Files
OCCT/src/ModelingAlgorithms/TKGeomAlgo/IntPatch/IntPatch_BVHTraversal.cxx
Pasukhin Dmitry b91b6d48b4 Modeling - Optimize interference detection in polyhedra (#924)
- Introduced `IntPatch_PolyhedronBVH` to wrap polyhedra as BVH primitive sets
- Implemented `IntPatch_BVHTraversal` for efficient dual-tree traversal to find candidate triangle pairs
- Refactored `IntPatch_InterferencePolyhedron::Interference()` to use BVH-based detection
2026-04-24 16:15:40 +01:00

117 lines
3.7 KiB
C++

// Copyright (c) 2024 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <IntPatch_BVHTraversal.hxx>
#include <IntPatch_PolyhedronBVH.hxx>
//==================================================================================================
IntPatch_BVHTraversal::IntPatch_BVHTraversal()
: BVH_PairTraverse<double, 3>(),
mySet1(nullptr),
mySet2(nullptr),
mySelfInterference(false)
{
}
//==================================================================================================
IntPatch_BVHTraversal::~IntPatch_BVHTraversal() {}
//==================================================================================================
int IntPatch_BVHTraversal::Perform(IntPatch_PolyhedronBVH& theSet1,
IntPatch_PolyhedronBVH& theSet2,
bool theSelfInterference)
{
myPairs.Clear();
mySet1 = &theSet1;
mySet2 = &theSet2;
mySelfInterference = theSelfInterference;
if (!theSet1.IsInitialized() || !theSet2.IsInitialized())
{
return 0;
}
if (theSet1.Size() == 0 || theSet2.Size() == 0)
{
return 0;
}
// Get BVH trees (builds them if necessary)
const opencascade::handle<BVH_Tree<double, 3>>& aBVH1 = theSet1.BVH();
const opencascade::handle<BVH_Tree<double, 3>>& aBVH2 = theSet2.BVH();
if (aBVH1.IsNull() || aBVH2.IsNull())
{
return 0;
}
// Perform dual-tree traversal
return Select(aBVH1, aBVH2);
}
//==================================================================================================
bool IntPatch_BVHTraversal::RejectNode(const BVH_Vec3d& theCMin1,
const BVH_Vec3d& theCMax1,
const BVH_Vec3d& theCMin2,
const BVH_Vec3d& theCMax2,
double& /*theMetric*/) const
{
// AABB overlap test: reject if boxes don't overlap
// Two boxes overlap if and only if they overlap on all three axes
if (theCMin1.x() > theCMax2.x() || theCMax1.x() < theCMin2.x())
{
return true; // No overlap on X axis
}
if (theCMin1.y() > theCMax2.y() || theCMax1.y() < theCMin2.y())
{
return true; // No overlap on Y axis
}
if (theCMin1.z() > theCMax2.z() || theCMax1.z() < theCMin2.z())
{
return true; // No overlap on Z axis
}
return false; // Boxes overlap
}
//==================================================================================================
bool IntPatch_BVHTraversal::Accept(const int theIndex1, const int theIndex2)
{
if (mySet1 == nullptr || mySet2 == nullptr)
{
return false;
}
// Get original 1-based triangle indices
const int anOrigIdx1 = mySet1->OriginalIndex(theIndex1);
const int anOrigIdx2 = mySet2->OriginalIndex(theIndex2);
// In self-interference mode, skip pairs where first index >= second index
// to avoid testing the same pair twice (and to avoid self-intersection)
if (mySelfInterference && anOrigIdx1 >= anOrigIdx2)
{
return false;
}
// Store the pair
myPairs.Append(TrianglePair(anOrigIdx1, anOrigIdx2));
return true;
}