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50 lines
1.9 KiB
C++
Executable File
50 lines
1.9 KiB
C++
Executable File
// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <IFSelect_SelectEntityNumber.ixx>
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#include <Interface_InterfaceModel.hxx>
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IFSelect_SelectEntityNumber::IFSelect_SelectEntityNumber () { }
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void IFSelect_SelectEntityNumber::SetNumber
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(const Handle(IFSelect_IntParam)& num)
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{ thenum = num; }
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Handle(IFSelect_IntParam) IFSelect_SelectEntityNumber::Number () const
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{ return thenum; }
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Interface_EntityIterator IFSelect_SelectEntityNumber::RootResult
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(const Interface_Graph& G) const
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{
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Interface_EntityIterator iter;
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Standard_Integer num = 0;
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if (!thenum.IsNull()) num = thenum->Value();
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if (num < 1) return iter; // vide si num < 1 ou num > NbEntities
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if (num <= G.Size()) iter.GetOneItem(G.Entity(num));
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return iter;
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}
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TCollection_AsciiString IFSelect_SelectEntityNumber::Label () const
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{
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Standard_Integer num = 0;
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if (!thenum.IsNull()) num = thenum->Value();
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TCollection_AsciiString labl(num);
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labl.InsertBefore (1,"Entity Number ");
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return labl;
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}
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