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3281 lines
115 KiB
C++
Executable File
3281 lines
115 KiB
C++
Executable File
// File: ViewerTest_ObjectsCommands.cxx
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// Created: Thu Nov 12 15:50:42 1998
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// Author: Robert COUBLANC
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// Copyright: OPEN CASCADE 1998
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//===============================================
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//
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// AIS Objects Creation : Datums (axis,trihedrons,lines,planes)
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//
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//===============================================
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <ViewerTest.hxx>
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#include <string.h>
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#include <Quantity_NameOfColor.hxx>
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#include <Draw_Interpretor.hxx>
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#include <Draw.hxx>
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#include <Draw_Appli.hxx>
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#include <DBRep.hxx>
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#include <OSD_Chronometer.hxx>
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#include <TCollection_AsciiString.hxx>
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#include <Visual3d_View.hxx>
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#include <V3d_Viewer.hxx>
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#include <V3d_View.hxx>
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#include <V3d_Plane.hxx>
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#include <V3d.hxx>
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#include <AIS_Shape.hxx>
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#include <AIS_DisplayMode.hxx>
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#include <TColStd_MapOfInteger.hxx>
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#include <AIS_MapOfInteractive.hxx>
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#include <ViewerTest_DoubleMapOfInteractiveAndName.hxx>
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#include <ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName.hxx>
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#include <ViewerTest_EventManager.hxx>
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#include <TopoDS_Solid.hxx>
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#include <BRepTools.hxx>
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#include <BRep_Builder.hxx>
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#include <TopAbs_ShapeEnum.hxx>
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#include <TopoDS.hxx>
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#include <BRep_Tool.hxx>
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#include <TopExp_Explorer.hxx>
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#include <BRepAdaptor_Curve.hxx>
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#include <BRepAdaptor_Surface.hxx>
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#include <TopAbs.hxx>
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#include <TopExp.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <TopoDS_Shape.hxx>
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#include <TopoDS_Face.hxx>
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#include <Draw_Window.hxx>
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#include <AIS_ListIteratorOfListOfInteractive.hxx>
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#include <AIS_ListOfInteractive.hxx>
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#include <AIS_DisplayMode.hxx>
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#include <AIS_Shape.hxx>
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#include <AIS_InteractiveContext.hxx>
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#include <Geom_Plane.hxx>
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#include <gp_Pln.hxx>
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#include <AIS_AngleDimension.hxx>
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#include <TCollection_ExtendedString.hxx>
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#include <GC_MakePlane.hxx>
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#include <gp_Circ.hxx>
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#include <AIS_Axis.hxx>
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#include <Geom_Axis2Placement.hxx>
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#include <Geom_Axis1Placement.hxx>
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#include <AIS_Trihedron.hxx>
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#include <AIS_Axis.hxx>
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#include <HLRAlgo_Projector.hxx>
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#include <HLRBRep_PolyAlgo.hxx>
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#include <HLRBRep_PolyHLRToShape.hxx>
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#include <Aspect_Window.hxx>
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#include <Graphic3d_ArrayOfPoints.hxx>
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#include <Graphic3d_ArrayOfSegments.hxx>
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#include <Graphic3d_ArrayOfPolylines.hxx>
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#include <Graphic3d_ArrayOfTriangles.hxx>
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#include <Graphic3d_ArrayOfTriangleFans.hxx>
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#include <Graphic3d_ArrayOfTriangleStrips.hxx>
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#include <Graphic3d_ArrayOfQuadrangles.hxx>
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#include <Graphic3d_ArrayOfQuadrangleStrips.hxx>
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#include <Graphic3d_ArrayOfPolygons.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Standard_Real.hxx>
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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#endif
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#ifdef WNT
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#define _CRT_SECURE_NO_DEPRECATE
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#pragma warning (disable:4996)
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#endif
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extern ViewerTest_DoubleMapOfInteractiveAndName& GetMapOfAIS();
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extern Standard_Boolean VDisplayAISObject (const TCollection_AsciiString& theName,
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const Handle(AIS_InteractiveObject)& theAISObj,
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Standard_Boolean theReplaceIfExists = Standard_True);
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Standard_IMPORT int ViewerMainLoop(Standard_Integer argc, const char** argv);
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extern Handle(AIS_InteractiveContext)& TheAISContext();
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//==============================================================================
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//function : Vtrihedron 2d
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//purpose : Create a plane with a 2D trihedron from a faceselection
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//Draw arg : vtri2d name
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//==============================================================================
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#include <AIS_PlaneTrihedron.hxx>
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static int VTrihedron2D (Draw_Interpretor& di, Standard_Integer argc, const char** argv)
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{
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// Verification des arguments
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if ( argc!=2) {di<<argv[0]<<" error"<<"\n"; return 1;}
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// Declarations
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Standard_Integer myCurrentIndex;
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// Fermeture des contextes
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TheAISContext()->CloseAllContexts();
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// Ouverture d'un contexte local et recuperation de son index.
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TheAISContext()->OpenLocalContext();
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myCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
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// On active les modes de selections faces.
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TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(4) );
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di<<" Select a face ."<<"\n";
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// Boucle d'attente waitpick.
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Standard_Integer argccc = 5;
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const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
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const char **argvvv = (const char **) bufff;
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while (ViewerMainLoop( argccc, argvvv) ) { }
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// fin de la boucle
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TopoDS_Shape ShapeB;
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for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
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ShapeB = TheAISContext()->SelectedShape();
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}
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TopoDS_Face FaceB=TopoDS::Face(ShapeB);
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// Construction du Plane
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// recuperation des edges des faces.
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TopExp_Explorer FaceExpB(FaceB,TopAbs_EDGE);
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TopoDS_Edge EdgeB=TopoDS::Edge(FaceExpB.Current() );
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// declarations
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gp_Pnt A,B,C;
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// si il y a plusieurs edges
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if (FaceExpB.More() ) {
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FaceExpB.Next();
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TopoDS_Edge EdgeC=TopoDS::Edge(FaceExpB.Current() );
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BRepAdaptor_Curve theCurveB(EdgeB);
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BRepAdaptor_Curve theCurveC(EdgeC);
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A=theCurveC.Value(0.1);
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B=theCurveC.Value(0.9);
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C=theCurveB.Value(0.5);
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}
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else {
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// FaceB a 1 unique edge courbe
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BRepAdaptor_Curve theCurveB(EdgeB);
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A=theCurveB.Value(0.1);
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B=theCurveB.Value(0.9);
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C=theCurveB.Value(0.5);
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}
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// Construction du Geom_Plane
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GC_MakePlane MkPlane(A,B,C);
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Handle(Geom_Plane) theGeomPlane=MkPlane.Value();
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// Construction de l'AIS_PlaneTrihedron
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Handle(AIS_PlaneTrihedron) theAISPlaneTri= new AIS_PlaneTrihedron(theGeomPlane );
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// Fermeture du contexte local.
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TheAISContext()->CloseLocalContext(myCurrentIndex);
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// on le display & bind
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TheAISContext()->Display(theAISPlaneTri );
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GetMapOfAIS().Bind ( theAISPlaneTri ,argv[1]);
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return 0;
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}
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//==============================================================================
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//function : VTriherdron
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//author : ege
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//purpose : Create a trihedron. If no arguments are set, the default
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// trihedron (Oxyz) is created.
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//Draw arg : vtrihedron name [Xo] [Yo] [Zo] [Zu] [Zv] [Zw] [Xu] [Xv] [Xw]
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//==============================================================================
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static int VTrihedron (Draw_Interpretor& di, Standard_Integer argc, const char** argv)
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{
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// Verification des arguments
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if ( argc<2 || argc>11) {di<<argv[0]<<" Syntaxe error"<<"\n"; return 1;}
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// Declarations et creation des objets par default
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TCollection_AsciiString name=argv[1];
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if(argc > 5 && argc!=11)
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{di<<argv[0]<<" Syntaxe error"<<"\n"; return 1;}
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// Cas ou il y a des arguments
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Standard_Real coord[9]={0.,0.,0.,0.,0.,1.,1.,0.,0.};
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if (argc>2){
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Standard_Integer i ;
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for( i=0;i<=2;i++)
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coord[i]= atof(argv[2+i]);
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if(argc>5){
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for(i=0;i<=2;i++){
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coord[3+i] = atof(argv[6+i]);
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coord[6+i] = atof(argv[8+i]);
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}
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}
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}
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gp_Pnt ThePoint(coord[0],coord[1],coord[2]);
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gp_Dir TheZVector(coord[3],coord[4],coord[5]);
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gp_Dir TheXVector(coord[6],coord[7],coord[8]);
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if ( !TheZVector.IsNormal(TheXVector,PI/180)) {di<<argv[0]<<" VectorX is not normal to VectorZ"<<"\n"; return 1;}
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Handle(Geom_Axis2Placement) OrigineAndAxii=new Geom_Axis2Placement(ThePoint,TheZVector,TheXVector);
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// Creation du triedre
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Handle(AIS_Trihedron) aShape= new AIS_Trihedron(OrigineAndAxii);
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GetMapOfAIS().Bind(aShape,name);
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TheAISContext()->Display(aShape);
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return 0;
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}
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//==============================================================================
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//function : VSize
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//author : ege
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//purpose : Change the size of a named or selected trihedron
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// if no name : it affects the trihedrons witch are selected otherwise nothing is donne
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// if no value, the value is set at 100 by default
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//Draw arg : vsize [name] [size]
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//==============================================================================
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static int VSize (Draw_Interpretor& di, Standard_Integer argc, const char** argv)
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{
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// Declaration de booleens
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Standard_Boolean ThereIsName;
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Standard_Boolean ThereIsCurrent;
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Standard_Real value;
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Standard_Boolean hascol;
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#ifdef DEB
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Quantity_NameOfColor col;
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#else
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Quantity_NameOfColor col = Quantity_NOC_BLACK ;
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#endif
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// Verification des arguments
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if ( argc>3 ) {di<<argv[0]<<" Syntaxe error"<<"\n"; return 1;}
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// Verification du nombre d'arguments
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if (argc==1) {ThereIsName=Standard_False;value=100;}
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else if (argc==2) {ThereIsName=Standard_False;value=atof(argv[1]);}
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else {ThereIsName=Standard_True;value=atof(argv[2]);}
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// On ferme le contexte local pour travailler dans le contexte global
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if(TheAISContext()->HasOpenedContext())
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TheAISContext()->CloseLocalContext();
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// On set le booleen ThereIsCurrent
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if (TheAISContext() -> NbCurrents() > 0) {ThereIsCurrent=Standard_True;}
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else {ThereIsCurrent=Standard_False;}
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//===============================================================
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// Il n'y a pas de nom mais des objets selectionnes
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//===============================================================
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if (!ThereIsName && ThereIsCurrent)
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{
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ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName
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it (GetMapOfAIS());
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while ( it.More() ) {
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Handle(AIS_InteractiveObject) aShape=
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Handle(AIS_InteractiveObject)::DownCast(it.Key1());
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if (!aShape.IsNull() && TheAISContext()->IsCurrent(aShape) )
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{
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// On verifie que l'AIS InteraciveObject selectionne est bien
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// un AIS_Trihedron
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if (aShape->Type()==AIS_KOI_Datum && aShape->Signature()==3) {
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if (aShape->HasColor()) {
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hascol=Standard_True;
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// On recupere la couleur de aShape
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col=aShape->Color();}
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else hascol=Standard_False;
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// On downcast aShape de AIS_InteractiveObject a AIS_Trihedron
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// pour lui appliquer la methode SetSize()
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Handle(AIS_Trihedron) aTrihedron = *(Handle(AIS_Trihedron)*) &aShape;
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// C'est bien un triedre,on chage sa valeur!
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aTrihedron->SetSize(value);
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// On donne la couleur au Trihedron
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if(hascol) aTrihedron->SetColor(col);
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else aTrihedron->UnsetColor();
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// The trihedron hasn't be errased from the map
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// so you just have to redisplay it
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TheAISContext() ->Redisplay(aTrihedron,Standard_False);
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}
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}
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it.Next();
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}
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TheAISContext() ->UpdateCurrentViewer();
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}
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//===============================================================
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// Il n'y a pas d'arguments et aucuns objets selectionne Rien A Faire!
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//===============================================================
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//===============================================================
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// Il y a un nom de triedre passe en argument
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//===============================================================
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if (ThereIsName) {
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TCollection_AsciiString name=argv[1];
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// on verifie que ce nom correspond bien a une shape
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Standard_Boolean IsBound= GetMapOfAIS().IsBound2(name);
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if (IsBound) {
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// on recupere la shape dans la map des objets displayes
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Handle(AIS_InteractiveObject) aShape =
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Handle(AIS_InteractiveObject)::DownCast(GetMapOfAIS().Find2(name));
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// On verifie que l'AIS InteraciveObject est bien
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// un AIS_Trihedron
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if (!aShape.IsNull() &&
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aShape->Type()==AIS_KOI_Datum && aShape->Signature()==3)
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{
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if (aShape->HasColor()) {
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hascol=Standard_True;
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// On recupere la couleur de aShape
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col=aShape->Color();}
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else hascol=Standard_False;
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// On downcast aShape de AIS_InteractiveObject a AIS_Trihedron
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// pour lui appliquer la methode SetSize()
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Handle(AIS_Trihedron) aTrihedron = *(Handle(AIS_Trihedron)*) &aShape;
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// C'est bien un triedre,on chage sa valeur
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aTrihedron->SetSize(value);
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// On donne la couleur au Trihedron
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if(hascol) aTrihedron->SetColor(col);
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else aTrihedron->UnsetColor();
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// The trihedron hasn't be errased from the map
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// so you just have to redisplay it
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TheAISContext() ->Redisplay(aTrihedron,Standard_False);
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TheAISContext() ->UpdateCurrentViewer();
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}
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}
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}
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return 0;
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}
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//==============================================================================
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//==============================================================================
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//function : VPlaneTrihedron
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//purpose : Create a plane from a trihedron selection. If no arguments are set, the default
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//Draw arg : vplanetri name
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//==============================================================================
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#include <AIS_Plane.hxx>
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static int VPlaneTrihedron (Draw_Interpretor& di, Standard_Integer argc, const char** argv)
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{
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// Verification des arguments
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if ( argc!=2) {di<<argv[0]<<" error"<<"\n"; return 1;}
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// Declarations
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Standard_Integer myCurrentIndex;
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// Fermeture des contextes locaux
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TheAISContext()->CloseAllContexts();
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// On recupere tous les trihedrons de la GetMapOfAIS()
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// et on active le mode de selection par face.
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// =================================================
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// Ouverture d'un contexte local et recuperation de son index.
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TheAISContext()->OpenLocalContext(Standard_False);
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myCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
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ViewerTest_DoubleMapIteratorOfDoubleMapOfInteractiveAndName
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it (GetMapOfAIS());
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while(it.More()){
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Handle(AIS_InteractiveObject) ShapeA =
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Handle(AIS_InteractiveObject)::DownCast(it.Key1());
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// On verifie que c'est bien un trihedron
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if (!ShapeA.IsNull() &&
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ShapeA->Type()==AIS_KOI_Datum && ShapeA->Signature()==3 ) {
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// on le downcast
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Handle(AIS_Trihedron) TrihedronA =((*(Handle(AIS_Trihedron)*)&ShapeA));
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// on le charge dans le contexte et on active le mode Plane.
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TheAISContext()->Load(TrihedronA,0,Standard_False);
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TheAISContext()->Activate(TrihedronA,3);
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}
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it.Next();
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}
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di<<" Select a plane."<<"\n";
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// Boucle d'attente waitpick.
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Standard_Integer argccc = 5;
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const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
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const char **argvvv = (const char **) bufff;
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while (ViewerMainLoop( argccc, argvvv) ) { }
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// fin de la boucle
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Handle(AIS_InteractiveObject) theIOB;
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for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
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theIOB = TheAISContext()->Interactive();
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}
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// on le downcast
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Handle(AIS_Plane) PlaneB =((*(Handle(AIS_Plane)*)&theIOB));
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// Fermeture du contexte local.
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TheAISContext()->CloseLocalContext(myCurrentIndex);
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// on le display & bind
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TheAISContext()->Display(PlaneB );
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GetMapOfAIS().Bind ( PlaneB ,argv[1]);
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return 0;
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}
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//==============================================================================
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// Fonction First click 2de click
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//
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// vaxis vertex vertex
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// edge None
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// vaxispara edge vertex
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// vaxisortho edge Vertex
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// vaxisinter Face Face
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//==============================================================================
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//==============================================================================
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//function : VAxisBuilder
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//purpose :
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//Draw arg : vaxis AxisName Xa Ya Za Xb Yb Zb
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//==============================================================================
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <TopExp.hxx>
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#include <Geom_Line.hxx>
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static int VAxisBuilder(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
|
|
{
|
|
// Declarations
|
|
Standard_Boolean HasArg;
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TCollection_AsciiString name;
|
|
Standard_Integer MyCurrentIndex;
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|
|
|
// Verification
|
|
if (argc<2 || argc>8 ) {di<<" Syntaxe error"<<"\n";return 1;}
|
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if (argc==8) HasArg=Standard_True;
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else HasArg=Standard_False;
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|
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name=argv[1];
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// Fermeture des contextes
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TheAISContext()->CloseAllContexts();
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|
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// Cas ou il y a des arguments
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// Purpose: Teste le constructeur AIS_Axis::AIS_Axis(x: Line from Geom)
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if (HasArg) {
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Standard_Real coord[6];
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for(Standard_Integer i=0;i<=5;i++){
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coord[i]=atof(argv[2+i]);
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}
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gp_Pnt p1(coord[0],coord[1],coord[2]), p2(coord[3],coord[4],coord[5]) ;
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gp_Vec myVect (p1,p2);
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Handle(Geom_Line) myLine=new Geom_Line (p1 ,myVect );
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Handle(AIS_Axis) TheAxis=new AIS_Axis (myLine );
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GetMapOfAIS().Bind (TheAxis,name);
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TheAISContext()->Display(TheAxis);
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}
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|
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// Pas d'arguments
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else {
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// fonction vaxis
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// Purpose: Teste le constructeur AIS_Axis::AIS_Axis (x:Axis1Placement from Geom)
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if ( !strcasecmp(argv[0], "vaxis")) {
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TheAISContext()->OpenLocalContext();
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MyCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
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|
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// Active le mode edge et le mode vertex
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TheAISContext()->ActivateStandardMode(AIS_Shape::SelectionType(1) );
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TheAISContext()->ActivateStandardMode(AIS_Shape::SelectionType(2) );
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di<<" Select an edge or a vertex."<<"\n";
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|
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// Boucle d'attente waitpick.
