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The base mesh algorithm created constraint links for all pcurves of an edge, including duplicate representations at periodic seams. Register nodes and mesh indices for all pcurves so polygon-on-triangulation data remains valid, but add links only for the pcurve of the wire occurrence.
322 lines
12 KiB
C++
322 lines
12 KiB
C++
// Created on: 2016-04-19
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// Copyright (c) 2016 OPEN CASCADE SAS
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// Created by: Oleg AGASHIN
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepMesh_BaseMeshAlgo.hxx>
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#include <IMeshData_Wire.hxx>
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#include <IMeshData_Edge.hxx>
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#include <IMeshData_PCurve.hxx>
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#include <IMeshData_Curve.hxx>
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#include <BRepMesh_Delaun.hxx>
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#include <BRepMesh_ShapeTool.hxx>
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#include <Standard_ErrorHandler.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_BaseMeshAlgo, IMeshTools_MeshAlgo)
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//=================================================================================================
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BRepMesh_BaseMeshAlgo::BRepMesh_BaseMeshAlgo() = default;
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//=================================================================================================
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BRepMesh_BaseMeshAlgo::~BRepMesh_BaseMeshAlgo() = default;
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//=================================================================================================
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void BRepMesh_BaseMeshAlgo::Perform(const IMeshData::IFaceHandle& theDFace,
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const IMeshTools_Parameters& theParameters,
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const Message_ProgressRange& theRange)
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{
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try
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{
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OCC_CATCH_SIGNALS
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myDFace = theDFace;
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myParameters = theParameters;
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myAllocator = new NCollection_IncAllocator(IMeshData::MEMORY_BLOCK_SIZE_HUGE);
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myStructure = new BRepMesh_DataStructureOfDelaun(myAllocator);
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myNodesMap = new VectorOfPnt(256, myAllocator);
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myUsedNodes = new DMapOfIntegerInteger(1, myAllocator);
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if (initDataStructure())
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{
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if (!theRange.More())
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{
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return;
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}
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generateMesh(theRange);
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commitSurfaceTriangulation();
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}
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}
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catch (Standard_Failure const& /*theException*/)
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{
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}
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myDFace.Nullify(); // Do not hold link to face.
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myStructure.Nullify();
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myNodesMap.Nullify();
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myUsedNodes.Nullify();
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myAllocator.Nullify();
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}
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//=================================================================================================
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bool BRepMesh_BaseMeshAlgo::initDataStructure()
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{
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for (int aWireIt = 0; aWireIt < myDFace->WiresNb(); ++aWireIt)
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{
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const IMeshData::IWireHandle& aDWire = myDFace->GetWire(aWireIt);
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if (aDWire->IsSet(IMeshData_SelfIntersectingWire))
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{
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// TODO: here we can add points of self-intersecting wire as fixed points
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// in order to keep consistency of nodes with adjacent faces.
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continue;
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}
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for (int aEdgeIt = 0; aEdgeIt < aDWire->EdgesNb(); ++aEdgeIt)
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{
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const IMeshData::IEdgeHandle aDEdge = aDWire->GetEdge(aEdgeIt);
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const IMeshData::ICurveHandle& aCurve = aDEdge->GetCurve();
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// A wire defines one topological occurrence of an edge. Registering every
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// pcurve attached to its face would create duplicate constraints at a periodic seam.
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const IMeshData::IPCurveHandle& aPCurve =
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aDEdge->GetPCurve(myDFace.get(), aDWire->GetEdgeOrientation(aEdgeIt));
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const TopAbs_Orientation aOri = fixSeamEdgeOrientation(aDEdge, aPCurve);
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int aPrevNodeIndex = -1;
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const int aLastPoint = aPCurve->ParametersNb() - 1;
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for (int aPointIndex = 0; aPointIndex <= aLastPoint; ++aPointIndex)
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{
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const int aNodeIndex = registerNode(aCurve->GetPoint(aPointIndex),
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aPCurve->GetPoint(aPointIndex),
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BRepMesh_Frontier,
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false);
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aPCurve->GetIndex(aPointIndex) = aNodeIndex;
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if (aPrevNodeIndex != -1 && aPrevNodeIndex != aNodeIndex)
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{
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const int aLinksNb = myStructure->NbLinks();
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const int aLinkIndex = addLinkToMesh(aPrevNodeIndex, aNodeIndex, aOri);
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if (aWireIt != 0 && aLinkIndex <= aLinksNb)
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{
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// Prevent holes around wire of zero area.
