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The macros Status, Convex, Opposite, FillSolid (coming from X11 headers) are now undefined in place of definition of methods with same name in OCCT headers. The usage of variables with name Status is now avoided. GL_GLEXT_LEGACY is now defined only if not already defined. The macros AddPrinter (coming from WinAPI headers) is now undefined within Message_Messenger class definition having method with the same name. CurrentDirectory macro is now undefined in OSD_Process.hxx.
336 lines
11 KiB
C++
336 lines
11 KiB
C++
// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _math_Vector_HeaderFile
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#define _math_Vector_HeaderFile
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#include <math_SingleTab.hxx>
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#include <gp_XY.hxx>
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#include <gp_XYZ.hxx>
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// resolve name collisions with X11 headers
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#ifdef Opposite
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#undef Opposite
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#endif
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class math_Matrix;
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//! This class implements the real vector abstract data type.
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//! Vectors can have an arbitrary range which must be defined at
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//! the declaration and cannot be changed after this declaration.
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//! @code
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//! math_Vector V1(-3, 5); // a vector with range [-3..5]
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//! @endcode
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//!
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//! Vector are copied through assignement :
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//! @code
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//! math_Vector V2( 1, 9);
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//! ....
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//! V2 = V1;
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//! V1(1) = 2.0; // the vector V2 will not be modified.
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//! @endcode
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//!
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//! The Exception RangeError is raised when trying to access outside
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//! the range of a vector :
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//! @code
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//! V1(11) = 0.0 // --> will raise RangeError;
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//! @endcode
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//!
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//! The Exception DimensionError is raised when the dimensions of two
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//! vectors are not compatible :
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//! @code
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//! math_Vector V3(1, 2);
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//! V3 = V1; // --> will raise DimensionError;
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//! V1.Add(V3) // --> will raise DimensionError;
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//! @endcode
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class math_Vector
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Contructs a non-initialized vector in the range [theLower..theUpper]
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//! "theLower" and "theUpper" are the indexes of the lower and upper bounds of the constructed vector.
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Standard_EXPORT math_Vector(const Standard_Integer theLower, const Standard_Integer theUpper);
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//! Contructs a vector in the range [theLower..theUpper]
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//! whose values are all initialized with the value "theInitialValue"
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Standard_EXPORT math_Vector(const Standard_Integer theLower, const Standard_Integer theUpper, const Standard_Real theInitialValue);
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//! Constructs a vector in the range [theLower..theUpper]
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//! with the "c array" theTab.
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Standard_EXPORT math_Vector(const Standard_Address theTab, const Standard_Integer theLower, const Standard_Integer theUpper);
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//! Constructor for converting gp_XY to math_Vector
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Standard_EXPORT math_Vector(const gp_XY& Other);
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//! Constructor for converting gp_XYZ to math_Vector
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Standard_EXPORT math_Vector(const gp_XYZ& Other);
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//! Initialize all the elements of a vector with "theInitialValue".
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Standard_EXPORT void Init(const Standard_Real theInitialValue);
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//! Constructs a copy for initialization.
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//! An exception is raised if the lengths of the vectors are different.
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Standard_EXPORT math_Vector(const math_Vector& theOther);
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//! Returns the length of a vector
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inline Standard_Integer Length() const
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{
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return UpperIndex - LowerIndex +1;
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}
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//! Returns the value of the theLower index of a vector.
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inline Standard_Integer Lower() const
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{
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return LowerIndex;
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}
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//! Returns the value of the theUpper index of a vector.
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inline Standard_Integer Upper() const
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{
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return UpperIndex;
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}
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//! Returns the value or the square of the norm of this vector.
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Standard_EXPORT Standard_Real Norm() const;
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//! Returns the value of the square of the norm of a vector.
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Standard_EXPORT Standard_Real Norm2() const;
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//! Returns the value of the "Index" of the maximum element of a vector.
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Standard_EXPORT Standard_Integer Max() const;
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//! Returns the value of the "Index" of the minimum element of a vector.
