Files
OCCT/src/ViewerTest/ViewerTest_EventManager.cxx
kgv f9ab9f7f1c 0032433: Visualization, TKService - introduce Wasm_Window implementing Aspect_Window interface using Emscripten SDK
Introduced Wasm_Window implementing Aspect_Window interface.

Aspect_WindowInputListener has been extended by touch input callbacks (moved from AIS_ViewController),
which now implements redirection of single taps to UpdateMouseClick().

AIS_ViewController::FetchNavigationKeys() now requests more frames even if Delta is zero,
but navigation keys are pressed - indicated by a new flag AIS_WalkDelta::IsDefined().

Fixed missing implementation of Xw_Window::DisplayConnection() getter.
The property has been moved to the base class Aspect_Window.

Removed unused Aspect_Convert.hxx.

DRAWEXE targeting Wasm:
- added exposing of FS interface so that it is possible uploading/downloading files to/from emulated file system on JavaScript level;
- added printer redirecting messages to Module.printMessage callback accepting message gravity;
- Run_Appli() now skips std::cin when Module.noExitRuntime is set.
2021-06-12 12:36:24 +03:00

754 lines
26 KiB
C++

// Created on: 1998-08-27
// Created by: Robert COUBLANC
// Copyright (c) 1998-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <ViewerTest_EventManager.hxx>
#include <AIS_AnimationCamera.hxx>
#include <Aspect_DisplayConnection.hxx>
#include <AIS_InteractiveContext.hxx>
#include <AIS_Shape.hxx>
#include <Aspect_Grid.hxx>
#include <Draw.hxx>
#include <Message.hxx>
#include <ViewerTest_ContinuousRedrawer.hxx>
#include <ViewerTest_V3dView.hxx>
#include <ViewerTest.hxx>
#if defined(_WIN32)
//
#elif defined(HAVE_XLIB)
#include <Xw_Window.hxx>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#elif defined(__EMSCRIPTEN__)
#include <Wasm_Window.hxx>
#include <emscripten.h>
#include <emscripten/html5.h>
//! Callback flushing events and redrawing the WebGL canvas.
static void onWasmRedrawView (void* )
{
Handle(ViewerTest_EventManager) aViewCtrl = ViewerTest::CurrentEventManager();
const Handle(V3d_View)& aView = ViewerTest::CurrentView();
const Handle(AIS_InteractiveContext)& aCtx = ViewerTest::GetAISContext();
if (!aViewCtrl.IsNull() && !aView.IsNull() && !aCtx.IsNull())
{
aViewCtrl->ProcessExpose();
}
}
#endif
Standard_IMPORT Standard_Boolean Draw_Interprete (const char* theCommand);
IMPLEMENT_STANDARD_RTTIEXT(ViewerTest_EventManager,Standard_Transient)
//=======================================================================
//function : GlobalViewAnimation
//purpose :
//=======================================================================
const Handle(AIS_AnimationCamera)& ViewerTest_EventManager::GlobalViewAnimation()
{
static Handle(AIS_AnimationCamera) THE_CAMERA_ANIM = new AIS_AnimationCamera ("ViewerTest_EventManager_ViewAnimation", Handle(V3d_View)());
THE_CAMERA_ANIM->SetOwnDuration (0.5);
return THE_CAMERA_ANIM;
}
//=======================================================================
//function : ViewerTest_EventManager
//purpose :
//=======================================================================
ViewerTest_EventManager::ViewerTest_EventManager (const Handle(V3d_View)& theView,
const Handle(AIS_InteractiveContext)& theCtx)
: myCtx (theCtx),
myView (theView),
myToPickPnt (Standard_False),
myIsTmpContRedraw (Standard_False),
myUpdateRequests (0)
{
myViewAnimation = GlobalViewAnimation();
addActionHotKeys (Aspect_VKey_NavForward, Aspect_VKey_W, Aspect_VKey_W | Aspect_VKeyFlags_SHIFT);
addActionHotKeys (Aspect_VKey_NavBackward , Aspect_VKey_S, Aspect_VKey_S | Aspect_VKeyFlags_SHIFT);
addActionHotKeys (Aspect_VKey_NavSlideLeft, Aspect_VKey_A, Aspect_VKey_A | Aspect_VKeyFlags_SHIFT);
addActionHotKeys (Aspect_VKey_NavSlideRight, Aspect_VKey_D, Aspect_VKey_D | Aspect_VKeyFlags_SHIFT);
addActionHotKeys (Aspect_VKey_NavRollCCW, Aspect_VKey_Q, Aspect_VKey_Q | Aspect_VKeyFlags_SHIFT);
addActionHotKeys (Aspect_VKey_NavRollCW, Aspect_VKey_E, Aspect_VKey_E | Aspect_VKeyFlags_SHIFT);
