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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
97 lines
2.8 KiB
C++
97 lines
2.8 KiB
C++
// Created on: 2007-09-02
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2007-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef NIS_ObjectsIterator_HeaderFile
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#define NIS_ObjectsIterator_HeaderFile
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#include <NCollection_SparseArray.hxx>
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#include <Handle_NIS_InteractiveObject.hxx>
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class Handle_NIS_InteractiveContext;
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/**
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* Iterator of objects contained in a NIS_InteractiveContext instance. The
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* iteration is always in the ascending sense of object ID. Examples:
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* @code
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* // Erase all objects in the Context
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* NIS_ObjectsIterator anIter (myContext);
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* for (; anIter.More(); anIter.Next())
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* myContext->Erase (anIter.Value(), Standard_False);
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*
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* // Set object attributes to their IDs (hardly useful outside the example)
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* anIter.Initialize (myContext);
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* Handle(NIS_InteractiveObject) anObj;
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* while (!(anObj = anIter.Value().IsNull())) {
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* anObj->SetAttribute (static_cast<void *> (anObj->ID()));
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* anIter.Next();
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* }
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* @endcode
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*/
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class NIS_ObjectsIterator
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty Constructor.
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*/
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inline NIS_ObjectsIterator () {}
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/**
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* Constructor.
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* @param theCtx
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* Interactive context that is to be iterated for all objects.
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*/
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inline NIS_ObjectsIterator (const Handle_NIS_InteractiveContext& theCtx)
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{ Initialize (theCtx); }
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/**
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* Reset the Iterator to start the iterations of objects.
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* @param theCtx
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* Interactive context that is to be iterated for all objects.
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*/
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Standard_EXPORT void Initialize
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(const Handle_NIS_InteractiveContext& theCtx);
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/**
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* Query if the Iterator has an object (not yet finished the iteration
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* process).
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*/
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inline Standard_Boolean More () const
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{ return myIter.More(); }
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/**
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* Returns the current object at the iteration pointer. If the iteration is
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* over (More() == False) this method returns NULL Handle.
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*/
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Standard_EXPORT const Handle_NIS_InteractiveObject&
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Value () const;
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/**
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* Step forward to the next valid InteractiveObject instance.
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*/
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Standard_EXPORT void Next ();
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protected:
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// ---------- PROTECTED FIELDS ----------
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NCollection_SparseArray <Handle_NIS_InteractiveObject>::ConstIterator myIter;
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};
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#endif
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