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- Added a new mode in SelectMgr_ViewerSelector for computing BVH for Select3D_SensitiveEntity in background which can be activated via method SelectMgr_ViewerSelector::SetToPrebuildBVH(). Default behavior has not been changed. - New class SelectMgr_BVHThreadPool manages background processing of BVH building queue. - Added Select3D_SensitiveEntity::ToBuildBVH() method that checks if BVH (if it used) is in invalidated state. Defined this method for all standard classes inherited from Select3D_SensitiveEntity.
88 lines
3.5 KiB
C++
88 lines
3.5 KiB
C++
// Created on: 1995-01-25
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// Created by: Mister rmi
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Select3D_SensitiveSegment_HeaderFile
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#define _Select3D_SensitiveSegment_HeaderFile
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#include <Select3D_SensitiveEntity.hxx>
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#include <SelectMgr_SelectingVolumeManager.hxx>
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//! A framework to define sensitive zones along a segment
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//! One gives the 3D start and end point
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class Select3D_SensitiveSegment : public Select3D_SensitiveEntity
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{
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DEFINE_STANDARD_RTTIEXT(Select3D_SensitiveSegment, Select3D_SensitiveEntity)
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public:
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//! Constructs the sensitive segment object defined by
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//! the owner theOwnerId, the points theFirstPnt, theLastPnt
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Standard_EXPORT Select3D_SensitiveSegment (const Handle(SelectMgr_EntityOwner)& theOwnerId,
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const gp_Pnt& theFirstPnt,
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const gp_Pnt& theLastPnt);
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//! changes the start Point of the Segment;
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void SetStartPoint (const gp_Pnt& thePnt) { myStart = thePnt; }
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//! changes the end point of the segment
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void SetEndPoint (const gp_Pnt& thePnt) { myEnd = thePnt; }
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//! gives the 3D start Point of the Segment
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const gp_Pnt& StartPoint() const { return myStart; }
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//! gives the 3D End Point of the Segment
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const gp_Pnt& EndPoint() const { return myEnd; }
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//! Returns the amount of points
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Standard_EXPORT virtual Standard_Integer NbSubElements() const Standard_OVERRIDE;
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Standard_EXPORT virtual Handle(Select3D_SensitiveEntity) GetConnected() Standard_OVERRIDE;
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//! Checks whether the segment overlaps current selecting volume
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Standard_EXPORT virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager& theMgr,
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SelectBasics_PickResult& thePickResult) Standard_OVERRIDE;
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//! Returns center of the segment. If location transformation
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//! is set, it will be applied
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Standard_EXPORT virtual gp_Pnt CenterOfGeometry() const Standard_OVERRIDE;
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//! Returns bounding box of the segment. If location
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//! transformation is set, it will be applied
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Standard_EXPORT virtual Select3D_BndBox3d BoundingBox() Standard_OVERRIDE;
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//! Returns TRUE if BVH tree is in invalidated state
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virtual Standard_Boolean ToBuildBVH() const Standard_OVERRIDE { return Standard_False; }
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public:
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//! changes the start Point of the Segment;
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void StartPoint (const gp_Pnt& thePnt) { myStart = thePnt; }
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//! changes the end point of the segment
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void EndPoint (const gp_Pnt& thePnt) { myEnd = thePnt; }
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//! Dumps the content of me into the stream
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Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const Standard_OVERRIDE;
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private:
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gp_Pnt myStart; //!< Start point
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gp_Pnt myEnd; //!< End point
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};
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DEFINE_STANDARD_HANDLE(Select3D_SensitiveSegment, Select3D_SensitiveEntity)
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#endif // _Select3D_SensitiveSegment_HeaderFile
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