Files
OCCT/src/Units/Units_UnitsSystem.cxx
tiv 0423218095 0030895: Coding Rules - specify std namespace explicitly for std::cout and streams
"endl" manipulator for Message_Messenger is renamed to "Message_EndLine".

The following entities from std namespace are now used
with std:: explicitly specified (from Standard_Stream.hxx):
std::istream,std::ostream,std::ofstream,std::ifstream,std::fstream,
std::filebuf,std::streambuf,std::streampos,std::ios,std::cout,std::cerr,
std::cin,std::endl,std::ends,std::flush,std::setw,std::setprecision,
std::hex,std::dec.
2019-08-16 12:16:38 +03:00

427 lines
13 KiB
C++

// Created on: 1993-10-22
// Created by: Gilles DEBARBOUILLE
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// Convertir correctement les unites translatees
#include <Resource_Manager.hxx>
#include <Standard_Type.hxx>
#include <TCollection_AsciiString.hxx>
#include <TColStd_HSequenceOfHAsciiString.hxx>
#include <Units.hxx>
#include <Units_Explorer.hxx>
#include <Units_NoSuchType.hxx>
#include <Units_NoSuchUnit.hxx>
#include <Units_Operators.hxx>
#include <Units_QuantitiesSequence.hxx>
#include <Units_Quantity.hxx>
#include <Units_ShiftedToken.hxx>
#include <Units_ShiftedUnit.hxx>
#include <Units_Token.hxx>
#include <Units_Unit.hxx>
#include <Units_UnitsDictionary.hxx>
#include <Units_UnitSentence.hxx>
#include <Units_UnitsSequence.hxx>
#include <Units_UnitsSystem.hxx>
IMPLEMENT_STANDARD_RTTIEXT(Units_UnitsSystem,Standard_Transient)
//=======================================================================
//function : Units_UnitsSystem
//purpose :
//=======================================================================
Units_UnitsSystem::Units_UnitsSystem()
{
thequantitiessequence = new Units_QuantitiesSequence();
theactiveunitssequence = new TColStd_HSequenceOfInteger;
}
//=======================================================================
//function : Units_UnitsSystem
//purpose :
//=======================================================================
Units_UnitsSystem::Units_UnitsSystem(const Standard_CString aName,
const Standard_Boolean Verbose)
{
Handle(Resource_Manager) themanager = new Resource_Manager(aName,Verbose);
thequantitiessequence = new Units_QuantitiesSequence();
theactiveunitssequence = new TColStd_HSequenceOfInteger;
}
//=======================================================================
//function : QuantitiesSequence
//purpose :
//=======================================================================
Handle(Units_QuantitiesSequence) Units_UnitsSystem::QuantitiesSequence() const
{
return thequantitiessequence;
}
//=======================================================================
//function : ActiveUnitsSequence
//purpose :
//=======================================================================
Handle(TColStd_HSequenceOfInteger) Units_UnitsSystem::ActiveUnitsSequence() const
{
return theactiveunitssequence;
}
//=======================================================================
//function : Specify
//purpose :
//=======================================================================
void Units_UnitsSystem::Specify(const Standard_CString aquantity,const Standard_CString aunit)
{
Standard_Integer index;
Handle(Units_Unit) unit;
Handle(Units_UnitsSequence) unitssequence;
Handle(Units_Quantity) quantity;
Handle(Units_Quantity) thequantity;
Handle(Units_QuantitiesSequence) quantitiessequence;
TCollection_AsciiString quantityname;
Units_UnitSentence unitsentence(aunit);
if(!unitsentence.IsDone()) {
std::cout<<"Units_UnitsSystem::Specify : incorrect unit"<<std::endl;
return;
}
Handle(Units_Token) token = unitsentence.Evaluate();
if( token->IsKind(STANDARD_TYPE(Units_ShiftedToken)) ) {
Handle(Units_ShiftedToken) stoken =
Handle(Units_ShiftedToken)::DownCast(token) ;
Handle(Units_ShiftedUnit) sunit;
unit = sunit = new Units_ShiftedUnit(aunit,aunit);
sunit->Value(stoken->Value());
sunit->Move(stoken->Move());
} else {
unit = new Units_Unit(aunit,aunit);
unit->Value(token->Value());
}
for(index=1;index<=thequantitiessequence->Length();index++) {
quantity = thequantitiessequence->Value(index);
