Files
OCCT/src/SelectMgr/SelectMgr_BVHThreadPool.hxx
age 6a2fb7a1d1 0031757: Visualization - Prebuild BVH for Select3D_SensitiveEntity in separate threads
- Added a new mode in SelectMgr_ViewerSelector for computing BVH for Select3D_SensitiveEntity in background which can be activated via method SelectMgr_ViewerSelector::SetToPrebuildBVH(). Default behavior has not been changed.
- New class SelectMgr_BVHThreadPool manages background processing of BVH building queue.
- Added Select3D_SensitiveEntity::ToBuildBVH() method that checks if BVH (if it used) is in invalidated state. Defined this method for all standard classes inherited from Select3D_SensitiveEntity.
2020-09-18 17:46:57 +03:00

166 lines
4.7 KiB
C++

// Copyright (c) 2020 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_BVHThreadPool_HeaderFile
#define _SelectMgr_BVHThreadPool_HeaderFile
#include <Standard_Transient.hxx>
#include <OSD_Thread.hxx>
#include <Standard_Mutex.hxx>
#include <Select3D_SensitiveEntity.hxx>
#include <Standard_Condition.hxx>
#include <Message_Messenger.hxx>
//! Class defining a thread pool for building BVH for the list of Select3D_SensitiveEntity within background thread(s).
class SelectMgr_BVHThreadPool : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(SelectMgr_BVHThreadPool, Standard_Transient)
public:
//! Main constructor
Standard_EXPORT SelectMgr_BVHThreadPool (Standard_Integer theNbThreads);
//! Destructor
Standard_EXPORT virtual ~SelectMgr_BVHThreadPool();
public:
//! Thread with back reference to thread pool and thread mutex in it.
class BVHThread : public OSD_Thread
{
friend class SelectMgr_BVHThreadPool;
public:
BVHThread()
: OSD_Thread(),
myToCatchFpe (Standard_False)
{
}
//! Returns mutex used for BVH building
Standard_Mutex& BVHMutex()
{
return myMutex;
}
//! Assignment operator.
BVHThread& operator= (const BVHThread& theCopy)
{
Assign (theCopy);
return *this;
}
//! Assignment operator.
void Assign (const BVHThread& theCopy)
{
OSD_Thread::Assign (theCopy);
myPool = theCopy.myPool;
myToCatchFpe = theCopy.myToCatchFpe;
}
private:
//! Method is executed in the context of thread.
void performThread();
//! Method is executed in the context of thread.
static Standard_Address runThread (Standard_Address theTask);
private:
SelectMgr_BVHThreadPool* myPool;
Standard_Mutex myMutex;
bool myToCatchFpe;
};
public:
//! Queue a sensitive entity to build its BVH
Standard_EXPORT void AddEntity (const Handle(Select3D_SensitiveEntity)& theEntity);
//! Stops threads
Standard_EXPORT void StopThreads();
//! Waits for all threads finish their jobs
Standard_EXPORT void WaitThreads();
//! Returns array of threads
NCollection_Array1<BVHThread>& Threads()
{
return myBVHThreads;
}
public:
//! Class providing a simple interface to mutexes for list of BVHThread
class Sentry
{
public:
//! Constructor - initializes the sentry object and locks list of mutexes immediately
Sentry (const Handle(SelectMgr_BVHThreadPool)& thePool)
: myPool (thePool)
{
Lock();
}
//! Destructor - unlocks list of mutexes if already locked.
~Sentry()
{
Unlock();
}
//! Lock list of mutexes
void Lock()
{
if (!myPool.IsNull())
{
for (Standard_Integer i = myPool->Threads().Lower(); i <= myPool->Threads().Upper(); ++i)
{
myPool->Threads().ChangeValue(i).BVHMutex().Lock();
}
}
}
//! Unlock list of mutexes
void Unlock()
{
if (!myPool.IsNull())
{
for (Standard_Integer i = myPool->Threads().Lower(); i <= myPool->Threads().Upper(); ++i)
{
myPool->Threads().ChangeValue(i).BVHMutex().Unlock();
}
}
}
//! This method should not be called (prohibited).
Sentry (const Sentry &);
//! This method should not be called (prohibited).
Sentry& operator = (const Sentry &);
private:
Handle(SelectMgr_BVHThreadPool) myPool;
};
protected:
NCollection_List<Handle(Select3D_SensitiveEntity)> myBVHToBuildList; //!< list of queued sensitive entities
NCollection_Array1<BVHThread> myBVHThreads; //!< threads to build BVH
Standard_Boolean myToStopBVHThread; //!< flag to stop BVH threads
Standard_Mutex myBVHListMutex; //!< mutex for interaction with myBVHToBuildList
Standard_Condition myWakeEvent; //!< raises when any sensitive is added to the BVH list
Standard_Condition myIdleEvent; //!< raises when BVH list become empty
Standard_Boolean myIsStarted; //!< indicates that threads are running
};
#endif