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135 lines
6.7 KiB
C++
135 lines
6.7 KiB
C++
// Created on: 1997-04-22
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// Created by: Guest Design
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _AIS_MultipleConnectedInteractive_HeaderFile
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#define _AIS_MultipleConnectedInteractive_HeaderFile
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#include <AIS_InteractiveObject.hxx>
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#include <AIS_KindOfInteractive.hxx>
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//! Defines an Interactive Object by gathering together
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//! several object presentations. This is done through a
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//! list of interactive objects. These can also be
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//! Connected objects. That way memory-costly
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//! calculations of presentation are avoided.
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class AIS_MultipleConnectedInteractive : public AIS_InteractiveObject
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{
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DEFINE_STANDARD_RTTIEXT(AIS_MultipleConnectedInteractive, AIS_InteractiveObject)
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public:
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//! Initializes the Interactive Object with multiple
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//! connections to AIS_Interactive objects.
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Standard_EXPORT AIS_MultipleConnectedInteractive();
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//! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
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//! Locates instance in theLocation and applies specified transformation persistence mode.
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//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
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Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj,
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const Handle(TopLoc_Datum3D)& theLocation,
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const Handle(Graphic3d_TransformPers)& theTrsfPers)
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{
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return connect (theAnotherObj, theLocation, theTrsfPers);
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}
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virtual AIS_KindOfInteractive Type() const Standard_OVERRIDE { return AIS_KindOfInteractive_Object; }
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virtual Standard_Integer Signature() const Standard_OVERRIDE { return 1; }
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//! Returns true if the object is connected to others.
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Standard_EXPORT Standard_Boolean HasConnection() const;
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//! Removes the connection with theInteractive.
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Standard_EXPORT void Disconnect (const Handle(AIS_InteractiveObject)& theInteractive);
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//! Clears all the connections to objects.
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Standard_EXPORT void DisconnectAll();
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//! Informs the graphic context that the interactive Object
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//! may be decomposed into sub-shapes for dynamic selection.
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Standard_EXPORT virtual Standard_Boolean AcceptShapeDecomposition() const Standard_OVERRIDE;
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//! Returns common entity owner if the object is an assembly
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virtual const Handle(SelectMgr_EntityOwner)& GetAssemblyOwner() const Standard_OVERRIDE { return myAssemblyOwner; }
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//! Returns the owner of mode for selection of object as a whole
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virtual Handle(SelectMgr_EntityOwner) GlobalSelOwner() const Standard_OVERRIDE { return myAssemblyOwner; }
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//! Assigns interactive context.
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Standard_EXPORT virtual void SetContext (const Handle(AIS_InteractiveContext)& theCtx) Standard_OVERRIDE;
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public: // short aliases to Connect() method
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//! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
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//! Copies local transformation and transformation persistence mode from theInteractive.
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//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
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Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj)
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{
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return connect (theAnotherObj, theAnotherObj->LocalTransformationGeom(), theAnotherObj->TransformPersistence());
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}
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//! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
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//! Locates instance in theLocation and copies transformation persistence mode from theInteractive.
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//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
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Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj,
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const gp_Trsf& theLocation)
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{
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return connect (theAnotherObj, new TopLoc_Datum3D (theLocation), theAnotherObj->TransformPersistence());
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}
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//! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
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//! Locates instance in theLocation and applies specified transformation persistence mode.
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//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
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Handle(AIS_InteractiveObject) Connect (const Handle(AIS_InteractiveObject)& theAnotherObj,
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const gp_Trsf& theLocation,
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const Handle(Graphic3d_TransformPers)& theTrsfPers)
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{
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return connect (theAnotherObj, new TopLoc_Datum3D (theLocation), theTrsfPers);
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}
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protected:
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//! this method is redefined virtual;
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//! when the instance is connected to another
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//! InteractiveObject,this method doesn't
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//! compute anything, but just uses the
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//! presentation of this last object, with
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//! a transformation if there's one stored.
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Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
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const Handle(Prs3d_Presentation)& thePrs,
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const Standard_Integer theMode) Standard_OVERRIDE;
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//! Establishes the connection between the Connected Interactive Object, theInteractive, and its reference.
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//! Locates instance in theLocation and applies specified transformation persistence mode.
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//! @return created instance object (AIS_ConnectedInteractive or AIS_MultipleConnectedInteractive)
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Standard_EXPORT virtual Handle(AIS_InteractiveObject) connect (const Handle(AIS_InteractiveObject)& theInteractive,
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const Handle(TopLoc_Datum3D)& theLocation,
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const Handle(Graphic3d_TransformPers)& theTrsfPers);
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private:
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//! Computes the selection for whole subtree in scene hierarchy.
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Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) Standard_OVERRIDE;
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protected:
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Handle(SelectMgr_EntityOwner) myAssemblyOwner;
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};
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DEFINE_STANDARD_HANDLE(AIS_MultipleConnectedInteractive, AIS_InteractiveObject)
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#endif // _AIS_MultipleConnectedInteractive_HeaderFile
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