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78 lines
2.6 KiB
C++
78 lines
2.6 KiB
C++
// Created on: 2014-10-08
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// Created by: Kirill Gavrilov
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_SetOfShaderPrograms_HeaderFile
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#define _OpenGl_SetOfShaderPrograms_HeaderFile
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#include <Graphic3d_ShaderFlags.hxx>
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#include <Graphic3d_TypeOfShadingModel.hxx>
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#include <NCollection_DataMap.hxx>
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class OpenGl_ShaderProgram;
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//! Alias to programs array of predefined length
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class OpenGl_SetOfPrograms : public Standard_Transient
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{
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DEFINE_STANDARD_RTTI_INLINE(OpenGl_SetOfPrograms, Standard_Transient)
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public:
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//! Empty constructor
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OpenGl_SetOfPrograms() {}
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//! Access program by index
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Handle(OpenGl_ShaderProgram)& ChangeValue (Standard_Integer theProgramBits) { return myPrograms[theProgramBits]; }
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protected:
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Handle(OpenGl_ShaderProgram) myPrograms[Graphic3d_ShaderFlags_NB]; //!< programs array
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};
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//! Alias to 2D programs array of predefined length
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class OpenGl_SetOfShaderPrograms : public Standard_Transient
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{
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DEFINE_STANDARD_RTTI_INLINE(OpenGl_SetOfShaderPrograms, Standard_Transient)
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public:
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//! Empty constructor
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OpenGl_SetOfShaderPrograms() {}
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//! Constructor
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OpenGl_SetOfShaderPrograms (const Handle(OpenGl_SetOfPrograms)& thePrograms)
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{
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for (Standard_Integer aSetIter = 0; aSetIter < Graphic3d_TypeOfShadingModel_NB - 1; ++aSetIter)
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{
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myPrograms[aSetIter] = thePrograms;
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}
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}
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//! Access program by index
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Handle(OpenGl_ShaderProgram)& ChangeValue (Graphic3d_TypeOfShadingModel theShadingModel,
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Standard_Integer theProgramBits)
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{
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Handle(OpenGl_SetOfPrograms)& aSet = myPrograms[theShadingModel - 1];
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if (aSet.IsNull())
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{
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aSet = new OpenGl_SetOfPrograms();
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}
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return aSet->ChangeValue (theProgramBits);
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}
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protected:
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Handle(OpenGl_SetOfPrograms) myPrograms[Graphic3d_TypeOfShadingModel_NB - 1]; //!< programs array, excluding Graphic3d_TypeOfShadingModel_Unlit
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};
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typedef NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_SetOfShaderPrograms)> OpenGl_MapOfShaderPrograms;
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#endif // _OpenGl_SetOfShaderPrograms_HeaderFile
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