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Standard_Integer argcc = 5;
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const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
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const char **argvv = (const char **) buff;
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while (ViewerMainLoop( argcc, argvv) ) { }
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// fin de la boucle
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|
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// recuperation de la shape.
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TopoDS_Shape ShapeA;
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for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
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ShapeA = TheAISContext()->SelectedShape();
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}
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// recuperation de l'AIS_InteractiveObject
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//Handle(AIS_InteractiveObject) myAISio=TheAISContext()->Current();
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// down cast en AIS_Point si sig et type
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// AIS_Point -> Geom_Pnt ....
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|
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if (ShapeA.ShapeType()==TopAbs_VERTEX) {
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// on desactive le mode edge
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TheAISContext()->DeactivateStandardMode(AIS_Shape::SelectionType(2) );
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di<<" Select a different vertex."<<"\n";
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|
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TopoDS_Shape ShapeB;
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do {
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// Boucle d'attente waitpick.
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Standard_Integer argccc = 5;
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const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
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const char **argvvv = (const char **) bufff;
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while (ViewerMainLoop( argccc, argvvv) ) { }
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// fin de la boucle
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for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
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ShapeB = TheAISContext()->SelectedShape();
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}
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|
|
|
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} while(ShapeB.IsSame(ShapeA) );
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|
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// Fermeture du context local
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TheAISContext()->CloseLocalContext(MyCurrentIndex);
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|
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// Construction de l'axe
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gp_Pnt A=BRep_Tool::Pnt(TopoDS::Vertex(ShapeA) );
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gp_Pnt B=BRep_Tool::Pnt(TopoDS::Vertex(ShapeB) );
|
|
gp_Vec V (A,B);
|
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gp_Dir D (V);
|
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Handle(Geom_Axis1Placement) OrigineAndVect=new Geom_Axis1Placement (A,D);
|
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Handle(AIS_Axis) TheAxis=new AIS_Axis (OrigineAndVect);
|
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GetMapOfAIS().Bind (TheAxis,name);
|
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TheAISContext()->Display(TheAxis);
|
|
}
|
|
else {
|
|
// Un unique edge (ShapeA) a ete picke
|
|
// Fermeture du context local
|
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TheAISContext()->CloseLocalContext(MyCurrentIndex);
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// Constuction de l'axe
|
|
TopoDS_Edge ed =TopoDS::Edge(ShapeA);
|
|
TopoDS_Vertex Va,Vb;
|
|
TopExp::Vertices(ed,Va,Vb );
|
|
gp_Pnt A=BRep_Tool::Pnt(Va);
|
|
gp_Pnt B=BRep_Tool::Pnt(Vb);
|
|
gp_Vec V (A,B);
|
|
gp_Dir D (V);
|
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Handle(Geom_Axis1Placement) OrigineAndVect=new Geom_Axis1Placement (A,D);
|
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Handle(AIS_Axis) TheAxis=new AIS_Axis (OrigineAndVect);
|
|
GetMapOfAIS().Bind (TheAxis,name);
|
|
TheAISContext()->Display(TheAxis);
|
|
}
|
|
|
|
}
|
|
|
|
// Fonction axispara
|
|
// Purpose: Teste le constructeur AIS_Axis::AIS_Axis(x: Axis2Placement from Geom, y: TypeOfAxis from AIS)
|
|
else if ( !strcasecmp(argv[0], "vaxispara")) {
|
|
|
|
TheAISContext()->OpenLocalContext();
|
|
MyCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
|
|
|
|
// Active le mode edge
|
|
TheAISContext()->ActivateStandardMode(AIS_Shape::SelectionType(2) );
|
|
di<<" Select an edge."<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argcc = 5;
|
|
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvv = (const char **) buff;
|
|
while (ViewerMainLoop( argcc, argvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeA;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeA = TheAISContext()->SelectedShape();
|
|
}
|
|
// Active le mode vertex et deactive edges
|
|
TheAISContext()->DeactivateStandardMode(AIS_Shape::SelectionType(2) );
|
|
TheAISContext()->ActivateStandardMode(AIS_Shape::SelectionType(1) );
|
|
di<<" Select a vertex."<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argccc = 5;
|
|
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvvv = (const char **) bufff;
|
|
while (ViewerMainLoop( argccc, argvvv) ) { }
|
|
// fin de la boucle
|
|
|
|
// On peut choisir un pnt sur l'edge
|
|
TopoDS_Shape ShapeB;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeB = TheAISContext()->SelectedShape();
|
|
}
|
|
// Fermeture du context local
|
|
TheAISContext()->CloseLocalContext(MyCurrentIndex);
|
|
|
|
// Construction de l'axe
|
|
TopoDS_Edge ed=TopoDS::Edge(ShapeA) ;
|
|
gp_Pnt B=BRep_Tool::Pnt(TopoDS::Vertex(ShapeB) );
|
|
TopoDS_Vertex Va,Vc;
|
|
TopExp::Vertices(ed,Va,Vc );
|
|
gp_Pnt A=BRep_Tool::Pnt(Va);
|
|
gp_Pnt C=BRep_Tool::Pnt(Vc);
|
|
gp_Vec V (A,C);
|
|
gp_Dir D (V);
|
|
Handle(Geom_Axis1Placement) OrigineAndVect=new Geom_Axis1Placement (B,D);
|
|
Handle(AIS_Axis) TheAxis=new AIS_Axis (OrigineAndVect);
|
|
GetMapOfAIS().Bind (TheAxis,name);
|
|
TheAISContext()->Display(TheAxis);
|
|
|
|
}
|
|
|
|
// Fonction axisortho
|
|
else {
|
|
TheAISContext()->OpenLocalContext();
|
|
MyCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
|
|
|
|
// Active le mode edge
|
|
TheAISContext()->ActivateStandardMode(AIS_Shape::SelectionType(2) );
|
|
di<<" Select an edge."<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argcc = 5;
|
|
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvv = (const char **) buff;
|
|
while (ViewerMainLoop( argcc, argvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeA;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeA = TheAISContext()->SelectedShape();
|
|
}
|
|
// Active le mode vertex et deactive edges
|
|
TheAISContext()->DeactivateStandardMode(AIS_Shape::SelectionType(2) );
|
|
TheAISContext()->ActivateStandardMode(AIS_Shape::SelectionType(1) );
|
|
di<<" Slect a vertex."<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argccc = 5;
|
|
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvvv = (const char **) bufff;
|
|
while (ViewerMainLoop( argccc, argvvv) ) { }
|
|
// fin de la boucle
|
|
|
|
// On peut choisir un pnt sur l'edge
|
|
TopoDS_Shape ShapeB;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeB = TheAISContext()->SelectedShape();
|
|
}
|
|
// Fermeture du context local
|
|
TheAISContext()->CloseLocalContext(MyCurrentIndex);
|
|
|
|
// Construction de l'axe
|
|
TopoDS_Edge ed=TopoDS::Edge(ShapeA) ;
|
|
gp_Pnt B=BRep_Tool::Pnt(TopoDS::Vertex(ShapeB) );
|
|
TopoDS_Vertex Va,Vc;
|
|
TopExp::Vertices(ed,Va,Vc );
|
|
gp_Pnt A=BRep_Tool::Pnt(Va);
|
|
gp_Pnt C=BRep_Tool::Pnt(Vc);
|
|
gp_Pnt E(A.Y()+A.Z()-C.Y()-C.Z() ,C.X()-A.X() ,C.X()-A.X() );
|
|
gp_Vec V (A,E);
|
|
gp_Dir D (V);
|
|
Handle(Geom_Axis1Placement) OrigineAndVect=new Geom_Axis1Placement (B,D);
|
|
Handle(AIS_Axis) TheAxis=new AIS_Axis (OrigineAndVect);
|
|
GetMapOfAIS().Bind (TheAxis,name);
|
|
TheAISContext()->Display(TheAxis);
|
|
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
//==============================================================================
|
|
// Fonction First click Result
|
|
//
|
|
// vpoint vertex AIS_Point=Vertex
|
|
// edge AIS_Point=Middle of the edge
|
|
//==============================================================================
|
|
|
|
//==============================================================================
|
|
//function : VPointBuilder
|
|
//purpose : Build an AIS_Point from coordinates or with a selected vertex or edge
|
|
//Draw arg : vpoint PoinName [Xa] [Ya] [Za]
|
|
//==============================================================================
|
|
#include <TopoDS_Edge.hxx>
|
|
#include <TopoDS_Vertex.hxx>
|
|
#include <TopExp.hxx>
|
|
#include <AIS_Point.hxx>
|
|
#include <Geom_CartesianPoint.hxx>
|
|
|
|
static int VPointBuilder(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
|
|
{
|
|
// Declarations
|
|
Standard_Boolean HasArg;
|
|
TCollection_AsciiString name;
|
|
Standard_Integer myCurrentIndex;
|
|
|
|
// Verification
|
|
if (argc<2 || argc>5 ) {di<<" Syntaxe error"<<"\n";return 1;}
|
|
if (argc==5) HasArg=Standard_True;
|
|
else HasArg=Standard_False;
|
|
|
|
name=argv[1];
|
|
// Fermeture des contextes
|
|
TheAISContext()->CloseAllContexts();
|
|
|
|
// Il y a des arguments: teste l'unique constructeur AIS_Pnt::AIS_Pnt(Point from Geom)
|
|
if (HasArg) {
|
|
Standard_Real thecoord[3];
|
|
for(Standard_Integer i=0;i<=2;i++)
|
|
thecoord[i]=atof(argv[2+i]);
|
|
Handle(Geom_CartesianPoint ) myGeomPoint= new Geom_CartesianPoint (thecoord[0],thecoord[1],thecoord[2]);
|
|
Handle(AIS_Point) myAISPoint=new AIS_Point(myGeomPoint );
|
|
GetMapOfAIS().Bind (myAISPoint,name);
|
|
TheAISContext()->Display(myAISPoint);
|
|
}
|
|
|
|
// Il n'a pas d'arguments
|
|
else {
|
|
TheAISContext()->OpenLocalContext();
|
|
myCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
|
|
|
|
// Active le mode Vertex et Edges
|
|
TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(1) );
|
|
TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(2) );
|
|
di<<" Select a vertex or an edge(build the middle)"<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argcc = 5;
|
|
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvv = (const char **) buff;
|
|
while (ViewerMainLoop( argcc, argvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeA;
|
|
for (TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeA= TheAISContext()->SelectedShape();
|
|
}
|
|
|
|
if (ShapeA.ShapeType()==TopAbs_VERTEX ) {
|
|
// Un vertex a ete selectionne
|
|
// Fermeture du context local
|
|
TheAISContext()->CloseLocalContext(myCurrentIndex);
|
|
|
|
// Construction du point
|
|
gp_Pnt A=BRep_Tool::Pnt(TopoDS::Vertex(ShapeA ) );
|
|
Handle(Geom_CartesianPoint) myGeomPoint= new Geom_CartesianPoint (A );
|
|
Handle(AIS_Point) myAISPoint = new AIS_Point (myGeomPoint );
|
|
GetMapOfAIS().Bind(myAISPoint,name);
|
|
TheAISContext()->Display(myAISPoint);
|
|
}
|
|
else {
|
|
// Un Edge a ete selectionne
|
|
// Fermeture du context local
|
|
TheAISContext()->CloseLocalContext(myCurrentIndex);
|
|
|
|
// Construction du point milieu de l'edge
|
|
TopoDS_Edge myEdge=TopoDS::Edge(ShapeA);
|
|
TopoDS_Vertex myVertexA,myVertexB;
|
|
TopExp::Vertices (myEdge ,myVertexA ,myVertexB );
|
|
gp_Pnt A=BRep_Tool::Pnt(myVertexA );
|
|
gp_Pnt B=BRep_Tool::Pnt(myVertexB );
|
|
// M est le milieu de [AB]
|
|
Handle(Geom_CartesianPoint) myGeomPointM= new Geom_CartesianPoint ( (A.X()+B.X())/2 , (A.Y()+B.Y())/2 , (A.Z()+B.Z())/2 );
|
|
Handle(AIS_Point) myAISPointM = new AIS_Point (myGeomPointM );
|
|
GetMapOfAIS().Bind(myAISPointM,name);
|
|
TheAISContext()->Display(myAISPointM);
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
|
|
}
|
|
|
|
//==============================================================================
|
|
// Fonction 1st click 2de click 3de click
|
|
// vplane Vertex Vertex Vertex
|
|
// Vertex Edge
|
|
// Edge Vertex
|
|
// Face
|
|
// vplanepara Face Vertex
|
|
// Vertex Face
|
|
// vplaneortho Face Edge
|
|
// Edge Face
|
|
//==============================================================================
|
|
|
|
//==============================================================================
|
|
//function : VPlaneBuilder
|
|
//purpose : Build an AIS_Plane from selected entities or Named AIs components
|
|
//Draw arg : vplane PlaneName [AxisName] [PointName]
|
|
// [PointName] [PointName] [PointName]
|
|
// [PlaneName] [PointName]
|
|
//==============================================================================
|
|
|
|
#include <TopoDS_Edge.hxx>
|
|
#include <TopoDS_Vertex.hxx>
|
|
#include <TopoDS_Face.hxx>
|
|
#include <TopExp.hxx>
|
|
#include <AIS_Plane.hxx>
|
|
#include <Geom_CartesianPoint.hxx>
|
|
#include <Geom_Plane.hxx>
|
|
#include <BRepExtrema_ExtPC.hxx>
|
|
#include <BRepExtrema_ExtPF.hxx>
|
|
#include <BRepAdaptor_Surface.hxx>
|
|
#include <gp_Pln.hxx>
|
|
#include <GC_MakePlane.hxx>
|
|
|
|
static int VPlaneBuilder(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
|
|
{
|
|
// Declarations
|
|
Standard_Boolean HasArg;
|
|
TCollection_AsciiString name;
|
|
Standard_Integer myCurrentIndex;
|
|
|
|
// Verification
|
|
if (argc<2 || argc>5 ) {di<<" Syntaxe error"<<"\n";return 1;}
|
|
if (argc==5 || argc==4) HasArg=Standard_True;
|
|
else HasArg=Standard_False;
|
|
|
|
name=argv[1];
|
|
// Fermeture des contextes
|
|
TheAISContext()->CloseAllContexts();
|
|
|
|
|
|
// Il y a des arguments
|
|
if (HasArg) {
|
|
if (!GetMapOfAIS().IsBound2(argv[2] ) ) {di<<"vplane: error 1st name doesn't exist in the GetMapOfAIS()."<<"\n";return 1;}
|
|
// on recupere la shape dans la map
|
|
Handle(AIS_InteractiveObject) theShapeA =
|
|
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[2] ));
|
|
|
|
// Le premier argument est un AIS_Point 1
|
|
if (!theShapeA.IsNull() &&
|
|
theShapeA->Type()==AIS_KOI_Datum && theShapeA->Signature()==1) {
|
|
// le deuxieme argument doit etre un AIS_Point aussi
|
|
if (argc<5 || !GetMapOfAIS().IsBound2(argv[3] ) ) {di<<"vplane: error 2de name doesn't exist in the GetMapOfAIS()."<<"\n";return 1;}
|
|
// on recupere la shape dans la map
|
|
Handle(AIS_InteractiveObject) theShapeB =
|
|
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[3]));
|
|
// si B n'est pas un AIS_Point
|
|
if (theShapeB.IsNull() ||
|
|
(!(theShapeB->Type()==AIS_KOI_Datum && theShapeB->Signature()==1)))
|
|
{
|
|
di<<"vplane: error 2de object is expected to be an AIS_Point. "<<"\n";
|
|
return 1;
|
|
}
|
|
// le troisieme objet est un AIS_Point
|
|
if (!GetMapOfAIS().IsBound2(argv[4]) ) {di<<"vplane: error 3de name doesn't exist in the GetMapOfAIS()."<<"\n";return 1; }
|
|
// on recupere la shape dans la map
|
|
Handle(AIS_InteractiveObject) theShapeC =
|
|
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[4]));
|
|
// si C n'est pas un AIS_Point
|
|
if (theShapeC.IsNull() ||
|
|
(!(theShapeC->Type()==AIS_KOI_Datum && theShapeC->Signature()==1)))
|
|
{
|
|
di<<"vplane: error 3de object is expected to be an AIS_Point. "<<"\n";
|
|
return 1;
|
|
}
|
|
|
|
// Traitement des objets A,B,C
|
|
// Downcaste de AIS_IO en AIS_Point
|
|
Handle(AIS_Point) theAISPointA= *(Handle(AIS_Point)*)& theShapeA;
|
|
Handle(AIS_Point) theAISPointB= *(Handle(AIS_Point)*)& theShapeB;
|
|
Handle(AIS_Point) theAISPointC= *(Handle(AIS_Point)*)& theShapeC;
|
|
|
|
Handle(Geom_Point ) myGeomPointA= theAISPointA->Component();
|
|
Handle(Geom_CartesianPoint ) myCartPointA= *((Handle(Geom_CartesianPoint)*)& myGeomPointA);
|
|
// Handle(Geom_CartesianPoint ) myCartPointA= *(Handle(Geom_CartesianPoint)*)& (theAISPointA->Component() ) ;
|
|
|
|
Handle(Geom_Point ) myGeomPointB = theAISPointB->Component();
|
|
Handle(Geom_CartesianPoint ) myCartPointB= *((Handle(Geom_CartesianPoint)*)& theAISPointB);
|
|
// Handle(Geom_CartesianPoint ) myCartPointB= *(Handle(Geom_CartesianPoint)*)& (theAISPointB->Component() ) ;
|
|
|
|
Handle(Geom_Point ) myGeomPointBC= theAISPointC->Component();
|
|
Handle(Geom_CartesianPoint ) myCartPointC= *((Handle(Geom_CartesianPoint)*)& theAISPointC);
|
|
// Handle(Geom_CartesianPoint ) myCartPointC= *(Handle(Geom_CartesianPoint)*)& (theAISPointC->Component() ) ;
|
|
|
|
// Verification que les 3 points sont bien differents.
