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Adaptations for compiling with GCC 4.7 and 4.8: - Construction semantics is used for Handle objects being initialized by const Handle objects of derived type, to avoid overload resolution error in GCC 4.7. - Missing includes added. - Fixed bugs related to misuse of direct casts of handle. - Eliminate CLang warnings on uninitialized and unused variables, functions, and expressions
466 lines
17 KiB
C++
466 lines
17 KiB
C++
// Copyright (c) 2015-... OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <CSLib_Offset.hxx>
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#include <gp_Dir2d.hxx>
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#include <gp_XY.hxx>
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#include <Standard_NullValue.hxx>
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// ========== Offset values for 2D curves ==========
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void CSLib_Offset::D0(const gp_Pnt2d& theBasePoint,
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const gp_Vec2d& theBaseDeriv,
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Standard_Real theOffset,
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Standard_Boolean , // unused
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gp_Pnt2d& theResPoint)
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{
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if (theBaseDeriv.SquareMagnitude() <= gp::Resolution())
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Standard_NullValue::Raise("CSLib_Offset: Undefined normal vector "
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"because tangent vector has zero-magnitude!");
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gp_Dir2d aNormal(theBaseDeriv.Y(), -theBaseDeriv.X());
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theResPoint.SetCoord(theBasePoint.X() + aNormal.X() * theOffset,
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theBasePoint.Y() + aNormal.Y() * theOffset);
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}
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void CSLib_Offset::D1(const gp_Pnt2d& theBasePoint,
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const gp_Vec2d& theBaseD1,
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const gp_Vec2d& theBaseD2,
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Standard_Real theOffset,
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Standard_Boolean , // unused
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gp_Pnt2d& theResPoint,
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gp_Vec2d& theResDeriv)
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{
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// P(u) = p(u) + Offset * Ndir / R
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// with R = || p' ^ Z|| and Ndir = P' ^ Z
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// P'(u) = p'(u) + (Offset / R**2) * (DNdir/DU * R - Ndir * (DR/R))
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gp_XY Ndir(theBaseD1.Y(), -theBaseD1.X());
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gp_XY DNdir(theBaseD2.Y(), -theBaseD2.X());
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Standard_Real R2 = Ndir.SquareModulus();
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Standard_Real R = Sqrt (R2);
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Standard_Real R3 = R * R2;
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Standard_Real Dr = Ndir.Dot(DNdir);
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if (R3 <= gp::Resolution())
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{
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if (R2 <= gp::Resolution())
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Standard_NullValue::Raise("CSLib_Offset: Null derivative");
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//We try another computation but the stability is not very good.
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DNdir.Multiply(R);
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DNdir.Subtract(Ndir.Multiplied(Dr / R));
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DNdir.Multiply(theOffset / R2);
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}
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else
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{
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// Same computation as IICURV in EUCLID-IS because the stability is better
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DNdir.Multiply(theOffset / R);
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DNdir.Subtract(Ndir.Multiplied(theOffset * Dr / R3));
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}
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// P(u)
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D0(theBasePoint, theBaseD1, theOffset, Standard_False, theResPoint);
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// P'(u)
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theResDeriv = theBaseD1.Added(gp_Vec2d(DNdir));
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}
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void CSLib_Offset::D2(const gp_Pnt2d& theBasePoint,
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const gp_Vec2d& theBaseD1,
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const gp_Vec2d& theBaseD2,
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const gp_Vec2d& theBaseD3,
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Standard_Real theOffset,
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Standard_Boolean theIsDirectionChange,
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gp_Pnt2d& theResPoint,
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gp_Vec2d& theResD1,
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gp_Vec2d& theResD2)
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{
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// P(u) = p(u) + Offset * Ndir / R
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// with R = || p' ^ Z|| and Ndir = P' ^ Z
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// P'(u) = p'(u) + (Offset / R**2) * (DNdir/DU * R - Ndir * (DR/R))
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// P"(u) = p"(u) + (Offset / R) * (D2Ndir/DU - DNdir * (2.0 * Dr/ R**2) +
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// Ndir * ( (3.0 * Dr**2 / R**4) - (D2r / R**2)))
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gp_XY Ndir(theBaseD1.Y(), -theBaseD1.X());
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gp_XY DNdir(theBaseD2.Y(), -theBaseD2.X());
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gp_XY D2Ndir(theBaseD3.Y(), -theBaseD3.X());
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Standard_Real R2 = Ndir.SquareModulus();
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Standard_Real R = Sqrt(R2);
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Standard_Real R3 = R2 * R;
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Standard_Real R4 = R2 * R2;
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Standard_Real R5 = R3 * R2;
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Standard_Real Dr = Ndir.Dot(DNdir);
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Standard_Real D2r = Ndir.Dot(D2Ndir) + DNdir.Dot (DNdir);
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if (R5 <= gp::Resolution())
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{
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if (R4 <= gp::Resolution())
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Standard_NullValue::Raise("CSLib_Offset: Null derivative");
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//We try another computation but the stability is not very good dixit ISG.