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Standard_EXPORT Standard_Integer Min() const;
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//! Normalizes this vector (the norm of the result
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//! is equal to 1.0) and assigns the result to this vector
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//! Exceptions
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//! Standard_NullValue if this vector is null (i.e. if its norm is
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//! less than or equal to Standard_Real::RealEpsilon().
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Standard_EXPORT void Normalize();
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//! Normalizes this vector (the norm of the result
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//! is equal to 1.0) and creates a new vector
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//! Exceptions
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//! Standard_NullValue if this vector is null (i.e. if its norm is
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//! less than or equal to Standard_Real::RealEpsilon().
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Standard_EXPORT math_Vector Normalized() const;
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//! Inverts this vector and assigns the result to this vector.
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Standard_EXPORT void Invert();
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//! Inverts this vector and creates a new vector.
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Standard_EXPORT math_Vector Inverse() const;
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//! sets a vector from "theI1" to "theI2" to the vector "theV";
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//! An exception is raised if "theI1" is less than "LowerIndex" or "theI2" is greater than "UpperIndex" or "theI1" is greater than "theI2".
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//! An exception is raised if "theI2-theI1+1" is different from the "Length" of "theV".
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Standard_EXPORT void Set(const Standard_Integer theI1, const Standard_Integer theI2, const math_Vector& theV);
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//!Creates a new vector by inverting the values of this vector
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//! between indexes "theI1" and "theI2".
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//! If the values of this vector were (1., 2., 3., 4.,5., 6.),
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//! by slicing it between indexes 2 and 5 the values
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//! of the resulting vector are (1., 5., 4., 3., 2., 6.)
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Standard_EXPORT math_Vector Slice(const Standard_Integer theI1, const Standard_Integer theI2) const;
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//! returns the product of a vector and a real value.
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Standard_EXPORT void Multiply(const Standard_Real theRight);
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void operator *=(const Standard_Real theRight)
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{
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Multiply(theRight);
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}
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//! returns the product of a vector and a real value.
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Standard_EXPORT math_Vector Multiplied(const Standard_Real theRight) const;
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math_Vector operator*(const Standard_Real theRight) const
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{
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return Multiplied(theRight);
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}
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//! returns the product of a vector and a real value.
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Standard_EXPORT math_Vector TMultiplied(const Standard_Real theRight) const;
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friend inline math_Vector operator* (const Standard_Real theLeft, const math_Vector& theRight)
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{
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return theRight.Multiplied(theLeft);
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}
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//! divides a vector by the value "theRight".
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//! An exception is raised if "theRight" = 0.
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Standard_EXPORT void Divide(const Standard_Real theRight);
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void operator /=(const Standard_Real theRight)
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{
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Divide(theRight);
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}
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//! divides a vector by the value "theRight".
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//! An exception is raised if "theRight" = 0.
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Standard_EXPORT math_Vector Divided(const Standard_Real theRight) const;
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math_Vector operator/(const Standard_Real theRight) const
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{
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return Divided(theRight);
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}
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//! adds the vector "theRight" to a vector.
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//! An exception is raised if the vectors have not the same length.
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//! Warning
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//! In order to avoid time-consuming copying of vectors, it
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//! is preferable to use operator += or the function Add whenever possible.
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Standard_EXPORT void Add(const math_Vector& theRight);
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void operator +=(const math_Vector& theRight)
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{
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Add(theRight);
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}
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//! adds the vector theRight to a vector.
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//! An exception is raised if the vectors have not the same length.
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//! An exception is raised if the lengths are not equal.
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Standard_EXPORT math_Vector Added(const math_Vector& theRight) const;
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math_Vector operator+(const math_Vector& theRight) const
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{
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return Added(theRight);
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}
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//! sets a vector to the product of the vector "theLeft"
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//! with the matrix "theRight".
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Standard_EXPORT void Multiply(const math_Vector& theLeft, const math_Matrix& theRight);
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//!sets a vector to the product of the matrix "theLeft"
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//! with the vector "theRight".
