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All library-specific macros for defining export / import properties of symbols on Windows (like Standard_API, __Draw_API, _math_API etc.) are eliminated. Common macro Standard_EXPORT is used in all places where it is necessary. New macro OCCT_STATIC_BUILD is defined for disabling Standard_EXPORT, to be used instead of HAVE_NO_DLL, though the latter is still supported as well (for compatibility). To allow building OCCT in static mode on Windows after these changes: - Files OSD_WNT_1.hxx and OSD_WNT_BREAK.hxx are removed; useful declarations are moved to OSD_WNT.hxx - In the class IVtkVTK_ShapeData, static fields ARRNAME_MESH_TYPES and ARRNAME_SUBSHAPE_IDS are converted to static inline functions - Global array ChoixRef defined in IntImp_ComputeTangence.cxx is converted to static function returning element of the array by index - Unused class Quantity_Convert is removed (it had static field accessed by inline method) - Struct Approx_Data defined in the same way in BRepApprox_Approx.hxx and GeomInt_WLApprox.hxx is made private member of these classes to avoid name clash - Some C++ files producing no object code are removed - In NCollection_EBTree.hxx and StdLPersistent_Collectio.hxx, definition of template virtual method is moved to class definition to avoid MSVC linker warnings on unused symbols
169 lines
7.0 KiB
C++
169 lines
7.0 KiB
C++
// Created on: 1992-04-06
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// Created by: Remi LEQUETTE
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// Copyright (c) 1992-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef Draw_Viewer_HeaderFile
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#define Draw_Viewer_HeaderFile
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#include <gp_Pnt.hxx>
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#include <gp_Vec.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Pnt2d.hxx>
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#include <gp_Vec2d.hxx>
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#include <gp_Dir2d.hxx>
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#include <gp_Trsf.hxx>
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#include <gp_Ax1.hxx>
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#include <Draw_Drawable3D.hxx>
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#include <Draw_SequenceOfDrawable3D.hxx>
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#include <Draw_Color.hxx>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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const Standard_Integer MAXVIEW = 30;
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class Draw_View;
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class Draw_Viewer {
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public :
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Standard_EXPORT Draw_Viewer ();
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Standard_EXPORT Standard_Boolean DefineColor (const Standard_Integer i,
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const char* colname);
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Standard_EXPORT void MakeView (const Standard_Integer id,
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const char* typ,
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const Standard_Integer X, const Standard_Integer Y,
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const Standard_Integer W, const Standard_Integer H);
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// build a view on a given window
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#ifdef _WIN32
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Standard_EXPORT void MakeView (const Standard_Integer id,
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const char* typ,
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const Standard_Integer X, const Standard_Integer Y,
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const Standard_Integer W, const Standard_Integer H,
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HWND win,
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const Standard_Boolean useBuffer = Standard_False);
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#endif
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Standard_EXPORT void MakeView (const Standard_Integer id,
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const char* typ,
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const char* window);
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Standard_EXPORT void SetTitle (const Standard_Integer id,
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const char* name);
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Standard_EXPORT void ResetView (const Standard_Integer id);
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Standard_EXPORT void SetZoom (const Standard_Integer id,
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const Standard_Real z);
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Standard_EXPORT void RotateView (const Standard_Integer id,
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const gp_Dir2d&,
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const Standard_Real);
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Standard_EXPORT void RotateView (const Standard_Integer id,
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const gp_Pnt&,
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const gp_Dir&,
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const Standard_Real);
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Standard_EXPORT void SetFocal (const Standard_Integer id,
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const Standard_Real FocalDist);
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Standard_EXPORT char* GetType (const Standard_Integer id) const;
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Standard_EXPORT Standard_Real Zoom (const Standard_Integer id) const;
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Standard_EXPORT Standard_Real Focal (const Standard_Integer id) const;
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Standard_EXPORT void SetTrsf (const Standard_Integer id,
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gp_Trsf& T);
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Standard_EXPORT void GetTrsf (const Standard_Integer id,
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gp_Trsf& T) const;
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Standard_EXPORT void GetPosSize (const Standard_Integer id,
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Standard_Integer& X, Standard_Integer& Y,
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Standard_Integer& W, Standard_Integer& H);
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Standard_EXPORT Standard_Boolean Is3D (const Standard_Integer id) const;
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Standard_EXPORT void GetFrame (const Standard_Integer id,
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Standard_Integer& xmin, Standard_Integer& ymin,
