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New class XSAlgo_ShapeProcessor is added. It reimplements functionality of XSAlgo_AlgoContainer and makes it more convenient to use. XSAlgo_AlgoContainer is now internally uses methods of XSAlgo_ShapeProcessor when possible. New overload of Perform() method is added to class ShapeProcess. It accepts a set of flags that defines required operations instead of string.
311 lines
9.9 KiB
C++
311 lines
9.9 KiB
C++
// Created on: 2000-08-21
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// Created by: Andrey BETENEV
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// Copyright (c) 2000-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <ShapeProcess.hxx>
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#include <NCollection_DataMap.hxx>
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#include <Message_Messenger.hxx>
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#include <Message_Msg.hxx>
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#include <Message_ProgressScope.hxx>
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#include <ShapeProcess_Context.hxx>
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#include <ShapeProcess_Operator.hxx>
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#include <Standard_ErrorHandler.hxx>
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#include <Standard_Failure.hxx>
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#include <TColStd_SequenceOfAsciiString.hxx>
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#include <TCollection_AsciiString.hxx>
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static NCollection_DataMap<TCollection_AsciiString, Handle(ShapeProcess_Operator)> aMapOfOperators;
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namespace
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{
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//! Simple RAII class to lock the scope of the current operation.
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class ScopeLock
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{
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public:
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//! Constructor.
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//! Locks the scope of the current operation.
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//! @param theContext the context to lock.
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//! @param theScopeName the name of the scope to lock.
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ScopeLock(ShapeProcess_Context& theContext, const char* theScopeName)
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: myContext(theContext)
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{
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myContext.SetScope(theScopeName);
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}
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//! Destructor.
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//! Unlocks the scope of the current operation.
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~ScopeLock()
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{
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myContext.UnSetScope();
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}
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private:
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ShapeProcess_Context& myContext; //!< The context to lock.
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};
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}
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//=======================================================================
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//function : RegisterOperator
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//purpose :
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//=======================================================================
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Standard_Boolean ShapeProcess::RegisterOperator (const Standard_CString name,
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const Handle(ShapeProcess_Operator)& op)
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{
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if (aMapOfOperators.IsBound(name)) {
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#ifdef OCCT_DEBUG
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std::cout << "Warning: operator with name " << name << " is already registered!" << std::endl;
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#endif
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return Standard_False;
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}
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aMapOfOperators.Bind( name, op );
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return Standard_True;
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}
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//=======================================================================
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//function : FindOperator
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//purpose :
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//=======================================================================
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Standard_Boolean ShapeProcess::FindOperator (const Standard_CString name,
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Handle(ShapeProcess_Operator)& op)
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{
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if (!aMapOfOperators.IsBound(name)) {
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#ifdef OCCT_DEBUG
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std::cout << "Error: no operator with name " << name << " registered!" << std::endl;
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#endif
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return Standard_False;
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}
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op = aMapOfOperators.ChangeFind(name);
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return !op.IsNull();
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}
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//=======================================================================
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//function : Perform
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//purpose :
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//=======================================================================
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Standard_Boolean ShapeProcess::Perform (const Handle(ShapeProcess_Context)& context,
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const Standard_CString seq,
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const Message_ProgressRange& theProgress)
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{
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ScopeLock aSequenceScope(*context, seq);
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// get description of the sequence
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TCollection_AsciiString sequence;
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if ( ! context->GetString ( "exec.op", sequence ) ) {
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#ifdef OCCT_DEBUG
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std::cout << "Error: ShapeProcess_Performer::Perform: sequence not defined for " << seq << std::endl;
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#endif
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if ( context->TraceLevel() >0 ) {
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Message_Msg SMSG3 ("SP.Sequence.Warn.NoSeq"); // Sequence %s not found
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context->Messenger()->Send (SMSG3 << seq, Message_Warning);
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}
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return Standard_False;
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}
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TColStd_SequenceOfAsciiString sequenceOfOperators;
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TCollection_AsciiString oper;
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Standard_Integer i;
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for ( i=1; ; i++ ) {
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oper = sequence.Token ( " \t,;", i );
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if ( oper.Length() <=0 ) break;
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sequenceOfOperators.Append(oper);
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}
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// put a message
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if ( context->TraceLevel() >=2 ) {
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Message_Msg SMSG0 ("SP.Sequence.Info.Seq"); //Sequence of operators: %s
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TCollection_AsciiString Seq;
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for ( Standard_Integer i1=1; i1 <= sequenceOfOperators.Length(); i1++ ) {
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if (i1 > 1) Seq += ",";
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Seq += sequenceOfOperators.Value(i1);
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}
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SMSG0.Arg (Seq.ToCString());
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context->Messenger()->Send (SMSG0, Message_Info);
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}
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// iterate on operators in the sequence
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Standard_Boolean isDone = Standard_False;
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Message_ProgressScope aPS(theProgress, NULL, sequenceOfOperators.Length());
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for (i = 1; i<=sequenceOfOperators.Length() && aPS.More(); i++)
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{
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oper = sequenceOfOperators.Value(i);
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Message_ProgressRange aRange = aPS.Next();
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if ( context->TraceLevel() >=2 ) {
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Message_Msg SMSG5 ("SP.Sequence.Info.Operator"); //Operator %d/%d: %s
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SMSG5 << i << sequenceOfOperators.Length() << oper.ToCString();
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context->Messenger()->Send (SMSG5, Message_Alarm);
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}
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Handle(ShapeProcess_Operator) op;