addActionHotKeys (Aspect_VKey_NavSpeedIncrease, Aspect_VKey_Plus, Aspect_VKey_Plus | Aspect_VKeyFlags_SHIFT,
Aspect_VKey_Equal,
Aspect_VKey_NumpadAdd, Aspect_VKey_NumpadAdd | Aspect_VKeyFlags_SHIFT);
addActionHotKeys (Aspect_VKey_NavSpeedDecrease, Aspect_VKey_Minus, Aspect_VKey_Minus | Aspect_VKeyFlags_SHIFT,
Aspect_VKey_NumpadSubtract, Aspect_VKey_NumpadSubtract | Aspect_VKeyFlags_SHIFT);
addActionHotKeys (Aspect_VKey_NavLookUp, Aspect_VKey_Up);
addActionHotKeys (Aspect_VKey_NavLookDown, Aspect_VKey_Down);
addActionHotKeys (Aspect_VKey_NavLookLeft, Aspect_VKey_Left);
addActionHotKeys (Aspect_VKey_NavLookRight, Aspect_VKey_Right);
addActionHotKeys (Aspect_VKey_NavSlideLeft, Aspect_VKey_Left | Aspect_VKeyFlags_SHIFT);
addActionHotKeys (Aspect_VKey_NavSlideRight, Aspect_VKey_Right | Aspect_VKeyFlags_SHIFT);
addActionHotKeys (Aspect_VKey_NavSlideUp, Aspect_VKey_Up | Aspect_VKeyFlags_SHIFT);
addActionHotKeys (Aspect_VKey_NavSlideDown, Aspect_VKey_Down | Aspect_VKeyFlags_SHIFT);
// window could be actually not yet set to the View
//SetupWindowCallbacks (theView->Window());
}
//=======================================================================
//function : ~ViewerTest_EventManager
//purpose :
//=======================================================================
ViewerTest_EventManager::~ViewerTest_EventManager()
{
if (!myViewAnimation.IsNull()
&& myViewAnimation->View() == myView)
{
myViewAnimation->Stop();
myViewAnimation->SetView (Handle(V3d_View)());
}
}
// =======================================================================
// function : UpdateMouseClick
// purpose :
// =======================================================================
bool ViewerTest_EventManager::UpdateMouseClick (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButton,
Aspect_VKeyFlags theModifiers,
bool theIsDoubleClick)
{
if (theIsDoubleClick && !myView.IsNull() && !myCtx.IsNull())
{
FitAllAuto (myCtx, myView);
return true;
}
return AIS_ViewController::UpdateMouseClick (thePoint, theButton, theModifiers, theIsDoubleClick);
}
//=======================================================================
//function : UpdateMouseButtons
//purpose :
//=======================================================================
bool ViewerTest_EventManager::UpdateMouseButtons (const Graphic3d_Vec2i& thePoint,
Aspect_VKeyMouse theButtons,
Aspect_VKeyFlags theModifiers,
bool theIsEmulated)
{
SetAllowRotation (!ViewerTest_V3dView::IsCurrentViewIn2DMode());
if (theButtons == Aspect_VKeyMouse_LeftButton)
{
if (myToPickPnt && (theModifiers & Aspect_VKeyFlags_CTRL) != 0)
{
Graphic3d_Vec3d anXYZ;
myView->Convert (thePoint.x(), thePoint.y(), anXYZ.x(), anXYZ.y(), anXYZ.z());
Draw::Set (myPickPntArgVec[0].ToCString(), anXYZ.x());
Draw::Set (myPickPntArgVec[1].ToCString(), anXYZ.y());
Draw::Set (myPickPntArgVec[2].ToCString(), anXYZ.z());
myToPickPnt = false;
}
}
return AIS_ViewController::UpdateMouseButtons (thePoint, theButtons, theModifiers, theIsEmulated);
}
//==============================================================================
//function : ProcessExpose
//purpose :
//==============================================================================
void ViewerTest_EventManager::ProcessExpose()
{
if (!myView.IsNull())
{
FlushViewEvents (myCtx, myView, true);
}
}
//==============================================================================
//function : handleViewRedraw
//purpose :
//==============================================================================
void ViewerTest_EventManager::handleViewRedraw (const Handle(AIS_InteractiveContext)& theCtx,
const Handle(V3d_View)& theView)
{
myUpdateRequests = 0;
AIS_ViewController::handleViewRedraw (theCtx, theView);
// On non-Windows platforms Aspect_Window::InvalidateContent() from rendering thread does not work as expected
// as in Tcl event loop the new message might go to sleep with new event remaining in queue.
