Files
OCCT/src/Interface/Interface_EntityIterator.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

160 lines
5.4 KiB
C++
Executable File

// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <Interface_EntityIterator.ixx>
#include <Standard_NoMoreObject.hxx>
#include <Standard_NoSuchObject.hxx>
// Iterateur pour ecriture for, ou while avec Next en fin :
// for (creer iterateur; iter.More(); iter.Next()) { val = iter.Value(); ... }
// .... Definitions initiales : en particulier celles requises pour
// les outils de graphe (construction avec le graphe, avec un vertex)
Interface_EntityIterator::Interface_EntityIterator ()
{
// thecurr = new Interface_IntVal;
// thecurr->CValue() = 0;
// thelist = new TColStd_HSequenceOfTransient(); // constructeur vide
// thelist sera construit au premier Add (quelquefois, il nyena pas)
}
Interface_EntityIterator::Interface_EntityIterator
(const Handle(TColStd_HSequenceOfTransient)& list)
{
thecurr = new Interface_IntVal;
thecurr->CValue() = 0;
thelist = list;
}
void Interface_EntityIterator::AddList
(const Handle(TColStd_HSequenceOfTransient)& list)
{
if (thelist.IsNull()) thelist = new TColStd_HSequenceOfTransient();
if (thecurr.IsNull()) thecurr = new Interface_IntVal;
thecurr->CValue() = 0;
thelist->Append(list);
}
void Interface_EntityIterator::AddItem
(const Handle(Standard_Transient)& anentity)
{
if (anentity.IsNull()) return;
if (thecurr.IsNull()) thecurr = new Interface_IntVal;
if (thelist.IsNull()) thelist = new TColStd_HSequenceOfTransient();
thecurr->CValue() = 0;
thelist->Append(anentity);
}
void Interface_EntityIterator::GetOneItem
(const Handle(Standard_Transient)& anentity)
{ AddItem(anentity); }
void Interface_EntityIterator::Reset ()
{
if (thecurr.IsNull()) thecurr = new Interface_IntVal;
thecurr->CValue() = 0;
thelist = new TColStd_HSequenceOfTransient();
}
// .... Fonctionnalites de tri prealable a l'iteration ....
// Facon "bete" : supprimer les termes qui ne conviennent pas : lent !
// Mieux vaut refaire une autre sequence a cote
void Interface_EntityIterator::SelectType
(const Handle(Standard_Type)& atype, const Standard_Boolean keep)
{
if (thelist.IsNull()) return;
Standard_Integer i, n = thelist->Length();
Handle(TColStd_HSequenceOfTransient) nlist = new TColStd_HSequenceOfTransient();
for (i = 1 ; i <= n ; i ++) {
if (thelist->Value(i)->IsKind(atype) == keep) nlist->Append(thelist->Value(i));
}
thelist = nlist;
}
// .... Iteration proprement dite ....
Standard_Integer Interface_EntityIterator::NbEntities () const
{
if (thelist.IsNull()) return 0;
if (!thecurr.IsNull() && thecurr->Value() == 0) Start();
return thelist->Length();
}
Standard_Integer Interface_EntityIterator::NbTyped
(const Handle(Standard_Type)& atype) const
{
Standard_Integer res = 0;
if (thelist.IsNull()) return res;
Standard_Integer i, n = thelist->Length();
for (i = 1 ; i <= n ; i ++) {
if (thelist->Value(i)->IsKind(atype)) res ++;
}
return res;
}
Interface_EntityIterator Interface_EntityIterator::Typed
(const Handle(Standard_Type)& atype) const
{
Interface_EntityIterator res;
if (thelist.IsNull()) return res;
Standard_Integer i, n = thelist->Length();
for (i = 1 ; i <= n ; i ++) {
if (thelist->Value(i)->IsKind(atype)) res.AddItem (thelist->Value(i));
}
return res;
}
void Interface_EntityIterator::Start () const
{ if (!thecurr.IsNull()) thecurr->CValue() = 1 ; } // peut etre redefini ...
Standard_Boolean Interface_EntityIterator::More () const
{
if (thecurr.IsNull()) return Standard_False;
if (thecurr->Value() == 0) Start(); // preparation de l iteration
if (thelist.IsNull()) return Standard_False;
return (thecurr->Value() <= thelist->Length());
}
void Interface_EntityIterator::Next () const
{ thecurr->CValue() ++; } // Next ne verifie rien : soin laisse a Value
const Handle(Standard_Transient)& Interface_EntityIterator::Value () const
{
// NbEntity pas const (on ne sait pas comment il est implemente apres tout)
if (thelist.IsNull()) Standard_NoSuchObject::Raise("Interface_EntityIterator");
if (thecurr->Value() < 1 || thecurr->Value() > thelist->Length())
Standard_NoSuchObject::Raise("Interface_EntityIterator");
return thelist->Value(thecurr->Value());
}
Handle(TColStd_HSequenceOfTransient) Interface_EntityIterator::Content () const
{
if (!thecurr.IsNull() && thecurr->Value() == 0) Start();
if (thelist.IsNull()) return new TColStd_HSequenceOfTransient(); // vide
return thelist;
}
void Interface_EntityIterator::Destroy ()
{ thecurr.Nullify(); } // redevient vide !