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if ( ! ShapeProcess::FindOperator ( oper.ToCString(), op ) ) {
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if ( context->TraceLevel() >0 ) {
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Message_Msg SMSG1 ("SP.Sequence.Error.NoOp"); //Operator %s not found
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context->Messenger()->Send (SMSG1 << oper, Message_Alarm);
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}
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continue;
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}
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ScopeLock anOperationScope(*context, oper.ToCString());
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try {
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OCC_CATCH_SIGNALS
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if (op->Perform(context, aRange))
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isDone = Standard_True;
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}
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catch (Standard_Failure const& anException) {
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Message_Msg SMSG2 ("SP.Sequence.Error.Except"); //Operator %s failed with exception %s
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SMSG2 << oper << anException.GetMessageString();
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context->Messenger()->Send (SMSG2, Message_Alarm);
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}
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}
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return isDone;
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}
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//=======================================================================
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//function : Perform
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//purpose :
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//=======================================================================
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Standard_Boolean ShapeProcess::Perform(const Handle(ShapeProcess_Context)& theContext,
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const OperationsFlags& theOperations,
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const Message_ProgressRange& theProgress)
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{
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if (!theContext)
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{
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return Standard_False;
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}
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std::vector<std::pair<const char*, Handle(ShapeProcess_Operator)>> anOperators = getOperators(theOperations);
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if (anOperators.empty())
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{
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return Standard_False;
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}
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Standard_Boolean anIsAnySuccess = Standard_False;
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Message_ProgressScope aProgressScope(theProgress, nullptr, static_cast<Standard_Real>(anOperators.size()));
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for (const auto& anOperator : anOperators)
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{
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const char* anOperationName = anOperator.first;
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const Handle(ShapeProcess_Operator)& anOperation = anOperator.second;
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Message_ProgressRange aProgressRange = aProgressScope.Next();
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ScopeLock anOperationScope(*theContext, anOperationName); // Set operation scope.
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try
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{
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OCC_CATCH_SIGNALS;
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anIsAnySuccess |= anOperation->Perform(theContext, aProgressRange);
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}
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catch (const Standard_Failure& anException)
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{
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Message_Msg aMessage("SP.Sequence.Error.Except"); //Operator %s failed with exception %s
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aMessage << anOperationName << anException.GetMessageString();
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theContext->Messenger()->Send(aMessage, Message_Alarm);
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}
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}
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return anIsAnySuccess;
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}
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//=======================================================================
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//function : getOperators
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//purpose :
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//=======================================================================
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std::vector<std::pair<const char*, Handle(ShapeProcess_Operator)>> ShapeProcess::getOperators(const OperationsFlags& theFlags)
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{
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std::vector<std::pair<const char*, Handle(ShapeProcess_Operator)>> aResult;
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for (std::underlying_type<Operation>::type anOperation = Operation::First; anOperation < Operation::Count; ++anOperation)
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{
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if (theFlags.test(anOperation))
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{
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const char* anOperationName = toOperationName(static_cast<Operation>(anOperation));
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if (!anOperationName)
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{
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continue;
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}
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Handle(ShapeProcess_Operator) anOperator;
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if (FindOperator(anOperationName, anOperator))
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{
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aResult.emplace_back(anOperationName, anOperator);
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}
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}
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}
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return aResult;
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}
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//=======================================================================
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//function : toOperationName
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//purpose :
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//=======================================================================
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const char* ShapeProcess::toOperationName(const Operation theOperation)
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{
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switch (theOperation)
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{
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case Operation::DirectFaces:
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return "DirectFaces";
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case Operation::SameParameter:
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return "SameParameter";
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case Operation::SetTolerance:
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return "SetTolerance";
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case Operation::SplitAngle:
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return "SplitAngle";
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case Operation::BSplineRestriction:
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return "BSplineRestriction";
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case Operation::ElementaryToRevolution:
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return "ElementaryToRevolution";
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case Operation::SweptToElementary:
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return "SweptToElementary";
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case Operation::SurfaceToBSpline:
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return "SurfaceToBSpline";
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case Operation::ToBezier:
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return "ToBezier";
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case Operation::SplitContinuity:
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return "SplitContinuity";
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case Operation::SplitClosedFaces:
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return "SplitClosedFaces";
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case Operation::FixWireGaps:
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return "FixWireGaps";
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case Operation::FixFaceSize:
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return "FixFaceSize";
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case Operation::DropSmallSolids:
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return "DropSmallSolids";
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case Operation::DropSmallEdges:
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return "DropSmallEdges";
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case Operation::FixShape:
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return "FixShape";
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case Operation::SplitClosedEdges:
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return "SplitClosedEdges";
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case Operation::SplitCommonVertex:
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return "SplitCommonVertex";
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}
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return nullptr;
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}
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