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- Added a new mode in SelectMgr_ViewerSelector for computing BVH for Select3D_SensitiveEntity in background which can be activated via method SelectMgr_ViewerSelector::SetToPrebuildBVH(). Default behavior has not been changed. - New class SelectMgr_BVHThreadPool manages background processing of BVH building queue. - Added Select3D_SensitiveEntity::ToBuildBVH() method that checks if BVH (if it used) is in invalidated state. Defined this method for all standard classes inherited from Select3D_SensitiveEntity.
166 lines
4.7 KiB
C++
166 lines
4.7 KiB
C++
// Copyright (c) 2020 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _SelectMgr_BVHThreadPool_HeaderFile
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#define _SelectMgr_BVHThreadPool_HeaderFile
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#include <Standard_Transient.hxx>
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#include <OSD_Thread.hxx>
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#include <Standard_Mutex.hxx>
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#include <Select3D_SensitiveEntity.hxx>
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#include <Standard_Condition.hxx>
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#include <Message_Messenger.hxx>
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//! Class defining a thread pool for building BVH for the list of Select3D_SensitiveEntity within background thread(s).
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class SelectMgr_BVHThreadPool : public Standard_Transient
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{
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DEFINE_STANDARD_RTTIEXT(SelectMgr_BVHThreadPool, Standard_Transient)
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public:
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//! Main constructor
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Standard_EXPORT SelectMgr_BVHThreadPool (Standard_Integer theNbThreads);
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//! Destructor
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Standard_EXPORT virtual ~SelectMgr_BVHThreadPool();
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public:
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//! Thread with back reference to thread pool and thread mutex in it.
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class BVHThread : public OSD_Thread
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{
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friend class SelectMgr_BVHThreadPool;
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public:
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BVHThread()
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: OSD_Thread(),
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myToCatchFpe (Standard_False)
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{
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}
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//! Returns mutex used for BVH building
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Standard_Mutex& BVHMutex()
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{
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return myMutex;
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}
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//! Assignment operator.
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BVHThread& operator= (const BVHThread& theCopy)
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{
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Assign (theCopy);
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return *this;
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}
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//! Assignment operator.
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void Assign (const BVHThread& theCopy)
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{
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OSD_Thread::Assign (theCopy);
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myPool = theCopy.myPool;
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myToCatchFpe = theCopy.myToCatchFpe;
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}
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private:
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//! Method is executed in the context of thread.
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void performThread();
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//! Method is executed in the context of thread.
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static Standard_Address runThread (Standard_Address theTask);
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private:
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SelectMgr_BVHThreadPool* myPool;
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Standard_Mutex myMutex;
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bool myToCatchFpe;
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};
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public:
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//! Queue a sensitive entity to build its BVH
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Standard_EXPORT void AddEntity (const Handle(Select3D_SensitiveEntity)& theEntity);
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//! Stops threads
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Standard_EXPORT void StopThreads();
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//! Waits for all threads finish their jobs
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Standard_EXPORT void WaitThreads();
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//! Returns array of threads
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NCollection_Array1<BVHThread>& Threads()
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{
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return myBVHThreads;
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}
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public:
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//! Class providing a simple interface to mutexes for list of BVHThread
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class Sentry
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{
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public:
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//! Constructor - initializes the sentry object and locks list of mutexes immediately
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Sentry (const Handle(SelectMgr_BVHThreadPool)& thePool)
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: myPool (thePool)
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{
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Lock();
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}
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//! Destructor - unlocks list of mutexes if already locked.
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~Sentry()
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{
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Unlock();
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}
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//! Lock list of mutexes
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void Lock()
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{
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if (!myPool.IsNull())
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{
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for (Standard_Integer i = myPool->Threads().Lower(); i <= myPool->Threads().Upper(); ++i)
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{
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myPool->Threads().ChangeValue(i).BVHMutex().Lock();
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}
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}
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}
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//! Unlock list of mutexes
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void Unlock()
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{
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if (!myPool.IsNull())
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{
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for (Standard_Integer i = myPool->Threads().Lower(); i <= myPool->Threads().Upper(); ++i)
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{
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myPool->Threads().ChangeValue(i).BVHMutex().Unlock();
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}
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}
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}
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//! This method should not be called (prohibited).
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Sentry (const Sentry &);
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//! This method should not be called (prohibited).
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Sentry& operator = (const Sentry &);
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private:
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Handle(SelectMgr_BVHThreadPool) myPool;
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};
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protected:
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NCollection_List<Handle(Select3D_SensitiveEntity)> myBVHToBuildList; //!< list of queued sensitive entities
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NCollection_Array1<BVHThread> myBVHThreads; //!< threads to build BVH
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Standard_Boolean myToStopBVHThread; //!< flag to stop BVH threads
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Standard_Mutex myBVHListMutex; //!< mutex for interaction with myBVHToBuildList
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Standard_Condition myWakeEvent; //!< raises when any sensitive is added to the BVH list
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Standard_Condition myIdleEvent; //!< raises when BVH list become empty
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Standard_Boolean myIsStarted; //!< indicates that threads are running
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};
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#endif
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