// As a workaround - use dedicated background thread to ping Tcl event loop.
if (myToAskNextFrame)
{
ViewerTest_ContinuousRedrawer& aRedrawer = ViewerTest_ContinuousRedrawer::Instance();
if (!myIsTmpContRedraw
&& (!aRedrawer.IsStarted() || aRedrawer.IsPaused()))
{
myIsTmpContRedraw = true;
#if !defined(_WIN32) && !defined(__EMSCRIPTEN__)
aRedrawer.Start (theView->Window(), 60.0);
#endif
}
// ask more frames
++myUpdateRequests;
#if defined(__EMSCRIPTEN__)
emscripten_async_call (onWasmRedrawView, this, 0);
#endif
}
else if (myIsTmpContRedraw)
{
myIsTmpContRedraw = false;
#ifndef _WIN32
ViewerTest_ContinuousRedrawer& aRedrawer = ViewerTest_ContinuousRedrawer::Instance();
aRedrawer.Pause();
#endif
}
}
//==============================================================================
//function : ProcessConfigure
//purpose :
//==============================================================================
void ViewerTest_EventManager::ProcessConfigure (bool theIsResized)
{
if (!myView.IsNull())
{
if (!theIsResized
// track window moves to reverse stereo pair
&& myView->RenderingParams().StereoMode != Graphic3d_StereoMode_RowInterlaced
&& myView->RenderingParams().StereoMode != Graphic3d_StereoMode_ColumnInterlaced
&& myView->RenderingParams().StereoMode != Graphic3d_StereoMode_ChessBoard)
{
return;
}
myView->Window()->DoResize();
myView->MustBeResized();
myView->Invalidate();
FlushViewEvents (myCtx, myView, true);
}
}
//==============================================================================
//function : ProcessInput
//purpose :
//==============================================================================
void ViewerTest_EventManager::ProcessInput()
{
if (myView.IsNull())
{
return;
}
#if defined(__EMSCRIPTEN__)
// Queue onWasmRedrawView() callback to redraw canvas after all user input is flushed by browser.
// Redrawing viewer on every single message would be a pointless waste of resources,
// as user will see only the last drawn frame due to WebGL implementation details.
