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OCCT/src/NCollection/NCollection_Mat3.hxx
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kgv a2af24d1a9 0032289: Visualization - add NCollection_Mat3 for 3x3 matrix similar to NCollection_Mat4
Introduced NCollection_Mat3 class similar to NCollection_Mat4.
Added NCollection_Mat4::operator() alias to NCollection_Mat4::Value().
Added NCollection_Mat4::Negated(), ::Subtracted(), ::Added(), ::Divided() operations.
Added a note to NCollection_Mat4::GetData() that matrix values are stored in column-major order.
Removed duplicated operator== operators from NCollection_Mat4/NCollection_Vec4/NCollection_Vec3/NCollection_Vec2 classes.

Removed obsolete and no more used matrix state fields from OpenGl_Workspace.
Removed obsoiete structure OpenGl_Matrix (replaced by OpenGl_Mat4).
OpenGl_ShaderProgram - duplicated methods have been replaced by templates.
2021-04-09 18:12:05 +03:00

523 lines
15 KiB
C++

// Copyright (c) 2020 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _NCollection_Mat3_HeaderFile
#define _NCollection_Mat3_HeaderFile
#include <NCollection_Vec3.hxx>
#include <Standard_ConstructionError.hxx>
//! 3x3 Matrix class.
//! Warning, empty constructor returns an identity matrix.
template<typename Element_t>
class NCollection_Mat3
{
public:
//! Return identity matrix.
static NCollection_Mat3 Identity()
{
return NCollection_Mat3();
}
//! Return zero matrix.
static NCollection_Mat3 Zero()
{
NCollection_Mat3 aMat; aMat.InitZero();
return aMat;
}
public:
//! Empty constructor for identity matrix.
NCollection_Mat3()
{
InitIdentity();
}
//! Conversion constructor (explicitly converts some 3x3 matrix with other element type
//! to a new 3x3 matrix with the element type Element_t,
//! whose elements are static_cast'ed corresponding elements of theOtherMat3 matrix)
//! @tparam OtherElement_t the element type of the other 3x3 matrix theOtherVec3
//! @param theOtherMat3 the 3x3 matrix that needs to be converted
template <typename OtherElement_t>
explicit NCollection_Mat3 (const NCollection_Mat3<OtherElement_t>& theOtherMat3)
{
ConvertFrom (theOtherMat3);
}
//! Get element at the specified row and column.
//! @param theRow [in] the row.to address.
//! @param theCol [in] the column to address.
//! @return the value of the addressed element.
Element_t GetValue (const size_t theRow, const size_t theCol) const
{
return myMat[theCol * 3 + theRow];
}
//! Access element at the specified row and column.
//! @param theRow [in] the row.to access.
//! @param theCol [in] the column to access.
//! @return reference on the matrix element.
Element_t& ChangeValue (const size_t theRow, const size_t theCol)
{
return myMat[theCol * 3 + theRow];
}
//! Set value for the element specified by row and columns.
//! @param theRow [in] the row to change.
//! @param theCol [in] the column to change.
//! @param theValue [in] the value to set.s
void SetValue (const size_t theRow,
const size_t theCol,
const Element_t theValue)
{
myMat[theCol * 3 + theRow] = theValue;
}
//! Return value.
Element_t& operator()(const size_t theRow, const size_t theCol) { return ChangeValue (theRow, theCol); }
//! Return value.
Element_t operator()(const size_t theRow, const size_t theCol) const { return GetValue (theRow, theCol); }
//! Return the row.
NCollection_Vec3<Element_t> GetRow (const size_t theRow) const
{
return NCollection_Vec3<Element_t> (GetValue (theRow, 0), GetValue (theRow, 1), GetValue (theRow, 2));
}
//! Change first 3 row values by the passed vector.
//! @param theRow [in] the row to change.
//! @param theVec [in] the vector of values.
void SetRow (const size_t theRow, const NCollection_Vec3<Element_t>& theVec)
{
SetValue (theRow, 0, theVec.x());
SetValue (theRow, 1, theVec.y());
SetValue (theRow, 2, theVec.z());
}
//! Return the column.
NCollection_Vec3<Element_t> GetColumn (const size_t theCol) const
{
return NCollection_Vec3<Element_t> (GetValue (0, theCol), GetValue (1, theCol), GetValue (2, theCol));
}
//! Change first 3 column values by the passed vector.
