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NCollection_BaseCollection class, relevant header files, and macro DEFINE_BASECOLLECTION removed. Hence methods Assign() from other compatible (via inheritance of BaseCollection) collections are not available any more, as well as base Iterator class. All methods of Iterator classes are made non-virtual, allowing their inline expansion for better performance. OCCT-specific operators new and delete added to collection classes and removed from iterator classes.
164 lines
5.4 KiB
C++
Executable File
164 lines
5.4 KiB
C++
Executable File
// Created on: 2002-04-24
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2002-2013 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <NCollection_BaseVector.hxx>
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#include <Standard_RangeError.hxx>
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#include <cstdlib>
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//=======================================================================
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//function : NCollection_BaseVector::Iterator::copyV
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//purpose : Copy from another iterator
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//=======================================================================
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void NCollection_BaseVector::Iterator::copyV (const NCollection_BaseVector::Iterator& theOth)
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{
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myVector = theOth.myVector;
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myICurBlock = theOth.myICurBlock;
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myIEndBlock = theOth.myIEndBlock;
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myCurIndex = theOth.myCurIndex;
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myEndIndex = theOth.myEndIndex;
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}
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//=======================================================================
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//function : initV
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//purpose : Initialisation of iterator by a vector
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//=======================================================================
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void NCollection_BaseVector::Iterator::initV (const NCollection_BaseVector& theVector, Standard_Boolean theToEnd)
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{
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myVector = &theVector;
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if (theVector.myNBlocks == 0)
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{
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myCurIndex = 0;
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myEndIndex = 0;
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myICurBlock = 0;
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myIEndBlock = 0;
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}
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else
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{
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myIEndBlock = theVector.myNBlocks - 1;
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myEndIndex = theVector.myData[myIEndBlock].Length;
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myICurBlock = !theToEnd ? 0 : myIEndBlock;
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myCurIndex = !theToEnd ? 0 : myEndIndex;
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}
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}
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//=======================================================================
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//function : allocMemBlocks
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//purpose :
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//=======================================================================
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NCollection_BaseVector::MemBlock* NCollection_BaseVector
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::allocMemBlocks (const Standard_Integer theCapacity,
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MemBlock* theSource,
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const Standard_Integer theSourceSize)
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{
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MemBlock* aData = (MemBlock* )myAllocator->Allocate (theCapacity * sizeof(MemBlock));
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// copy content from source array
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Standard_Integer aCapacity = 0;
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if (theSource != NULL)
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{
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memcpy (aData, theSource, theSourceSize * sizeof(MemBlock));
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aCapacity = theSourceSize;
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myAllocator->Free (theSource);
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}
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// Nullify newly allocated blocks
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if (aCapacity < theCapacity)
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{
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memset (&aData[aCapacity], 0, (theCapacity - aCapacity) * sizeof(MemBlock));
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}
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return aData;
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}
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//=======================================================================
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//function : Clear
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//purpose :
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//=======================================================================
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void NCollection_BaseVector::Clear()
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{
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if (myLength > 0)
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{
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for (Standard_Integer anItemIter = 0; anItemIter < myCapacity; ++anItemIter)
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{
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myInitBlocks (*this, myData[anItemIter], 0, 0);
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}
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myLength = 0;
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myNBlocks = 0;
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}
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}
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//=======================================================================
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//function : expandV
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//purpose : returns the pointer where the new data item is supposed to be put
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//=======================================================================
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void* NCollection_BaseVector::expandV (const Standard_Integer theIndex)
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{
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const Standard_Integer aNewLength = theIndex + 1;
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if (myNBlocks > 0)
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{
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// Take the last array in the vector of arrays
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MemBlock& aLastBlock = myData[myNBlocks - 1];
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Standard_RangeError_Raise_if (theIndex < aLastBlock.FirstIndex,
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"NColelction_BaseVector::expandV");
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Standard_Integer anIndLastBlock = theIndex - aLastBlock.FirstIndex;
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// Is there still room for 1 item in the last array?
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if (anIndLastBlock < aLastBlock.Size)
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{
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myLength = aNewLength;
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aLastBlock.Length = anIndLastBlock + 1;
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return aLastBlock.findV (anIndLastBlock, myItemSize);
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}
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myLength = aLastBlock.FirstIndex + aLastBlock.Size;
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}
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// There is no room in the last array
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// or the whole vector is not yet initialised.
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// Initialise a new array, but before that check whether it is available within myCapacity.
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const Standard_Integer nNewBlock = myNBlocks + 1 + (theIndex - myLength) / myIncrement;
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if (myCapacity < nNewBlock)
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{
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// Reallocate the array myData
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do myCapacity += GetCapacity(myIncrement); while (myCapacity <= nNewBlock);
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myData = allocMemBlocks (myCapacity, myData, myNBlocks);
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}
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if (myNBlocks > 0)
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{
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// Change length of old last block to myIncrement
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MemBlock& aLastBlock = myData[myNBlocks - 1];
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aLastBlock.Length = myIncrement;
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}
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// Initialise new blocks
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MemBlock* aNewBlock = &myData[myNBlocks++];
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myInitBlocks (*this, *aNewBlock, myLength, myIncrement);
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while (myNBlocks < nNewBlock)
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{
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aNewBlock->Length = myIncrement;
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myLength += myIncrement;
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aNewBlock = &myData[myNBlocks++];
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myInitBlocks (*this, *aNewBlock, myLength, myIncrement);
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}
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aNewBlock->Length = aNewLength - myLength;
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myLength = aNewLength;
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return aNewBlock->findV (theIndex - aNewBlock->FirstIndex, myItemSize);
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}
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