if (++myUpdateRequests == 1)
{
#if defined(__EMSCRIPTEN__)
emscripten_async_call (onWasmRedrawView, this, 0);
#endif
}
#else
// handle synchronously
ProcessExpose();
#endif
}
// =======================================================================
// function : navigationKeyModifierSwitch
// purpose :
// =======================================================================
bool ViewerTest_EventManager::navigationKeyModifierSwitch (unsigned int theModifOld,
unsigned int theModifNew,
double theTimeStamp)
{
bool hasActions = false;
for (unsigned int aKeyIter = 0; aKeyIter < Aspect_VKey_ModifiersLower; ++aKeyIter)
{
if (!myKeys.IsKeyDown (aKeyIter))
{
continue;
}
Aspect_VKey anActionOld = Aspect_VKey_UNKNOWN, anActionNew = Aspect_VKey_UNKNOWN;
myNavKeyMap.Find (aKeyIter | theModifOld, anActionOld);
myNavKeyMap.Find (aKeyIter | theModifNew, anActionNew);
if (anActionOld == anActionNew)
{
continue;
}
if (anActionOld != Aspect_VKey_UNKNOWN)
{
myKeys.KeyUp (anActionOld, theTimeStamp);
}
if (anActionNew != Aspect_VKey_UNKNOWN)
{
hasActions = true;
myKeys.KeyDown (anActionNew, theTimeStamp);
}
}
return hasActions;
}
//=======================================================================
//function : KeyDown
//purpose :
//=======================================================================
void ViewerTest_EventManager::KeyDown (Aspect_VKey theKey,
double theTime,
double thePressure)
{
const unsigned int aModifOld = myKeys.Modifiers();
AIS_ViewController::KeyDown (theKey, theTime, thePressure);
const unsigned int aModifNew = myKeys.Modifiers();
if (aModifNew != aModifOld
&& navigationKeyModifierSwitch (aModifOld, aModifNew, theTime))
{
// modifier key just pressed
}
Aspect_VKey anAction = Aspect_VKey_UNKNOWN;
if (myNavKeyMap.Find (theKey | myKeys.Modifiers(), anAction)
&& anAction != Aspect_VKey_UNKNOWN)
{
AIS_ViewController::KeyDown (anAction, theTime, thePressure);
}
}
//=======================================================================
//function : KeyUp
//purpose :
//=======================================================================
void ViewerTest_EventManager::KeyUp (Aspect_VKey theKey,
double theTime)
{
const unsigned int aModifOld = myKeys.Modifiers();
AIS_ViewController::KeyUp (theKey, theTime);
Aspect_VKey anAction = Aspect_VKey_UNKNOWN;
if (myNavKeyMap.Find (theKey | myKeys.Modifiers(), anAction)
&& anAction != Aspect_VKey_UNKNOWN)
{
AIS_ViewController::KeyUp (anAction, theTime);
ProcessKeyPress (anAction);
}
const unsigned int aModifNew = myKeys.Modifiers();
if (aModifNew != aModifOld
&& navigationKeyModifierSwitch (aModifOld, aModifNew, theTime))
{
// modifier key released
}
ProcessKeyPress (theKey | aModifNew);
}
//==============================================================================
//function : ProcessKeyPress
//purpose :
//==============================================================================
void ViewerTest_EventManager::ProcessKeyPress (Aspect_VKey theKey)
{
if (myCtx.IsNull()
|| myView.IsNull())
{
return;
}
switch (theKey)
{
case Aspect_VKey_Backspace: // AXO
{
if (!ViewerTest_V3dView::IsCurrentViewIn2DMode())
{
myView->SetProj(V3d_XposYnegZpos);
}
break;
}
case Aspect_VKey_F:
{
if (myCtx->NbSelected() > 0)
{
myCtx->FitSelected (myView);
}
else
{
myView->FitAll();
}
break;
}
case Aspect_VKey_H: // HLR
{
std::cout << "HLR\n";
myView->SetComputedMode (!myView->ComputedMode());
myView->Redraw();
break;
}
case Aspect_VKey_P: // Type of HLR
{
myCtx->DefaultDrawer()->SetTypeOfHLR (myCtx->DefaultDrawer()->TypeOfHLR() == Prs3d_TOH_Algo
? Prs3d_TOH_PolyAlgo
: Prs3d_TOH_Algo);
if (myCtx->NbSelected() == 0)
{
AIS_ListOfInteractive aListOfShapes;
myCtx->DisplayedObjects (aListOfShapes);
for (AIS_ListIteratorOfListOfInteractive anIter (aListOfShapes); anIter.More(); anIter.Next())
{
if (Handle(AIS_Shape) aShape = Handle(AIS_Shape)::DownCast (anIter.Value()))
{
aShape->SetTypeOfHLR (aShape->TypeOfHLR() == Prs3d_TOH_PolyAlgo
? Prs3d_TOH_Algo
: Prs3d_TOH_PolyAlgo);