if(quantity == aquantity) {
unit->Quantity(quantity);
quantity->Sequence()->Append(unit);
return;
}
}
quantity = Units::Quantity(aquantity);
// Units_NoSuchType_Raise_if(quantity.IsNull(),aquantity);
if( quantity.IsNull() ) {
std::cout<<"Warning: in Units_UnitsSystem : Units_NoSuchType '" << aquantity << "'" << std::endl;
return;
}
unitssequence = new Units_UnitsSequence();
quantityname = quantity->Name();
thequantity = new Units_Quantity(quantityname.ToCString(),quantity->Dimensions(),unitssequence);
unit->Quantity(thequantity);
thequantitiessequence->Append(thequantity);
theactiveunitssequence->Append(0);
thequantity->Sequence()->Append(unit);
}
//=======================================================================
//function : Remove
//purpose :
//=======================================================================
void Units_UnitsSystem::Remove(const Standard_CString aquantity,
const Standard_CString aunit)
{
Standard_Integer index1,index2;
Handle(Units_Unit) unit;
Handle(Units_UnitsSequence) unitssequence;
Handle(Units_Quantity) quantity;
for(index1=1;index1<=thequantitiessequence->Length();index1++) {
quantity = thequantitiessequence->Value(index1);
if(quantity == aquantity) {
unitssequence = quantity->Sequence();
for(index2=1;index2<=unitssequence->Length();index2++) {
unit = unitssequence->Value(index2);
if(unit == aunit) {
unitssequence->Remove(index2);
if(unitssequence->Length() == 0) {
thequantitiessequence->Remove(index1);
theactiveunitssequence->Remove(index1);
}
else {
if(theactiveunitssequence->Value(index1) == index2)
theactiveunitssequence->SetValue(index1,0);
else if(theactiveunitssequence->Value(index1) > index2)
theactiveunitssequence->SetValue(index1,theactiveunitssequence->Value(index1)-1);
return;
}
}
}
throw Units_NoSuchUnit(aunit);
}
}
throw Units_NoSuchType(aquantity);
}
//=======================================================================
//function : Activate
//purpose :
//=======================================================================
void Units_UnitsSystem::Activate(const Standard_CString aquantity,
const Standard_CString aunit)
{
Standard_Integer index1,index2;
Handle(Units_Unit) unit;
Handle(Units_UnitsSequence) unitssequence;
Handle(Units_Quantity) quantity;
for(index1=1;index1<=thequantitiessequence->Length();index1++) {
quantity = thequantitiessequence->Value(index1);
if(quantity == aquantity) {
unitssequence = quantity->Sequence();
for(index2=1;index2<=thequantitiessequence->Length();index2++) {
unit = unitssequence->Value(index2);
if(unit == aunit) {
theactiveunitssequence->SetValue(index1,index2);
return;
}
}
throw Units_NoSuchUnit(aunit);
}
}
throw Units_NoSuchType(aquantity);
}
//=======================================================================
//function : Activates
//purpose :
//=======================================================================
void Units_UnitsSystem::Activates()
{
Standard_Integer index;
Handle(Units_UnitsSequence) unitssequence;
Handle(Units_Quantity) quantity;
for(index=1;index<=thequantitiessequence->Length();index++) {
quantity = thequantitiessequence->Value(index);
unitssequence = quantity->Sequence();
if( unitssequence->Length() > 0 ) {
theactiveunitssequence->SetValue(index,1);
}
}
}
//=======================================================================
//function : ActiveUnit
//purpose :
//=======================================================================
TCollection_AsciiString Units_UnitsSystem::ActiveUnit(const Standard_CString aquantity) const
{
Standard_Integer index1,index2;
Handle(Units_Unit) unit;
Handle(Units_UnitsSequence) unitssequence;
Handle(Units_Quantity) quantity;
for(index1=1;index1<=thequantitiessequence->Length();index1++) {
quantity = thequantitiessequence->Value(index1);
if(quantity == aquantity) {
unitssequence = quantity->Sequence();
index2 = theactiveunitssequence->Value(index1);
if(index2)
return unitssequence->Value(index2)->SymbolsSequence()->Value(1)->String();
else {
#ifdef OCCT_DEBUG
std::cout<<" Pas d'unite active pour "<<aquantity<<std::endl;
#endif
return TCollection_AsciiString() ;
}
}
}