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// V2 = P" (U) :
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D2Ndir.Subtract(DNdir.Multiplied (2.0 * Dr / R2));
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D2Ndir.Add(Ndir.Multiplied (((3.0 * Dr * Dr)/R4) - (D2r/R2)));
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D2Ndir.Multiply(theOffset / R);
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// V1 = P' (U) :
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DNdir.Multiply(R);
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DNdir.Subtract(Ndir.Multiplied(Dr / R));
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DNdir.Multiply(theOffset / R2);
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}
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else
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{
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// Same computation as IICURV in EUCLID-IS because the stability is better.
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// V2 = P" (U) :
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D2Ndir.Multiply(theOffset / R);
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D2Ndir.Subtract(DNdir.Multiplied (2.0 * theOffset * Dr / R3));
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D2Ndir.Add (Ndir.Multiplied(theOffset * (((3.0 * Dr * Dr) / R5) - (D2r / R3))));
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// V1 = P' (U)
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DNdir.Multiply(theOffset / R);
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DNdir.Subtract(Ndir.Multiplied(theOffset * Dr / R3));
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}
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// P(u) :
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D0(theBasePoint, theBaseD1, theOffset, theIsDirectionChange, theResPoint);
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// P'(u) :
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theResD1 = theBaseD1.Added(gp_Vec2d(DNdir));
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// P"(u) :
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if (theIsDirectionChange)
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theResD2 = -theBaseD2;
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else
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theResD2 = theBaseD2;
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theResD2.Add(gp_Vec2d(D2Ndir));
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}
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void CSLib_Offset::D3(const gp_Pnt2d& theBasePoint,
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const gp_Vec2d& theBaseD1,
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const gp_Vec2d& theBaseD2,
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const gp_Vec2d& theBaseD3,
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const gp_Vec2d& theBaseD4,
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Standard_Real theOffset,
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Standard_Boolean theIsDirectionChange,
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gp_Pnt2d& theResPoint,
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gp_Vec2d& theResD1,
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gp_Vec2d& theResD2,
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gp_Vec2d& theResD3)
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{
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// P(u) = p(u) + Offset * Ndir / R
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// with R = || p' ^ Z|| and Ndir = P' ^ Z
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// P'(u) = p'(u) + (Offset / R**2) * (DNdir/DU * R - Ndir * (DR/R))
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// P"(u) = p"(u) + (Offset / R) * (D2Ndir/DU - DNdir * (2.0 * Dr/ R**2) +
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// Ndir * ( (3.0 * Dr**2 / R**4) - (D2r / R**2)))
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// P"'(u) = p"'(u) + (Offset / R) * (D3Ndir - (3.0 * Dr/R**2 ) * D2Ndir -
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// (3.0 * D2r / R2) * DNdir) + (3.0 * Dr * Dr / R4) * DNdir -
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// (D3r/R2) * Ndir + (6.0 * Dr * Dr / R4) * Ndir +
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// (6.0 * Dr * D2r / R4) * Ndir - (15.0 * Dr* Dr* Dr /R6) * Ndir
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gp_XY Ndir(theBaseD1.Y(), -theBaseD1.X());
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gp_XY DNdir(theBaseD2.Y(), -theBaseD2.X());
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gp_XY D2Ndir(theBaseD3.Y(), -theBaseD3.X());
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gp_XY D3Ndir(theBaseD4.Y(), -theBaseD4.X());
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Standard_Real R2 = Ndir.SquareModulus();
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Standard_Real R = Sqrt (R2);
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Standard_Real R3 = R2 * R;
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Standard_Real R4 = R2 * R2;
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Standard_Real R5 = R3 * R2;
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Standard_Real R6 = R3 * R3;
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Standard_Real R7 = R5 * R2;
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Standard_Real Dr = Ndir.Dot(DNdir);
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Standard_Real D2r = Ndir.Dot(D2Ndir) + DNdir.Dot (DNdir);
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Standard_Real D3r = Ndir.Dot(D3Ndir) + 3.0 * DNdir.Dot (D2Ndir);
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if (R7 <= gp::Resolution())
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{
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if (R6 <= gp::Resolution())