//! @param theCol [in] the column to change.
//! @param theVec [in] the vector of values.
void SetColumn (const size_t theCol,
const NCollection_Vec3<Element_t>& theVec)
{
SetValue (0, theCol, theVec.x());
SetValue (1, theCol, theVec.y());
SetValue (2, theCol, theVec.z());
}
//! Get vector of diagonal elements.
//! @return vector of diagonal elements.
NCollection_Vec3<Element_t> GetDiagonal() const
{
return NCollection_Vec3<Element_t> (GetValue (0, 0), GetValue (1, 1), GetValue (2, 2));
}
//! Change first 3 elements of the diagonal matrix.
//! @param theVec the vector of values.
void SetDiagonal (const NCollection_Vec3<Element_t>& theVec)
{
SetValue (0, 0, theVec.x());
SetValue (1, 1, theVec.y());
SetValue (2, 2, theVec.z());
}
//! Initialize the zero matrix.
void InitZero()
{
std::memcpy (this, MyZeroArray, sizeof (NCollection_Mat3));
}
//! Checks the matrix for zero (without tolerance).
bool IsZero() const
{
return std::memcmp (this, MyZeroArray, sizeof (NCollection_Mat3)) == 0;
}
//! Initialize the identity matrix.
void InitIdentity()
{
std::memcpy (this, MyIdentityArray, sizeof (NCollection_Mat3));
}
//! Checks the matrix for identity (without tolerance).
bool IsIdentity() const
{
return std::memcmp (this, MyIdentityArray, sizeof (NCollection_Mat3)) == 0;
}
//! Check this matrix for equality with another matrix (without tolerance!).
bool IsEqual (const NCollection_Mat3& theOther) const
{
return std::memcmp (this, &theOther, sizeof(NCollection_Mat3)) == 0;
}
//! Comparison operator.
bool operator== (const NCollection_Mat3& theMat) const { return IsEqual (theMat); }
//! Check this vector with another vector for non-equality (without tolerance!).
bool operator!= (const NCollection_Mat3& theOther) const { return !IsEqual (theOther); }
//! Raw access to the data (for OpenGL exchange).
//! the data is returned in column-major order.
const Element_t* GetData() const { return myMat; }
Element_t* ChangeData() { return myMat; }
//! Multiply by the vector (M * V).
//! @param theVec [in] the vector to multiply.
NCollection_Vec3<Element_t> operator* (const NCollection_Vec3<Element_t>& theVec) const
{
return NCollection_Vec3<Element_t> (
GetValue (0, 0) * theVec.x() + GetValue (0, 1) * theVec.y() + GetValue (0, 2) * theVec.z(),
GetValue (1, 0) * theVec.x() + GetValue (1, 1) * theVec.y() + GetValue (1, 2) * theVec.z(),
GetValue (2, 0) * theVec.x() + GetValue (2, 1) * theVec.y() + GetValue (2, 2) * theVec.z());
}
//! Compute matrix multiplication product: A * B.
//! @param theMatA [in] the matrix "A".
//! @param theMatB [in] the matrix "B".
static NCollection_Mat3 Multiply (const NCollection_Mat3& theMatA,
const NCollection_Mat3& theMatB)
{
NCollection_Mat3 aMatRes;
size_t aInputElem;
for (size_t aResElem = 0; aResElem < 9; ++aResElem)
{
aMatRes.myMat[aResElem] = (Element_t )0;
for (aInputElem = 0; aInputElem < 3; ++aInputElem)
{
aMatRes.myMat[aResElem] += theMatA.GetValue(aResElem % 3, aInputElem)
* theMatB.GetValue(aInputElem, aResElem / 3);
}
}
return aMatRes;
}
//! Compute matrix multiplication.
//! @param theMat [in] the matrix to multiply.
void Multiply (const NCollection_Mat3& theMat)
{
*this = Multiply(*this, theMat);
}
//! Multiply by the another matrix.
//! @param theMat [in] the other matrix.
NCollection_Mat3& operator*= (const NCollection_Mat3& theMat)
{
Multiply (theMat);
return *this;
}
//! Compute matrix multiplication product.
//! @param theMat [in] the other matrix.
//! @return result of multiplication.
Standard_NODISCARD NCollection_Mat3 operator* (const NCollection_Mat3& theMat) const
{
return Multiplied (theMat);
}
//! Compute matrix multiplication product.