throw Units_NoSuchType(aquantity);
}
//=======================================================================
//function : ConvertValueToUserSystem
//purpose :
//=======================================================================
Standard_Real Units_UnitsSystem::ConvertValueToUserSystem
(const Standard_CString aquantity,
const Standard_Real avalue,
const Standard_CString aunit) const
{
Units_UnitSentence unitsentence(aunit);
if(!unitsentence.IsDone()) {
std::cout<<"Units_UnitsSystem::ConvertValueToUserSystem : incorrect unit => return 0"<<std::endl;
return 0.;
}
return ConvertSIValueToUserSystem(aquantity,avalue*(unitsentence.Evaluate())->Value());
}
//=======================================================================
//function : ConvertSIValueToUserSystem
//purpose :
//=======================================================================
Standard_Real Units_UnitsSystem::ConvertSIValueToUserSystem
(const Standard_CString aquantity,const Standard_Real avalue) const
{
Standard_Integer index,activeunit;
Handle(Units_UnitsSequence) unitssequence;
Handle(Units_Quantity) quantity;
Handle(Units_QuantitiesSequence) quantitiessequence;
Handle(Units_Unit) unit;
Handle(Units_ShiftedUnit) sunit;
Standard_Real uvalue,umove;
for(index=1;index<=thequantitiessequence->Length();index++) {
quantity = thequantitiessequence->Value(index);
if(quantity == aquantity) {
activeunit = theactiveunitssequence->Value(index);
if(activeunit) {
unitssequence = quantity->Sequence();
unit = unitssequence->Value(activeunit);
if( unit->IsKind(STANDARD_TYPE(Units_ShiftedUnit)) ) {
sunit = Handle(Units_ShiftedUnit)::DownCast(unit) ;
uvalue = sunit->Value();
umove = sunit->Move();
return avalue/uvalue - umove;
}
else
{
uvalue = unit->Value();
return avalue/uvalue;
}
}
else {
return avalue;
}
}
}
quantity = Units::Quantity(aquantity);
Units_NoSuchType_Raise_if(quantity.IsNull(),aquantity);
return avalue;
}
//=======================================================================
//function : ConvertUserSystemValueToSI
//purpose :
//=======================================================================
Standard_Real Units_UnitsSystem::ConvertUserSystemValueToSI
(const Standard_CString aquantity,const Standard_Real avalue) const
{
Standard_Integer index,activeunit;
Handle(Units_UnitsSequence) unitssequence;
Handle(Units_Quantity) quantity;
Handle(Units_QuantitiesSequence) quantitiessequence;
Handle(Units_Unit) unit;
Handle(Units_ShiftedUnit) sunit;
Standard_Real uvalue,umove;
for(index=1;index<=thequantitiessequence->Length();index++) {
quantity = thequantitiessequence->Value(index);
if(quantity == aquantity) {
activeunit = theactiveunitssequence->Value(index);
if(activeunit) {
unitssequence = quantity->Sequence();
unit = unitssequence->Value(activeunit);
if( unit->IsKind(STANDARD_TYPE(Units_ShiftedUnit)) ) {
sunit = Handle(Units_ShiftedUnit)::DownCast(unit) ;
uvalue = sunit->Value();
umove = sunit->Move();
return avalue*(uvalue + umove);
} else
{
uvalue = unit->Value();
return avalue*uvalue;
}
}
else {
return avalue;
}
}
}
quantity = Units::Quantity(aquantity);
Units_NoSuchType_Raise_if(quantity.IsNull(),aquantity);
return avalue;
}
//=======================================================================
//function : Dump
//purpose :
//=======================================================================
void Units_UnitsSystem::Dump() const
{
Handle(Standard_Transient) transient = This();
Handle(Units_UnitsSystem) unitssystem = Handle(Units_UnitsSystem)::DownCast (transient);
Units_Explorer explorer(unitssystem);
std::cout<<" UNITSSYSTEM : "<<std::endl;
for(; explorer.MoreQuantity(); explorer.NextQuantity()) {
std::cout<<explorer.Quantity()<<std::endl;
for(; explorer.MoreUnit(); explorer.NextUnit())
std::cout<<" "<<explorer.Unit()<<std::endl;
}
}
//=======================================================================
//function : IsEmpty
//purpose :
//=======================================================================
Standard_Boolean Units_UnitsSystem::IsEmpty() const
{
return (thequantitiessequence->Length() > 0) ? Standard_False : Standard_True;
}