Files
OCCT/src/Sweep/Sweep_NumShapeIterator.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

92 lines
2.7 KiB
C++
Executable File

// Created on: 1993-06-03
// Created by: Laurent BOURESCHE
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#include <Sweep_NumShapeIterator.ixx>
//=======================================================================
//function : Sweep_NumShapeIterator
//purpose :
//=======================================================================
Sweep_NumShapeIterator::Sweep_NumShapeIterator():
myNumShape(0,TopAbs_SHAPE),
myCurrentNumShape(0,TopAbs_SHAPE)
{
}
//=======================================================================
//function : Init
//purpose :
//=======================================================================
void Sweep_NumShapeIterator::Init(const Sweep_NumShape& aShape)
{
myNumShape = aShape;
if (myNumShape.Type()==TopAbs_EDGE){
Standard_Integer nbvert = myNumShape.Index();
myMore = (nbvert >= 1);
if (myMore){
myCurrentRange = 1;
myCurrentNumShape = Sweep_NumShape(1,TopAbs_VERTEX,
myNumShape.Closed(),
Standard_False,
Standard_False);
if (nbvert==1){
if (myNumShape.BegInfinite()){
myCurrentOrientation = TopAbs_REVERSED;
}
else {
myCurrentOrientation = TopAbs_FORWARD;
}
}
else {
myCurrentOrientation = TopAbs_FORWARD;
}
}
}
}
//=======================================================================
//function : Next
//purpose :
//=======================================================================
void Sweep_NumShapeIterator::Next()
{
myCurrentRange++;
myMore = myCurrentRange <= myNumShape.Index();
if (myMore){
if (myNumShape.Type()==TopAbs_EDGE){
myCurrentNumShape = Sweep_NumShape(myCurrentRange,TopAbs_VERTEX,
myNumShape.Closed(),
Standard_False,
Standard_False);
myCurrentOrientation = TopAbs_REVERSED;
}
}
}