//! @param theMat [in] the other matrix.
//! @return result of multiplication.
Standard_NODISCARD NCollection_Mat3 Multiplied (const NCollection_Mat3& theMat) const
{
NCollection_Mat3 aTempMat (*this);
aTempMat *= theMat;
return aTempMat;
}
//! Compute per-component multiplication.
//! @param theFactor [in] the scale factor.
void Multiply (const Element_t theFactor)
{
for (size_t i = 0; i < 9; ++i)
{
myMat[i] *= theFactor;
}
}
//! Compute per-element multiplication.
//! @param theFactor [in] the scale factor.
NCollection_Mat3& operator*= (const Element_t theFactor)
{
Multiply (theFactor);
return *this;
}
//! Compute per-element multiplication.
//! @param theFactor [in] the scale factor.
//! @return the result of multiplication.
Standard_NODISCARD NCollection_Mat3 operator* (const Element_t theFactor) const
{
return Multiplied (theFactor);
}
//! Compute per-element multiplication.
//! @param theFactor [in] the scale factor.
//! @return the result of multiplication.
Standard_NODISCARD NCollection_Mat3 Multiplied (const Element_t theFactor) const
{
NCollection_Mat3 aTempMat (*this);
aTempMat *= theFactor;
return aTempMat;
}
//! Compute per-component division.
//! @param theFactor [in] the scale factor.
void Divide (const Element_t theFactor)
{
for (size_t i = 0; i < 9; ++i)
{
myMat[i] /= theFactor;
}
}
//! Per-component division.
//! @param theScalar [in] the scale factor.
NCollection_Mat3& operator/= (const Element_t theScalar)
{
Divide (theScalar);
return *this;
}
//! Divides all the coefficients of the matrix by scalar.
Standard_NODISCARD NCollection_Mat3 Divided (const Element_t theScalar) const
{
NCollection_Mat3 aTempMat (*this);
aTempMat /= theScalar;
return aTempMat;
}
//! Divides all the coefficients of the matrix by scalar.
Standard_NODISCARD NCollection_Mat3 operator/ (const Element_t theScalar) const
{
return Divided (theScalar);
}
//! Per-component addition of another matrix.
void Add (const NCollection_Mat3& theMat)
{
for (size_t i = 0; i < 9; ++i)
{
myMat[i] += theMat.myMat[i];
}
}
//! Per-component addition of another matrix.
NCollection_Mat3& operator+= (const NCollection_Mat3& theMat)
{
Add (theMat);
return *this;
}
//! Per-component subtraction of another matrix.
void Subtract (const NCollection_Mat3& theMat)
{
for (size_t i = 0; i < 9; ++i)
{
myMat[i] -= theMat.myMat[i];
}
}
//! Per-component subtraction of another matrix.
NCollection_Mat3& operator-= (const NCollection_Mat3& theMat)
{
Subtract (theMat);
return *this;
}
//! Per-component addition of another matrix.
Standard_NODISCARD NCollection_Mat3 Added (const NCollection_Mat3& theMat) const
{
NCollection_Mat3 aMat (*this);
aMat += theMat;
return aMat;
}
//! Per-component addition of another matrix.
Standard_NODISCARD NCollection_Mat3 operator+ (const NCollection_Mat3& theMat) const
{
return Added (theMat);
}
//! Per-component subtraction of another matrix.
Standard_NODISCARD NCollection_Mat3 Subtracted (const NCollection_Mat3& theMat) const
{
NCollection_Mat3 aMat (*this);
aMat -= theMat;
return aMat;
}
//! Per-component subtraction of another matrix.
Standard_NODISCARD NCollection_Mat3 operator- (const NCollection_Mat3& theMat) const
{
return Subtracted (theMat);
}
//! Returns matrix with all components negated.
Standard_NODISCARD NCollection_Mat3 Negated() const
{
NCollection_Mat3 aMat;
for (size_t i = 0; i < 9; ++i)
{
aMat.myMat[i] = -myMat[i];
}
return aMat;
}
//! Returns matrix with all components negated.
Standard_NODISCARD NCollection_Mat3 operator-() const
{
return Negated();
}
//! Transpose the matrix.
//! @return transposed copy of the matrix.
