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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
118 lines
2.6 KiB
C++
118 lines
2.6 KiB
C++
// Created by: NW,JPB,CAL
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// Copyright (c) 1991-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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//-Version
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//-Design Declaration des variables specifiques aux contextes
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// de reperage.
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//-Warning Un contexte de reperage est defini par :
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// - l'ouverture de la fenetre
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// - la profondeur demandee
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// - l'ordre de parcours des structures
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//-References
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//-Language C++ 2.0
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//-Declarations
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// for the class
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#include <Visual3d_ContextPick.ixx>
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//-Aliases
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//-Global data definitions
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// -- ouverture ou taille de la fenetre de reperage
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// MyAperture : Standard_Real;
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// -- profondeur ou nombre de structures a reperer
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// MyDepth : Standard_Integer;
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// -- ordre de parcours des structures reperees
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// MyOrder : TypeOfOrder;
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//-Constructors
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//-Destructors
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//-Methods, in order
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Visual3d_ContextPick::Visual3d_ContextPick ():
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MyAperture (4.0),
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MyDepth (10),
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MyOrder (Visual3d_TOO_TOPFIRST) {
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}
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Visual3d_ContextPick::Visual3d_ContextPick (const Standard_Real Aperture, const Standard_Integer Depth, const Visual3d_TypeOfOrder Order):
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MyAperture (Aperture),
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MyDepth (Depth),
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MyOrder (Order) {
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if (Aperture <= 0.0)
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Visual3d_ContextPickDefinitionError::Raise
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("Bad value for PickAperture");
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if (Depth <= 0)
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Visual3d_ContextPickDefinitionError::Raise
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("Bad value for PickDepth");
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}
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void Visual3d_ContextPick::SetAperture (const Standard_Real Aperture) {
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if (Aperture <= 0.0)
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Visual3d_ContextPickDefinitionError::Raise
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("Bad value for PickAperture");
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MyAperture = Aperture;
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}
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Standard_Real Visual3d_ContextPick::Aperture () const {
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return (MyAperture);
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}
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void Visual3d_ContextPick::SetDepth (const Standard_Integer Depth) {
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if (Depth <= 0)
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Visual3d_ContextPickDefinitionError::Raise
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("Bad value for PickDepth");
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MyDepth = Depth;
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}
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Standard_Integer Visual3d_ContextPick::Depth () const {
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return (MyDepth);
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}
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void Visual3d_ContextPick::SetOrder (const Visual3d_TypeOfOrder Order) {
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MyOrder = Order;
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}
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Visual3d_TypeOfOrder Visual3d_ContextPick::Order () const {
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return (MyOrder);
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}
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