|
|
if (myCartPointB->X()==myCartPointA->X() && myCartPointB->Y()==myCartPointA->Y() && myCartPointB->Z()==myCartPointA->Z() ) {
|
|
// B=A
|
|
di<<"vplane error: same points"<<"\n";return 1;
|
|
}
|
|
if (myCartPointC->X()==myCartPointA->X() && myCartPointC->Y()==myCartPointA->Y() && myCartPointC->Z()==myCartPointA->Z() ) {
|
|
// C=A
|
|
di<<"vplane error: same points"<<"\n";return 1;
|
|
}
|
|
if (myCartPointC->X()==myCartPointB->X() && myCartPointC->Y()==myCartPointB->Y() && myCartPointC->Z()==myCartPointB->Z() ) {
|
|
// C=B
|
|
di<<"vplane error: same points"<<"\n";return 1;
|
|
}
|
|
|
|
gp_Pnt A= myCartPointA->Pnt();
|
|
gp_Pnt B= myCartPointB->Pnt();
|
|
gp_Pnt C= myCartPointC->Pnt();
|
|
|
|
// Construction de l'AIS_Plane
|
|
GC_MakePlane MkPlane (A,B,C);
|
|
Handle(Geom_Plane) myGeomPlane = MkPlane.Value();
|
|
Handle(AIS_Plane) myAISPlane = new AIS_Plane(myGeomPlane );
|
|
GetMapOfAIS().Bind (myAISPlane,name );
|
|
TheAISContext()->Display(myAISPlane);
|
|
}
|
|
|
|
// si le premier argument est un AIS_Axis 2
|
|
// creation d'un plan orthogonal a l'axe passant par un point
|
|
else if (theShapeA->Type()==AIS_KOI_Datum && theShapeA->Signature()==2 ) {
|
|
// le deuxieme argument doit etre un AIS_Point
|
|
if (argc!=4 || !GetMapOfAIS().IsBound2(argv[3] ) )
|
|
{
|
|
di<<"vplane: error 2de name doesn't exist in the GetMapOfAIS()."<<"\n";
|
|
return 1;
|
|
}
|
|
// on recupere la shape dans la map
|
|
Handle(AIS_InteractiveObject) theShapeB =
|
|
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[3]));
|
|
// si B n'est pas un AIS_Point
|
|
if (theShapeB.IsNull() ||
|
|
(!(theShapeB->Type()==AIS_KOI_Datum && theShapeB->Signature()==1)))
|
|
{
|
|
di<<"vplane: error 2de object is expected to be an AIS_Point. "<<"\n";
|
|
return 1;
|
|
}
|
|
|
|
// Traitement des objets A et B
|
|
Handle(AIS_Axis) theAISAxisA= *(Handle(AIS_Axis)*)& theShapeA;
|
|
Handle(AIS_Point) theAISPointB= *(Handle(AIS_Point)*)& theShapeB;
|
|
|
|
Handle(Geom_Line ) myGeomLineA = theAISAxisA ->Component();
|
|
Handle(Geom_Point) myGeomPointB= theAISPointB->Component() ;
|
|
|
|
gp_Ax1 myAxis= myGeomLineA->Position();
|
|
Handle(Geom_CartesianPoint ) myCartPointB= *(Handle(Geom_CartesianPoint )*)& myGeomPointB;
|
|
|
|
// Pas de moyens de verifier que le point B n'est pas sur l'axe
|
|
|
|
gp_Dir D=myAxis.Direction();
|
|
gp_Pnt B= myCartPointB->Pnt();
|
|
|
|
// Construction de l'AIS_Plane
|
|
Handle(Geom_Plane) myGeomPlane= new Geom_Plane(B,D);
|
|
Handle(AIS_Plane) myAISPlane = new AIS_Plane(myGeomPlane,B );
|
|
GetMapOfAIS().Bind (myAISPlane,name );
|
|
TheAISContext()->Display(myAISPlane);
|
|
|
|
}
|
|
// Si le premier argument est un AIS_Plane 7
|
|
// Creation d'un Plan parallele a ce plan passant par le point
|
|
else if (theShapeA->Type()==AIS_KOI_Datum && theShapeA->Signature()==7 ) {
|
|
// le deuxieme argument doit etre un AISPoint
|
|
if (argc!=4 || !GetMapOfAIS().IsBound2(argv[3] ) ) {
|
|
di<<"vplane: error 2de name doesn't exist in the GetMapOfAIS()."<<"\n";
|
|
return 1;
|
|
}
|
|
// on recupere la shape dans la map
|
|
Handle(AIS_InteractiveObject) theShapeB =
|
|
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[3]));
|
|
// si B n'est pas un AIS_Point
|
|
if (theShapeB.IsNull() ||
|
|
(!(theShapeB->Type()==AIS_KOI_Datum && theShapeB->Signature()==1)))
|
|
{
|
|
di<<"vplane: error 2de object is expected to be an AIS_Point. "<<"\n";
|
|
return 1;
|
|
}
|
|
|
|
// Traitement des objets A et B
|
|
Handle(AIS_Plane) theAISPlaneA= *(Handle(AIS_Plane)*)& theShapeA;
|
|
Handle(AIS_Point) theAISPointB= *(Handle(AIS_Point)*)& theShapeB;
|
|
|
|
Handle (Geom_Plane) theNewGeomPlane= theAISPlaneA->Component();
|
|
Handle(Geom_Point) myGeomPointB= theAISPointB->Component() ;
|
|
|
|
Handle(Geom_CartesianPoint ) myCartPointB= *(Handle(Geom_CartesianPoint )*)& myGeomPointB;
|
|
gp_Pnt B= myCartPointB->Pnt();
|
|
|
|
// Construction de l'AIS_Plane
|
|
Handle(AIS_Plane) myAISPlane = new AIS_Plane(theNewGeomPlane,B );
|
|
GetMapOfAIS().Bind (myAISPlane,name );
|
|
TheAISContext()->Display(myAISPlane);
|
|
|
|
}
|
|
// Sinon erreur
|
|
else {di<<"vplane: error 1st object is not an AIS. "<<"\n";return 1;}
|
|
|
|
}
|
|
|
|
// Il n'y a pas d'arguments
|
|
else {
|
|
|
|
// Fonction vplane
|
|
// Teste le constructeur AIS_Plane::AIS_Plane(Geom_Plane, Standard_Boolean )
|
|
if (!strcasecmp(argv[0] ,"vplane" ) ) {
|
|
TheAISContext()->OpenLocalContext();
|
|
myCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
|
|
|
|
// Active les modes Vertex, Edge et Face
|
|
TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(1) );
|
|
TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(2) );
|
|
TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(4) );
|
|
di<<"Select a vertex, a face or an edge. "<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argcc = 5;
|
|
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvv = (const char **) buff;
|
|
while (ViewerMainLoop( argcc, argvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeA;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeA = TheAISContext()->SelectedShape();
|
|
}
|
|
|
|
// ShapeA est un Vertex
|
|
if (ShapeA.ShapeType()==TopAbs_VERTEX ) {
|
|
TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4) );
|
|
di<<" Select an edge or a different vertex."<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argccc = 5;
|
|
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvvv = (const char **) bufff;
|
|
while (ViewerMainLoop( argccc, argvvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeB;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeB = TheAISContext()->SelectedShape();
|
|
}
|
|
// ShapeB est un Vertex
|
|
if (ShapeB.ShapeType()==TopAbs_VERTEX ) {
|
|
// Si A et B sont le meme point
|
|
if (ShapeB.IsSame(ShapeA) ) {di<<" vplane: error, same points selected"<<"\n";return 1; }
|
|
TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(2) );
|
|
di<<" Select a different vertex."<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argcccc = 5;
|
|
const char *buffff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvvvv = (const char **) buffff;
|
|
while (ViewerMainLoop( argcccc, argvvvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeC;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeC = TheAISContext()->SelectedShape();
|
|
}
|
|
// ShapeC est aussi un vertex...
|
|
if (ShapeC.IsSame(ShapeA)||ShapeC.IsSame(ShapeB) ) {di<<" vplane: error, same points selected"<<"\n";return 1; }
|
|
|
|
// Fermeture du contexte local
|
|
TheAISContext()->CloseLocalContext(myCurrentIndex);
|
|
|
|
// Construction du plane
|
|
gp_Pnt A=BRep_Tool::Pnt(TopoDS::Vertex(ShapeA ) );
|
|
gp_Pnt B=BRep_Tool::Pnt(TopoDS::Vertex(ShapeB ) );
|
|
gp_Pnt C=BRep_Tool::Pnt(TopoDS::Vertex(ShapeC ) );
|
|
GC_MakePlane MkPlane(A,B,C);
|
|
Handle(Geom_Plane) theGeomPlane=MkPlane.Value();
|
|
Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane );
|
|
GetMapOfAIS().Bind (myAISPlane ,name );
|
|
TheAISContext()->Display(myAISPlane);
|
|
|
|
}
|
|
// ShapeB est un edge
|
|
else {
|
|
// il s'agit de verifier que le vertex ShapeA n'est pas sur l'edge ShapeB
|
|
TopoDS_Edge EdgeB=TopoDS::Edge(ShapeB);
|
|
TopoDS_Vertex VertA=TopoDS::Vertex(ShapeA);
|
|
|
|
BRepExtrema_ExtPC OrthoProj (VertA, EdgeB );
|
|
if (OrthoProj.SquareDistance(1)<1e-6 ) {
|
|
// Le vertex est sur l'edge
|
|
di<<" vplane: error point is on the edge."<<"\n";return 1;
|
|
}
|
|
else {
|
|
// le vertex n'appartient pes a l'edge on peut construire le plane
|
|
// Fermeture du contexte local
|
|
TheAISContext()->CloseLocalContext(myCurrentIndex);
|
|
// Construction du plane
|
|
gp_Pnt A=BRep_Tool::Pnt(VertA );
|
|
TopoDS_Vertex VBa,VBb;
|
|
TopExp::Vertices(EdgeB ,VBa ,VBb );
|
|
gp_Pnt Ba=BRep_Tool::Pnt(VBa);
|
|
gp_Pnt Bb=BRep_Tool::Pnt(VBb);
|
|
GC_MakePlane MkPlane (A,Ba,Bb);
|
|
Handle(Geom_Plane) theGeomPlane=MkPlane.Value();
|
|
Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane );
|
|
GetMapOfAIS().Bind (myAISPlane ,name );
|
|
TheAISContext()->Display(myAISPlane);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
// ShapeA est un edge
|
|
else if (ShapeA.ShapeType()==TopAbs_EDGE ) {
|
|
|
|
TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4) );
|
|
TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(2) );
|
|
di<<" Select a vertex that don't belong to the edge."<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argccc = 5;
|
|
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvvv = (const char **) bufff;
|
|
while (ViewerMainLoop( argccc, argvvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeB;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeB = TheAISContext()->SelectedShape();
|
|
}
|
|
// ShapeB est forcement un Vertex
|
|
// On verifie que le vertex ShapeB n'est pas sur l'edge ShapeA
|
|
TopoDS_Edge EdgeA=TopoDS::Edge(ShapeA);
|
|
TopoDS_Vertex VertB=TopoDS::Vertex(ShapeB);
|
|
|
|
BRepExtrema_ExtPC OrthoProj (VertB,EdgeA );
|
|
if (OrthoProj.SquareDistance(1)<1e-6) {
|
|
// Le vertex est sur l'edge
|
|
di<<" vplane: error point is on the edge."<<"\n";return 1;
|
|
}
|
|
else {
|
|
// le vertex n'appartient pas a l'edge on peut construire le plane
|
|
// Fermeture du contexte local
|
|
TheAISContext()->CloseLocalContext(myCurrentIndex);
|
|
// Construction du plane
|
|
gp_Pnt B=BRep_Tool::Pnt(VertB );
|
|
TopoDS_Vertex VAa,VAb;
|
|
TopExp::Vertices(EdgeA ,VAa ,VAb );
|
|
gp_Pnt Aa=BRep_Tool::Pnt(VAa);
|
|
gp_Pnt Ab=BRep_Tool::Pnt(VAb);
|
|
GC_MakePlane MkPlane (B,Aa,Ab);
|
|
Handle(Geom_Plane) theGeomPlane=MkPlane.Value();
|
|
Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane );
|
|
GetMapOfAIS().Bind (myAISPlane ,name );
|
|
TheAISContext()->Display(myAISPlane);
|
|
|
|
}
|
|
|
|
|
|
}
|
|
// ShapeA est une Face
|
|
else {
|
|
// Fermeture du contexte local: Plus rien a selectionner
|
|
TheAISContext()->CloseLocalContext(myCurrentIndex);
|
|
// Construction du plane
|
|
TopoDS_Face myFace=TopoDS::Face(ShapeA);
|
|
BRepAdaptor_Surface mySurface (myFace, Standard_False );
|
|
if (mySurface.GetType()==GeomAbs_Plane ) {
|
|
gp_Pln myPlane=mySurface.Plane();
|
|
Handle(Geom_Plane) theGeomPlane=new Geom_Plane (myPlane );
|
|
Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane );
|
|
GetMapOfAIS().Bind (myAISPlane ,name );
|
|
TheAISContext()->Display(myAISPlane);
|
|
|
|
}
|
|
else {
|
|
di<<" vplane: error"<<"\n";return 1;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Fonction vPlanePara
|
|
// ===================
|
|
// teste le constructeur AIS_Plane::AIS_Plane(Geom_Plane,gp_Pnt )
|
|
else if (!strcasecmp(argv[0] ,"vplanepara" )) {
|
|
|
|
TheAISContext()->OpenLocalContext();
|
|
myCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
|
|
|
|
// Active les modes Vertex et Face
|
|
TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(1) );
|
|
TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(4) );
|
|
di<<" Select a vertex or a face."<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argcc = 5;
|
|
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvv = (const char **) buff;
|
|
while (ViewerMainLoop( argcc, argvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeA;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeA = TheAISContext()->SelectedShape();
|
|
}
|
|
|
|
if (ShapeA.ShapeType()==TopAbs_VERTEX ) {
|
|
// ShapeA est un vertex
|
|
// On desactive le mode Vertex
|
|
TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(1) );
|
|
di<<" Select a face."<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argccc = 5;
|
|
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvvv = (const char **) bufff;
|
|
while (ViewerMainLoop( argccc, argvvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeB;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
// Le vertex ShapeA peut etre dans la Face ShapeB
|
|
ShapeB = TheAISContext()->SelectedShape();
|
|
}
|
|
|
|
// Fermeture du context local
|
|
TheAISContext()->CloseLocalContext(myCurrentIndex);
|
|
|
|
// Construction du plane
|
|
gp_Pnt A=BRep_Tool::Pnt(TopoDS::Vertex(ShapeA ) );
|
|
|
|
TopoDS_Face myFace=TopoDS::Face(ShapeB);
|
|
BRepAdaptor_Surface mySurface (myFace, Standard_False );
|
|
if (mySurface.GetType()==GeomAbs_Plane ) {
|
|
gp_Pln myPlane=mySurface.Plane();
|
|
// construit un plan parallele a theGeomPlane passant par A
|
|
myPlane.SetLocation(A);
|
|
Handle(Geom_Plane) theGeomPlane=new Geom_Plane (myPlane );
|
|
Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane ,A );
|
|
GetMapOfAIS().Bind (myAISPlane ,name );
|
|
TheAISContext()->Display(myAISPlane);
|
|
|
|
}
|
|
else {
|
|
di<<" vplane: error"<<"\n";return 1;
|
|
}
|
|
|
|
}
|
|
else{
|
|
// ShapeA est une Face
|
|
// On desactive le mode Face
|
|
TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4) );
|
|
di<<" Select a vertex."<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argccc = 5;
|
|
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvvv = (const char **) bufff;
|
|
while (ViewerMainLoop( argccc, argvvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeB;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
// Le vertex ShapeB peut etre dans la Face ShapeA
|
|
ShapeB = TheAISContext()->SelectedShape();
|
|
}
|
|
// Fermeture du context local
|
|
TheAISContext()->CloseLocalContext(myCurrentIndex);
|
|
|
|
// Construction du plane
|
|
gp_Pnt B=BRep_Tool::Pnt(TopoDS::Vertex(ShapeB ) );
|
|
|
|
TopoDS_Face myFace=TopoDS::Face(ShapeA);
|
|
BRepAdaptor_Surface mySurface (myFace, Standard_False );
|
|
if (mySurface.GetType()==GeomAbs_Plane ) {
|
|
gp_Pln myPlane=mySurface.Plane();
|
|
myPlane.SetLocation(B);
|
|
Handle(Geom_Plane) theGeomPlane=new Geom_Plane (myPlane );
|
|
// construit un plan parallele a theGeomPlane passant par B
|
|
Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane ,B );
|
|
GetMapOfAIS().Bind (myAISPlane ,name );
|
|
TheAISContext()->Display(myAISPlane);
|
|
|
|
}
|
|
else {
|
|
di<<" vplane: error"<<"\n";return 1;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Fonction vplaneortho
|
|
// ====================
|
|
// teste le constructeur AIS_Plane::AIS_Plane(Geom_Plane,gp_Pnt,gp_Pnt,gp_Pnt)
|
|
else {
|
|
|
|
TheAISContext()->OpenLocalContext();
|
|
myCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
|
|
|
|
// Active les modes Edge et Face
|
|
TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(2) );
|
|
TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(4) );
|
|
di<<" Select a face and an edge coplanar."<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argcc = 5;
|
|
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvv = (const char **) buff;
|
|
while (ViewerMainLoop( argcc, argvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeA;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeA = TheAISContext()->SelectedShape();
|
|
}
|
|
|
|
if (ShapeA.ShapeType()==TopAbs_EDGE ) {
|
|
// ShapeA est un edge, on desactive le mode edge...