myCtx->Redisplay (aShape, Standard_False);
}
}
}
else
{
for (myCtx->InitSelected(); myCtx->MoreSelected(); myCtx->NextSelected())
{
if (Handle(AIS_Shape) aShape = Handle(AIS_Shape)::DownCast (myCtx->SelectedInteractive()))
{
aShape->SetTypeOfHLR (aShape->TypeOfHLR() == Prs3d_TOH_PolyAlgo
? Prs3d_TOH_Algo
: Prs3d_TOH_PolyAlgo);
myCtx->Redisplay (aShape, Standard_False);
}
}
}
myCtx->UpdateCurrentViewer();
break;
}
case Aspect_VKey_S | Aspect_VKeyFlags_CTRL:
case Aspect_VKey_W | Aspect_VKeyFlags_CTRL:
{
Standard_Integer aDispMode = AIS_Shaded;
if (theKey == (Aspect_VKey_S | Aspect_VKeyFlags_CTRL))
{
aDispMode = AIS_Shaded;
std::cout << "setup Shaded display mode\n";
}
else
{
aDispMode = AIS_WireFrame;
std::cout << "setup WireFrame display mode\n";
}
if (myCtx->NbSelected() == 0)
{
myCtx->SetDisplayMode (aDispMode, true);
}
else
{
for (myCtx->InitSelected(); myCtx->MoreSelected(); myCtx->NextSelected())
{
myCtx->SetDisplayMode (myCtx->SelectedInteractive(), aDispMode, false);
}
myCtx->UpdateCurrentViewer();
}
break;
}
case Aspect_VKey_U: // Unset display mode
{
std::cout << "reset display mode to defaults\n";
if (myCtx->NbSelected() == 0)
{
myCtx->SetDisplayMode (AIS_WireFrame, true);
}
else
{
for (myCtx->InitSelected(); myCtx->MoreSelected(); myCtx->NextSelected())
{
myCtx->UnsetDisplayMode (myCtx->SelectedInteractive(), false);
}
myCtx->UpdateCurrentViewer();
}
break;
}
case Aspect_VKey_T:
{
if (!ViewerTest_V3dView::IsCurrentViewIn2DMode())
{
myView->SetProj (V3d_TypeOfOrientation_Zup_Top);
}
break;
}
case Aspect_VKey_B:
{
if (!ViewerTest_V3dView::IsCurrentViewIn2DMode())
{
myView->SetProj (V3d_TypeOfOrientation_Zup_Bottom);
}
break;
}
case Aspect_VKey_L:
{
if (!ViewerTest_V3dView::IsCurrentViewIn2DMode())
{
myView->SetProj (V3d_TypeOfOrientation_Zup_Left);
}
break;
}
case Aspect_VKey_R:
{
if (!ViewerTest_V3dView::IsCurrentViewIn2DMode())
{
myView->SetProj (V3d_TypeOfOrientation_Zup_Right);
}
break;
}
case Aspect_VKey_Comma:
{
myCtx->HilightNextDetected (myView);
break;
}
case Aspect_VKey_Period:
{
myCtx->HilightPreviousDetected (myView);
break;
}
case Aspect_VKey_Slash:
case Aspect_VKey_NumpadDivide:
{
Handle(Graphic3d_Camera) aCamera = myView->Camera();
if (aCamera->IsStereo())
{
aCamera->SetIOD (aCamera->GetIODType(), aCamera->IOD() - 0.01);
myView->Redraw();
}
break;
}
case Aspect_VKey_NumpadMultiply:
{
Handle(Graphic3d_Camera) aCamera = myView->Camera();
if (aCamera->IsStereo())
{
aCamera->SetIOD (aCamera->GetIODType(), aCamera->IOD() + 0.01);
myView->Redraw();
}
break;
}
case Aspect_VKey_Delete:
{
if (!myCtx.IsNull()
&& myCtx->NbSelected() > 0)
{
Draw_Interprete ("verase");
}
break;
}
case Aspect_VKey_Escape:
{
if (!myCtx.IsNull()
&& ViewerTest_EventManager::ToCloseViewOnEscape())
{
Draw_Interprete (ViewerTest_EventManager::ToExitOnCloseView() ? "exit" : "vclose");
}
break;
}
case Aspect_VKey_NavSpeedDecrease:
case Aspect_VKey_NavSpeedIncrease:
{
// handle slide speed
float aNewSpeed = theKey == Aspect_VKey_NavSpeedDecrease
? myWalkSpeedRelative * 0.5f
: myWalkSpeedRelative * 2.0f;
if (aNewSpeed >= 0.00001f
&& aNewSpeed <= 10.0f)
{
if (Abs (aNewSpeed - 0.1f) < 0.001f)
{
aNewSpeed = 0.1f;
}
myWalkSpeedRelative = aNewSpeed;
}
break;
}
}
if (theKey >= Aspect_VKey_0
&& theKey <= Aspect_VKey_7)
{
const Standard_Integer aSelMode = theKey - Aspect_VKey_0;
bool toEnable = true;
if (!myCtx.IsNull())
{
AIS_ListOfInteractive aPrsList;
myCtx->DisplayedObjects (aPrsList);
for (AIS_ListOfInteractive::Iterator aPrsIter (aPrsList); aPrsIter.More() && toEnable; aPrsIter.Next())
{
TColStd_ListOfInteger aModes;
myCtx->ActivatedModes (aPrsIter.Value(), aModes);
for (TColStd_ListOfInteger::Iterator aModeIter (aModes); aModeIter.More() && toEnable; aModeIter.Next())
{
if (aModeIter.Value() == aSelMode)
{
toEnable = false;
}
}
}
}
TCollection_AsciiString aCmd = TCollection_AsciiString ("vselmode ") + aSelMode + (toEnable ? " 1" : " 0");
Draw_Interprete (aCmd.ToCString());
}
}
#if defined(__EMSCRIPTEN__)
//! Handle browser window resize event.
