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188 lines
7.4 KiB
C++
188 lines
7.4 KiB
C++
// Created on: 1994-11-07
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// Created by: Christian CAILLET
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// Copyright (c) 1994-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _IFSelect_SignCounter_HeaderFile
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#define _IFSelect_SignCounter_HeaderFile
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#include <Standard.hxx>
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#include <Standard_Type.hxx>
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#include <Standard_Boolean.hxx>
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#include <TColStd_MapOfTransient.hxx>
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#include <Standard_Integer.hxx>
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#include <IFSelect_SignatureList.hxx>
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#include <TColStd_HSequenceOfTransient.hxx>
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#include <Standard_CString.hxx>
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class IFSelect_Signature;
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class IFSelect_Selection;
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class Standard_Transient;
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class Interface_InterfaceModel;
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class Interface_Graph;
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class TCollection_HAsciiString;
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class IFSelect_SignCounter;
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DEFINE_STANDARD_HANDLE(IFSelect_SignCounter, IFSelect_SignatureList)
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//! SignCounter gives the frame to count signatures associated
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//! with entities, deducted from them. Ex.: their Dynamic Type.
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//!
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//! It can sort a set of Entities according a signature, i.e. :
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//! - list of different values found for this Signature
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//! - for each one, count and list of entities
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//! Results are returned as a SignatureList, which can be queried
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//! on the count (list of strings, count per signature, or list of
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//! entities per signature)
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//!
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//! A SignCounter can be filled, either directly from lists, or
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//! from the result of a Selection : hence, its content can be
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//! automatically recomputed as desired
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//!
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//! SignCounter works by using a Signature in its method AddSign
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//!
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//! Methods can be redefined to, either
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//! - directly compute the value without a Signature
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//! - compute the value in the context of a Graph
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class IFSelect_SignCounter : public IFSelect_SignatureList
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{
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public:
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//! Creates a SignCounter, without proper Signature
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//! If <withmap> is True (default), added entities are counted
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//! only if they are not yet recorded in the map
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//! Map control can be set off if the input garantees uniqueness
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//! of data
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//! <withlist> is transmitted to SignatureList (option to list
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//! entities, not only to count them).
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Standard_EXPORT IFSelect_SignCounter(const Standard_Boolean withmap = Standard_True, const Standard_Boolean withlist = Standard_False);
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//! Creates a SignCounter, with a predefined Signature
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//! Other arguments as for Create without Signature.
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Standard_EXPORT IFSelect_SignCounter(const Handle(IFSelect_Signature)& matcher, const Standard_Boolean withmap = Standard_True, const Standard_Boolean withlist = Standard_False);
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//! Returns the Signature used to count entities. It can be null.
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Standard_EXPORT Handle(IFSelect_Signature) Signature() const;
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//! Changes the control status. The map is not cleared, simply
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//! its use changes
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Standard_EXPORT void SetMap (const Standard_Boolean withmap);
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//! Adds an entity by considering its signature, which is given by
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//! call to method AddSign
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//! Returns True if added, False if already in the map (and
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//! map control status set)
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Standard_EXPORT virtual Standard_Boolean AddEntity (const Handle(Standard_Transient)& ent, const Handle(Interface_InterfaceModel)& model);
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//! Adds an entity (already filtered by Map) with its signature.
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//! This signature can be computed with the containing model.
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//! Its value is provided by the object Signature given at start,
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//! if no Signature is defined, it does nothing.
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//!
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//! Can be redefined (in this case, see also Sign)
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Standard_EXPORT virtual void AddSign (const Handle(Standard_Transient)& ent, const Handle(Interface_InterfaceModel)& model);
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//! Adds a list of entities by adding each of the items
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Standard_EXPORT void AddList (const Handle(TColStd_HSequenceOfTransient)& list, const Handle(Interface_InterfaceModel)& model);
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//! Adds a list of entities in the context given by the graph
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//! Default just call basic AddList
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//! Can be redefined to get a signature computed with the graph
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Standard_EXPORT virtual void AddWithGraph (const Handle(TColStd_HSequenceOfTransient)& list, const Interface_Graph& graph);
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//! Adds all the entities contained in a Model
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Standard_EXPORT void AddModel (const Handle(Interface_InterfaceModel)& model);
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//! Adds the result determined by a Selection from a Graph
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//! Remark : does not impact at all data from SetSelection & Co
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Standard_EXPORT void AddFromSelection (const Handle(IFSelect_Selection)& sel, const Interface_Graph& G);
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//! Sets a Selection as input : this causes content to be cleared
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//! then the Selection to be ready to compute (but not immediatly)
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Standard_EXPORT void SetSelection (const Handle(IFSelect_Selection)& sel);
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//! Returns the selection, or a null Handle
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Standard_EXPORT Handle(IFSelect_Selection) Selection() const;
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//! Changes the mode of working with the selection :
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//! -1 just clears optimisation data and nothing else
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//! 0 clears it 1 inhibits it for computing (but no clearing)
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//! 2 sets it active for computing
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//! Default at creation is 0, after SetSelection (not null) is 2
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Standard_EXPORT void SetSelMode (const Standard_Integer selmode);
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//! Returns the mode of working with the selection
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Standard_EXPORT Standard_Integer SelMode() const;
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//! Computes from the selection result, if selection is active
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//! (mode 2). If selection is not defined (mode 0) or is inhibited
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//! (mode 1) does nothing.
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//! Returns True if computation is done (or optimised), False else
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//! This method is called by ComputeCounter from WorkSession
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//!
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//! If <forced> is True, recomputes systematically
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//! Else (D), if the counter was not cleared and if the former
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//! computed result started from the same total size of Graph and
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//! same count of selected entities : computation is not redone
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//! unless <forced> is given as True
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Standard_EXPORT Standard_Boolean ComputeSelected (const Interface_Graph& G, const Standard_Boolean forced = Standard_False);
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//! Determines and returns the value of the signature for an
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//! entity as an HAsciiString. This method works exactly as
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//! AddSign, which is optimized
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//!
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//! Can be redefined, accorded with AddSign
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Standard_EXPORT virtual Handle(TCollection_HAsciiString) Sign (const Handle(Standard_Transient)& ent, const Handle(Interface_InterfaceModel)& model) const;
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//! Applies AddWithGraph on one entity, and returns the Signature
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//! Value which has been recorded
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//! To do this, Add is called with SignOnly Mode True during the
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//! call, the returned value is LastValue
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Standard_EXPORT Standard_CString ComputedSign (const Handle(Standard_Transient)& ent, const Interface_Graph& G);
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DEFINE_STANDARD_RTTIEXT(IFSelect_SignCounter,IFSelect_SignatureList)
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protected:
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private:
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Standard_Boolean themapstat;
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TColStd_MapOfTransient themap;
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Handle(IFSelect_Signature) thematcher;
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Handle(IFSelect_Selection) theselect;
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Standard_Integer theselmode;
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Standard_Integer thenbcomp1;
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Standard_Integer thenbcomp2;
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};
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#endif // _IFSelect_SignCounter_HeaderFile
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