|
|
TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(2) );
|
|
di<<" Select a face."<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argccc = 5;
|
|
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvvv = (const char **) bufff;
|
|
while (ViewerMainLoop( argccc, argvvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeB;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
// L'edge ShapeA peut etre dans la Face ShapeB
|
|
ShapeB = TheAISContext()->SelectedShape();
|
|
}
|
|
|
|
// Fermeture du context local
|
|
TheAISContext()->CloseLocalContext(myCurrentIndex);
|
|
|
|
// Construction du plane
|
|
TopoDS_Edge EdgeA=TopoDS::Edge(ShapeA);
|
|
TopoDS_Vertex VAa,VAb;
|
|
// vi
|
|
TopExp::Vertices(EdgeA ,VAa ,VAb );
|
|
gp_Pnt Aa=BRep_Tool::Pnt(VAa);
|
|
gp_Pnt Ab=BRep_Tool::Pnt(VAb);
|
|
gp_Vec ab (Aa,Ab);
|
|
|
|
gp_Dir Dab (ab);
|
|
// Creation de mon axe de rotation
|
|
gp_Ax1 myRotAxis (Aa,Dab);
|
|
|
|
TopoDS_Face myFace=TopoDS::Face(ShapeB);
|
|
// Il faut imperativement que l'edge soit parallele a la face
|
|
// vi
|
|
BRepExtrema_ExtPF myHauteurA (VAa , myFace );
|
|
BRepExtrema_ExtPF myHauteurB (VAb , myFace );
|
|
// on compare les deux hauteurs a la tolerance pres
|
|
if ( fabs(sqrt(myHauteurA.SquareDistance(1)) - sqrt (myHauteurB.SquareDistance(1)) )>0.1 ) {
|
|
// l'edge n'est pas parallele a la face
|
|
di<<" vplaneOrtho error: l'edge n'est pas parallele a la face."<<"\n";return 1;
|
|
}
|
|
// l'edge est OK
|
|
BRepAdaptor_Surface mySurface (myFace, Standard_False );
|
|
if (mySurface.GetType()==GeomAbs_Plane ) {
|
|
gp_Pln myPlane=mySurface.Plane();
|
|
// On effectue une rotation d'1/2 tour autour de l'axe de rotation
|
|
myPlane.Rotate(myRotAxis , PI/2 );
|
|
|
|
Handle(Geom_Plane) theGeomPlane=new Geom_Plane (myPlane );
|
|
// construit un plan parallele a theGeomPlane contenant l'edgeA (De centre le milieu de l'edgeA)
|
|
gp_Pnt theMiddle ((Aa.X()+Ab.X() )/2 ,(Aa.Y()+Ab.Y() )/2 ,(Aa.Z()+Ab.Z() )/2 );
|
|
Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane ,theMiddle );
|
|
GetMapOfAIS().Bind (myAISPlane ,name );
|
|
TheAISContext()->Display(myAISPlane);
|
|
|
|
}
|
|
else {
|
|
di<<" vplaneOrtho: error"<<"\n";return 1;
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
// ShapeA est une Face, on desactive le mode face.
|
|
TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4) );
|
|
di<<" Select an edge."<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argccc = 5;
|
|
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvvv = (const char **) bufff;
|
|
while (ViewerMainLoop( argccc, argvvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeB;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
// L'edge ShapeB peut etre dans la Face ShapeA
|
|
ShapeB = TheAISContext()->SelectedShape();
|
|
}
|
|
|
|
// Fermeture du context local
|
|
TheAISContext()->CloseLocalContext(myCurrentIndex);
|
|
|
|
// Construction du plane
|
|
TopoDS_Edge EdgeB=TopoDS::Edge(ShapeB);
|
|
TopoDS_Vertex VBa,VBb;
|
|
TopExp::Vertices(EdgeB ,VBa ,VBb );
|
|
gp_Pnt Ba=BRep_Tool::Pnt(VBa);
|
|
gp_Pnt Bb=BRep_Tool::Pnt(VBb);
|
|
gp_Vec ab (Ba,Bb);
|
|
gp_Dir Dab (ab);
|
|
// Creation de mon axe de rotation
|
|
gp_Ax1 myRotAxis (Ba,Dab);
|
|
|
|
TopoDS_Face myFace=TopoDS::Face(ShapeA);
|
|
// Il faut imperativement que l'edge soit parallele a la face
|
|
BRepExtrema_ExtPF myHauteurA (VBa , myFace );
|
|
BRepExtrema_ExtPF myHauteurB (VBb , myFace );
|
|
// on compare les deux hauteurs a la tolerance pres
|
|
if ( fabs(sqrt(myHauteurA.SquareDistance(1)) - sqrt(myHauteurB.SquareDistance(1)) )>0.1 ) {
|
|
// l'edge n'est pas parallele a la face
|
|
di<<" vplaneOrtho error: l'edge n'est pas parallele a la face."<<"\n";return 1;
|
|
}
|
|
// l'edge est OK
|
|
BRepAdaptor_Surface mySurface (myFace, Standard_False );
|
|
if (mySurface.GetType()==GeomAbs_Plane ) {
|
|
gp_Pln myPlane=mySurface.Plane();
|
|
// On effectue une rotation d'1/2 tour autour de l'axe de rotation
|
|
myPlane.Rotate(myRotAxis , PI/2 );
|
|
Handle(Geom_Plane) theGeomPlane=new Geom_Plane (myPlane );
|
|
// construit un plan parallele a theGeomPlane contenant l'edgeA (De centre le milieu de l'edgeA)
|
|
gp_Pnt theMiddle ((Ba.X()+Bb.X() )/2 , (Ba.Y()+Bb.Y() )/2 , (Ba.Z()+Bb.Z() )/2 );
|
|
Handle(AIS_Plane) myAISPlane=new AIS_Plane (theGeomPlane ,theMiddle );
|
|
GetMapOfAIS().Bind (myAISPlane ,name );
|
|
TheAISContext()->Display(myAISPlane);
|
|
|
|
}
|
|
else {
|
|
di<<" vplaneOrtho: error"<<"\n";return 1;
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
//==============================================================================
|
|
// Fonction vline
|
|
// --------------- Uniquement par parametre. Pas de selection dans le viewer.
|
|
//==============================================================================
|
|
|
|
//==============================================================================
|
|
//function : VLineBuilder
|
|
//purpose : Build an AIS_Line
|
|
//Draw arg : vline LineName [AIS_PointName] [AIS_PointName]
|
|
// [Xa] [Ya] [Za] [Xb] [Yb] [Zb]
|
|
//==============================================================================
|
|
#include <Geom_CartesianPoint.hxx>
|
|
#include <AIS_Line.hxx>
|
|
|
|
|
|
static int VLineBuilder(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
|
|
{
|
|
Standard_Integer myCurrentIndex;
|
|
// Verifications
|
|
if (argc!=4 && argc!=8 && argc!=2 ) {di<<"vline error: number of arguments not correct "<<"\n";return 1; }
|
|
// Fermeture des contextes
|
|
TheAISContext()->CloseAllContexts();
|
|
|
|
// On recupere les parametres
|
|
Handle(AIS_InteractiveObject) theShapeA;
|
|
Handle(AIS_InteractiveObject) theShapeB;
|
|
|
|
// Parametres: AIS_Point AIS_Point
|
|
// ===============================
|
|
if (argc==4) {
|
|
theShapeA=
|
|
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[2]));
|
|
// On verifie que c'est bien une AIS_Point
|
|
if (!theShapeA.IsNull() &&
|
|
theShapeA->Type()==AIS_KOI_Datum && theShapeA->Signature()==1) {
|
|
// on recupere le deuxieme AIS_Point
|
|
theShapeB=
|
|
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[3]));
|
|
if (theShapeA.IsNull() ||
|
|
(!(theShapeB->Type()==AIS_KOI_Datum && theShapeB->Signature()==1)))
|
|
{
|
|
di <<"vline error: wrong type of 2de argument."<<"\n";
|
|
return 1;
|
|
}
|
|
}
|
|
else {di <<"vline error: wrong type of 1st argument."<<"\n";return 1; }
|
|
// Les deux parametres sont du bon type. On verifie que les points ne sont pas confondus
|
|
Handle(AIS_Point) theAISPointA= *(Handle(AIS_Point)*)& theShapeA;
|
|
Handle(AIS_Point) theAISPointB= *(Handle(AIS_Point)*)& theShapeB;
|
|
|
|
Handle(Geom_Point ) myGeomPointBA= theAISPointA->Component();
|
|
Handle(Geom_CartesianPoint ) myCartPointA= *((Handle(Geom_CartesianPoint)*)& myGeomPointBA);
|
|
// Handle(Geom_CartesianPoint ) myCartPointA= *(Handle(Geom_CartesianPoint)*)& (theAISPointA->Component() ) ;
|
|
|
|
Handle(Geom_Point ) myGeomPointB= theAISPointB->Component();
|
|
Handle(Geom_CartesianPoint ) myCartPointB= *((Handle(Geom_CartesianPoint)*)& myGeomPointB);
|
|
// Handle(Geom_CartesianPoint ) myCartPointB= *(Handle(Geom_CartesianPoint)*)& (theAISPointB->Component() ) ;
|
|
|
|
if (myCartPointB->X()==myCartPointA->X() && myCartPointB->Y()==myCartPointA->Y() && myCartPointB->Z()==myCartPointA->Z() ) {
|
|
// B=A
|
|
di<<"vline error: same points"<<"\n";return 1;
|
|
}
|
|
// Les deux points sont OK...Construction de l'AIS_Line (en faite, le segment AB)
|
|
Handle(AIS_Line) theAISLine= new AIS_Line(myCartPointA,myCartPointB );
|
|
GetMapOfAIS().Bind(theAISLine,argv[1] );
|
|
TheAISContext()->Display(theAISLine );
|
|
|
|
}
|
|
|
|
// Parametres 6 Reals
|
|
// ==================
|
|
|
|
else if (argc==8) {
|
|
// On verifie que les deux points ne sont pas confondus
|
|
|
|
Standard_Real coord[6];
|
|
for(Standard_Integer i=0;i<=2;i++){
|
|
coord[i]=atof(argv[2+i]);
|
|
coord[i+3]=atof(argv[5+i]);
|
|
}
|
|
|
|
Handle(Geom_CartesianPoint ) myCartPointA=new Geom_CartesianPoint (coord[0],coord[1],coord[2] );
|
|
Handle(Geom_CartesianPoint ) myCartPointB=new Geom_CartesianPoint (coord[3],coord[4],coord[5] );
|
|
|
|
Handle(AIS_Line) theAISLine= new AIS_Line(myCartPointA,myCartPointB );
|
|
GetMapOfAIS().Bind(theAISLine,argv[1] );
|
|
TheAISContext()->Display(theAISLine );
|
|
|
|
}
|
|
|
|
// Pas de parametres: Selection dans le viewer.
|
|
// ============================================
|
|
|
|
else {
|
|
TheAISContext()->OpenLocalContext();
|
|
myCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
|
|
|
|
// Active le mode Vertex.
|
|
TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(1) );
|
|
di<<" Select a vertex "<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argcc = 5;
|
|
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvv = (const char **) buff;
|
|
while (ViewerMainLoop( argcc, argvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeA;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeA = TheAISContext()->SelectedShape();
|
|
}
|
|
|
|
// ShapeA est un Vertex
|
|
if (ShapeA.ShapeType()==TopAbs_VERTEX ) {
|
|
|
|
di<<" Select a different vertex."<<"\n";
|
|
|
|
TopoDS_Shape ShapeB;
|
|
do {
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argccc = 5;
|
|
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvvv = (const char **) bufff;
|
|
while (ViewerMainLoop( argccc, argvvv) ) { }
|
|
// fin de la boucle
|
|
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeB = TheAISContext()->SelectedShape();
|
|
}
|
|
|
|
|
|
} while(ShapeB.IsSame(ShapeA) );
|
|
|
|
// Fermeture du context local
|
|
TheAISContext()->CloseLocalContext(myCurrentIndex);
|
|
|
|
// Construction de la line
|
|
gp_Pnt A=BRep_Tool::Pnt(TopoDS::Vertex(ShapeA) );
|
|
gp_Pnt B=BRep_Tool::Pnt(TopoDS::Vertex(ShapeB) );
|
|
|
|
Handle(Geom_CartesianPoint ) myCartPointA=new Geom_CartesianPoint(A);
|
|
Handle(Geom_CartesianPoint ) myCartPointB=new Geom_CartesianPoint(B);
|
|
|
|
Handle(AIS_Line) theAISLine= new AIS_Line(myCartPointA,myCartPointB );
|
|
GetMapOfAIS().Bind(theAISLine,argv[1] );
|
|
TheAISContext()->Display(theAISLine );
|
|
|
|
}
|
|
else {
|
|
di<<"vline error."<<"\n";
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
//==============================================================================
|
|
// Fonction vcircle
|
|
// ----------------- Uniquement par parametre. Pas de selection dans le viewer.
|
|
//==============================================================================
|
|
|
|
//==============================================================================
|
|
//function : VCircleBuilder
|
|
//purpose : Build an AIS_Circle
|
|
//Draw arg : vcircle CircleName PlaneName PointName Radius
|
|
// PointName PointName PointName
|
|
//==============================================================================
|
|
#include <Geom_CartesianPoint.hxx>
|
|
#include <Geom_Circle.hxx>
|
|
#include <AIS_Circle.hxx>
|
|
#include <GC_MakeCircle.hxx>
|
|
#include <Geom_Plane.hxx>
|
|
#include <gp_Pln.hxx>
|
|
|
|
static int VCircleBuilder(Draw_Interpretor& di, Standard_Integer argc, const char** argv)
|
|
{
|
|
Standard_Integer myCurrentIndex;
|
|
// verification of the arguments
|
|
if (argc>5 || argc<2 ) {di<<"vcircle error: expect 3 arguments."<<"\n";return 1; }
|
|
TheAISContext()->CloseAllContexts();
|
|
|
|
// Il y a des arguments
|
|
if (argc==5 ) {
|
|
Handle(AIS_InteractiveObject) theShapeA;
|
|
Handle(AIS_InteractiveObject) theShapeB;
|
|
|
|
theShapeA=
|
|
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[2]));
|
|
theShapeB=
|
|
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[3]));
|
|
|
|
// Arguments: AIS_Point AIS_Point AIS_Point
|
|
// ========================================
|
|
if (!theShapeA.IsNull() && theShapeB.IsNull() &&
|
|
theShapeA->Type()==AIS_KOI_Datum && theShapeA->Signature()==1)
|
|
{
|
|
if (theShapeB->Type()!=AIS_KOI_Datum || theShapeB->Signature()!=1 ) {
|
|
di<<"vcircle error: 2de argument is unexpected to be a point."<<"\n";
|
|
return 1;
|
|
}
|
|
// Le troisieme objet doit etre un point
|
|
Handle(AIS_InteractiveObject) theShapeC =
|
|
Handle(AIS_InteractiveObject)::DownCast (GetMapOfAIS().Find2(argv[4]));
|
|
if (theShapeC.IsNull() ||
|
|
theShapeC->Type()!=AIS_KOI_Datum || theShapeC->Signature()!=1 ) {
|
|
di<<"vcircle error: 3de argument is unexpected to be a point."<<"\n";
|
|
return 1;
|
|
}
|
|
// tag
|
|
// On verifie que les 3 points sont differents.
