NCollection_Vector: it works like virtually
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* unlimited array of items accessible by index; however unlike simple
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* Vector it distinguishes items that have been set from the ones that
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* have not been set explicitly.
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*
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* This class can be also seen as equivalence of
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* NCollection_DataMap<Standard_Integer,TheItemType>
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* with the only one practical difference: it can be much less
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* memory-expensive if items are small (e.g. Integer or Handle).
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*
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* The index starts from 0, i.e. should be non-negative. Memory is allocated
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* when item is set by SetValue().
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*
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* Iterator returns only defined items;
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* the item can be tested for being defined by IsSet(),
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* and undefined by UnsetValue().
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*
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* The attempt to access the item that has not been set will result
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* in OutOfRange exception in Debug mode; in Release mode this will either
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* return null-filled object or cause access violation.
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*/
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template <class TheItemType> class NCollection_SparseArray
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: public NCollection_SparseArrayBase
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{
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public:
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//! Constructor; accepts size of blocks
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NCollection_SparseArray (Standard_Size theIncrement)
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: NCollection_SparseArrayBase(sizeof(TheItemType),theIncrement)
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{
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}
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//! Explicit assignment operator
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NCollection_SparseArray& Assign (const NCollection_SparseArray& theOther)
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{
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this->assign (theOther);
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return *this;
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}
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//! Exchange the data of two arrays;
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//! can be used primarily to move contents of theOther into the new array
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//! in a fast way (without creation of duplicated data)
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void Exchange (NCollection_SparseArray& theOther)
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{
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this->exchange (theOther);
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}
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//! Destructor
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virtual ~NCollection_SparseArray ()
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{
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Clear();
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}
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public:
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//!@name Array-like interface (in addition to inherited methods)
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//!@{
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//! Direct const access to the item
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const TheItemType& Value (const Standard_Size theIndex) const
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{
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return *(const TheItemType*)this->getValue(theIndex);
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}
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//! Const access to the item - operator()
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const TheItemType& operator () (const Standard_Size theIndex) const
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{
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return Value (theIndex);
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}
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//! Modification access to the item
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TheItemType& ChangeValue (const Standard_Size theIndex)
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{
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return *(TheItemType*)(this->getValue (theIndex));
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}
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//! Access to the item - operator()
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TheItemType& operator () (const Standard_Size theIndex)
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{
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return ChangeValue (theIndex);
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}
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//! Set a value at specified index method
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TheItemType& SetValue (const Standard_Size theIndex,
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const TheItemType& theValue)
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{
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return *(TheItemType*)this->setValue(theIndex, (Standard_Address)&theValue);
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}
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//!@}
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public:
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//!@name DataMap-like interface
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//!@{
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//! Returns number of items in the array
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Standard_Size Extent () const
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{
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return Size();
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}
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//! Returns True if array is empty
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Standard_Boolean IsEmpty () const
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{
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return Size() == 0;
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}
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//! Direct const access to the item
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const TheItemType& Find (const Standard_Size theIndex) const
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{
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return *(TheItemType*)this->getValue(theIndex);
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}
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//! Modification access to the item; allocates space if
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//! necessary and marks the item as defined
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TheItemType& ChangeFind (const Standard_Size theIndex)
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{
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return *(TheItemType*)(this->changeValue (theIndex));
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}
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//! Set a value as explicit method
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TheItemType& Bind (const Standard_Size theIndex,
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const TheItemType& theValue)
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{
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return SetValue(theIndex, theValue);
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}
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//! Returns True if the item is defined
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Standard_Boolean IsBound (const Standard_Size theIndex) const
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{
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return this->HasValue(theIndex);
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}
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//! Remove the item from array
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Standard_Boolean UnBind (const Standard_Size theIndex)
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{
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return this->UnsetValue(theIndex);
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}
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//!@}
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public:
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// Iterator interface
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/**
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* Implementation of type-specific const Iterator class
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*/
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class ConstIterator : public NCollection_SparseArrayBase::Iterator
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{
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public:
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//! Empty constructor - for later Init
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ConstIterator () {}
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//! Constructor with initialisation
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ConstIterator (const NCollection_SparseArray& theVector) :
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NCollection_SparseArrayBase::Iterator (&theVector) {}
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//! Initialisation
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void Init (const NCollection_SparseArray& theVector)
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{
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this->init (&theVector);
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}
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//! Constant value access
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const TheItemType& Value (void) const
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{
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return *(const TheItemType*)this->value();
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}
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//! Constant value access operator
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const TheItemType& operator () (void) const
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{
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return *(const TheItemType*)this->value();
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}
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//! Access current index with 'a-la map' interface
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Standard_Size Key (void) const { return Index(); }
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};
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/**
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* Implementation of type-specific non-const Iterator class
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*/
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class Iterator : public ConstIterator
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{
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public:
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//! Empty constructor - for later Init
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Iterator () {}
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//! Constructor with initialisation
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Iterator (NCollection_SparseArray& theVector) :
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ConstIterator (theVector) {}
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//! Initialisation
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void Init (const NCollection_SparseArray& theVector)
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{
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this->init (&theVector);
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}
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//! Value access
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TheItemType& ChangeValue (void)
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{
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return *(TheItemType*)this->value();
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}
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//! Value access operator
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TheItemType& operator () (void)
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{
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return *(TheItemType*)this->value();
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}
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//! Const access operator - the same as in parent class
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const TheItemType& operator () (void) const
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{
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return *(const TheItemType*)this->value();
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}
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};
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private:
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// Implementation of virtual methods providing type-specific behaviour
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//! Create new item at the specified address with default constructor
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// virtual void createItem (Standard_Address theAddress)
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// {
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// new (theAddress) TheItemType;
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// }
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//! Create new item at the specified address with copy constructor
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//! from existing item
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virtual void createItem (Standard_Address theAddress, Standard_Address theOther)
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{
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new (theAddress) TheItemType(*(const TheItemType*)theOther);
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}
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//! Call destructor to the item at given address
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virtual void destroyItem (Standard_Address theAddress)
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{
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((TheItemType*)theAddress)->TheItemType::~TheItemType();
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}
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//! Call assignment operator to the item
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virtual void copyItem (Standard_Address theAddress, Standard_Address theOther)
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{
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(*(TheItemType*)theAddress) = *(const TheItemType*)theOther;
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}
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};
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#endif
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