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Standard_NullValue::Raise("CSLib_Offset: Null derivative");
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//We try another computation but the stability is not very good dixit ISG.
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// V3 = P"' (U) :
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D3Ndir.Subtract (D2Ndir.Multiplied (3.0 * theOffset * Dr / R2));
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D3Ndir.Subtract (
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(DNdir.Multiplied ((3.0 * theOffset) * ((D2r/R2) + (Dr*Dr)/R4))));
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D3Ndir.Add (Ndir.Multiplied (
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(theOffset * (6.0*Dr*Dr/R4 + 6.0*Dr*D2r/R4 - 15.0*Dr*Dr*Dr/R6 - D3r))));
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D3Ndir.Multiply (theOffset/R);
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// V2 = P" (U) :
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Standard_Real R4 = R2 * R2;
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D2Ndir.Subtract (DNdir.Multiplied (2.0 * Dr / R2));
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D2Ndir.Subtract (Ndir.Multiplied (((3.0 * Dr * Dr)/R4) - (D2r/R2)));
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D2Ndir.Multiply (theOffset / R);
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// V1 = P' (U) :
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DNdir.Multiply(R);
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DNdir.Subtract (Ndir.Multiplied (Dr/R));
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DNdir.Multiply (theOffset/R2);
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}
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else
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{
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// Same computation as IICURV in EUCLID-IS because the stability is better.
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// V3 = P"' (U) :
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D3Ndir.Multiply (theOffset/R);
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D3Ndir.Subtract (D2Ndir.Multiplied (3.0 * theOffset * Dr / R3));
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D3Ndir.Subtract (DNdir.Multiplied (
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((3.0 * theOffset) * ((D2r/R3) + (Dr*Dr)/R5))) );
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D3Ndir.Add (Ndir.Multiplied (
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(theOffset * (6.0*Dr*Dr/R5 + 6.0*Dr*D2r/R5 - 15.0*Dr*Dr*Dr/R7 - D3r))));
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// V2 = P" (U) :
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D2Ndir.Multiply (theOffset/R);
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D2Ndir.Subtract (DNdir.Multiplied (2.0 * theOffset * Dr / R3));
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D2Ndir.Subtract (Ndir.Multiplied (
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theOffset * (((3.0 * Dr * Dr) / R5) - (D2r / R3))));
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// V1 = P' (U) :
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DNdir.Multiply (theOffset/R);
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DNdir.Subtract (Ndir.Multiplied (theOffset*Dr/R3));
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}
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// P(u)
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D0(theBasePoint, theBaseD1, theOffset, theIsDirectionChange, theResPoint);
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// P'(u)
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theResD1 = theBaseD1.Added(gp_Vec2d(DNdir));
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// P"(u)
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theResD2 = theBaseD2.Added(gp_Vec2d(D2Ndir));
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// P"'(u)
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if (theIsDirectionChange)
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theResD3 = -theBaseD3;
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else
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theResD3 = theBaseD3;
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theResD3.Add(gp_Vec2d(D2Ndir));
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}
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// ========== Offset values for 3D curves ==========
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void CSLib_Offset::D0(const gp_Pnt& theBasePoint,
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const gp_Vec& theBaseDeriv,
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const gp_Dir& theOffsetDirection,
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Standard_Real theOffsetValue,
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Standard_Boolean , // unused
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gp_Pnt& theResPoint)
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{
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gp_XYZ Ndir = (theBaseDeriv.XYZ()).Crossed(theOffsetDirection.XYZ());
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Standard_Real R = Ndir.Modulus();
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if (R <= gp::Resolution())
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Standard_NullValue::Raise("CSLib_Offset: Undefined normal vector "
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"because tangent vector has zero-magnitude!");
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Ndir.Multiply(theOffsetValue / R);
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Ndir.Add(theBasePoint.XYZ());
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theResPoint.SetXYZ(Ndir);
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}
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void CSLib_Offset::D1(const gp_Pnt& theBasePoint,