|
|
Handle(AIS_Point) theAISPointA= *(Handle(AIS_Point)*)& theShapeA;
|
|
Handle(AIS_Point) theAISPointB= *(Handle(AIS_Point)*)& theShapeB;
|
|
Handle(AIS_Point) theAISPointC= *(Handle(AIS_Point)*)& theShapeC;
|
|
|
|
Handle(Geom_Point ) myGeomPointA= theAISPointA->Component();
|
|
Handle(Geom_CartesianPoint ) myCartPointA= *((Handle(Geom_CartesianPoint)*)& myGeomPointA);
|
|
|
|
Handle(Geom_Point ) myGeomPointB = theAISPointB->Component();
|
|
Handle(Geom_CartesianPoint ) myCartPointB= *((Handle(Geom_CartesianPoint)*)& theAISPointB);
|
|
|
|
Handle(Geom_Point ) myGeomPointBC= theAISPointC->Component();
|
|
Handle(Geom_CartesianPoint ) myCartPointC= *((Handle(Geom_CartesianPoint)*)& theAISPointC);
|
|
|
|
// Test A=B
|
|
if (myCartPointA->X()==myCartPointB->X() && myCartPointA->Y()==myCartPointB->Y() && myCartPointA->Z()==myCartPointB->Z() ) {
|
|
di<<"vcircle error: Same points."<<"\n";return 1;
|
|
}
|
|
// Test A=C
|
|
if (myCartPointA->X()==myCartPointC->X() && myCartPointA->Y()==myCartPointC->Y() && myCartPointA->Z()==myCartPointC->Z() ) {
|
|
di<<"vcircle error: Same points."<<"\n";return 1;
|
|
}
|
|
// Test B=C
|
|
if (myCartPointB->X()==myCartPointC->X() && myCartPointB->Y()==myCartPointC->Y() && myCartPointB->Z()==myCartPointC->Z() ) {
|
|
di<<"vcircle error: Same points."<<"\n";return 1;
|
|
}
|
|
// Construction du cercle
|
|
GC_MakeCircle Cir=GC_MakeCircle (myCartPointA->Pnt(),myCartPointB->Pnt(),myCartPointC->Pnt() );
|
|
Handle (Geom_Circle) theGeomCircle=Cir.Value();
|
|
Handle(AIS_Circle) theAISCircle=new AIS_Circle(theGeomCircle );
|
|
GetMapOfAIS().Bind(theAISCircle,argv[1] );
|
|
TheAISContext()->Display(theAISCircle );
|
|
|
|
}
|
|
|
|
// Arguments: ASI_Plane AIS_Point Real
|
|
// ===================================
|
|
else if (theShapeA->Type()==AIS_KOI_Datum && theShapeA->Signature()==7 ) {
|
|
if (theShapeB->Type()!=AIS_KOI_Datum || theShapeB->Signature()!=1 ) {
|
|
di<<"vcircle error: 2de element is a unexpected to be a point."<<"\n";return 1;
|
|
}
|
|
// On verifie que le rayon est bien >=0
|
|
if (atof(argv[4])<=0 ) {di<<"vcircle error: the radius must be >=0."<<"\n";return 1; }
|
|
|
|
// On recupere la normale au Plane.
|
|
Handle(AIS_Plane) theAISPlane= *(Handle(AIS_Plane)*)& theShapeA;
|
|
Handle(AIS_Point) theAISPointB= *(Handle(AIS_Point)*)& theShapeB;
|
|
|
|
|
|
// Handle(Geom_Plane ) myGeomPlane= *(Handle(Geom_Plane)*)& (theAISPlane->Component() );
|
|
Handle(Geom_Plane ) myGeomPlane= theAISPlane->Component();
|
|
Handle(Geom_Point ) myGeomPointB = theAISPointB->Component();
|
|
Handle(Geom_CartesianPoint ) myCartPointB= *((Handle(Geom_CartesianPoint)*)& theAISPointB);
|
|
|
|
gp_Pln mygpPlane = myGeomPlane->Pln();
|
|
gp_Ax1 thegpAxe = mygpPlane.Axis();
|
|
gp_Dir theDir = thegpAxe.Direction();
|
|
gp_Pnt theCenter=myCartPointB->Pnt();
|
|
Standard_Real TheR = atof(argv[4]);
|
|
GC_MakeCircle Cir=GC_MakeCircle (theCenter, theDir ,TheR);
|
|
Handle (Geom_Circle) theGeomCircle=Cir.Value();
|
|
Handle(AIS_Circle) theAISCircle=new AIS_Circle(theGeomCircle );
|
|
GetMapOfAIS().Bind(theAISCircle,argv[1] );
|
|
TheAISContext()->Display(theAISCircle );
|
|
|
|
}
|
|
|
|
// Error
|
|
else{
|
|
di<<"vcircle error: !st argument is a unexpected type."<<"\n";return 1;
|
|
}
|
|
|
|
}
|
|
// Pas d'arguments: selection dans le viewer
|
|
// =========================================
|
|
else {
|
|
|
|
TheAISContext()->OpenLocalContext();
|
|
myCurrentIndex=TheAISContext()->IndexOfCurrentLocal();
|
|
|
|
// Active le mode Vertex et face.
|
|
TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(1) );
|
|
TheAISContext()->ActivateStandardMode (AIS_Shape::SelectionType(4) );
|
|
di<<" Select a vertex or a face."<<"\n";
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argcc = 5;
|
|
const char *buff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvv = (const char **) buff;
|
|
while (ViewerMainLoop( argcc, argvv) ) { }
|
|
// fin de la boucle
|
|
|
|
TopoDS_Shape ShapeA;
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeA = TheAISContext()->SelectedShape();
|
|
}
|
|
|
|
// ShapeA est un Vertex
|
|
if (ShapeA.ShapeType()==TopAbs_VERTEX ) {
|
|
TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4) );
|
|
di<<" Select a different vertex."<<"\n";
|
|
|
|
TopoDS_Shape ShapeB;
|
|
do {
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argccc = 5;
|
|
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvvv = (const char **) bufff;
|
|
while (ViewerMainLoop( argccc, argvvv) ) { }
|
|
// fin de la boucle
|
|
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeB = TheAISContext()->SelectedShape();
|
|
}
|
|
|
|
|
|
} while(ShapeB.IsSame(ShapeA) );
|
|
|
|
// Selection de ShapeC
|
|
di<<" Select the last vertex."<<"\n";
|
|
TopoDS_Shape ShapeC;
|
|
do {
|
|
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argcccc = 5;
|
|
const char *buffff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvvvv = (const char **) buffff;
|
|
while (ViewerMainLoop( argcccc, argvvvv) ) { }
|
|
// fin de la boucle
|
|
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeC = TheAISContext()->SelectedShape();
|
|
}
|
|
|
|
|
|
} while(ShapeC.IsSame(ShapeA) || ShapeC.IsSame(ShapeB) );
|
|
|
|
// Fermeture du context local
|
|
TheAISContext()->CloseLocalContext(myCurrentIndex);
|
|
|
|
// Construction du cercle
|
|
gp_Pnt A=BRep_Tool::Pnt(TopoDS::Vertex(ShapeA) );
|
|
gp_Pnt B=BRep_Tool::Pnt(TopoDS::Vertex(ShapeB) );
|
|
gp_Pnt C=BRep_Tool::Pnt(TopoDS::Vertex(ShapeC) );
|
|
|
|
GC_MakeCircle Cir=GC_MakeCircle (A,B,C );
|
|
Handle (Geom_Circle) theGeomCircle=Cir.Value();
|
|
Handle(AIS_Circle) theAISCircle=new AIS_Circle(theGeomCircle );
|
|
GetMapOfAIS().Bind(theAISCircle,argv[1] );
|
|
TheAISContext()->Display(theAISCircle );
|
|
|
|
}
|
|
// ShapeA est une face.
|
|
else {
|
|
di<<" Select a vertex (in your face)."<<"\n";
|
|
TheAISContext()->DeactivateStandardMode (AIS_Shape::SelectionType(4) );
|
|
|
|
TopoDS_Shape ShapeB;
|
|
// Boucle d'attente waitpick.
|
|
Standard_Integer argccc = 5;
|
|
const char *bufff[] = { "VPick", "X", "VPickY","VPickZ", "VPickShape" };
|
|
const char **argvvv = (const char **) bufff;
|
|
while (ViewerMainLoop( argccc, argvvv) ) { }
|
|
// fin de la boucle
|
|
|
|
for(TheAISContext()->InitSelected() ;TheAISContext()->MoreSelected() ;TheAISContext()->NextSelected() ) {
|
|
ShapeB = TheAISContext()->SelectedShape();
|
|
}
|
|
|
|
// Recuperation du rayon.
|
|
Standard_Integer theRad;
|
|
do {
|
|
di<<" Enter the value of the radius:"<<"\n";
|
|
cin>>theRad;
|
|
} while (theRad<=0);
|
|
|
|
// Fermeture du context local
|
|
TheAISContext()->CloseLocalContext(myCurrentIndex);
|
|
// Construction du cercle.
|
|
|
|
// On recupere la normale au Plane. tag
|
|
TopoDS_Face myFace=TopoDS::Face(ShapeA);
|
|
BRepAdaptor_Surface mySurface (myFace, Standard_False );
|
|
gp_Pln myPlane=mySurface.Plane();
|
|
Handle(Geom_Plane) theGeomPlane=new Geom_Plane (myPlane );
|
|
gp_Pln mygpPlane = theGeomPlane->Pln();
|
|
gp_Ax1 thegpAxe = mygpPlane.Axis();
|
|
gp_Dir theDir = thegpAxe.Direction();
|
|
|
|
// On recupere le centre.
|
|
gp_Pnt theCenter=BRep_Tool::Pnt(TopoDS::Vertex(ShapeB) );
|
|
|
|
// On construit l'AIS_Circle
|
|
GC_MakeCircle Cir=GC_MakeCircle (theCenter, theDir ,theRad );
|
|
Handle (Geom_Circle) theGeomCircle=Cir.Value();
|
|
Handle(AIS_Circle) theAISCircle=new AIS_Circle(theGeomCircle );
|
|
GetMapOfAIS().Bind(theAISCircle,argv[1] );
|
|
TheAISContext()->Display(theAISCircle );
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
//===============================================================================================
|
|
//function : VDrawText
|
|
//author : psn
|
|
//purpose : Create a text.
|
|
//Draw arg : vdrawtext name [X] [Y] [Z] [R] [G] [B] [hor_align] [ver_align] [angle] [zoomable]
|
|
//===============================================================================================
|
|
#include <Graphic3d_Group.hxx>
|
|
#include <Graphic3d_Structure.hxx>
|
|
#include <Graphic3d_NameOfFont.hxx>
|
|
#include <Graphic3d_AspectText3d.hxx>
|
|
#include <Graphic2d_GraphicObject.hxx>
|
|
#include <Graphic3d_Array1OfVertex.hxx>
|
|
#include <Graphic3d_AspectFillArea3d.hxx>
|
|
#include <Graphic3d_StructureManager.hxx>
|
|
#include <Graphic3d_VerticalTextAlignment.hxx>
|
|
#include <Graphic3d_HorizontalTextAlignment.hxx>
|
|
|
|
#include <Visual3d_ViewManager.hxx>
|
|
#include <ViewerTest_Tool.ixx>
|
|
|
|
#include <Standard_DefineHandle.hxx>
|
|
|
|
#include <AIS_Drawer.hxx>
|
|
|
|
#include <Prs3d_Root.hxx>
|
|
#include <Prs3d_Text.hxx>
|
|
#include <Prs3d_TextAspect.hxx>
|
|
#include <Prs3d_Presentation.hxx>
|
|
#include <Prs3d_ShadingAspect.hxx>
|
|
#include <PrsMgr_PresentationManager3d.hxx>
|
|
|
|
#include <TCollection_ExtendedString.hxx>
|
|
#include <TCollection_AsciiString.hxx>
|
|
|
|
#include <gp_Pnt.hxx>
|
|
#include <Quantity_NameOfColor.hxx>
|
|
#include <Quantity_Color.hxx>
|
|
|
|
|
|
DEFINE_STANDARD_HANDLE(MyTextClass, AIS_InteractiveObject)
|
|
|
|
class MyTextClass:public AIS_InteractiveObject
|
|
{
|
|
public:
|
|
// CASCADE RTTI
|
|
DEFINE_STANDARD_RTTI(MyTextClass );
|
|
|
|
MyTextClass(){};
|
|
|
|
MyTextClass
|
|
(
|
|
const TCollection_ExtendedString& , const gp_Pnt& ,
|
|
Quantity_Color color,
|
|
Standard_Integer aHJust,
|
|
Standard_Integer aVJust ,
|
|
Standard_Real Angle ,
|
|
Standard_Boolean Zoom ,
|
|
Standard_Real Height,
|
|
OSD_FontAspect FontAspect,
|
|
Standard_CString Font
|
|
);
|
|
|
|
private:
|
|
|
|
void Compute ( const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
|
|
const Handle(Prs3d_Presentation)& aPresentation,
|
|
const Standard_Integer aMode);
|
|
|
|
void ComputeSelection ( const Handle(SelectMgr_Selection)& aSelection,
|
|
const Standard_Integer aMode){} ;
|
|
|
|
protected:
|
|
TCollection_ExtendedString aText;
|
|
gp_Pnt aPosition;
|
|
Standard_Real Red;
|
|
Standard_Real Green;
|
|
Standard_Real Blue;
|
|
Standard_Real aAngle;
|
|
Standard_Real aHeight;
|
|
Standard_Boolean aZoomable;
|
|
Quantity_Color aColor;
|
|
Standard_CString aFont;
|
|
OSD_FontAspect aFontAspect;
|
|
Graphic3d_HorizontalTextAlignment aHJustification;
|
|
Graphic3d_VerticalTextAlignment aVJustification;
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_STANDARD_HANDLE(MyTextClass, AIS_InteractiveObject)
|
|
IMPLEMENT_STANDARD_RTTIEXT(MyTextClass, AIS_InteractiveObject)
|
|
|
|
|
|
MyTextClass::MyTextClass( const TCollection_ExtendedString& text, const gp_Pnt& position,
|
|
Quantity_Color color = Quantity_NOC_YELLOW,
|
|
Standard_Integer aHJust = Graphic3d_HTA_LEFT,
|
|
Standard_Integer aVJust = Graphic3d_VTA_BOTTOM,
|
|
Standard_Real angle = 0.0 ,
|
|
Standard_Boolean zoomable = Standard_True,
|
|
Standard_Real height = 12.,
|
|
OSD_FontAspect fontAspect = OSD_FA_Regular,
|
|
Standard_CString font = "Courier")
|
|
{
|
|
aText = text;
|
|
aPosition = position;
|
|
aHJustification = Graphic3d_HorizontalTextAlignment(aHJust);
|
|
aVJustification = Graphic3d_VerticalTextAlignment(aVJust);
|
|
aAngle = angle;
|
|
aZoomable = zoomable;
|
|
aHeight = height;
|
|
aColor = color;
|
|
aFontAspect = fontAspect;
|
|
aFont = font;
|
|
};
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
void MyTextClass::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
|
|
const Handle(Prs3d_Presentation)& aPresentation,
|
|
const Standard_Integer aMode)
|
|
{
|
|
|
|
aPresentation->Clear();
|
|
|
|
Handle_Prs3d_TextAspect asp = myDrawer->TextAspect();
|
|
|
|
asp->SetFont(aFont);
|
|
asp->SetColor(aColor);
|
|
asp->SetHeight(aHeight); // I am changing the myHeight value
|
|
|
|
asp->SetHorizontalJustification(aHJustification);
|
|
asp->SetVerticalJustification(aVJustification);
|
|
asp->Aspect()->SetTextZoomable(aZoomable);
|
|
asp->Aspect()->SetTextAngle(aAngle);
|
|
asp->Aspect()->SetTextFontAspect(aFontAspect);
|
|
Prs3d_Text::Draw(aPresentation, asp, aText, aPosition);
|
|
|
|
/* This comment code is worked
|
|
Handle(Graphic3d_Group) TheGroup = Prs3d_Root::CurrentGroup(aPresentation);
|
|
Handle(Graphic3d_AspectFillArea3d) aspect = myDrawer->ShadingAspect()->Aspect();
|
|
Graphic3d_Vertex vertices_text;
|
|
vertices_text.SetCoord(aPosition.X(),aPosition.Y(),aPosition.Y());
|
|
TheGroup->SetPrimitivesAspect(aspect);
|
|
TheGroup->BeginPrimitives();
|
|
TheGroup->Text(aText,vertices_text,aHeight,Standard_True);
|
|
TheGroup->EndPrimitives();
|
|
*/
|
|
};
|
|
|
|
static int VDrawText (Draw_Interpretor& di, Standard_Integer argc, const char** argv)
|
|
{
|
|
// Check arguments
|
|
if (argc < 14)
|
|
{
|
|
di<<"Error: "<<argv[0]<<" - invalid number of arguments\n";
|
|
di<<"Usage: type help "<<argv[0]<<"\n";
|
|
return 1; //TCL_ERROR
|
|
}
|
|
|
|
Handle(AIS_InteractiveContext) aContext = ViewerTest::GetAISContext();
|
|
|
|
// Create 3D view if it doesn't exist
|
|
if ( aContext.IsNull() )
|
|
{
|
|
ViewerTest::ViewerInit();
|
|
aContext = ViewerTest::GetAISContext();
|
|
if( aContext.IsNull() )
|
|
{
|
|
di << "Error: Cannot create a 3D view\n";
|
|
return 1; //TCL_ERROR
|
|
}
|
|
}
|
|
|
|
// Text position
|
|
const Standard_Real X = atof(argv[2]);
|
|
const Standard_Real Y = atof(argv[3]);
|
|
const Standard_Real Z = atof(argv[4]);
|
|
const gp_Pnt pnt(X,Y,Z);
|
|
|
|
// Text color
|
|
const Quantity_Parameter R = atof(argv[5])/255.;
|
|
const Quantity_Parameter G = atof(argv[6])/255.;
|
|
const Quantity_Parameter B = atof(argv[7])/255.;
|
|
const Quantity_Color aColor( R, G, B, Quantity_TOC_RGB );
|
|
|
|
// Text alignment
|
|
const int hor_align = atoi(argv[8]);
|
|
const int ver_align = atoi(argv[9]);
|
|
|
|
// Text angle
|
|
const Standard_Real angle = atof(argv[10]);
|
|
|
|
// Text zooming
|
|
const Standard_Boolean zoom = atoi(argv[11]);
|
|
|
|
// Text height
|
|
const Standard_Real height = atof(argv[12]);
|
|
|
|
// Text aspect
|
|
const OSD_FontAspect aspect = OSD_FontAspect(atoi(argv[13]));
|
|
|
|
// Text font
|
|
TCollection_AsciiString font;
|
|
if(argc < 15)
|
|
font.AssignCat("Courier");
|
|
else
|
|
font.AssignCat(argv[14]);
|
|
|
|
// Text is multibyte
|
|
const Standard_Boolean isMultibyte = (argc < 16)? Standard_False : (atoi(argv[15]) != 0);
|
|
|
|
// Read text string
|
|
TCollection_ExtendedString name;
|
|
if (isMultibyte)
|
|
{
|
|
const char *str = argv[1];
|
|
while (*str)
|
|
{
|
|
unsigned short c1 = *str++;
|
|
unsigned short c2 = *str++;
|
|
if (!c1 || !c2) break;
|
|
name += (Standard_ExtCharacter)((c1 << 8) | c2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
name += argv[1];
|
|
}
|
|
|
|
if (name.Length())
|
|
{
|
|
Handle(MyTextClass) myT = new MyTextClass(name,pnt,aColor,hor_align,ver_align,angle,zoom,height,aspect,font.ToCString());
|
|
aContext->Display(myT,Standard_True);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#include <math.h>
|
|
#include <gp_Pnt.hxx>
|
|
#include <Graphic3d_ArrayOfPoints.hxx>
|
|
#include <Graphic3d_ArrayOfPrimitives.hxx>
|
|
#include <Graphic3d_Array1OfVertex.hxx>
|
|
#include <Graphic3d_ArrayOfTriangles.hxx>
|
|
#include <Poly_Array1OfTriangle.hxx>
|
|
#include <Poly_Triangle.hxx>
|
|
#include <Poly_Triangulation.hxx>
|
|
#include <TColgp_Array1OfPnt.hxx>
|
|
#include <TShort_Array1OfShortReal.hxx>
|
|
#include <TShort_HArray1OfShortReal.hxx>
|
|
|
|
#include <AIS_Triangulation.hxx>
|
|
#include <Aspect_GraphicDevice.hxx>
|
|
#include <StdPrs_ToolShadedShape.hxx>
|
|
#include <Poly_Connect.hxx>
|
|
#include <TColgp_Array1OfDir.hxx>
|
|
#include <Graphic3d_GraphicDriver.hxx>
|
|
|
|
#include <AIS_Drawer.hxx>
|
|
#include <TColStd_Array1OfInteger.hxx>
|
|
#include <TColStd_HArray1OfInteger.hxx>
|
|
#include <Prs3d_ShadingAspect.hxx>
|
|
#include <Graphic3d_MaterialAspect.hxx>
|
|
#include <Graphic3d_AspectFillArea3d.hxx>
|
|
|
|
#include <BRepPrimAPI_MakeCylinder.hxx>
|
|
#include <TopoDS_Shape.hxx>
|
|
#include <TopExp_Explorer.hxx>
|
|
#include <TopAbs.hxx>
|
|
#include <StdSelect_ShapeTypeFilter.hxx>
|
|
|
|
|
|
//===============================================================================================
|
|
//function : CalculationOfSphere
|
|
//author : psn
|
|
//purpose : Create a Sphere
|
|
//===============================================================================================
|
|
|
|
Handle( Poly_Triangulation ) CalculationOfSphere( double X , double Y , double Z ,
|
|
int res ,
|
|
double Radius ){
|
|
double mRadius = Radius;
|
|
double mCenter[3] = {X,Y,Z};
|
|
int mThetaResolution;
|
|
int mPhiResolution;
|
|
double mStartTheta = 0;//StartTheta;
|
|
double mEndTheta = 360;//EndTheta;
|
|
double mStartPhi = 0;//StartPhi;
|
|
double mEndPhi = 180;//EndPhi;
|
|
res = res < 4 ? 4 : res;
|
|
|
|
mThetaResolution = res;
|
|
mPhiResolution = res;
|
|
|
|
int i, j;
|
|
int jStart, jEnd, numOffset;
|
|
int numPts, numPolys;
|
|
double x[3], n[3], deltaPhi, deltaTheta, phi, theta, radius;
|
|
double startTheta, endTheta, startPhi, endPhi;
|
|
int base, numPoles=0, thetaResolution, phiResolution;
|
|
|
|
int pts[3];
|
|
int piece = -1;
|
|
int numPieces = 1;
|
|
if ( numPieces > mThetaResolution ) {
|
|
numPieces = mThetaResolution;
|
|
}
|
|
|
|
int localThetaResolution = mThetaResolution;
|
|
double localStartTheta = mStartTheta;
|
|
double localEndTheta = mEndTheta;
|
|
|
|
while ( localEndTheta < localStartTheta ) {
|
|
localEndTheta += 360.0;
|
|
}
|
|
|
|
deltaTheta = (localEndTheta - localStartTheta) / localThetaResolution;
|
|
|
|
// Change the ivars based on pieces.
