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127 lines
3.8 KiB
C++
Executable File
127 lines
3.8 KiB
C++
Executable File
// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <Interface_Protocol.ixx>
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// Gestion du Protocol actif : tres simple, une variable statique
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static Handle(Interface_Protocol)& theactive()
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{
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static Handle(Interface_Protocol) theact;
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return theact;
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}
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//=======================================================================
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//function : Active
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//purpose :
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//=======================================================================
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Handle(Interface_Protocol) Interface_Protocol::Active ()
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{
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return theactive();
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}
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//=======================================================================
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//function : SetActive
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//purpose :
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//=======================================================================
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void Interface_Protocol::SetActive(const Handle(Interface_Protocol)& aprotocol)
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{
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theactive() = aprotocol;
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}
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//=======================================================================
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//function : ClearActive
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//purpose :
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//=======================================================================
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void Interface_Protocol::ClearActive ()
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{
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theactive().Nullify();
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}
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// === Typage (formules fournies par defaut)
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//=======================================================================
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//function : CaseNumber
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//purpose :
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//=======================================================================
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Standard_Integer Interface_Protocol::CaseNumber
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(const Handle(Standard_Transient)& obj) const
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{
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if (obj.IsNull()) return 0;
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return TypeNumber(Type(obj));
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}
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//=======================================================================
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//function : IsDynamicType
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//purpose :
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//=======================================================================
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Standard_Boolean Interface_Protocol::IsDynamicType
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(const Handle(Standard_Transient)& /*obj*/) const
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{
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return Standard_True;
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}
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//=======================================================================
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//function : NbTypes
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//purpose :
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//=======================================================================
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Standard_Integer Interface_Protocol::NbTypes
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(const Handle(Standard_Transient)& /*obj*/) const
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{
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return 1;
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}
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//=======================================================================
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//function : Type
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//purpose :
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//=======================================================================
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Handle(Standard_Type) Interface_Protocol::Type
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(const Handle(Standard_Transient)& obj,
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const Standard_Integer /*nt*/) const
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{
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if (obj.IsNull()) return STANDARD_TYPE(Standard_Transient);
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return obj->DynamicType();
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}
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//=======================================================================
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//function : GlobalCheck
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//purpose :
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//=======================================================================
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Standard_Boolean Interface_Protocol::GlobalCheck(const Interface_Graph& /*graph*/,
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Handle(Interface_Check)& /*ach*/) const
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{
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return Standard_True;
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}
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