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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
311 lines
9.5 KiB
C++
311 lines
9.5 KiB
C++
// Created by: DAUTRY Philippe
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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// -----------------------
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// Version: 0.0
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//Version Date Purpose
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// 0.0 Mar 7 1997 Creation
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#include <TDF_RelocationTable.ixx>
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#include <TDF_DataMapIteratorOfAttributeDataMap.hxx>
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#include <TDF_DataMapIteratorOfLabelDataMap.hxx>
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//=======================================================================
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//function : TDF_RelocationTable
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//purpose :
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//=======================================================================
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TDF_RelocationTable::TDF_RelocationTable(const Standard_Boolean selfRelocate)
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: mySelfRelocate(selfRelocate),myAfterRelocate(Standard_False)
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{}
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//=======================================================================
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//function : SelfRelocate
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//purpose :
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//=======================================================================
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void TDF_RelocationTable::SelfRelocate(const Standard_Boolean selfRelocate)
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{ mySelfRelocate = selfRelocate; }
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//=======================================================================
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//function : SelfRelocate
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//purpose :
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//=======================================================================
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Standard_Boolean TDF_RelocationTable::SelfRelocate() const
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{ return mySelfRelocate; }
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//=======================================================================
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//function : SelfRelocate
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//purpose :
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//=======================================================================
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void TDF_RelocationTable::AfterRelocate(const Standard_Boolean afterRelocate)
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{ myAfterRelocate = afterRelocate; }
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//=======================================================================
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//function : SelfRelocate
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//purpose :
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//=======================================================================
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Standard_Boolean TDF_RelocationTable::AfterRelocate() const
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{ return myAfterRelocate; }
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//=======================================================================
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//function : SetRelocation
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//purpose : Sets the relocation value of <aSourceLabel>
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// to <aTargetLabel>.
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//=======================================================================
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void TDF_RelocationTable::SetRelocation
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(const TDF_Label& aSourceLabel,
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const TDF_Label& aTargetLabel)
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{
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if (!myLabelTable.IsBound(aSourceLabel))
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myLabelTable.Bind(aSourceLabel,aTargetLabel);
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}
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//=======================================================================
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//function : HasRelocation
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//purpose : Finds the relocation value of <aSourceLabel>
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// and returns it into <aTargetLabel>.
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//=======================================================================
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Standard_Boolean TDF_RelocationTable::HasRelocation
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(const TDF_Label& aSourceLabel,
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TDF_Label& aTargetLabel) const
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{
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aTargetLabel.Nullify();
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if (myLabelTable.IsBound(aSourceLabel)) {
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aTargetLabel = myLabelTable.Find(aSourceLabel);
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return Standard_True;
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}
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if (mySelfRelocate) {
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aTargetLabel = aSourceLabel;
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return !myAfterRelocate;
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}
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return Standard_False;
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}
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//=======================================================================
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//function : SetRelocation
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//purpose : Sets the relocation value of <aSourceAttribute>
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// to <aTargetAttribute>.
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//=======================================================================
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void TDF_RelocationTable::SetRelocation
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(const Handle(TDF_Attribute)& aSourceAttribute,
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const Handle(TDF_Attribute)& aTargetAttribute)
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{
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if (!myAttributeTable.IsBound(aSourceAttribute))
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myAttributeTable.Bind(aSourceAttribute,aTargetAttribute);
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}
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//=======================================================================
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//function : HasRelocation
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//purpose : Finds the relocation value of <aSourceAttribute>
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// and returns it into <aTargetAttribute>.
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//=======================================================================
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Standard_Boolean TDF_RelocationTable::HasRelocation
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(const Handle(TDF_Attribute)& aSourceAttribute,
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Handle(TDF_Attribute)& aTargetAttribute) const
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{
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aTargetAttribute.Nullify();
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if (myAttributeTable.IsBound(aSourceAttribute)) {
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aTargetAttribute = myAttributeTable.Find(aSourceAttribute);
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return Standard_True;
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}
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if (mySelfRelocate) {
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aTargetAttribute = aSourceAttribute;
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return !myAfterRelocate;
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}
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return Standard_False;
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}
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//=======================================================================
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//function : SetTransientRelocation
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//purpose : Sets the relocation value of <aSourceTransient>
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// to <aTargetTransient>.
