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The constructors of classes from following files have been fixed to ensure that all non-static fields are initialized:
Adaptor2d_Line2d.cxx
Adaptor3d_IsoCurve.cxx
Adaptor3d_OffsetCurve.cxx
AdvApp2Var_ApproxAFunc2Var.cxx
AIS_Dimension.cxx
AIS_InteractiveContext.cxx
Aspect_DisplayConnection.cxx
BiTgte_CurveOnEdge.cxx
BiTgte_CurveOnVertex.cxx
BRepAdaptor_CompCurve.cxx
BRepMesh_Circle.hxx
BRepMesh_Delaun.cxx
BRepToIGES_BREntity.cxx
ChFi2d_AnaFilletAlgo.cxx
ChFi2d_ChamferAPI.cxx
ChFi2d_FilletAlgo.cxx
ChFi2d_FilletAlgo.hxx
Extrema_ExtPExtS.cxx
Font_FTFont.cxx
GccEnt_QualifiedCirc.cxx
Geom2dAdaptor_Curve.cxx
IGESData_IGESEntity.cxx
IGESData_DefSwitch.cxx
IGESToBRep_CurveAndSurface.cxx
LDOM_XmlReader.cxx
math_TrigonometricFunctionRoots.cxx
NCollection_ListNode.hxx
ProjLib_CompProjectedCurve.cxx
ProjLib_ComputeApproxOnPolarSurface.cxx
Select3D_Box2d.hxx
Select3D_PointData.hxx
56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
// Created on: 2002-04-17
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// Created by: Alexander KARTOMIN (akm)
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// Copyright (c) 2002-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef NCollection_ListNode_HeaderFile
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#define NCollection_ListNode_HeaderFile
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#include <NCollection_BaseAllocator.hxx>
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#include <NCollection_DefineAlloc.hxx>
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/**
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* Purpose: This class is used to represent a node in the BaseList and
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* BaseMap.
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*/
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class NCollection_ListNode
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{
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public:
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// define new operator for use with NCollection allocators
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DEFINE_NCOLLECTION_ALLOC
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public:
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//! The only constructor
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NCollection_ListNode (NCollection_ListNode* theNext)
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: myNext(theNext) {}
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//! Next pointer access
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NCollection_ListNode*& Next (void)
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{ return myNext; }
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//! Next pointer const access
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NCollection_ListNode* Next (void) const
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{ return myNext; }
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private:
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//! operator= - forbidden
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NCollection_ListNode& operator= (const NCollection_ListNode&);
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//! copy constructor - forbidden
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NCollection_ListNode (const NCollection_ListNode&);
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private:
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NCollection_ListNode * myNext; //!< Pointer to the next node
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};
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#endif
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