|
|
int start, end;
|
|
start = piece * localThetaResolution / numPieces;
|
|
end = (piece+1) * localThetaResolution / numPieces;
|
|
localEndTheta = localStartTheta + (double)(end) * deltaTheta;
|
|
localStartTheta = localStartTheta + (double)(start) * deltaTheta;
|
|
localThetaResolution = end - start;
|
|
|
|
numPts = mPhiResolution * localThetaResolution + 2;
|
|
numPolys = mPhiResolution * 2 * localThetaResolution;
|
|
|
|
// Create north pole if needed
|
|
int number_point = 0;
|
|
int number_pointArray = 0;
|
|
|
|
if ( mStartPhi <= 0.0 ) {
|
|
number_pointArray++;
|
|
numPoles++;
|
|
}
|
|
if ( mEndPhi >= 180.0 ) {
|
|
number_pointArray++;
|
|
numPoles++;
|
|
}
|
|
|
|
// Check data, determine increments, and convert to radians
|
|
startTheta = (localStartTheta < localEndTheta ? localStartTheta : localEndTheta);
|
|
startTheta *= Standard_PI / 180.0;
|
|
endTheta = (localEndTheta > localStartTheta ? localEndTheta : localStartTheta);
|
|
endTheta *= Standard_PI / 180.0;
|
|
|
|
|
|
startPhi = ( mStartPhi < mEndPhi ? mStartPhi : mEndPhi);
|
|
startPhi *= Standard_PI / 180.0;
|
|
endPhi = ( mEndPhi > mStartPhi ? mEndPhi : mStartPhi);
|
|
endPhi *= Standard_PI / 180.0;
|
|
|
|
phiResolution = mPhiResolution - numPoles;
|
|
deltaPhi = (endPhi - startPhi) / ( mPhiResolution - 1);
|
|
thetaResolution = localThetaResolution;
|
|
if ( fabs(localStartTheta - localEndTheta) < 360.0 ) {
|
|
++localThetaResolution;
|
|
}
|
|
deltaTheta = (endTheta - startTheta) / thetaResolution;
|
|
|
|
jStart = ( mStartPhi <= 0.0 ? 1 : 0);
|
|
jEnd = ( mEndPhi >= 180.0 ? mPhiResolution - 1 : mPhiResolution);
|
|
|
|
// Create intermediate points
|
|
for ( i = 0; i < localThetaResolution; i++ ) {
|
|
for ( j = jStart; j < jEnd; j++ ) {
|
|
number_pointArray++;
|
|
}
|
|
}
|
|
|
|
//Generate mesh connectivity
|
|
base = phiResolution * localThetaResolution;
|
|
|
|
int number_triangle = 0 ;
|
|
if ( mStartPhi <= 0.0 ) { // around north pole
|
|
number_triangle += localThetaResolution;
|
|
}
|
|
|
|
if ( mEndPhi >= 180.0 ) { // around south pole
|
|
number_triangle += localThetaResolution;
|
|
}
|
|
|
|
// bands in-between poles
|
|
for ( i=0; i < localThetaResolution; i++){
|
|
for ( j=0; j < (phiResolution-1); j++){
|
|
number_triangle +=2;
|
|
}
|
|
}
|
|
|
|
Handle( Poly_Triangulation ) polyTriangulation = new Poly_Triangulation(number_pointArray, number_triangle, false);
|
|
TColgp_Array1OfPnt& PointsOfArray = polyTriangulation->ChangeNodes();
|
|
Poly_Array1OfTriangle& pArrayTriangle = polyTriangulation->ChangeTriangles();
|
|
|
|
if ( mStartPhi <= 0.0 ){
|
|
x[0] = mCenter[0];
|
|
x[1] = mCenter[1];
|
|
x[2] = mCenter[2] + mRadius;
|
|
PointsOfArray.SetValue(1,gp_Pnt(x[0],x[1],x[2]));
|
|
}
|
|
|
|
// Create south pole if needed
|
|
if ( mEndPhi >= 180.0 ){
|
|
x[0] = mCenter[0];
|
|
x[1] = mCenter[1];
|
|
x[2] = mCenter[2] - mRadius;
|
|
PointsOfArray.SetValue(2,gp_Pnt(x[0],x[1],x[2]));
|
|
}
|
|
|
|
number_point = 3;
|
|
for ( i=0; i < localThetaResolution; i++){
|
|
theta = localStartTheta * Standard_PI / 180.0 + i*deltaTheta;
|
|
for ( j = jStart; j < jEnd; j++){
|
|
phi = startPhi + j*deltaPhi;
|
|
radius = mRadius * sin((double)phi);
|
|
n[0] = radius * cos((double)theta);
|
|
n[1] = radius * sin((double)theta);
|
|
n[2] = mRadius * cos((double)phi);
|
|
x[0] = n[0] + mCenter[0];
|
|
x[1] = n[1] + mCenter[1];
|
|
x[2] = n[2] + mCenter[2];
|
|
PointsOfArray.SetValue(number_point,gp_Pnt(x[0],x[1],x[2]));
|
|
number_point++;
|
|
}
|
|
}
|
|
|
|
numPoles = 3;
|
|
number_triangle = 1;
|
|
if ( mStartPhi <= 0.0 ){// around north pole
|
|
for (i=0; i < localThetaResolution; i++){
|
|
pts[0] = phiResolution*i + numPoles;
|
|
pts[1] = (phiResolution*(i+1) % base) + numPoles;
|
|
pts[2] = 1;
|
|
pArrayTriangle.SetValue(number_triangle,Poly_Triangle(pts[0],pts[1],pts[2]));
|
|
number_triangle++;
|
|
}
|
|
}
|
|
|
|
if ( mEndPhi >= 180.0 ){ // around south pole
|
|
numOffset = phiResolution - 1 + numPoles;
|
|
for (i=0; i < localThetaResolution; i++){
|
|
pts[0] = phiResolution*i + numOffset;
|
|
pts[2] = ((phiResolution*(i+1)) % base) + numOffset;
|
|
pts[1] = numPoles - 1;
|
|
pArrayTriangle.SetValue(number_triangle,Poly_Triangle(pts[0],pts[1],pts[2]));
|
|
number_triangle++;
|
|
}
|
|
}
|
|
|
|
// bands in-between poles
|
|
|
|
for (i=0; i < localThetaResolution; i++){
|
|
for (j=0; j < (phiResolution-1); j++){
|
|
pts[0] = phiResolution*i + j + numPoles;
|
|
pts[1] = pts[0] + 1;
|
|
pts[2] = ((phiResolution*(i+1)+j) % base) + numPoles + 1;
|
|
pArrayTriangle.SetValue(number_triangle,Poly_Triangle(pts[0],pts[1],pts[2]));
|
|
number_triangle++;
|
|
pts[1] = pts[2];
|
|
pts[2] = pts[1] - 1;
|
|
pArrayTriangle.SetValue(number_triangle,Poly_Triangle(pts[0],pts[1],pts[2]));
|
|
number_triangle++;
|
|
}
|
|
}
|
|
|
|
Poly_Connect* pc = new Poly_Connect(polyTriangulation);
|
|
|
|
Handle(TShort_HArray1OfShortReal) Normals = new TShort_HArray1OfShortReal(1, polyTriangulation->NbNodes() * 3);
|
|
|
|
Standard_Integer index[3];
|
|
Standard_Real Tol = Precision::Confusion();
|
|
|
|
gp_Dir Nor;
|
|
for (i = PointsOfArray.Lower(); i <= PointsOfArray.Upper(); i++) {
|
|
gp_XYZ eqPlan(0, 0, 0);
|
|
for ( pc->Initialize(i); pc->More(); pc->Next()) {
|
|
pArrayTriangle(pc->Value()).Get(index[0], index[1], index[2]);
|
|
gp_XYZ v1(PointsOfArray(index[1]).Coord()-PointsOfArray(index[0]).Coord());
|
|
gp_XYZ v2(PointsOfArray(index[2]).Coord()-PointsOfArray(index[1]).Coord());
|
|
gp_XYZ vv = v1^v2;
|
|
Standard_Real mod = vv.Modulus();
|
|
if(mod < Tol) continue;
|
|
eqPlan += vv/mod;
|
|
}
|
|
|
|
Standard_Real modmax = eqPlan.Modulus();
|
|
|
|
if(modmax > Tol)
|
|
Nor = gp_Dir(eqPlan);
|
|
else
|
|
Nor = gp_Dir(0., 0., 1.);
|
|
|
|
Standard_Integer j = (i - PointsOfArray.Lower()) * 3;
|
|
Normals->SetValue(j + 1, (Standard_ShortReal)Nor.X());
|
|
Normals->SetValue(j + 2, (Standard_ShortReal)Nor.Y());
|
|
Normals->SetValue(j + 3, (Standard_ShortReal)Nor.Z());
|
|
}
|
|
|
|
delete pc;
|
|
polyTriangulation->SetNormals(Normals);
|
|
|
|
return polyTriangulation;
|
|
}
|
|
|
|
//===============================================================================================
|
|
//function : VDrawSphere
|
|
//author : psn
|
|
//purpose : Create an AIS shape.
|
|
//===============================================================================================
|
|
static int VDrawSphere (Draw_Interpretor& di, Standard_Integer argc, const char** argv)
|
|
{
|
|
// check for errors
|
|
Handle(AIS_InteractiveContext) aContextAIS = ViewerTest::GetAISContext();
|
|
if (aContextAIS.IsNull())
|
|
{
|
|
std::cout << "Call vinit before!\n";
|
|
return 1;
|
|
}
|
|
else if (argc < 3)
|
|
{
|
|
std::cout << "Use: " << argv[0]
|
|
<< " shapeName Fineness [X=0.0 Y=0.0 Z=0.0] [Radius=100.0] [ToEnableVBO=1] [NumberOfViewerUpdate=1] [ToShowEdges=0]\n";
|
|
return 1;
|
|
}
|
|
|
|
// read the arguments
|
|
TCollection_AsciiString aShapeName (argv[1]);
|
|
Standard_Integer aResolution = atoi (argv[2]);
|
|
Standard_Real aCenterX = (argc > 5) ? atof (argv[3]) : 0.0;
|
|
Standard_Real aCenterY = (argc > 5) ? atof (argv[4]) : 0.0;
|
|
Standard_Real aCenterZ = (argc > 5) ? atof (argv[5]) : 0.0;
|
|
Standard_Real aRadius = (argc > 6) ? atof (argv[6]) : 100.0;
|
|
Standard_Boolean isVBOEnabled = (argc > 7) ? atoi (argv[7]) : Standard_True;
|
|
Standard_Integer aRedrawsNb = (argc > 8) ? atoi (argv[8]) : 1;
|
|
Standard_Boolean toShowEdges = (argc > 9) ? atoi (argv[9]) : Standard_False;
|
|
|
|
if (aRedrawsNb <= 0)
|
|
{
|
|
aRedrawsNb = 1;
|
|
}
|
|
|
|
// remove AIS object with given name from map
|
|
if (GetMapOfAIS().IsBound2 (aShapeName))
|
|
{
|
|
Handle(Standard_Transient) anObj = GetMapOfAIS().Find2 (aShapeName);
|
|
Handle(AIS_InteractiveObject) anInterObj = Handle(AIS_InteractiveObject)::DownCast (anObj);
|
|
if (anInterObj.IsNull())
|
|
{
|
|
std::cout << "Shape name was used for non AIS viewer\n!";
|
|
return 1;
|
|
}
|
|
aContextAIS->Remove (anInterObj, Standard_False);
|
|
GetMapOfAIS().UnBind2 (aShapeName);
|
|
}
|
|
|
|
// enable/disable VBO
|
|
Handle(Graphic3d_GraphicDriver) aDriver =
|
|
Handle(Graphic3d_GraphicDriver)::DownCast (aContextAIS->CurrentViewer()->Device()->GraphicDriver());
|
|
if (!aDriver.IsNull())
|
|
{
|
|
aDriver->EnableVBO (isVBOEnabled);
|
|
}
|
|
|
|
std::cout << "Compute Triangulation...\n";
|
|
Handle(AIS_Triangulation) aShape
|
|
= new AIS_Triangulation (CalculationOfSphere (aCenterX, aCenterY, aCenterZ,
|
|
aResolution,
|
|
aRadius));
|
|
Standard_Integer aNumberPoints = aShape->GetTriangulation()->Nodes().Length();
|
|
Standard_Integer aNumberTriangles = aShape->GetTriangulation()->Triangles().Length();
|
|
|
|
// register the object in map
|
|
GetMapOfAIS().Bind (aShape, aShapeName);
|
|
|
|
// stupid initialization of Green color in RGBA space as integer
|
|
// probably wrong for big-endian CPUs
|
|
Standard_Integer aRed = 0;
|
|
Standard_Integer aGreen = 255;
|
|
Standard_Integer aBlue = 0;
|
|
Standard_Integer anAlpha = 0; // not used
|
|
Standard_Integer aColorInt = aRed;
|
|
aColorInt += aGreen << 8;
|
|
aColorInt += aBlue << 16;
|
|
aColorInt += anAlpha << 24;
|
|
|
|
// setup colors array per vertex
|
|
Handle(TColStd_HArray1OfInteger) aColorArray = new TColStd_HArray1OfInteger (1, aNumberPoints);
|
|
for (Standard_Integer aNodeId = 1; aNodeId <= aNumberPoints; ++aNodeId)
|
|
{
|
|
aColorArray->SetValue (aNodeId, aColorInt);
|
|
}
|
|
aShape->SetColors (aColorArray);
|
|
|
|
// show statistics
|
|
Standard_Integer aPointsSize = aNumberPoints * 3 * sizeof(float); // 3x GLfloat
|
|
Standard_Integer aNormalsSize = aNumberPoints * 3 * sizeof(float); // 3x GLfloat
|
|
Standard_Integer aColorsSize = aNumberPoints * 3 * sizeof(float); // 3x GLfloat without alpha
|
|
Standard_Integer aTrianglesSize = aNumberTriangles * 3 * sizeof(int); // 3x GLint
|
|
Standard_Integer aPolyConnectSize = aNumberPoints * 4 + aNumberTriangles * 6 * 4;
|
|
Standard_Integer aTotalSize = aPointsSize + aNormalsSize + aColorsSize + aTrianglesSize;
|
|
aTotalSize >>= 20; //MB
|
|
aNormalsSize >>= 20;
|
|
aColorsSize >>= 20;
|
|
aTrianglesSize >>= 20;
|
|
aPolyConnectSize >>= 20;
|
|
std::cout << "NumberOfPoints: " << aNumberPoints << "\n"
|
|
<< "NumberOfTriangles: " << aNumberTriangles << "\n"
|
|
<< "Amount of memory required for PolyTriangulation without Normals: " << (aTotalSize - aNormalsSize) << " Mb\n"
|
|
<< "Amount of memory for colors: " << aColorsSize << " Mb\n"
|
|
<< "Amount of memory for PolyConnect: " << aPolyConnectSize << " Mb\n"
|
|
<< "Amount of graphic card memory required: " << aTotalSize << " Mb\n";
|
|
|
|
// Setting material properties, very important for desirable visual result!
