Files
OCCT/src/IFSelect/IFSelect_SelectEntityNumber.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

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1.9 KiB
C++
Executable File

// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <IFSelect_SelectEntityNumber.ixx>
#include <Interface_InterfaceModel.hxx>
IFSelect_SelectEntityNumber::IFSelect_SelectEntityNumber () { }
void IFSelect_SelectEntityNumber::SetNumber
(const Handle(IFSelect_IntParam)& num)
{ thenum = num; }
Handle(IFSelect_IntParam) IFSelect_SelectEntityNumber::Number () const
{ return thenum; }
Interface_EntityIterator IFSelect_SelectEntityNumber::RootResult
(const Interface_Graph& G) const
{
Interface_EntityIterator iter;
Standard_Integer num = 0;
if (!thenum.IsNull()) num = thenum->Value();
if (num < 1) return iter; // vide si num < 1 ou num > NbEntities
if (num <= G.Size()) iter.GetOneItem(G.Entity(num));
return iter;
}
TCollection_AsciiString IFSelect_SelectEntityNumber::Label () const
{
Standard_Integer num = 0;
if (!thenum.IsNull()) num = thenum->Value();
TCollection_AsciiString labl(num);
labl.InsertBefore (1,"Entity Number ");
return labl;
}