static EM_BOOL onResizeCallback (int theEventType, const EmscriptenUiEvent* theEvent, void* )
{
Handle(ViewerTest_EventManager) aViewCtrl = ViewerTest::CurrentEventManager();
if (!aViewCtrl.IsNull()
&& !ViewerTest::CurrentView().IsNull())
{
Handle(Wasm_Window) aWindow = Handle(Wasm_Window)::DownCast (ViewerTest::CurrentView()->Window());
return aWindow->ProcessUiEvent (*aViewCtrl, theEventType, theEvent) ? EM_TRUE : EM_FALSE;
}
return EM_FALSE;
}
//! Handle mouse input event.
static EM_BOOL onWasmMouseCallback (int theEventType, const EmscriptenMouseEvent* theEvent, void* )
{
Handle(ViewerTest_EventManager) aViewCtrl = ViewerTest::CurrentEventManager();
if (!aViewCtrl.IsNull()
&& !ViewerTest::CurrentView().IsNull())
{
Handle(Wasm_Window) aWindow = Handle(Wasm_Window)::DownCast (ViewerTest::CurrentView()->Window());
return aWindow->ProcessMouseEvent (*aViewCtrl, theEventType, theEvent) ? EM_TRUE : EM_FALSE;
}
return EM_FALSE;
}
//! Handle mouse wheel event.
static EM_BOOL onWasmWheelCallback (int theEventType, const EmscriptenWheelEvent* theEvent, void* )
{
Handle(ViewerTest_EventManager) aViewCtrl = ViewerTest::CurrentEventManager();
if (!aViewCtrl.IsNull()
&& !ViewerTest::CurrentView().IsNull())
{
Handle(Wasm_Window) aWindow = Handle(Wasm_Window)::DownCast (ViewerTest::CurrentView()->Window());
return aWindow->ProcessWheelEvent (*aViewCtrl, theEventType, theEvent) ? EM_TRUE : EM_FALSE;
}
return EM_FALSE;
}
//! Handle touch input event.
static EM_BOOL onWasmTouchCallback (int theEventType, const EmscriptenTouchEvent* theEvent, void* )
{
Handle(ViewerTest_EventManager) aViewCtrl = ViewerTest::CurrentEventManager();
if (!aViewCtrl.IsNull()
&& !ViewerTest::CurrentView().IsNull())
{
Handle(Wasm_Window) aWindow = Handle(Wasm_Window)::DownCast (ViewerTest::CurrentView()->Window());
return aWindow->ProcessTouchEvent (*aViewCtrl, theEventType, theEvent) ? EM_TRUE : EM_FALSE;
}
return EM_FALSE;
}
//! Handle keyboard input event.
