Files
OCCT/src/SelectMgr/SelectMgr_Selection.lxx
vpa f751596e46 0024623: Visualization - improve selection mechanism
Redesign of selection mechanism:
- implemented 3-level BVH tree for selection;
- selection now calculates in 3D space;
- intersection tests were moved to SelectMgr_BaseFrustum descendants;
- removed .cdl files in Select3D and .cdl related to selection in MeshVS;
- SelectMgr_ViewerSelectors are now shared between local and global contexts;
- transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only;
- connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager;
- if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now.
- test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
2015-04-06 17:27:38 +03:00

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// Copyright (c) 1998-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// =======================================================================
// function : Mode
// purpose :
// =======================================================================
inline Standard_Integer SelectMgr_Selection::Mode() const
{
return myMode;
}
// =======================================================================
// function : Init
// purpose :
// =======================================================================
inline void SelectMgr_Selection::Init()
{
myEntityIter.Init (myEntities);
}
// =======================================================================
// function : More
// purpose :
// =======================================================================
inline Standard_Boolean SelectMgr_Selection::More() const
{
return myEntityIter.More();
}
// =======================================================================
// function : Next
// purpose :
// =======================================================================
inline void SelectMgr_Selection::Next()
{
myEntityIter.Next();
}
// =======================================================================
// function : Sensitive
// purpose :
// =======================================================================
inline const SelectMgr_HSensitiveEntity& SelectMgr_Selection::Sensitive() const
{
return myEntityIter.Value();
}
// =======================================================================
// function : UpdateStatus
// purpose :
// =======================================================================
inline void SelectMgr_Selection::UpdateStatus(const SelectMgr_TypeOfUpdate theStatus)
{
myUpdateStatus = theStatus;
}
// =======================================================================
// function : UpdateStatus
// purpose :
// =======================================================================
inline SelectMgr_TypeOfUpdate SelectMgr_Selection::UpdateStatus() const
{
return myUpdateStatus;
}
// =======================================================================
// function : UpdateBVHStatus
// purpose :
// =======================================================================
inline void SelectMgr_Selection::UpdateBVHStatus (const SelectMgr_TypeOfBVHUpdate theStatus)
{
myBVHUpdateStatus = theStatus;
}
// =======================================================================
// function : BVHUpdateStatus
// purpose :
// =======================================================================
inline SelectMgr_TypeOfBVHUpdate SelectMgr_Selection::BVHUpdateStatus() const
{
return myBVHUpdateStatus;
}