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Standard_EXPORT void Multiply(const math_Matrix& theLeft, const math_Vector& theRight);
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//! sets a vector to the product of the transpose
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//! of the matrix "theTLeft" by the vector "theRight".
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Standard_EXPORT void TMultiply(const math_Matrix& theTLeft, const math_Vector& theRight);
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//! sets a vector to the product of the vector
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//! "theLeft" by the transpose of the matrix "theTRight".
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Standard_EXPORT void TMultiply(const math_Vector& theLeft, const math_Matrix& theTRight);
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//! sets a vector to the sum of the vector "theLeft"
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//! and the vector "theRight".
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//! An exception is raised if the lengths are different.
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Standard_EXPORT void Add(const math_Vector& theLeft, const math_Vector& theRight);
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//! sets a vector to the Subtraction of the
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//! vector theRight from the vector theLeft.
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//! An exception is raised if the vectors have not the same length.
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//! Warning
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//! In order to avoid time-consuming copying of vectors, it
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//! is preferable to use operator -= or the function
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//! Subtract whenever possible.
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Standard_EXPORT void Subtract(const math_Vector& theLeft,const math_Vector& theRight);
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//! accesses (in read or write mode) the value of index "theNum" of a vector.
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inline Standard_Real& Value(const Standard_Integer theNum) const
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{
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Standard_RangeError_Raise_if(theNum < LowerIndex || theNum > UpperIndex, " ");
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return Array(theNum);
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}
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Standard_Real& operator()(const Standard_Integer theNum) const
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{
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return Value(theNum);
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}
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//! Initialises a vector by copying "theOther".
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//! An exception is raised if the Lengths are differents.
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Standard_EXPORT math_Vector& Initialized(const math_Vector& theOther);
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math_Vector& operator=(const math_Vector& theOther)
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{
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return Initialized(theOther);
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}
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//! returns the inner product of 2 vectors.
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//! An exception is raised if the lengths are not equal.
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Standard_EXPORT Standard_Real Multiplied(const math_Vector& theRight) const;
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Standard_Real operator*(const math_Vector& theRight) const
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{
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return Multiplied(theRight);
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}
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//! returns the product of a vector by a matrix.
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Standard_EXPORT math_Vector Multiplied(const math_Matrix& theRight) const;
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math_Vector operator*(const math_Matrix& theRight) const
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{
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return Multiplied(theRight);
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}
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//! returns the opposite of a vector.
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Standard_EXPORT math_Vector Opposite();
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math_Vector operator-()
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{
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return Opposite();
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}
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//! returns the subtraction of "theRight" from "me".
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//! An exception is raised if the vectors have not the same length.
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Standard_EXPORT void Subtract(const math_Vector& theRight);
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void operator-=(const math_Vector& theRight)
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{
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Subtract(theRight);
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}
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//! returns the subtraction of "theRight" from "me".
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//! An exception is raised if the vectors have not the same length.
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Standard_EXPORT math_Vector Subtracted(const math_Vector& theRight) const;
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math_Vector operator-(const math_Vector& theRight) const
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{
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return Subtracted(theRight);
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}
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//! returns the multiplication of a real by a vector.
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//! "me" = "theLeft" * "theRight"
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Standard_EXPORT void Multiply(const Standard_Real theLeft,const math_Vector& theRight);
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//! Prints information on the current state of the object.
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//! Is used to redefine the operator <<.
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Standard_EXPORT void Dump(Standard_OStream& theO) const;
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friend inline Standard_OStream& operator<<(Standard_OStream& theO, const math_Vector& theVec)
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{
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theVec.Dump(theO);
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return theO;
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}
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friend class math_Matrix;
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protected:
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//! Is used internally to set the "theLower" value of the vector.
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void SetLower(const Standard_Integer theLower);
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private:
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Standard_Integer LowerIndex;
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Standard_Integer UpperIndex;
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math_SingleTab<Standard_Real> Array;
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};
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#endif
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