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Standard_Integer& xmax, Standard_Integer& ymax);
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Standard_EXPORT void FitView (const Standard_Integer id, const Standard_Integer frame);
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Standard_EXPORT void PanView (const Standard_Integer id,
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const Standard_Integer DX, const Standard_Integer DY);
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Standard_EXPORT void SetPan (const Standard_Integer id,
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const Standard_Integer DX, const Standard_Integer DY);
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Standard_EXPORT void GetPan (const Standard_Integer id,
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Standard_Integer& DX, Standard_Integer& DY);
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Standard_EXPORT Standard_Boolean HasView (const Standard_Integer id) const;
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Standard_EXPORT void DisplayView (const Standard_Integer id) const;
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Standard_EXPORT void HideView (const Standard_Integer id) const;
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Standard_EXPORT void ClearView (const Standard_Integer id) const;
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Standard_EXPORT void RemoveView (const Standard_Integer id) ;
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Standard_EXPORT void RepaintView (const Standard_Integer id) const;
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#ifdef _WIN32
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Standard_EXPORT void ResizeView (const Standard_Integer id) const;
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Standard_EXPORT void UpdateView (const Standard_Integer id, const Standard_Boolean forced = Standard_False) const;
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#endif
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Standard_EXPORT void ConfigView (const Standard_Integer id) const;
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Standard_EXPORT void PostScriptView (const Standard_Integer id,
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const Standard_Integer VXmin,
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const Standard_Integer VYmin,
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const Standard_Integer VXmax,
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const Standard_Integer VYmax,
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const Standard_Integer PXmin,
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const Standard_Integer PYmin,
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const Standard_Integer PXmax,
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const Standard_Integer PYmax,
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ostream& sortie) const;
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Standard_EXPORT void PostColor(const Standard_Integer icol,
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const Standard_Integer width,
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const Standard_Real gray);
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Standard_EXPORT Standard_Boolean SaveView(const Standard_Integer id, const char* filename);
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Standard_EXPORT void RepaintAll () const;
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Standard_EXPORT void Repaint2D () const;
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Standard_EXPORT void Repaint3D () const;
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Standard_EXPORT void DeleteView (const Standard_Integer id);
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Standard_EXPORT void Clear ();
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Standard_EXPORT void Clear2D ();
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Standard_EXPORT void Clear3D ();
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Standard_EXPORT void Flush ();
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Standard_EXPORT void DrawOnView (const Standard_Integer id,
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const Handle(Draw_Drawable3D)& D) const;
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Standard_EXPORT void HighlightOnView (const Standard_Integer id,
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const Handle(Draw_Drawable3D)& D,
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const Draw_ColorKind C = Draw_blanc) const;
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Standard_EXPORT void AddDrawable (const Handle(Draw_Drawable3D)& D);
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Standard_EXPORT void RemoveDrawable (const Handle(Draw_Drawable3D)& D);
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Standard_EXPORT Draw_Display MakeDisplay (const Standard_Integer id) const;
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Standard_EXPORT void Select (Standard_Integer& id, // View, -1 if none
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Standard_Integer& X, // Pick coordinates
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Standard_Integer& Y,
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Standard_Integer& Button, // Button pressed, 0 if none
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Standard_Boolean waitclick = Standard_True
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);
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Standard_EXPORT Standard_Integer Pick(const Standard_Integer id, // returns the index (or 0)
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const Standard_Integer X,
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const Standard_Integer Y,
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const Standard_Integer Prec,
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Handle(Draw_Drawable3D)& D,
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const Standard_Integer First = 0) const; // search after this drawable
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Standard_EXPORT void LastPick(gp_Pnt& P1, gp_Pnt& P2, Standard_Real& Param);
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// returns the extremities and parameter of the last picked segment
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Standard_EXPORT ~Draw_Viewer();
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Standard_EXPORT Draw_Viewer& operator<<(const Handle(Draw_Drawable3D)&);
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Standard_EXPORT const Draw_SequenceOfDrawable3D& GetDrawables();
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private :
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Draw_View* myViews[MAXVIEW];
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Draw_SequenceOfDrawable3D myDrawables;
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};
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#endif
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