Port of commit 1e1584357 adapted to the new source layout
and modern NCollection_Mat3/NCollection_Mat4 types.
- Graphic3d_ShaderVariable: register NCollection_Mat3<float> and
NCollection_Mat4<float> type IDs; add template instantiations
and Graphic3d_UniformMat3/Graphic3d_UniformMat4 typedefs.
- Graphic3d_ShaderProgram: add PushVariableMat3() and PushVariableMat4()
convenience methods.
- OpenGl_ShaderProgram: add single-value SetUniform() for mat3
(wrapping glUniformMatrix3fv); register mat3/mat4 in
OpenGl_VariableSetterSelector so custom uniforms are dispatched.
- ViewerTest (vshader command): add -vec2, -vec3, -vec4, -mat3, -mat4
argument parsing for setting custom uniform variables from Draw Harness.
- Add Draw Harness test exercising the new uniform types.