|
|
Graphic3d_MaterialAspect aMat (Graphic3d_NOM_PLASTIC);
|
|
aMat.SetAmbient (0.2);
|
|
aMat.SetSpecular (0.5);
|
|
Handle(Graphic3d_AspectFillArea3d) anAspect
|
|
= new Graphic3d_AspectFillArea3d (Aspect_IS_SOLID,
|
|
Quantity_NOC_RED,
|
|
Quantity_NOC_YELLOW,
|
|
Aspect_TOL_SOLID,
|
|
1.0,
|
|
aMat,
|
|
aMat);
|
|
Handle(Prs3d_ShadingAspect) aShAsp = new Prs3d_ShadingAspect();
|
|
if (toShowEdges)
|
|
{
|
|
anAspect->SetEdgeOn();
|
|
}
|
|
else
|
|
{
|
|
anAspect->SetEdgeOff();
|
|
}
|
|
aShAsp->SetAspect (anAspect);
|
|
aShape->Attributes()->SetShadingAspect (aShAsp);
|
|
|
|
aContextAIS->Display (aShape, Standard_False);
|
|
|
|
// Two viewer updates are needed in order to measure time spent on
|
|
// loading triangulation to graphic card memory + redrawing (1st update) and
|
|
// time spent on redrawing itself (2nd and all further updates)
|
|
OSD_Chronometer aTimer;
|
|
Standard_Real aUserSeconds, aSystemSeconds;
|
|
aTimer.Start();
|
|
const Handle(V3d_Viewer)& aViewer = aContextAIS->CurrentViewer();
|
|
for (Standard_Integer anInteration = 0; anInteration < aRedrawsNb; ++anInteration)
|
|
{
|
|
for (aViewer->InitActiveViews(); aViewer->MoreActiveViews(); aViewer->NextActiveViews())
|
|
{
|
|
if (anInteration == 0)
|
|
{
|
|
aViewer->ActiveView()->Update();
|
|
}
|
|
else
|
|
{
|
|
aViewer->ActiveView()->Redraw();
|
|
}
|
|
}
|
|
}
|
|
aTimer.Show (aUserSeconds, aSystemSeconds);
|
|
aTimer.Stop();
|
|
std::cout << "Number of scene redrawings: " << aRedrawsNb << "\n"
|
|
<< "CPU user time: "
|
|
<< std::setiosflags(std::ios::fixed) << std::setprecision(16) << 1000.0 * aUserSeconds
|
|
<< " msec\n"
|
|
<< "CPU system time: "
|
|
<< std::setiosflags(std::ios::fixed) << std::setprecision(16) << 1000.0 * aSystemSeconds
|
|
<< " msec\n"
|
|
<< "CPU average time of scene redrawing: "
|
|
<< std::setiosflags(std::ios::fixed) << std::setprecision(16) << 1000.0 * (aUserSeconds / (Standard_Real )aRedrawsNb)
|
|
<< " msec\n";
|
|
return 0;
|
|
}
|
|
|
|
//===============================================================================================
|
|
//function : VClipPlane
|
|
//purpose :
|
|
//===============================================================================================
|
|
static int VClipPlane (Draw_Interpretor& di, Standard_Integer argc, const char** argv)
|
|
{
|
|
Handle(V3d_Viewer) aViewer = ViewerTest::GetViewerFromContext();
|
|
Handle(V3d_View) aView = ViewerTest::CurrentView();
|
|
Standard_Real coeffA, coeffB, coeffC, coeffD;
|
|
if (aViewer.IsNull() || aView.IsNull())
|
|
{
|
|
std::cout << "Viewer not initialized!\n";
|
|
return 1;
|
|
}
|
|
|
|
// count an active planes count
|
|
Standard_Integer aNewPlaneId = 1;
|
|
Standard_Integer anActivePlanes = 0;
|
|
for (aViewer->InitDefinedPlanes(); aViewer->MoreDefinedPlanes(); aViewer->NextDefinedPlanes(), ++aNewPlaneId)
|
|
{
|
|
Handle(V3d_Plane) aPlaneV3d = aViewer->DefinedPlane();
|
|
if (aView->IsActivePlane (aPlaneV3d))
|
|
{
|
|
++anActivePlanes;
|
|
}
|
|
}
|
|
|
|
if (argc == 1)
|
|
{
|
|
// just show info about existing planes
|
|
Standard_Integer aPlaneId = 1;
|
|
std::cout << "Active planes: " << anActivePlanes << " from maximal " << aView->View()->PlaneLimit() << "\n";
|
|
for (aViewer->InitDefinedPlanes(); aViewer->MoreDefinedPlanes(); aViewer->NextDefinedPlanes(), ++aPlaneId)
|
|
{
|
|
Handle(V3d_Plane) aPlaneV3d = aViewer->DefinedPlane();
|
|
aPlaneV3d->Plane (coeffA, coeffB, coeffC, coeffD);
|
|
gp_Pln aPlane (coeffA, coeffB, coeffC, coeffD);
|
|
const gp_Pnt& aLoc = aPlane.Location();
|
|
const gp_Dir& aNor = aPlane.Axis().Direction();
|
|
Standard_Boolean isActive = aView->IsActivePlane (aPlaneV3d);
|
|
std::cout << "Plane #" << aPlaneId
|
|
<< " " << aLoc.X() << " " << aLoc.Y() << " " << aLoc.Z()
|
|
<< " " << aNor.X() << " " << aNor.Y() << " " << aNor.Z()
|
|
<< (isActive ? " on" : " off")
|
|
<< (aPlaneV3d->IsDisplayed() ? ", displayed" : ", hidden")
|
|
<< "\n";
|
|
}
|
|
if (aPlaneId == 1)
|
|
{
|
|
std::cout << "No defined clipping planes\n";
|
|
}
|
|
return 0;
|
|
}
|
|
else if (argc == 2 || argc == 3)
|
|
{
|
|
Standard_Integer aPlaneIdToOff = (argc == 3) ? atoi (argv[1]) : 1;
|
|
Standard_Boolean toIterateAll = (argc == 2);
|
|
TCollection_AsciiString isOnOffStr ((argc == 3) ? argv[2] : argv[1]);
|
|
isOnOffStr.LowerCase();
|
|
Standard_Integer aPlaneId = 1;
|
|
for (aViewer->InitDefinedPlanes(); aViewer->MoreDefinedPlanes(); aViewer->NextDefinedPlanes(), ++aPlaneId)
|
|
{
|
|
if (aPlaneIdToOff == aPlaneId || toIterateAll)
|
|
{
|
|
Handle(V3d_Plane) aPlaneV3d = aViewer->DefinedPlane();
|
|
if (isOnOffStr.Search ("off") >= 0)
|
|
{
|
|
aView->SetPlaneOff (aPlaneV3d);
|
|
std::cout << "Clipping plane #" << aPlaneId << " was disabled\n";
|
|
}
|
|
else if (isOnOffStr.Search ("on") >= 0)
|
|
{
|
|
// avoid z-fighting glitches
|
|
aPlaneV3d->Erase();
|
|
if (!aView->IsActivePlane (aPlaneV3d))
|
|
{
|
|
if (anActivePlanes < aView->View()->PlaneLimit())
|
|
{
|
|
aView->SetPlaneOn (aPlaneV3d);
|
|
std::cout << "Clipping plane #" << aPlaneId << " was enabled\n";
|
|
}
|
|
else
|
|
{
|
|
std::cout << "Maximal active planes limit exceeded (" << anActivePlanes << ")\n"
|
|
<< "You should disable or remove some existing plane to activate this one\n";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
std::cout << "Clipping plane #" << aPlaneId << " was already enabled\n";
|
|
}
|
|
}
|
|
else if (isOnOffStr.Search ("del") >= 0 || isOnOffStr.Search ("rem") >= 0)
|
|
{
|
|
aPlaneV3d->Erase(); // not performed on destructor!!!
|
|
aView->SetPlaneOff (aPlaneV3d);
|
|
aViewer->DelPlane (aPlaneV3d);
|
|
std::cout << "Clipping plane #" << aPlaneId << " was removed\n";
|
|
if (toIterateAll)
|
|
{
|
|
for (aViewer->InitDefinedPlanes(); aViewer->MoreDefinedPlanes(); aViewer->InitDefinedPlanes(), ++aPlaneId)
|
|
{
|
|
aPlaneV3d = aViewer->DefinedPlane();
|
|
aPlaneV3d->Erase(); // not performed on destructor!!!
|
|
aView->SetPlaneOff (aPlaneV3d);
|
|
aViewer->DelPlane (aPlaneV3d);
|
|
std::cout << "Clipping plane #" << aPlaneId << " was removed\n";
|
|
}
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else if (isOnOffStr.Search ("disp") >= 0 || isOnOffStr.Search ("show") >= 0)
|
|
{
|
|
// avoid z-fighting glitches
|
|
aView->SetPlaneOff (aPlaneV3d);
|
|
aPlaneV3d->Display (aView);
|
|
std::cout << "Clipping plane #" << aPlaneId << " was shown and disabled\n";
|
|
}
|
|
else if (isOnOffStr.Search ("hide") >= 0)
|
|
{
|
|
aPlaneV3d->Erase();
|
|
std::cout << "Clipping plane #" << aPlaneId << " was hidden\n";
|
|
}
|
|
else
|
|
{
|
|
std::cout << "Usage: " << argv[0] << " [x y z dx dy dz] [planeId {on/off/del/display/hide}]\n";
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
if (aPlaneIdToOff >= aPlaneId && !toIterateAll)
|
|
{
|
|
std::cout << "Clipping plane with id " << aPlaneIdToOff << " not found!\n";
|
|
return 1;
|
|
}
|
|
aView->Update();
|
|
return 0;
|
|
}
|
|
else if (argc != 7)
|
|
{
|
|
std::cout << "Usage: " << argv[0] << " [x y z dx dy dz] [planeId {on/off/del/display/hide}]\n";
|
|
return 1;
|
|
}
|
|
|
|
Standard_Real aLocX = atof (argv[1]);
|
|
Standard_Real aLocY = atof (argv[2]);
|
|
Standard_Real aLocZ = atof (argv[3]);
|
|
Standard_Real aNormDX = atof (argv[4]);
|
|
Standard_Real aNormDY = atof (argv[5]);
|
|
Standard_Real aNormDZ = atof (argv[6]);
|
|
|
|
Handle(V3d_Plane) aPlaneV3d = new V3d_Plane();
|
|
gp_Pln aPlane (gp_Pnt (aLocX, aLocY, aLocZ), gp_Dir (aNormDX, aNormDY, aNormDZ));
|
|
aPlane.Coefficients (coeffA, coeffB, coeffC, coeffD);
|
|
aPlaneV3d->SetPlane(coeffA, coeffB, coeffC, coeffD);
|
|
|
|
aViewer->AddPlane (aPlaneV3d); // add to defined planes list
|
|
std::cout << "Added clipping plane #" << aNewPlaneId << "\n";
|
|
if (anActivePlanes < aView->View()->PlaneLimit())
|
|
{
|
|
aView->SetPlaneOn (aPlaneV3d); // add to enabled planes list
|
|
aView->Update();
|
|
}
|
|
else
|
|
{
|
|
std::cout << "Maximal active planes limit exceeded (" << anActivePlanes << ")\n"
|
|
<< "You should disable or remove some existing plane to activate the new one\n";
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//=============================================================================
|
|
//function : VComputeHLR
|
|
//purpose :
|
|
//=============================================================================
|
|
|
|
static int VComputeHLR (Draw_Interpretor& di,
|
|
Standard_Integer argc,
|
|
const char** argv)
|
|
{
|
|
Handle(AIS_InteractiveContext) aContextAIS = ViewerTest::GetAISContext ();
|
|
|
|
if (aContextAIS.IsNull ())
|
|
{
|
|
di << "Please call vinit before\n";
|
|
return 1;
|
|
}
|
|
|
|
if ( argc != 3 && argc != 12 )
|
|
{
|
|
di << "Usage: " << argv[0] << " ShapeName HlrName "
|
|
<< "[ eye_x eye_y eye_z dir_x dir_y dir_z upx upy upz ]" << "\n"
|
|
<< " ShapeName - name of the initial shape\n"
|
|
<< " HlrName - result hlr object from initial shape\n"
|
|
<< " eye, dir are eye position and look direction\n"
|
|
<< " up is the look up direction vector\n"
|
|
<< " Use vtop to see projected hlr shape\n";
|
|
return 1;
|
|
}
|
|
|
|
// shape and new object name
|
|
TCollection_AsciiString aShapeName (argv[1]);
|
|
TCollection_AsciiString aHlrName (argv[2]);
|
|
|
|
TopoDS_Shape aSh = DBRep::Get (argv[1]);
|
|
if (aSh.IsNull())
|
|
{
|
|
BRep_Builder aBrepBuilder;
|
|
BRepTools::Read (aSh, argv[1], aBrepBuilder);
|
|
if (aSh.IsNull ())
|
|
{
|
|
di << "No shape with name " << argv[1] << " found\n";
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
if (GetMapOfAIS ().IsBound2 (aHlrName))
|
|
{
|
|
di << "Presentable object with name " << argv[2] << " already exists\n";
|
|
return 1;
|
|
}
|
|
|
|
// close local context
|
|
if (aContextAIS->HasOpenedContext ())
|
|
aContextAIS->CloseLocalContext ();
|
|
|
|
Handle(HLRBRep_PolyAlgo) aPolyAlgo = new HLRBRep_PolyAlgo();
|
|
HLRBRep_PolyHLRToShape aHLRToShape;
|
|
|
|
gp_Pnt anEye;
|
|
gp_Dir aDir;
|
|
gp_Ax2 aProjAx;
|
|
if (argc == 9)
|
|
{
|
|
gp_Dir anUp;
|
|
|
|
anEye.SetCoord (atof (argv[3]), atof (argv[4]), atof (argv[5]));
|
|
aDir.SetCoord (atof (argv[6]), atof (argv[7]), atof (argv[8]));
|
|
anUp.SetCoord (atof (argv[9]), atof (argv[10]), atof (argv[11]));
|
|
aProjAx.SetLocation (anEye);
|
|
aProjAx.SetDirection (aDir);
|
|
aProjAx.SetYDirection (anUp);
|
|
}
|
|
else
|
|
{
|
|
gp_Dir aRight;
|
|
|
|
Handle(V3d_Viewer) aViewer = ViewerTest::GetViewerFromContext();
|
|
Handle(V3d_View) aView = ViewerTest::CurrentView();
|
|
Standard_Integer aWidth, aHeight;
|
|
Standard_Real aCentX, aCentY, aCentZ, aDirX, aDirY, aDirZ;
|
|
Standard_Real aRightX, aRightY, aRightZ;
|
|
aView->Window()->Size (aWidth, aHeight);
|
|
|
|
aView->ConvertWithProj (aWidth, aHeight/2,
|
|
aRightX, aRightY, aRightZ,
|
|
aDirX, aDirY, aDirZ);
|
|
|
|
aView->ConvertWithProj (aWidth/2, aHeight/2,
|
|
aCentX, aCentY, aCentZ,
|
|
aDirX, aDirY, aDirZ);
|
|
|
|
anEye.SetCoord (-aCentX, -aCentY, -aCentZ);
|
|
aDir.SetCoord (-aDirX, -aDirY, -aDirZ);
|
|
aRight.SetCoord (aRightX - aCentX, aRightY - aCentY, aRightZ - aCentZ);
|
|
aProjAx.SetLocation (anEye);
|
|
aProjAx.SetDirection (aDir);
|
|
aProjAx.SetXDirection (aRight);
|
|
}
|
|
|
|
HLRAlgo_Projector aProjector (aProjAx);
|
|
aPolyAlgo->Projector (aProjector);
|
|
aPolyAlgo->Load (aSh);
|
|
aPolyAlgo->Update ();
|
|
|
|
aHLRToShape.Update (aPolyAlgo);
|
|
|
|
// make hlr shape from input shape
|
|
TopoDS_Compound aHlrShape;
|
|
BRep_Builder aBuilder;
|
|
aBuilder.MakeCompound (aHlrShape);
|
|
|
|
TopoDS_Shape aCompound = aHLRToShape.VCompound();
|
|
if (!aCompound.IsNull ())
|
|
{
|
|
aBuilder.Add (aHlrShape, aCompound);
|
|
}
|
|
|
|
// extract visible outlines
|
|
aCompound = aHLRToShape.OutLineVCompound();
|
|
if (!aCompound.IsNull ())
|
|
{
|
|
aBuilder.Add (aHlrShape, aCompound);
|
|
}
|
|
|
|
// create an AIS shape and display it
|
|
Handle(AIS_Shape) anObject = new AIS_Shape (aHlrShape);
|
|
GetMapOfAIS().Bind (anObject, aHlrName);
|
|
aContextAIS->Display (anObject);
|
|
|
|
aContextAIS->UpdateCurrentViewer ();
|
|
|
|
return 0;
|
|
}
|
|
|
|
// This class is a wrap for Graphic3d_ArrayOfPrimitives; it is used for
|
|
// manipulating and displaying such an array with AIS context
|
|
DEFINE_STANDARD_HANDLE(MyPArrayObject, AIS_InteractiveObject)