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BRepMesh_Edge& aLink = const_cast<BRepMesh_Edge&>(myStructure->GetLink(aLinkIndex));
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aLink.SetMovability(BRepMesh_Fixed);
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}
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}
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aPrevNodeIndex = aNodeIndex;
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}
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// Every pcurve needs node indices for Poly_PolygonOnTriangulation, but only
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// the pcurve belonging to this wire occurrence defines a mesh constraint.
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const IMeshData::ListOfInteger& aListOfPCurves = aDEdge->GetPCurves(myDFace.get());
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for (IMeshData::ListOfInteger::Iterator aPCurveIt(aListOfPCurves); aPCurveIt.More();
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aPCurveIt.Next())
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{
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const IMeshData::IPCurveHandle& anOtherPCurve = aDEdge->GetPCurve(aPCurveIt.Value());
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if (anOtherPCurve == aPCurve)
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{
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continue;
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}
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const int anOtherLastPoint = anOtherPCurve->ParametersNb() - 1;
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for (int aPointIndex = 0; aPointIndex <= anOtherLastPoint; ++aPointIndex)
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{
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anOtherPCurve->GetIndex(aPointIndex) = registerNode(aCurve->GetPoint(aPointIndex),
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anOtherPCurve->GetPoint(aPointIndex),
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BRepMesh_Frontier,
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false);
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}
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}
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}
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}
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return true;
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}
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//=================================================================================================
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int BRepMesh_BaseMeshAlgo::registerNode(const gp_Pnt& thePoint,
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const gp_Pnt2d& thePoint2d,
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const BRepMesh_DegreeOfFreedom theMovability,
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const bool isForceAdd)
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{
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const int aNodeIndex =
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addNodeToStructure(thePoint2d, myNodesMap->Length(), theMovability, isForceAdd);
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if (aNodeIndex > myNodesMap->Length())
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{
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myNodesMap->Append(thePoint);
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// Pre-bind frontier and fixed nodes with identity mapping so that
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// pcurve indices (set in initDataStructure as raw structure indices)
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// remain valid as compact Poly_Triangulation indices. Free (internal)
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// nodes are NOT pre-bound: they enter myUsedNodes only via
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// collectTriangles() when actually referenced by a triangle, which
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// prevents unreferenced internal nodes from appearing as free nodes.
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if (theMovability != BRepMesh_Free)
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{
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myUsedNodes->Bind(aNodeIndex, aNodeIndex);
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}
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}
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return aNodeIndex;
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}
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//=================================================================================================
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int BRepMesh_BaseMeshAlgo::addNodeToStructure(const gp_Pnt2d& thePoint,
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const int theLocation3d,
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const BRepMesh_DegreeOfFreedom theMovability,
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const bool isForceAdd)
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{
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BRepMesh_Vertex aNode(thePoint.XY(), theLocation3d, theMovability);
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return myStructure->AddNode(aNode, isForceAdd);
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}
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//=================================================================================================
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int BRepMesh_BaseMeshAlgo::addLinkToMesh(const int theFirstNodeId,
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const int theLastNodeId,
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const TopAbs_Orientation theOrientation)
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{
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int aLinkIndex;
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if (theOrientation == TopAbs_REVERSED)
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{
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aLinkIndex =
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myStructure->AddLink(BRepMesh_Edge(theLastNodeId, theFirstNodeId, BRepMesh_Frontier));
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}
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else if (theOrientation == TopAbs_INTERNAL)
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{
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aLinkIndex = myStructure->AddLink(BRepMesh_Edge(theFirstNodeId, theLastNodeId, BRepMesh_Fixed));
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}
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else
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{
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aLinkIndex =
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myStructure->AddLink(BRepMesh_Edge(theFirstNodeId, theLastNodeId, BRepMesh_Frontier));
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}
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return std::abs(aLinkIndex);
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}
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//=================================================================================================
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TopAbs_Orientation BRepMesh_BaseMeshAlgo::fixSeamEdgeOrientation(
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const IMeshData::IEdgeHandle& theDEdge,
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const IMeshData::IPCurveHandle& thePCurve) const
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{
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for (int aPCurveIt = 0; aPCurveIt < theDEdge->PCurvesNb(); ++aPCurveIt)
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{
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const IMeshData::IPCurveHandle& aPCurve = theDEdge->GetPCurve(aPCurveIt);
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if (aPCurve->GetFace() == myDFace && thePCurve != aPCurve)
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{
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// Simple check that another pcurve of seam edge does not coincide with reference one.
