Files
OCCT/src/StepShape/StepShape_RevolvedFaceSolid.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

64 lines
2.0 KiB
C++
Executable File

// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <StepShape_RevolvedFaceSolid.ixx>
StepShape_RevolvedFaceSolid::StepShape_RevolvedFaceSolid () {}
void StepShape_RevolvedFaceSolid::Init(
const Handle(TCollection_HAsciiString)& aName,
const Handle(StepShape_FaceSurface)& aSweptArea)
{
StepShape_SweptFaceSolid::Init(aName, aSweptArea);
}
void StepShape_RevolvedFaceSolid::Init(
const Handle(TCollection_HAsciiString)& aName,
const Handle(StepShape_FaceSurface)& aSweptArea,
const Handle(StepGeom_Axis1Placement)& aAxis,
const Standard_Real aAngle)
{
// --- classe own fields ---
axis = aAxis;
angle = aAngle;
// --- classe inherited fields ---
StepShape_SweptFaceSolid::Init(aName, aSweptArea);
}
void StepShape_RevolvedFaceSolid::SetAxis(const Handle(StepGeom_Axis1Placement)& aAxis)
{
axis = aAxis;
}
Handle(StepGeom_Axis1Placement) StepShape_RevolvedFaceSolid::Axis() const
{
return axis;
}
void StepShape_RevolvedFaceSolid::SetAngle(const Standard_Real aAngle)
{
angle = aAngle;
}
Standard_Real StepShape_RevolvedFaceSolid::Angle() const
{
return angle;
}