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Switching the Boolean Operations algorithm to use the BVH tree instead of UB tree as selection of the elements from BVH tree is usually faster.
101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
// Created by: Eugeny MALTCHIKOV
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// Copyright (c) 2017 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef BOPTools_BoxSelector_HeaderFile
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#define BOPTools_BoxSelector_HeaderFile
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#include <BVH_Traverse.hxx>
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#include <BVH_BoxSet.hxx>
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#include <Standard_Integer.hxx>
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#include <TColStd_ListOfInteger.hxx>
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//! Template Selector for elements selection from BVH tree.
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template <int Dimension>
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class BOPTools_BoxSelector :
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public BVH_Traverse <Standard_Real, Dimension, BVH_BoxSet <Standard_Real, Dimension, Standard_Integer>, Standard_Boolean>
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{
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public:
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typedef typename BVH::VectorType<Standard_Real, Dimension>::Type BVH_VecNd;
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public: //! @name Constructor
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//! Empty constructor
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BOPTools_BoxSelector() {};
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public: //! @name public interfaces
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//! Clears the indices
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void Clear()
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{
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myIndices.Clear();
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}
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//! Sets the box
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void SetBox (const BVH_Box <Standard_Real, Dimension>& theBox)
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{
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myBox = theBox;
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}
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//! Returns the list of accepted indices
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const TColStd_ListOfInteger& Indices() const
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{
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return myIndices;
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}
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public: //! @name Rejection/Acceptance rules
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//! Checks if the box should be rejected
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virtual Standard_Boolean RejectNode (const BVH_VecNd& theCMin,
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const BVH_VecNd& theCMax,
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Standard_Boolean& theIsInside) const Standard_OVERRIDE
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{
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Standard_Boolean hasOverlap;
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theIsInside = myBox.Contains (theCMin, theCMax, hasOverlap);
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return !hasOverlap;
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}
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//! Checks if the element should be rejected
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Standard_Boolean RejectElement (const Standard_Integer theIndex)
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{
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return myBox.IsOut (this->myBVHSet->Box (theIndex));
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}
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//! Checks if the metric of the node may be accepted
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virtual Standard_Boolean AcceptMetric (const Standard_Boolean& theIsInside) const Standard_OVERRIDE
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{
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return theIsInside;
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}
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//! Accepts the element with the index <theIndex> in BVH tree
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virtual Standard_Boolean Accept (const Standard_Integer theIndex,
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const Standard_Boolean& theIsInside) Standard_OVERRIDE
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{
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if (theIsInside || !RejectElement (theIndex))
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{
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myIndices.Append (this->myBVHSet->Element (theIndex));
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return Standard_True;
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}
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return Standard_False;
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}
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protected: //! @name Fields
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BVH_Box <Standard_Real, Dimension> myBox; //!< Selection box
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TColStd_ListOfInteger myIndices; //!< Selected indices
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};
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#endif
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