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const gp_Vec& theBaseD1,
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const gp_Vec& theBaseD2,
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const gp_Dir& theOffsetDirection,
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Standard_Real theOffsetValue,
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Standard_Boolean , // unused
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gp_Pnt& theResPoint,
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gp_Vec& theResDeriv)
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{
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// P(u) = p(u) + Offset * Ndir / R
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// with R = || p' ^ V|| and Ndir = P' ^ direction (local normal direction)
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// P'(u) = p'(u) + (Offset / R**2) * (DNdir/DU * R - Ndir * (DR/R))
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gp_XYZ Ndir = (theBaseD1.XYZ()).Crossed(theOffsetDirection.XYZ());
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gp_XYZ DNdir = (theBaseD2.XYZ()).Crossed(theOffsetDirection.XYZ());
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Standard_Real R2 = Ndir.SquareModulus();
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Standard_Real R = Sqrt (R2);
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Standard_Real R3 = R * R2;
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Standard_Real Dr = Ndir.Dot (DNdir);
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if (R3 <= gp::Resolution()) {
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if (R2 <= gp::Resolution())
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Standard_NullValue::Raise("CSLib_Offset: Null derivative");
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//We try another computation but the stability is not very good.
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DNdir.Multiply(R);
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DNdir.Subtract(Ndir.Multiplied(Dr / R));
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DNdir.Multiply(theOffsetValue / R2);
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}
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else {
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// Same computation as IICURV in EUCLID-IS because the stability is
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// better
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DNdir.Multiply(theOffsetValue / R);
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DNdir.Subtract(Ndir.Multiplied(theOffsetValue * Dr / R3));
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}
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// P(u)
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D0(theBasePoint, theBaseD1, theOffsetDirection, theOffsetValue, Standard_False, theResPoint);
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// P'(u)
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theResDeriv = theBaseD1.Added(gp_Vec(DNdir));
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}
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void CSLib_Offset::D2(const gp_Pnt& theBasePoint,
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const gp_Vec& theBaseD1,
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const gp_Vec& theBaseD2,
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const gp_Vec& theBaseD3,
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const gp_Dir& theOffsetDirection,
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Standard_Real theOffsetValue,
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Standard_Boolean theIsDirectionChange,
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gp_Pnt& theResPoint,
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gp_Vec& theResD1,
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gp_Vec& theResD2)
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{
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// P(u) = p(u) + Offset * Ndir / R
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// with R = || p' ^ V|| and Ndir = P' ^ direction (local normal direction)
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// P'(u) = p'(u) + (Offset / R**2) * (DNdir/DU * R - Ndir * (DR/R))
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// P"(u) = p"(u) + (Offset / R) * (D2Ndir/DU - DNdir * (2.0 * Dr/ R**2) +
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// Ndir * ( (3.0 * Dr**2 / R**4) - (D2r / R**2)))
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gp_XYZ Ndir = (theBaseD1.XYZ()).Crossed(theOffsetDirection.XYZ());
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gp_XYZ DNdir = (theBaseD2.XYZ()).Crossed(theOffsetDirection.XYZ());
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gp_XYZ D2Ndir = (theBaseD3.XYZ()).Crossed(theOffsetDirection.XYZ());
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Standard_Real R2 = Ndir.SquareModulus();
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Standard_Real R = Sqrt (R2);
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Standard_Real R3 = R2 * R;
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Standard_Real R4 = R2 * R2;
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Standard_Real R5 = R3 * R2;
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Standard_Real Dr = Ndir.Dot (DNdir);
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Standard_Real D2r = Ndir.Dot (D2Ndir) + DNdir.Dot (DNdir);
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if (R5 <= gp::Resolution()) {
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if (R4 <= gp::Resolution())
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Standard_NullValue::Raise("CSLib_Offset: Null derivative");
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//We try another computation but the stability is not very good
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//dixit ISG.