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//=======================================================================
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void TDF_RelocationTable::SetTransientRelocation
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(const Handle(Standard_Transient)& aSourceTransient,
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const Handle(Standard_Transient)& aTargetTransient)
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{
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if (!myTransientTable.Contains(aSourceTransient))
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myTransientTable.Add(aSourceTransient,aTargetTransient);
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}
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//=======================================================================
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//function : HasTransientRelocation
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//purpose : Finds the relocation value of <aSourceTransient>
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// and returns it into <aTargetTransient>.
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//=======================================================================
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Standard_Boolean TDF_RelocationTable::HasTransientRelocation
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(const Handle(Standard_Transient)& aSourceTransient,
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Handle(Standard_Transient)& aTargetTransient) const
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{
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aTargetTransient.Nullify();
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if (myTransientTable.Contains(aSourceTransient)) {
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aTargetTransient = myTransientTable.FindFromKey(aSourceTransient);
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return Standard_True;
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}
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if (mySelfRelocate) {
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aTargetTransient = aSourceTransient;
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return !myAfterRelocate;
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}
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return Standard_False;
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}
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//=======================================================================
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//function : Clear
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//purpose : Clears the relocation dictonnary.
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//=======================================================================
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void TDF_RelocationTable::Clear()
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{
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myLabelTable.Clear();
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myAttributeTable.Clear();
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myTransientTable.Clear();
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}
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//=======================================================================
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//function : TargetLabelMap
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//purpose :
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//=======================================================================
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void TDF_RelocationTable::TargetLabelMap(TDF_LabelMap& aLabelMap) const
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{
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for (TDF_DataMapIteratorOfLabelDataMap itr(myLabelTable);
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itr.More(); itr.Next())
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aLabelMap.Add(itr.Value());
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}
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//=======================================================================
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//function : TargetAttributeMap
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//purpose :
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//=======================================================================
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void TDF_RelocationTable::TargetAttributeMap(TDF_AttributeMap& anAttributeMap) const
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{
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for (TDF_DataMapIteratorOfAttributeDataMap itr(myAttributeTable);
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itr.More(); itr.Next())
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anAttributeMap.Add(itr.Value());
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}
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//=======================================================================
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//function : LabelTable
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//purpose :
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//=======================================================================
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TDF_LabelDataMap& TDF_RelocationTable::LabelTable()
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{ return myLabelTable; }
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//=======================================================================
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//function : AttributeTable
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//purpose :
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//=======================================================================
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TDF_AttributeDataMap& TDF_RelocationTable::AttributeTable()
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{ return myAttributeTable; }
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//=======================================================================
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//function : TransientTable
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//purpose :
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//=======================================================================
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TColStd_IndexedDataMapOfTransientTransient& TDF_RelocationTable::TransientTable()
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{ return myTransientTable; }
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//=======================================================================
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//function : Dump
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//purpose :
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//=======================================================================
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Standard_OStream& TDF_RelocationTable::Dump
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(const Standard_Boolean dumpLabels,
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const Standard_Boolean dumpAttributes,
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const Standard_Boolean dumpTransients,
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Standard_OStream& anOS) const
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{
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anOS<<"Relocation Table ";
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if (mySelfRelocate) anOS<<"IS"; else anOS<<"NOT";
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anOS<<" self relocate ";
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if (myAfterRelocate) anOS<<"WITH"; else anOS<<"WITHOUT";
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anOS<<" after relocate"<<endl;
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anOS<<"Nb labels="<<myLabelTable.Extent();
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anOS<<" Nb attributes="<<myAttributeTable.Extent();
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anOS<<" Nb transients="<<myTransientTable.Extent()<<endl;
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Standard_Integer nb = 0;
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if (dumpLabels) {
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anOS<<"Label Table:"<<endl;
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for (TDF_DataMapIteratorOfLabelDataMap itr(myLabelTable);
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itr.More(); itr.Next()) {
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++nb;
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anOS<<nb<<" ";
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itr.Key().EntryDump(anOS);
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anOS<<"<=>";
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itr.Value().EntryDump(anOS);
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anOS<<"| ";
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}
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cout<<endl;
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}
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nb = 0;
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if (dumpAttributes) {
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anOS<<"Attribute Table:"<<endl;
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for (TDF_DataMapIteratorOfAttributeDataMap itr(myAttributeTable);
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itr.More(); itr.Next()) {
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++nb;
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anOS<<nb<<" ";
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itr.Key()->Dump(anOS);
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anOS<<"<=>";
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itr.Value()->Dump(anOS);
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anOS<<"| ";
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anOS<<endl;
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}
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}
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if (dumpTransients) {
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anOS<<"Transient Table:"<<myTransientTable.Extent()<<" transient(s) in table."<<endl;
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}
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return anOS;
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}
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