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59 lines
2.4 KiB
C++
Executable File
59 lines
2.4 KiB
C++
Executable File
// Created on: 2001-07-26
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2001-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#include <LDOM_BasicText.hxx>
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#include <LDOM_MemManager.hxx>
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//=======================================================================
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//function : LDOM_BasicText()
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//purpose : Constructor
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//=======================================================================
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LDOM_BasicText::LDOM_BasicText (const LDOM_CharacterData& aText)
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: LDOM_BasicNode (aText.Origin()),
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myValue (aText.getData()) {}
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//=======================================================================
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//function : Create
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//purpose : construction in the Document's data pool
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//=======================================================================
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LDOM_BasicText& LDOM_BasicText::Create (const LDOM_Node::NodeType aType,
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const LDOMBasicString& aData,
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const Handle(LDOM_MemManager)& aDoc)
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{
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void * aMem = aDoc -> Allocate (sizeof(LDOM_BasicText));
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LDOM_BasicText * aNewText = new (aMem) LDOM_BasicText (aType, aData);
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return * aNewText;
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}
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//=======================================================================
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//function : operator =
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//purpose : Assignment to NULL
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//=======================================================================
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LDOM_BasicText& LDOM_BasicText::operator= (const LDOM_NullPtr * aNull)
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{
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myValue = aNull;
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LDOM_BasicNode::operator= (aNull);
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return * this;
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}
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