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// V2 = P" (U) :
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Standard_Real R4 = R2 * R2;
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D2Ndir.Subtract (DNdir.Multiplied (2.0 * Dr / R2));
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D2Ndir.Add (Ndir.Multiplied (((3.0 * Dr * Dr)/R4) - (D2r/R2)));
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D2Ndir.Multiply (theOffsetValue / R);
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// V1 = P' (U) :
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DNdir.Multiply(R);
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DNdir.Subtract (Ndir.Multiplied (Dr/R));
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DNdir.Multiply (theOffsetValue/R2);
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}
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else {
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// Same computation as IICURV in EUCLID-IS because the stability is
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// better.
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// V2 = P" (U) :
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D2Ndir.Multiply (theOffsetValue/R);
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D2Ndir.Subtract (DNdir.Multiplied (2.0 * theOffsetValue * Dr / R3));
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D2Ndir.Add (Ndir.Multiplied (theOffsetValue * (((3.0 * Dr * Dr) / R5) - (D2r / R3))));
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// V1 = P' (U) :
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DNdir.Multiply (theOffsetValue/R);
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DNdir.Subtract (Ndir.Multiplied (theOffsetValue*Dr/R3));
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}
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// P(u) :
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D0(theBasePoint, theBaseD1, theOffsetDirection, theOffsetValue, theIsDirectionChange, theResPoint);
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// P'(u) :
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theResD1 = theBaseD1.Added(gp_Vec(DNdir));
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// P"(u) :
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if (theIsDirectionChange)
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theResD2 = -theBaseD2;
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else
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theResD2 = theBaseD2;
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theResD2.Add(gp_Vec(D2Ndir));
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}
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void CSLib_Offset::D3(const gp_Pnt& theBasePoint,
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const gp_Vec& theBaseD1,
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const gp_Vec& theBaseD2,
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const gp_Vec& theBaseD3,
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const gp_Vec& theBaseD4,
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const gp_Dir& theOffsetDirection,
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Standard_Real theOffsetValue,
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Standard_Boolean theIsDirectionChange,
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gp_Pnt& theResPoint,
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gp_Vec& theResD1,
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gp_Vec& theResD2,
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gp_Vec& theResD3)
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{
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// P(u) = p(u) + Offset * Ndir / R
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// with R = || p' ^ V|| and Ndir = P' ^ direction (local normal direction)
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// P'(u) = p'(u) + (Offset / R**2) * (DNdir/DU * R - Ndir * (DR/R))
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// P"(u) = p"(u) + (Offset / R) * (D2Ndir/DU - DNdir * (2.0 * Dr/ R**2) +
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// Ndir * ( (3.0 * Dr**2 / R**4) - (D2r / R**2)))
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//P"'(u) = p"'(u) + (Offset / R) * (D3Ndir - (3.0 * Dr/R**2) * D2Ndir -
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// (3.0 * D2r / R2) * DNdir + (3.0 * Dr * Dr / R4) * DNdir -
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// (D3r/R2) * Ndir + (6.0 * Dr * Dr / R4) * Ndir +
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// (6.0 * Dr * D2r / R4) * Ndir - (15.0 * Dr* Dr* Dr /R6) * Ndir
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gp_XYZ Ndir = (theBaseD1.XYZ()).Crossed(theOffsetDirection.XYZ());
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gp_XYZ DNdir = (theBaseD2.XYZ()).Crossed(theOffsetDirection.XYZ());
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gp_XYZ D2Ndir = (theBaseD3.XYZ()).Crossed(theOffsetDirection.XYZ());
