Files
OCCT/src/StdSelect/StdSelect_ViewerSelector3d.hxx
vpa 3bf9a45f7a 0026195: Visualization - optimize selection algorithms
- initial transformation of triangulation is now applied to selecting frustum;
- switched from NCollection_Vec3 to gp collections to avoid conversions and usage of macros;
- calculation of frustum was refactored to reduce its build time;
- double pixel tolerances for selection were replaced by integer ones;
- switched to splitting along the main axis only in SelectMgr BVH selection primitive sets.
2015-09-10 15:00:04 +03:00

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4.1 KiB
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// Created on: 1995-03-15
// Created by: Robert COUBLANC
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _StdSelect_ViewerSelector3d_HeaderFile
#define _StdSelect_ViewerSelector3d_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Standard_Type.hxx>
#include <Graphic3d_SequenceOfStructure.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <SelectMgr_ViewerSelector.hxx>
#include <SelectMgr_Selection.hxx>
#include <NCollection_Handle.hxx>
class Graphic3d_Group;
class Graphic3d_Structure;
class Graphic3d_TransformPers;
class V3d_View;
class SelectMgr_EntityOwner;
class SelectMgr_SelectableObjectSet;
//! Selector Usable by Viewers from V3d
class StdSelect_ViewerSelector3d : public SelectMgr_ViewerSelector
{
public:
//! Constructs an empty 3D selector object.
Standard_EXPORT StdSelect_ViewerSelector3d();
//! Sets the pixel tolerance <theTolerance>.
Standard_EXPORT void SetPixelTolerance (const Standard_Integer theTolerance);
//! Returns the pixel tolerance.
inline Standard_Integer PixelTolerance() const;
//! Picks the sensitive entity at the pixel coordinates of
//! the mouse <theXPix> and <theYPix>. The selector looks for touched areas and owners.
Standard_EXPORT void Pick (const Standard_Integer theXPix,
const Standard_Integer theYPix,
const Handle(V3d_View)& theView);
//! Picks the sensitive entity according to the minimum
//! and maximum pixel values <theXPMin>, <theYPMin>, <theXPMax>
//! and <theYPMax> defining a 2D area for selection in the 3D view aView.
Standard_EXPORT void Pick (const Standard_Integer theXPMin,
const Standard_Integer theYPMin,
const Standard_Integer theXPMax,
const Standard_Integer theYPMax,
const Handle(V3d_View)& theView);
//! pick action - input pixel values for polyline selection for selection.
Standard_EXPORT void Pick (const TColgp_Array1OfPnt2d& thePolyline,
const Handle(V3d_View)& theView);
//! Displays sensitives in view <theView>.
Standard_EXPORT void DisplaySensitive (const Handle(V3d_View)& theView);
Standard_EXPORT void ClearSensitive (const Handle(V3d_View)& theView);
Standard_EXPORT void DisplaySensitive (const Handle(SelectMgr_Selection)& theSel,
const gp_Trsf& theTrsf,
const Handle(V3d_View)& theView,
const Standard_Boolean theToClearOthers = Standard_True);
Standard_EXPORT virtual Standard_Boolean HasDepthClipping (const Handle(SelectMgr_EntityOwner)& theOwner) const Standard_OVERRIDE;
DEFINE_STANDARD_RTTI(StdSelect_ViewerSelector3d, SelectMgr_ViewerSelector)
protected:
//! Set view clipping for the selector.
//! @param thePlanes [in] the view planes.
Standard_EXPORT void SetClipping (const Graphic3d_SequenceOfHClipPlane& thePlanes);
private:
void ComputeSensitivePrs (const Handle(Graphic3d_Structure)& theStructure,
const Handle(SelectMgr_Selection)& theSel,
const gp_Trsf& theLoc,
const Graphic3d_TransformPers& theTransPers);
Graphic3d_SequenceOfStructure myStructs;
Graphic3d_SequenceOfHClipPlane myClipPlanes;
};
DEFINE_STANDARD_HANDLE(StdSelect_ViewerSelector3d, SelectMgr_ViewerSelector)
#include <StdSelect_ViewerSelector3d.lxx>
#endif