Standard_NODISCARD NCollection_Mat3 Transposed() const
{
NCollection_Mat3 aTempMat;
aTempMat.SetRow (0, GetColumn (0));
aTempMat.SetRow (1, GetColumn (1));
aTempMat.SetRow (2, GetColumn (2));
return aTempMat;
}
//! Transpose the matrix.
void Transpose()
{
*this = Transposed();
}
//! Return adjoint (adjugate matrix, e.g. conjugate transpose).
Standard_NODISCARD NCollection_Mat3 Adjoint() const
{
NCollection_Mat3 aMat;
aMat.SetRow (0, NCollection_Vec3<Element_t>::Cross (GetRow(1), GetRow(2)));
aMat.SetRow (1, NCollection_Vec3<Element_t>::Cross (GetRow(2), GetRow(0)));
aMat.SetRow (2, NCollection_Vec3<Element_t>::Cross (GetRow(0), GetRow(1)));
return aMat;
}
//! Compute inverted matrix.
//! @param theOutMx [out] the inverted matrix
//! @param theDet [out] determinant of matrix
//! @return true if reversion success
bool Inverted (NCollection_Mat3& theInv, Element_t& theDet) const
{
const NCollection_Mat3 aMat = Adjoint();
theDet = aMat.GetRow(0).Dot (GetRow(0));
if (theDet == Element_t(0))
{
return false;
}
theInv = aMat.Transposed() / theDet;
return true;
}
//! Compute inverted matrix.
//! @param theOutMx [out] the inverted matrix
//! @return true if reversion success
bool Inverted (NCollection_Mat3& theInv) const
{
Element_t aDet;
return Inverted (theInv, aDet);
}
//! Return inverted matrix.
NCollection_Mat3 Inverted() const
{
NCollection_Mat3 anInv;
if (!Inverted (anInv))
{
throw Standard_ConstructionError ("NCollection_Mat3::Inverted() - matrix has zero determinant");
}
return anInv;
}
//! Take values from NCollection_Mat3 with a different element type with type conversion.
template <typename Other_t>
void ConvertFrom (const NCollection_Mat3<Other_t>& theFrom)
{
for (int anIdx = 0; anIdx < 9; ++anIdx)
{
myMat[anIdx] = static_cast<Element_t> (theFrom.myMat[anIdx]);
}
}
//! Maps plain C array to matrix type.
static NCollection_Mat3<Element_t>& Map (Element_t* theData)
{
return *reinterpret_cast<NCollection_Mat3<Element_t>*> (theData);
}
//! Maps plain C array to matrix type.
static const NCollection_Mat3<Element_t>& Map (const Element_t* theData)
{
return *reinterpret_cast<const NCollection_Mat3<Element_t>*> (theData);
}
//! Dumps the content of me into the stream
void DumpJson (Standard_OStream& theOStream, Standard_Integer) const
{
OCCT_DUMP_FIELD_VALUES_NUMERICAL (theOStream, "NCollection_Mat3", 9,
GetValue (0, 0), GetValue (0, 1), GetValue (0, 2),
GetValue (1, 0), GetValue (1, 1), GetValue (1, 2),
GetValue (2, 0), GetValue (2, 1), GetValue (2, 2))
}
private:
Element_t myMat[9];
private:
static const Element_t MyZeroArray[9];
static const Element_t MyIdentityArray[9];
// All instantiations are friend to each other
template<class OtherType> friend class NCollection_Mat3;
};
template<typename Element_t>
const Element_t NCollection_Mat3<Element_t>::MyZeroArray[] =
{0, 0, 0,
0, 0, 0,
0, 0, 0};
template<typename Element_t>
const Element_t NCollection_Mat3<Element_t>::MyIdentityArray[] =
{1, 0, 0,
0, 1, 0,
0, 0, 1};
#if defined(_MSC_VER) && (_MSC_VER >= 1900)
#include <type_traits>
static_assert(std::is_trivially_copyable<NCollection_Mat3<float>>::value, "NCollection_Mat3 is not is_trivially_copyable() structure!");
static_assert(std::is_standard_layout <NCollection_Mat3<float>>::value, "NCollection_Mat3 is not is_standard_layout() structure!");
static_assert(sizeof(NCollection_Mat3<float>) == sizeof(float)*9, "NCollection_Mat3 is not packed/aligned!");
#endif
#endif // _NCollection_Mat3_HeaderFile