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OCCT/src/TObj/TObj_CheckModel.cxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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C++

// Created on: 2007-04-17
// Created by: Michael Sazonov
// Copyright (c) 2007-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// The original implementation Copyright: (C) RINA S.p.A
#include <TObj_CheckModel.hxx>
#include <TObj_ObjectIterator.hxx>
#include <Message_Msg.hxx>
#include <Message_Status.hxx>
#include <Message_Messenger.hxx>
IMPLEMENT_STANDARD_HANDLE(TObj_CheckModel,Message_Algorithm)
IMPLEMENT_STANDARD_RTTIEXT(TObj_CheckModel,Message_Algorithm)
//=======================================================================
//function : Perform
//purpose :
//=======================================================================
Standard_Boolean TObj_CheckModel::Perform()
{
ClearStatus();
if (myModel.IsNull() || myModel->GetLabel().IsNull())
{
SetStatus (Message_Fail1);
return Standard_False;
}
return checkReferences();
}
//=======================================================================
//function : checkReferences
//purpose :
//=======================================================================
Standard_Boolean TObj_CheckModel::checkReferences()
{
// iterate by all objects in the model
Handle(TObj_ObjectIterator) anIt;
for(anIt = myModel->GetObjects(); anIt->More(); anIt->Next())
{
Handle(TObj_Object) anObj = anIt->Value();
if (anObj.IsNull())
{
SetStatus (Message_Alarm1, anIt->DynamicType()->Name());
continue;
}
// Check references
Handle(TObj_ObjectIterator) aRefIter;
for ( aRefIter = anObj->GetReferences(); aRefIter->More(); aRefIter->Next())
{
Handle(TObj_Object) aReferred = aRefIter->Value();
if (aReferred.IsNull() || ! aReferred->IsAlive())
{
SetStatus (Message_Alarm2, anObj->GetName());
continue;
}
// check availability of corresponding back reference
Handle(TObj_ObjectIterator) aBackIter = aReferred->GetBackReferences();
if ( aBackIter.IsNull() )
continue; // object does not support back references
for ( ; aBackIter->More(); aBackIter->Next() )
if ( aBackIter->Value() == anObj ) break;
if ( aBackIter->More() )
continue; // ok, back reference found
if ( IsToFix() )
{
SetStatus (Message_Warn1, anObj->GetName());
aReferred->AddBackReference (anObj);
}
else
SetStatus (Message_Alarm4, anObj->GetName());
}
// Checking back references
aRefIter = anObj->GetBackReferences();
if ( aRefIter.IsNull() )
continue; // object does not support back references
TObj_SequenceOfObject aBadBackRefs;
for ( ; aRefIter->More(); aRefIter->Next())
{
Handle(TObj_Object) aReferring = aRefIter->Value();
if (aReferring.IsNull() || ! aReferring->IsAlive())
{
SetStatus (Message_Alarm3, anObj->GetName());
continue;
}
Handle(TObj_ObjectIterator) aForwIter = aReferring->GetReferences();
for ( ; aForwIter->More(); aForwIter->Next())
if ( aForwIter->Value() == anObj ) break;
if ( aForwIter->More() )
continue; // ok, reference found
if ( IsToFix() )
{
SetStatus (Message_Warn2, anObj->GetName());
aBadBackRefs.Append (aReferring);
}
else
SetStatus (Message_Alarm5, anObj->GetName());
}
// remove back references to objects that are not referenced actually
for ( int i=1; i <= aBadBackRefs.Length(); i++ )
anObj->RemoveBackReference (aBadBackRefs(i));
}
return ! GetStatus().IsAlarm() && ! GetStatus().IsFail();
}