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gp_XYZ D3Ndir = (theBaseD4.XYZ()).Crossed(theOffsetDirection.XYZ());
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Standard_Real R2 = Ndir.SquareModulus();
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Standard_Real R = Sqrt (R2);
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Standard_Real R3 = R2 * R;
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Standard_Real R4 = R2 * R2;
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Standard_Real R5 = R3 * R2;
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Standard_Real R6 = R3 * R3;
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Standard_Real R7 = R5 * R2;
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Standard_Real Dr = Ndir.Dot (DNdir);
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Standard_Real D2r = Ndir.Dot (D2Ndir) + DNdir.Dot (DNdir);
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Standard_Real D3r = Ndir.Dot (D3Ndir) + 3.0 * DNdir.Dot (D2Ndir);
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if (R7 <= gp::Resolution()) {
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if (R6 <= gp::Resolution())
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Standard_NullValue::Raise("CSLib_Offset: Null derivative");
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// V3 = P"' (U) :
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D3Ndir.Subtract (D2Ndir.Multiplied (3.0 * Dr / R2));
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D3Ndir.Subtract (DNdir.Multiplied (3.0 * ((D2r/R2) + (Dr*Dr/R4))));
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D3Ndir.Add (Ndir.Multiplied (6.0*Dr*Dr/R4 + 6.0*Dr*D2r/R4 - 15.0*Dr*Dr*Dr/R6 - D3r));
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D3Ndir.Multiply (theOffsetValue/R);
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// V2 = P" (U) :
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Standard_Real R4 = R2 * R2;
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D2Ndir.Subtract (DNdir.Multiplied (2.0 * Dr / R2));
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D2Ndir.Subtract (Ndir.Multiplied ((3.0 * Dr * Dr / R4) - (D2r / R2)));
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D2Ndir.Multiply (theOffsetValue / R);
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// V1 = P' (U) :
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DNdir.Multiply(R);
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DNdir.Subtract (Ndir.Multiplied (Dr/R));
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DNdir.Multiply (theOffsetValue/R2);
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}
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else {
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// V3 = P"' (U) :
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D3Ndir.Divide (R);
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D3Ndir.Subtract (D2Ndir.Multiplied (3.0 * Dr / R3));
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D3Ndir.Subtract (DNdir.Multiplied ((3.0 * ((D2r/R3) + (Dr*Dr)/R5))));
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D3Ndir.Add (Ndir.Multiplied (6.0*Dr*Dr/R5 + 6.0*Dr*D2r/R5 - 15.0*Dr*Dr*Dr/R7 - D3r));
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D3Ndir.Multiply (theOffsetValue);
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// V2 = P" (U) :
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D2Ndir.Divide (R);
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D2Ndir.Subtract (DNdir.Multiplied (2.0 * Dr / R3));
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D2Ndir.Subtract (Ndir.Multiplied ((3.0 * Dr * Dr / R5) - (D2r / R3)));
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D2Ndir.Multiply (theOffsetValue);
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// V1 = P' (U) :
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DNdir.Multiply (theOffsetValue/R);
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DNdir.Subtract (Ndir.Multiplied (theOffsetValue*Dr/R3));
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}
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// P(u)
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D0(theBasePoint, theBaseD1, theOffsetDirection, theOffsetValue, theIsDirectionChange, theResPoint);
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// P'(u)
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theResD1 = theBaseD1.Added(gp_Vec(DNdir));
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// P"(u)
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theResD2 = theBaseD2.Added(gp_Vec(D2Ndir));
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// P"'(u)
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if (theIsDirectionChange)
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theResD3 = -theBaseD3;
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else
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theResD3 = theBaseD3;
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theResD3.Add(gp_Vec(D2Ndir));
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}
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