|
|
class MyPArrayObject : public AIS_InteractiveObject
|
|
{
|
|
|
|
public:
|
|
|
|
MyPArrayObject (const Handle(Graphic3d_ArrayOfPrimitives) theArray)
|
|
{
|
|
myArray = theArray;
|
|
}
|
|
|
|
DEFINE_STANDARD_RTTI(MyPArrayObject);
|
|
|
|
private:
|
|
|
|
void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
|
|
const Handle(Prs3d_Presentation)& aPresentation,
|
|
const Standard_Integer aMode);
|
|
|
|
void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection,
|
|
const Standard_Integer aMode) {};
|
|
|
|
protected:
|
|
|
|
Handle(Graphic3d_ArrayOfPrimitives) myArray;
|
|
|
|
};
|
|
|
|
IMPLEMENT_STANDARD_HANDLE(MyPArrayObject, AIS_InteractiveObject)
|
|
IMPLEMENT_STANDARD_RTTIEXT(MyPArrayObject, AIS_InteractiveObject)
|
|
|
|
void MyPArrayObject::Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
|
|
const Handle(Prs3d_Presentation)& aPresentation,
|
|
const Standard_Integer aMode)
|
|
{
|
|
aPresentation->Clear();
|
|
|
|
Handle (Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup (aPresentation);
|
|
aGroup->BeginPrimitives ();
|
|
aGroup->AddPrimitiveArray (myArray);
|
|
aGroup->EndPrimitives ();
|
|
}
|
|
|
|
static bool CheckInputCommand (const TCollection_AsciiString theCommand,
|
|
const char **theArgStr, int &theArgIndex,
|
|
int theArgCount, int theMaxArgs)
|
|
{
|
|
// check if there is more elements than expected
|
|
if (theArgIndex >= theMaxArgs)
|
|
return false;
|
|
|
|
TCollection_AsciiString aStrCommand(theArgStr[theArgIndex]);
|
|
aStrCommand.LowerCase();
|
|
if (aStrCommand.Search(theCommand) != 1 ||
|
|
theArgIndex + (theArgCount - 1) >= theMaxArgs)
|
|
return false;
|
|
|
|
// go to the first data element
|
|
theArgIndex++;
|
|
|
|
// check data if it can be converted to numeric
|
|
for (int aElement = 0; aElement < theArgCount; aElement++, theArgIndex++)
|
|
{
|
|
aStrCommand = theArgStr[theArgIndex];
|
|
if (!aStrCommand.IsRealValue())
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//=============================================================================
|
|
//function : VDrawPArray
|
|
//purpose : Draws primitives array from list of vertexes, bounds, edges
|
|
//=============================================================================
|
|
|
|
static int VDrawPArray (Draw_Interpretor& di, Standard_Integer argc, const char** argv)
|
|
{
|
|
Handle(AIS_InteractiveContext) aContextAIS = ViewerTest::GetAISContext();
|
|
if (aContextAIS.IsNull())
|
|
{
|
|
di << "Call vinit before!\n";
|
|
return 1;
|
|
}
|
|
else if (argc < 3)
|
|
{
|
|
di << "Use: " << argv[0] << " Name TypeOfArray [EnableVBO={0 | 1}]"
|
|
<< " [vertex] ... [bounds] ... [edges]\n"
|
|
<< " TypeOfArray={ points | segments | polylines | triangles |\n"
|
|
<< " trianglefan | trianglestrips | quads |\n"
|
|
<< " quadstrips | polygons }\n"
|
|
<< " vertex={ 'v' x y z [normal={ 'n' nx ny nz }] [color={ 'c' r g b }]"
|
|
<< " [texel={ 't' tx ty }] } \n"
|
|
<< " bounds={ 'b' verticies_count [color={ 'c' r g b }] }\n"
|
|
<< " edges={ 'e' vertex_id [hidden_edge={'h'}] }\n";
|
|
return 1;
|
|
}
|
|
|
|
// read the arguments
|
|
TCollection_AsciiString aName (argv[1]);
|
|
TCollection_AsciiString anArrayType (argv[2]);
|
|
|
|
// is argument list has an vbo flag
|
|
Standard_Boolean hasFlagVbo = Standard_False;
|
|
if (isdigit (argv[3][0]) && atoi (argv[3]) >= 0 && atoi (argv[3]) <= 1)
|
|
hasFlagVbo = Standard_True;
|
|
|
|
// parse number of verticies, bounds, edges
|
|
Standard_Integer aVertexNum = 0, aBoundNum = 0, aEdgeNum = 0;
|
|
Standard_Boolean hasVColors, hasBColors, hasNormals, hasInfos, hasTexels;
|
|
hasVColors = hasNormals = hasBColors = hasInfos = hasTexels = Standard_False;
|
|
|
|
Standard_Integer aArgIndex = (hasFlagVbo) ? 4 : 3;
|
|
TCollection_AsciiString aCommand;
|
|
while (aArgIndex < argc)
|
|
{
|
|
aCommand = argv[aArgIndex];
|
|
aCommand.LowerCase();
|
|
if (!aCommand.IsAscii())
|
|
{
|
|
di << "Unexpected argument: #" << aArgIndex - 1 << " , "
|
|
<< "should be an array element: 'v', 'b', 'e' \n";
|
|
break;
|
|
}
|
|
|
|
// vertex command
|
|
if (CheckInputCommand ("v", argv, aArgIndex, 3, argc))
|
|
{
|
|
// vertex has a normal or normal with color or texel
|
|
if (CheckInputCommand ("n", argv, aArgIndex, 3, argc))
|
|
hasNormals = Standard_True;
|
|
|
|
// vertex has a color
|
|
if (CheckInputCommand ("c", argv, aArgIndex, 3, argc))
|
|
hasVColors = Standard_True;
|
|
|
|
// vertex has a texel
|
|
if (CheckInputCommand ("t", argv, aArgIndex, 2, argc))
|
|
hasTexels = Standard_True;
|
|
|
|
aVertexNum++;
|
|
}
|
|
// bound command
|
|
else if (CheckInputCommand ("b", argv, aArgIndex, 1, argc))
|
|
{
|
|
// bound has color
|
|
if (CheckInputCommand ("c", argv, aArgIndex, 3, argc))
|
|
hasBColors = Standard_True;
|
|
|
|
aBoundNum++;
|
|
}
|
|
// edge command
|
|
else if (CheckInputCommand ("e", argv, aArgIndex, 1, argc))
|
|
{
|
|
// edge has a hide flag
|
|
if (CheckInputCommand ("h", argv, aArgIndex, 0, argc))
|
|
hasInfos = Standard_True;
|
|
|
|
aEdgeNum++;
|
|
}
|
|
// unknown command
|
|
else
|
|
aArgIndex++;
|
|
}
|
|
|
|
if (aVertexNum == 0)
|
|
{
|
|
di << "You should pass any verticies in the list of array elements\n";
|
|
return 1;
|
|
}
|
|
|
|
// create an array of primitives by types
|
|
Handle(Graphic3d_ArrayOfPrimitives) anArray;
|
|
if (anArrayType == "points")
|
|
anArray = new Graphic3d_ArrayOfPoints (aVertexNum);
|
|
else if (anArrayType == "segments")
|
|
anArray = new Graphic3d_ArrayOfSegments (aVertexNum, aEdgeNum, hasVColors);
|
|
else if (anArrayType == "polylines")
|
|
anArray = new Graphic3d_ArrayOfPolylines (aVertexNum, aBoundNum, aEdgeNum,
|
|
hasVColors, hasBColors, hasInfos);
|
|
else if (anArrayType == "triangles")
|
|
anArray = new Graphic3d_ArrayOfTriangles (aVertexNum, aEdgeNum, hasNormals,
|
|
hasVColors, hasTexels, hasInfos);
|
|
else if (anArrayType == "trianglefans")
|
|
anArray = new Graphic3d_ArrayOfTriangleFans (aVertexNum, aBoundNum,
|
|
hasNormals, hasVColors,
|
|
hasBColors, hasTexels);
|
|
else if (anArrayType == "trianglestrips")
|
|
anArray = new Graphic3d_ArrayOfTriangleStrips (aVertexNum, aBoundNum,
|
|
hasNormals, hasVColors,
|
|
hasBColors, hasTexels);
|
|
else if (anArrayType == "quads")
|
|
anArray = new Graphic3d_ArrayOfQuadrangles (aVertexNum, aEdgeNum,
|
|
hasNormals, hasVColors,
|
|
hasTexels, hasInfos);
|
|
else if (anArrayType == "quadstrips")
|
|
anArray = new Graphic3d_ArrayOfQuadrangleStrips (aVertexNum, aBoundNum,
|
|
hasNormals, hasVColors,
|
|
hasBColors, hasTexels);
|
|
else if (anArrayType == "polygons")
|
|
anArray = new Graphic3d_ArrayOfPolygons (aVertexNum, aBoundNum, aEdgeNum,
|
|
hasNormals, hasVColors, hasBColors,
|
|
hasTexels, hasInfos);
|
|
else
|
|
{
|
|
di << "Unexpected type of primitiives array\n";
|
|
return 1;
|
|
}
|
|
|
|
// parse an array of primitives
|
|
aArgIndex = (hasFlagVbo) ? 4 : 3;
|
|
while (aArgIndex < argc)
|
|
{
|
|
aCommand = argv[aArgIndex];
|
|
aCommand.LowerCase();
|
|
if (!aCommand.IsAscii())
|
|
break;
|
|
|
|
// vertex command
|
|
if (CheckInputCommand ("v", argv, aArgIndex, 3, argc))
|
|
{
|
|
anArray->AddVertex (atof (argv[aArgIndex - 3]),
|
|
atof (argv[aArgIndex - 2]),
|
|
atof (argv[aArgIndex - 1]));
|
|
|
|
// vertex has a normal or normal with color or texel
|
|
if (CheckInputCommand ("n", argv, aArgIndex, 3, argc))
|
|
anArray->SetVertexNormal (anArray->VertexNumber (),
|
|
atof (argv[aArgIndex - 3]),
|
|
atof (argv[aArgIndex - 2]),
|
|
atof (argv[aArgIndex - 1]));
|
|
|
|
if (CheckInputCommand ("c", argv, aArgIndex, 3, argc))
|
|
anArray->SetVertexColor (anArray->VertexNumber (),
|
|
atof (argv[aArgIndex - 3]),
|
|
atof (argv[aArgIndex - 2]),
|
|
atof (argv[aArgIndex - 1]));
|
|
|
|
if (CheckInputCommand ("t", argv, aArgIndex, 2, argc))
|
|
anArray->SetVertexTexel (anArray->VertexNumber (),
|
|
atof (argv[aArgIndex - 2]),
|
|
atof (argv[aArgIndex - 1]));
|
|
}
|
|
// bounds command
|
|
else if (CheckInputCommand ("b", argv, aArgIndex, 1, argc))
|
|
{
|
|
Standard_Integer aVertCount = atoi (argv[aArgIndex - 1]);
|
|
|
|
if (CheckInputCommand ("c", argv, aArgIndex, 3, argc))
|
|
anArray->AddBound (aVertCount,
|
|
atof (argv[aArgIndex - 3]),
|
|
atof (argv[aArgIndex - 2]),
|
|
atof (argv[aArgIndex - 1]));
|
|
|
|
else
|
|
anArray->AddBound (aVertCount);
|
|
}
|
|
// edge command
|
|
else if (CheckInputCommand ("e", argv, aArgIndex, 1, argc))
|
|
{
|
|
Standard_Integer aVertIndex = atoi (argv[aArgIndex - 1]);
|
|
|
|
// edge has/hasn't hide flag
|
|
if (CheckInputCommand ("h", argv, aArgIndex, 0, argc))
|
|
anArray->AddEdge (aVertIndex, Standard_False);
|
|
else
|
|
anArray->AddEdge (aVertIndex, Standard_True);
|
|
}
|
|
// unknown command
|
|
else
|
|
aArgIndex++;
|
|
}
|
|
|
|
if (hasFlagVbo)
|
|
{
|
|
// enable / disable vbo
|
|
Handle(Graphic3d_GraphicDriver) aDriver =
|
|
Handle(Graphic3d_GraphicDriver)::DownCast (
|
|
aContextAIS->CurrentViewer()->Device()->GraphicDriver());
|
|
|
|
if (!aDriver.IsNull())
|
|
aDriver->EnableVBO ((Standard_Boolean) atoi (argv[3]));
|
|
}
|
|
|
|
// create primitives array object
|
|
Handle (MyPArrayObject) aPObject = new MyPArrayObject (anArray);
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|
|
|
// register the object in map
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|
VDisplayAISObject (aName, aPObject);
|
|
|
|
return 0;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : ObjectsCommands
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void ViewerTest::ObjectCommands(Draw_Interpretor& theCommands)
|
|
{
|
|
const char *group ="AISObjects";
|
|
theCommands.Add("vtrihedron",
|
|
"vtrihedron : vtrihedron name [Xo] [Yo] [Zo] [Zu] [Zv] [Zw] [Xu] [Xv] [Xw] ",
|
|
__FILE__,VTrihedron,group);
|
|
|
|
theCommands.Add("vtri2d",
|
|
"vtri2d Name Selection in the viewer only ",
|
|
__FILE__,VTrihedron2D ,group);
|
|
|
|
theCommands.Add("vplanetri",
|
|
"vplanetri Name Selection in the viewer only ",
|
|
__FILE__,VPlaneTrihedron ,group);
|
|
|
|
theCommands.Add("vsize",
|
|
"vsize : vsize [name(Default=Current)] [size(Default=100)] ",
|
|
__FILE__,VSize,group);
|
|
|
|
theCommands.Add("vaxis",
|
|
"vaxis nom [Xa] [Ya] [Za] [Xb] [Yb] [Zb]",
|
|
__FILE__,VAxisBuilder,group);
|
|
|
|
theCommands.Add("vaxispara",
|
|
"vaxispara nom ",
|
|
__FILE__,VAxisBuilder,group);
|
|
|
|
theCommands.Add("vaxisortho",
|
|
"vaxisotho nom ",
|
|
__FILE__,VAxisBuilder,group);
|
|
|
|
theCommands.Add("vpoint",
|
|
"vpoint PointName [Xa] [Ya] [Za] ",
|
|
__FILE__,VPointBuilder,group);
|
|
|
|
theCommands.Add("vplane",
|
|
"vplane PlaneName [AxisName/PlaneName/PointName] [PointName/PointName/PointName] [Nothing/Nothing/PointName] ",
|
|
__FILE__,VPlaneBuilder,group);
|
|
|
|
theCommands.Add("vplanepara",
|
|
"vplanepara PlaneName ",
|
|
__FILE__,VPlaneBuilder,group);
|
|
|
|
theCommands.Add("vplaneortho",
|
|
"vplaneortho PlaneName ",
|
|
__FILE__,VPlaneBuilder,group);
|
|
|
|
theCommands.Add("vline",
|
|
"vline: vline LineName [Xa/PointName] [Ya/PointName] [Za] [Xb] [Yb] [Zb] ",
|
|
__FILE__,VLineBuilder,group);
|
|
|
|
theCommands.Add("vcircle",
|
|
"vcircle CircleName [PointName/PlaneName] [PointName] [Radius] ",
|
|
__FILE__,VCircleBuilder,group);
|
|
|
|
theCommands.Add("vdrawtext",
|
|
"vdrawtext : vdrawtext name X Y Z R G B hor_align ver_align angle zoomable height Aspect [Font [isMultiByte]]",
|
|
__FILE__,VDrawText,group);
|
|
|
|
theCommands.Add("vdrawsphere",
|
|
"vdrawsphere: vdrawsphere shapeName Fineness [X=0.0 Y=0.0 Z=0.0] [Radius=100.0] [ToEnableVBO=1] [NumberOfViewerUpdate=1] [ToShowEdges=0]\n",
|
|
__FILE__,VDrawSphere,group);
|
|
|
|
theCommands.Add("vclipplane",
|
|
"vclipplane : vclipplane [x y z dx dy dz] [planeId {on/off/del/display/hide}]",
|
|
__FILE__,VClipPlane,group);
|
|
|
|
theCommands.Add (
|
|
"vcomputehlr",
|
|
"vcomputehlr: shape hlrname [ eyex eyey eyez lookx looky lookz ]",
|
|
__FILE__, VComputeHLR, group);
|
|
|
|
theCommands.Add("vdrawparray",
|
|
"vdrawparray : vdrawparray Name TypeOfArray [EnableVbo=1] [vertex = { 'v' x y z [vertex_normal = { 'n' x y z }] [vertex_color = { 'c' r g b }] ] ... [bound = { 'b' vertex_count [bound_color = { 'c' r g b }] ] ... [edge = { 'e' vertex_id [edge_hidden = { 'h' }] ]",
|
|
__FILE__,VDrawPArray,group);
|
|
}
|