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const gp_Pnt2d& aPnt1_1 = thePCurve->GetPoint(0);
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const gp_Pnt2d& aPnt2_1 = thePCurve->GetPoint(thePCurve->ParametersNb() - 1);
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const gp_Pnt2d& aPnt1_2 = aPCurve->GetPoint(0);
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const gp_Pnt2d& aPnt2_2 = aPCurve->GetPoint(aPCurve->ParametersNb() - 1);
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const double aSqDist1 =
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std::min(aPnt1_1.SquareDistance(aPnt1_2), aPnt1_1.SquareDistance(aPnt2_2));
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const double aSqDist2 =
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std::min(aPnt2_1.SquareDistance(aPnt1_2), aPnt2_1.SquareDistance(aPnt2_2));
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if (aSqDist1 < Precision::SquareConfusion() && aSqDist2 < Precision::SquareConfusion())
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{
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return TopAbs_INTERNAL;
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}
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}
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}
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return thePCurve->GetOrientation();
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}
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//=================================================================================================
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void BRepMesh_BaseMeshAlgo::commitSurfaceTriangulation()
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{
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occ::handle<Poly_Triangulation> aTriangulation = collectTriangles();
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if (aTriangulation.IsNull())
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{
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myDFace->SetStatus(IMeshData_Failure);
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return;
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}
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collectNodes(aTriangulation);
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BRepMesh_ShapeTool::AddInFace(myDFace->GetFace(), aTriangulation);
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}
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//=================================================================================================
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occ::handle<Poly_Triangulation> BRepMesh_BaseMeshAlgo::collectTriangles()
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{
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const IMeshData::MapOfInteger& aTriangles = myStructure->ElementsOfDomain();
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if (aTriangles.IsEmpty())
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{
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return occ::handle<Poly_Triangulation>();
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}
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occ::handle<Poly_Triangulation> aRes = new Poly_Triangulation();
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aRes->ResizeTriangles(aTriangles.Extent(), false);
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IMeshData::IteratorOfMapOfInteger aTriIt(aTriangles);
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for (int aTriangeId = 1; aTriIt.More(); aTriIt.Next(), ++aTriangeId)
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{
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const BRepMesh_Triangle& aCurElem = myStructure->GetElement(aTriIt.Key());
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int aNode[3];
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myStructure->ElementNodes(aCurElem, aNode);
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for (int i = 0; i < 3; ++i)
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{
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if (!myUsedNodes->IsBound(aNode[i]))
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{
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myUsedNodes->Bind(aNode[i], myUsedNodes->Length() + 1);
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}
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aNode[i] = myUsedNodes->Find(aNode[i]);
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}
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aRes->SetTriangle(aTriangeId, Poly_Triangle(aNode[0], aNode[1], aNode[2]));
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}
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aRes->ResizeNodes(myUsedNodes->Extent(), false);
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aRes->AddUVNodes();
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return aRes;
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}
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//=================================================================================================
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void BRepMesh_BaseMeshAlgo::collectNodes(const occ::handle<Poly_Triangulation>& theTriangulation)
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{
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for (int i = 1; i <= myNodesMap->Length(); ++i)
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{
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if (myUsedNodes->IsBound(i))
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{
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const BRepMesh_Vertex& aVertex = myStructure->GetNode(i);
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const int aNodeIndex = myUsedNodes->Find(i);
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theTriangulation->SetNode(aNodeIndex, myNodesMap->Value(aVertex.Location3d()));
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theTriangulation->SetUVNode(aNodeIndex, getNodePoint2d(aVertex));
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}
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}
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}
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//=================================================================================================
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gp_Pnt2d BRepMesh_BaseMeshAlgo::getNodePoint2d(const BRepMesh_Vertex& theVertex) const
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{
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return theVertex.Coord();
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}
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