Files
OCCT/src/Poly/Poly_Polygon3D.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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3.7 KiB
C++
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// Created on: 1995-03-07
// Created by: Laurent PAINNOT
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <Poly_Polygon3D.ixx>
#include <gp_Pnt.hxx>
//=======================================================================
//function : Poly_Polygon3D
//purpose :
//=======================================================================
Poly_Polygon3D::Poly_Polygon3D(const TColgp_Array1OfPnt& Nodes):
myDeflection(0.),
myNodes(1, Nodes.Length())
{
Standard_Integer i, j= 1;
for (i = Nodes.Lower(); i <= Nodes.Upper(); i++)
myNodes(j++) = Nodes(i);
}
//=======================================================================
//function : Poly_Polygon3D
//purpose :
//=======================================================================
Poly_Polygon3D::Poly_Polygon3D(const TColgp_Array1OfPnt& Nodes,
const TColStd_Array1OfReal& P):
myDeflection(0.),
myNodes(1, Nodes.Length())
{
myParameters = new TColStd_HArray1OfReal(1, P.Length());
Standard_Integer i, j= 1;
for (i = Nodes.Lower(); i <= Nodes.Upper(); i++) {
myNodes(j) = Nodes(i);
myParameters->SetValue(j, P(i));
j++;
}
}
//=======================================================================
//function : Deflection
//purpose :
//=======================================================================
Standard_Real Poly_Polygon3D::Deflection() const
{
return myDeflection;
}
//=======================================================================
//function : Deflection
//purpose :
//=======================================================================
void Poly_Polygon3D::Deflection(const Standard_Real D)
{
myDeflection = D;
}
//=======================================================================
//function : Nodes
//purpose :
//=======================================================================
const TColgp_Array1OfPnt& Poly_Polygon3D::Nodes() const
{
return myNodes;
}
//=======================================================================
//function : HasParameters
//purpose :
//=======================================================================
Standard_Boolean Poly_Polygon3D::HasParameters() const
{
return !myParameters.IsNull();
}
//=======================================================================
//function : Parameters
//purpose :
//=======================================================================
const TColStd_Array1OfReal& Poly_Polygon3D::Parameters() const
{
return myParameters->Array1();
}
//=======================================================================
//function : ChangeParameters
//purpose :
//=======================================================================
TColStd_Array1OfReal& Poly_Polygon3D::ChangeParameters() const
{
return myParameters->ChangeArray1();
}