static EM_BOOL onWasmKeyCallback (int theEventType, const EmscriptenKeyboardEvent* theEvent, void* )
{
Handle(ViewerTest_EventManager) aViewCtrl = ViewerTest::CurrentEventManager();
if (!aViewCtrl.IsNull()
&& !ViewerTest::CurrentView().IsNull())
{
Handle(Wasm_Window) aWindow = Handle(Wasm_Window)::DownCast (ViewerTest::CurrentView()->Window());
aWindow->ProcessKeyEvent (*aViewCtrl, theEventType, theEvent);
return EM_TRUE;
}
return EM_FALSE;
}
#endif
// ==============================================================================
// function : SetupWindowCallbacks
// purpose :
// ==============================================================================
void ViewerTest_EventManager::SetupWindowCallbacks (const Handle(Aspect_Window)& theWin)
{
#ifdef _WIN32
(void )theWin;
#elif defined(HAVE_XLIB)
// X11
Window anXWin = (Window )theWin->NativeHandle();
Display* anXDisplay = (Display* )theWin->DisplayConnection()->GetDisplayAspect();
XSynchronize (anXDisplay, 1);
// X11 : For keyboard on SUN
XWMHints aWmHints;
memset (&aWmHints, 0, sizeof(aWmHints));
aWmHints.flags = InputHint;
aWmHints.input = 1;
XSetWMHints (anXDisplay, anXWin, &aWmHints);
XSelectInput (anXDisplay, anXWin,
ExposureMask | KeyPressMask | KeyReleaseMask
| ButtonPressMask | ButtonReleaseMask
| StructureNotifyMask
| PointerMotionMask
| Button1MotionMask | Button2MotionMask
| Button3MotionMask | FocusChangeMask);
Atom aDeleteWindowAtom = theWin->DisplayConnection()->GetAtom (Aspect_XA_DELETE_WINDOW);
XSetWMProtocols (anXDisplay, anXWin, &aDeleteWindowAtom, 1);
XSynchronize (anXDisplay, 0);
#elif defined(__EMSCRIPTEN__)
Handle(Wasm_Window) aWindow = Handle(Wasm_Window)::DownCast (theWin);
if (aWindow->CanvasId().IsEmpty()
|| aWindow->CanvasId() == "#")
{
Message::SendFail ("Error: unable registering callbacks to Module.canvas");
return;
}
const char* aTargetId = aWindow->CanvasId().ToCString();
const EM_BOOL toUseCapture = EM_TRUE;
void* anOpaque = NULL; //this; // unused
// make sure to clear previously set listeners (e.g. created by another ViewerTest_EventManager instance)
emscripten_html5_remove_all_event_listeners();
// resize event implemented only for a window by browsers,
// so that if web application changes canvas size by other means it should use another way to tell OCCT about resize
emscripten_set_resize_callback (EMSCRIPTEN_EVENT_TARGET_WINDOW, anOpaque, toUseCapture, onResizeCallback);
emscripten_set_mousedown_callback (aTargetId, anOpaque, toUseCapture, onWasmMouseCallback);
emscripten_set_mouseup_callback (aTargetId, anOpaque, toUseCapture, onWasmMouseCallback);
emscripten_set_mousemove_callback (aTargetId, anOpaque, toUseCapture, onWasmMouseCallback);
emscripten_set_dblclick_callback (aTargetId, anOpaque, toUseCapture, onWasmMouseCallback);
emscripten_set_click_callback (aTargetId, anOpaque, toUseCapture, onWasmMouseCallback);
emscripten_set_mouseenter_callback (aTargetId, anOpaque, toUseCapture, onWasmMouseCallback);
emscripten_set_mouseleave_callback (aTargetId, anOpaque, toUseCapture, onWasmMouseCallback);
emscripten_set_wheel_callback (aTargetId, anOpaque, toUseCapture, onWasmWheelCallback);
emscripten_set_touchstart_callback (aTargetId, anOpaque, toUseCapture, onWasmTouchCallback);
emscripten_set_touchend_callback (aTargetId, anOpaque, toUseCapture, onWasmTouchCallback);
emscripten_set_touchmove_callback (aTargetId, anOpaque, toUseCapture, onWasmTouchCallback);
emscripten_set_touchcancel_callback(aTargetId, anOpaque, toUseCapture, onWasmTouchCallback);
// keyboard input requires a focusable element or EMSCRIPTEN_EVENT_TARGET_WINDOW
emscripten_set_keydown_callback (aTargetId, anOpaque, toUseCapture, onWasmKeyCallback);
emscripten_set_keyup_callback (aTargetId, anOpaque, toUseCapture, onWasmKeyCallback);
#else
(void )theWin;
#endif
}