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https://github.com/Open-Cascade-SAS/OCCT.git
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- Introduced `IntPatch_PolyhedronBVH` to wrap polyhedra as BVH primitive sets - Implemented `IntPatch_BVHTraversal` for efficient dual-tree traversal to find candidate triangle pairs - Refactored `IntPatch_InterferencePolyhedron::Interference()` to use BVH-based detection
117 lines
3.7 KiB
C++
117 lines
3.7 KiB
C++
// Copyright (c) 2024 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <IntPatch_BVHTraversal.hxx>
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#include <IntPatch_PolyhedronBVH.hxx>
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//==================================================================================================
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IntPatch_BVHTraversal::IntPatch_BVHTraversal()
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: BVH_PairTraverse<double, 3>(),
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mySet1(nullptr),
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mySet2(nullptr),
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mySelfInterference(false)
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{
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}
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//==================================================================================================
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IntPatch_BVHTraversal::~IntPatch_BVHTraversal() {}
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//==================================================================================================
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int IntPatch_BVHTraversal::Perform(IntPatch_PolyhedronBVH& theSet1,
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IntPatch_PolyhedronBVH& theSet2,
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bool theSelfInterference)
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{
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myPairs.Clear();
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mySet1 = &theSet1;
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mySet2 = &theSet2;
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mySelfInterference = theSelfInterference;
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if (!theSet1.IsInitialized() || !theSet2.IsInitialized())
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{
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return 0;
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}
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if (theSet1.Size() == 0 || theSet2.Size() == 0)
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{
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return 0;
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}
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// Get BVH trees (builds them if necessary)
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const opencascade::handle<BVH_Tree<double, 3>>& aBVH1 = theSet1.BVH();
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const opencascade::handle<BVH_Tree<double, 3>>& aBVH2 = theSet2.BVH();
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if (aBVH1.IsNull() || aBVH2.IsNull())
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{
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return 0;
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}
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// Perform dual-tree traversal
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return Select(aBVH1, aBVH2);
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}
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//==================================================================================================
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bool IntPatch_BVHTraversal::RejectNode(const BVH_Vec3d& theCMin1,
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const BVH_Vec3d& theCMax1,
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const BVH_Vec3d& theCMin2,
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const BVH_Vec3d& theCMax2,
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double& /*theMetric*/) const
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{
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// AABB overlap test: reject if boxes don't overlap
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// Two boxes overlap if and only if they overlap on all three axes
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if (theCMin1.x() > theCMax2.x() || theCMax1.x() < theCMin2.x())
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{
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return true; // No overlap on X axis
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}
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if (theCMin1.y() > theCMax2.y() || theCMax1.y() < theCMin2.y())
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{
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return true; // No overlap on Y axis
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}
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if (theCMin1.z() > theCMax2.z() || theCMax1.z() < theCMin2.z())
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{
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return true; // No overlap on Z axis
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}
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return false; // Boxes overlap
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}
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//==================================================================================================
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bool IntPatch_BVHTraversal::Accept(const int theIndex1, const int theIndex2)
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{
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if (mySet1 == nullptr || mySet2 == nullptr)
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{
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return false;
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}
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// Get original 1-based triangle indices
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const int anOrigIdx1 = mySet1->OriginalIndex(theIndex1);
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const int anOrigIdx2 = mySet2->OriginalIndex(theIndex2);
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// In self-interference mode, skip pairs where first index >= second index
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// to avoid testing the same pair twice (and to avoid self-intersection)
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if (mySelfInterference && anOrigIdx1 >= anOrigIdx2)
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{
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return false;
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}
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// Store the pair
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myPairs.Append(TrianglePair(anOrigIdx1, anOrigIdx2));
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return true;
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}
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